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	<title>Comments on: Vignette Structure as a Means of Controlling Branching</title>
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	<link>http://www.choiceofgames.com/2010/01/vignette-structure-as-a-means-of-controlling-branching/</link>
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		<title>By: Choice of Games Blog : 5 Rules for Writing Interesting Choices in Multiple-Choice Games</title>
		<link>http://www.choiceofgames.com/2010/01/vignette-structure-as-a-means-of-controlling-branching/#comment-23</link>
		<dc:creator>Choice of Games Blog : 5 Rules for Writing Interesting Choices in Multiple-Choice Games</dc:creator>
		<pubDate>Fri, 25 Mar 2011 21:27:04 +0000</pubDate>
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		<description>[...] needs to branch into a completely different story. That would be pretty cool, but unfortunately it&#8217;s impossible to write a game like that; you&#8217;ll never [...] </description>
		<content:encoded><![CDATA[<p>[...] needs to branch into a completely different story. That would be pretty cool, but unfortunately it&#8217;s impossible to write a game like that; you&#8217;ll never [...]</p>
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		<title>By: Choice of Games Blog : Sailors Are Not Dragons</title>
		<link>http://www.choiceofgames.com/2010/01/vignette-structure-as-a-means-of-controlling-branching/#comment-22</link>
		<dc:creator>Choice of Games Blog : Sailors Are Not Dragons</dc:creator>
		<pubDate>Mon, 05 Apr 2010 21:31:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.choiceofgames.com/blog/?p=17#comment-22</guid>
		<description>[...] project, too. “How difficult will that be to code” is also a constraint. Earlier blog posts (here, and here) discuss the difficulty of balancing realistic decisions with a manageable number of [...] </description>
		<content:encoded><![CDATA[<p>[...] project, too. “How difficult will that be to code” is also a constraint. Earlier blog posts (here, and here) discuss the difficulty of balancing realistic decisions with a manageable number of [...]</p>
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		<title>By: 5h0rty</title>
		<link>http://www.choiceofgames.com/2010/01/vignette-structure-as-a-means-of-controlling-branching/#comment-21</link>
		<dc:creator>5h0rty</dc:creator>
		<pubDate>Mon, 05 Apr 2010 12:02:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.choiceofgames.com/blog/?p=17#comment-21</guid>
		<description>I loved Coice of the Dragon, henceforth Dragon, but not so much Choice of Broadsides, hance forth Broadsides.  List format is easiest to present this argument.
Less stats to keep an eye on
More tradeoffs
Less required knowledge
Being something non-human (something I&#039;ve always loved, from when I played pretending games right up to now ^-^)
EASIER!!!  Even though I &quot;won&quot; both games my first try, Broadsides felt like so many things were always going wrong &amp; I&#039;d never make it.  Dragon was easier &amp; more optomistic.
That&#039;s just me, though!</description>
		<content:encoded><![CDATA[<p>I loved Coice of the Dragon, henceforth Dragon, but not so much Choice of Broadsides, hance forth Broadsides.  List format is easiest to present this argument.<br />
Less stats to keep an eye on<br />
More tradeoffs<br />
Less required knowledge<br />
Being something non-human (something I&#8217;ve always loved, from when I played pretending games right up to now ^-^)<br />
EASIER!!!  Even though I &#8220;won&#8221; both games my first try, Broadsides felt like so many things were always going wrong &amp; I&#8217;d never make it.  Dragon was easier &amp; more optomistic.<br />
That&#8217;s just me, though!</p>
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	<item>
		<title>By: yourico</title>
		<link>http://www.choiceofgames.com/2010/01/vignette-structure-as-a-means-of-controlling-branching/#comment-20</link>
		<dc:creator>yourico</dc:creator>
		<pubDate>Wed, 06 Jan 2010 16:23:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.choiceofgames.com/blog/?p=17#comment-20</guid>
		<description>Choice of the Dragon is absolutely gorgeous game! Shame it&#039;s so short :)</description>
		<content:encoded><![CDATA[<p>Choice of the Dragon is absolutely gorgeous game! Shame it&#8217;s so short <img src='http://www.choiceofgames.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: andy</title>
		<link>http://www.choiceofgames.com/2010/01/vignette-structure-as-a-means-of-controlling-branching/#comment-19</link>
		<dc:creator>andy</dc:creator>
		<pubDate>Tue, 05 Jan 2010 09:47:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.choiceofgames.com/blog/?p=17#comment-19</guid>
		<description>Really fin game, looking folorward to your next bit</description>
		<content:encoded><![CDATA[<p>Really fin game, looking folorward to your next bit</p>
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		<title>By: Dan</title>
		<link>http://www.choiceofgames.com/2010/01/vignette-structure-as-a-means-of-controlling-branching/#comment-18</link>
		<dc:creator>Dan</dc:creator>
		<pubDate>Tue, 05 Jan 2010 02:43:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.choiceofgames.com/blog/?p=17#comment-18</guid>
		<description>Indeed, we have 139 &quot;choice&quot; commands in our game; they probably have an average of four options each.  If each one were unique, we&#039;d be talking about roughly 4^139 or roughly 5 octillion octillion octillion octillon pages!</description>
		<content:encoded><![CDATA[<p>Indeed, we have 139 &#8220;choice&#8221; commands in our game; they probably have an average of four options each.  If each one were unique, we&#8217;d be talking about roughly 4^139 or roughly 5 octillion octillion octillion octillon pages!</p>
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