// Specify the list of scenes here, separated by commas, with no final comma

nav = new SceneNavigator([
    "GunneryStartup"
    ,"PrizeShip"
    ,"Examination"
    ,"BadLeadership-PigotScrewup"
    ,"BadLeadership-PunishPigot"
    ,"BadLeadership-Mutiny"
    ,"CuttingOut"
    ,"VilleneuveAshore"
    ,"Marriage"
    ,"CommandMutiny"
    ,"ClimacticBattle"
    ,"WrapUp"
]);

// Specify the default starting stats here

stats = {
    "given_name": "Henry"
    ,"surname": "Smythe"
    ,"sex": "male"
    ,"sir": "sir" // form of address for inferiors; typically, sir or maíam
    ,"maam": "ma'am" // polite form of address for opposite sex from PC
    ,"mr": "Mr." // form of address for superiors
    ,"mister": "Mister"
    ,"mr_surname": "Mr. Smythe" // a convenience for ${Mr} ${Surname} which is harder to type
    ,"man": "man"
    ,"men": "men"
    ,"woman": "woman"
    ,"women": "women"
    ,"gentleman": "gentleman"
    ,"gentlemen": "gentlemen"
    ,"lady": "lady"
    ,"ladies": "ladies"
    ,"he": "he"
    ,"his": "his"
    ,"him": "him"
    ,"he_opp": "she"
    ,"his_opp": "her"
    ,"him_opp": "her" // The opp variables are opposite of the PCs' sex.
    ,"miss": "Miss"
    ,"mrs": "Mrs"
    ,"boy": "boy"
    ,"girl": "girl"
    ,"lad": "lad"
    ,"king": "king"
    ,"kings": "kings"
    ,"firstlieutenant": "DEFAULTFirstLieutenant"
    ,"dame": "Dame"
    ,"son_opp": "daughter"
    ,"mr_opp": "Madam"
    ,"spouse_word": "wife"
    ,"optout": false
    ,"agility": 50
    ,"marriage": "love"
    ,"master": "master"
    
    ,"sailing": 50 // ability at all shiphandling tasks; percentile
    
    ,"intelligence": 50 // general intelligence
    
    ,"gunnery": 50 // ability at the combat tasks in command; percentile
    
    ,"leadership": 50 // ability; governing leading, training, and inspiring crew; %
    // query whether we need both gunnery and leadership as separate traits
    
    ,"fighting": 50 // ability; skill in swordsmanship and pistols; %
    
    ,"patronage": 50 // support higher up in the Navy and in the government; %
    
    ,"tact": 50 // Tact and skill at handling delicate social situations; %
    
    ,"likeability": 50 //  Degree to which people like you; %
    
    ,"honor": 50 // How honorable you are; %
    
    ,"courage": 50 // How brave you are; %
    
    ,"bloodthirst": 50 // How willing you are to kill people and to sacrifice your own people to accomplish your goals
    
    ,"age": 19 // age in year
    
    ,"rank": 0 // 0=midshipman; 1=acting lieutenant; 2=lieutenant; 3=commander // 4=post captain; in theory, 5+ would be for higher ranks, but not needed in the scope of this game
    
    ,"seniority": 0 // number of years in rank
    
    ,"seniority2": 0 // number of years in current acting rank (rank = 1)
    
    
    ,"knighted": true // true/false
    
    ,"wealth": 50 // What scale is this on?  This matters for prize money, but... %
    
    ,"married": true // true/false
    
    ,"spouse_name": "a"
    
    ,"relationshipjones": 50 // the mutineer
    
    ,"relationshipvilleneuve": 50 // the Gaulish officer
    
    ,"wounds": 0

    ,"disgraced": false

    ,"cashiered":  false
    
    ,"annoyedpigot": false
    
    ,"override_rank": "none"
    
    ,"no_name": false // have we set the player's name yet?

    ,"pigot_alive": true

    ,"gay": false
    
};

// Specify the stats to use in debug mode

debugStats = stats;

// or just use defaults
// debugStats = stats
