Well, there does seem to be some interest in what the title says from what I gather in newbie's discussion. So to avoid getting it off topic, I thought we should continue here.
Basically, the idea is to have a series of games based on Universal Horror archetypes. I don't want to use the word monsters in relation to characters like the Hunchback of Notre Dame and the Phantom of the Opera because seriously, labelling people with birth defects as such is just disgusting.
So here, I'm going to list the archetypes:
Vampire (We can say Choice of the Vampire fills this, but that's more Anne Rice style and you can come up with Dracula style instead.) Werewolf (Maybe Mishell's game can be fill this role?) Mummy Frankenstein's Monster Hyde Invisible Man Creature of the Black Lagoon The Mad Ghoul (Basically a kind of zombie which harvest hearts to drink the fluid from.) Mad Scientist Phantom of the Opera/Hunchback of Notre Dame (If you choose to do this, please treat the subject sensitively.)
I think that's all of them. So here, we discuss who wants to do what. I have mentioned before that I'm interested in doing a mummy game, but as I'm currently busy with Samurai and can only begin next year, I wouldn't mind if someone else wants to take it . I'm a Universal Horror nut and thus already have ideas for most of the archetypes.
Also, it's completely fine if some of you want to collaborate. Not sure why I felt the need to say that because it's not like there are rules against it, but I did it.
This sounds a great idea I would really like to get involved I now I'm a new but I would like to help the best I can and it would help me learn the basics.
Since video games came out, they have been bassing games off hit movies. They actually have some pretty cool video games in which you play as Universal monsters. Of course, these games came out on older Systems like the Super Nintendo or the Saga Master system. These are the kind of video games I am into. All the newer stuff is too advanced for me. They still base video games on movies today, however most horror games are night of the living dead, type, shoot em up zombie games. You dont often see a video game today being based off of a current horror film. But they did of course have Friday the 13th and Nightmare on Elm Street games for the Nes and a Halloween game for Saga.
@Isham51 I don't quite think we're basing these games on the films themselves so much as on the monsters featured in the films. Thanks for your input, though!
I know this is off topic but what about choice of the Pharaoh, be a Pharaoh ruling the empire with political and military power will you be a fabled leader or be betrayed by your people what type of ruler will you be .In your younger years how did you gain the throne and what did you study. Will your Pharaoh be single or have many wives/husbands .will you lose land or become the largest super power ever and earn your place in the history books. sorry this is so off topic just thought it would make a good game .
A pharaoh game would be interesting. If someone has enough knowledge about government in ancient Egypt, then they should definitely write it. A mummy game would also probably need that kind of research. Still, I don't see myself picking up this idea in the near future.
The Pharaoh game could be a prologue to the mummy game, perhaps? The better the ruler you are as the Pharaoh, the more formidable the mummy that your intrepid modern explorer would have to overcome. For example if you play the prologue as a rich idiot with no idea what you're doing, the mummy will be a tripping-over-its-bandages and getting frightened by canopic jars type; whereas playing effectively before the main part of the game will lead to you facing off against an Imhotep style sorcerer-monarch with great magical power and an army of jackal-folk.
Absolutely no idea how to even begin writing a game like that though.
Frankenstein's Monster would have you play the monster. The Mad Scientist lets you be the scientist, so it would be something like the Dungeon Keeper games and you have to keep those pesky heroes from destroying the monsters you have created in the name of SCIENCE!
A mad scientist game could follow the old grave robbery to create monstrosities, similar to a frankensteins monster, but maybe from a detectives point of view, following the murders to find the mad scientist? Mwahahahah!...that was dramatic... :D
btw the friend thing was a joke but the suggestion of choosing a motive still stands. so what would you suggest happens after you created your monster.
Ok my spin on the mad scientist is unique but similar to Dr Frankenstein. Ok extremely smart scientist is laughed at and mocked about his idea's but here's the turnaround one day the people of the town/village that mocked him start getting attacked by monsters and beasts and the scientist though mocked and yes being quite MAD decide to save them and builds a monster/formula to turn self into monster of own design.
or you could give no control on one side and being the other you have to solve/deal with what your other side has done e.g dead body's damage and other problems.
Ok from the point of dr. Jekyll and mr. Hyde he was getting addicted to being the other persona and it started changing even without the potion he started changing so he stopped being able to control it
The thing about Hyde is that he allows Jekyll to indulge in his darker impulses, the same as how the Hulk allows Bruce Banner to release his anger.
I'm thinking that making transforming a choice could lead to interesting dillema. Perhaps the formula, or whatever catalyses the transformation, leads to ill health? Perhaps the other self is wanted by the authorities and it gets too dangerous to transform?
Or you can simulate the other persona by having the narrative and choice reflect that. An example could be the Scientist needing certain things to stabilise the formula. Then next scene, the change. Now Hyde MUST acquire that ingredient, because none of the choices allow the player to abort. Then the deed is done, a mess is made, and the Scientist will have to figure out how to cover it up.
I think it would also be fun to allow players to define the skillset of the other persona. If they want to be the hulking brute in Van Helsing? They can. If they want to be a diabolically suave socialite, they can. How about gravity-defying acrobatics to get to hard-to-reach places so that you may steal things?
Of the ones on the list, I'd love to see a Mad Scientist. It could give you the option of what kind of monster you'd want to make, incorporating different aspects of each of the monsters!
The last three comments were definitely deleted, but not by me. There was a bot advertising, then paul pointed it out and I made a mad scientist-y joke about it.
Also, it seems like everytime a bot shows up, they will definitely spam my threads.