So, I've been "working" on my own game that I've named 'Super'. I say "working" because I haven't touched the word document in two months. Not to say I'm not interested in it, it's a mixture of not knowing how to transition to the part where I'm really excited to do, and the fact that I've had a new steady stream of videogames to keep me busy. That's not why I'm writing this discussion.
Super is the story about the protagonist falling asleep during class, and has dreams. He/She has the dream of being a being with incredible powers that they decide to use on their own will, which is why I refer to the protagonist as a 'Super', because they choose how to use them in the world they create. The actions of the real world will inter-wine with those in the dream world, and the preferences they have will also effect what kind of a person they are [with the addition of being 'good' or 'bad' after added into their personality]. That's still not why I'm writing this discussion.
I'm writing it because I'd like ideas for characters! I find that I'm great at weaving a tale, but I don't have the ability to make a character. If you were to give me a character, I MIGHT be able to create a great backstory, but that's only a theory. Give me any range of characters, be they from human to alien species, you never know! I'm trying to make this game with some sort of seriousness, but it has room for absurdity here and there [it's a dream!] so anything goes at moments in the game.
If you have any questions about my game, feel free to comment on this or PM me. I'll answer either way. [Also, I'm wondering about whether to write the full game, then code, or make it long enough for a beta, code, beta it on the forums, then full game?]
I suggest you write a beta and then code it first, so that you can familiraise yourself with ChoiceScript. Yeah, it's easy to code, but I took one month of trial and error just to get stuff right and know my boundaries. Then again, it might not work for everyone.
Also, might I suggest writing and coding at the same time? You can use the mindmaps in bubbl.us for that. Not only are you able to visualise the flow, but since it's on the computer, you can simply copy and paste it in a word document.
Okay, I have a bunch of backup characters I can provide you with. Maybe I'll post it here later or send a PM.
Sounds like a very awesome game. I'll need to think about a character suggestion. Just to be clear, what's the general mood in this game? Is the "super world" laid back and silly, slightly serious, maybe even dark and edgy? How about the real world? Also, do you plan on putting into the super world parallel versions of "real life" characters? Maybe the shallow popular person who doesn't even acknowledge the player's existence in real life is their lover in the super world? Maybe being betrayed by a friend in real life causes their super world version to betray you too? Perhaps there's an evil organization headed by that mean math teacher who kidnaps your parents and replaces them with evil robotic replacements that keep you in perpetual time-out and keep trying to force you to eat vegetables and to do your math homework. And that brings up another question - how old is the player's character?
Mindmap looks more difficult than it sounded. Ah! Fair enough about the mood.
As far as I have the story planned out, it's of a serious mood. I'll probably end up making a fictional country, and the government will be decided on decisions of your conscious self.
IE: "What kind of teacher is your homeroom teacher?" -Strict, and everything must be shared between the class [Communism-esque] -Work gets treated with reward [Democracy/Capitalism]
This is obviously very vague and general, and I'd rather not talk about politics on the forum as fierce debate can be caused by accident. I'd rather not cause it.
EDIT: StPeter, though it technically is fantasy, I won't be leaning towards traditional fantasy and including multiple species. [Trolls are not the same race as humans, that is a pet peeve of mine...]
Alright concepts for human characters that may have a double in the "superworld" let me see what I can think of. *A pacifist police psychiatrist who believes in nonviolent methods and everyone having a chance at redemption. *you real life best friend.The kind of relationship you have may affect how he/she is portrayed in the superworld. *Two siblings trying to break their family's bad luck/(possible curse) on never succeeding at high ambitions or having successful lives in general. *A military deserter who quit after accidentally injuring an innocent during a mission. *The town drunk being a philosopher. *The town nerd portrayed as a gadget using supervillain in the dreamworld. *Your parents.Your relationship with them may be a plot point.
So, we all know about the Flash, correct? Now, this character has all the powers of the Flash. You know, super speed! He can utilize these in an interesting way. Basically, what his body does, is speed up. So he can hit harder, faster, sharper, basically an adrenaline rush, but the side effect is that just being himself in general ages his body by like, weeks in an hour. So he's in a cryo chamber until his father/scientist decides to release him, be it against you or with you.
I has character idea! Cranky old neighbor with an evil dog to guard the lawn from stupid brats! In "super world", the dog could be the neighbor's giant, vicious "superpower" (who needs a power when you have a giant hound of death working for you?). Probably wouldn't make a good major character since most old cranky neighbors do not go to school. Could still make a nice minor villain, and shouldn't need much character development beyond being a cranky old guy with a giant dog. Could also get a bit silly with the bossy senior citizen - maybe the player easily dispatches of the dog by tunneling deep into the earth, digging up a complete t-rex skeleton, and then throwing one of its bones way into the ocean, causing the giant beast to start a long doggy-paddle across the Pacific. If it was a cartoon, I'd show the character tunneling downward and put random junk like buried treasure, a drilling vehicle, and a room full of mole people next to the tunnel. Might even make that some crown-wearing mole person royalty in the room, fast asleep until the digging wakes it up.
If you don't end up using my villain, I hope I at least amused you with the idea.
I've always wanted to see a wandering one-armed martial artist who is also a geisha, with deadly swordfighting skills and incredible discipline. Everywhere she goes, she leaves a trail of villainous blood. Also, her outfit is blood red and covers sensibly, her hair is done up because hair gets in the way of fighting. She also has full body tattoos depicting demons and ghouls. Lastly, she's not white. Not even a little bit. All East Asia.
Ahh coolness Hey you could do some story line about your mum and dad. Say like mum dying and then your dad blames you (acting like a twat) cause that would add some serious family drama :D
Well, if you know it's a stereotype your first instinct as a prospective writer should be to mercilessly reshuffle it into something that isn't a stereotype.
I finally found some time to come back. I'm currently cross-legged with a large History book in my lap with my English homework on top of it and a pen in my teeth, I shall make this quick and hope you all understand!
I like the ideas, @peglegpenguin that was amusing, AT the least, and an interesting first-villain/hero fight set-up, maybe more of a 'tutorial' thing, to get you into the fighting system? I don't even know how I'm going to do that.
Would you guys like turns[Kick,Punch, etc.], or just let the battle play out depending on your stats?
@JossieE Parents will play a choice somewhere along the lines. Either they're proud, or disappointed [and I mean that on both scales of the 'morale bar'].
Edit: To be honest, I was paranoid that this post wouldn't generate any sort of buzz, I'm happy to be getting support.
Edit2: I'm leaning more towards the 'let the battle play out' type of thing, because I don't like the 'Punch, Kick, Tackle' fighting choices. So I may do a mix of both. I'll throw in an example onto this topic later that's currently forming in my mind. Bah! Just what I need, more distractions from homework.
I think that having the battle play out according to stats is the best way of doing it. That way you can write interesting set pieces and have characters do cool things, rather than it just being 'punch, punch, kick, punch', which is less engaging.
I'd say let it play at. At the most you should let the player choose maybe one or two choices for the battle something like, at the start, to be aggressive, defense, or use a limited use ability, and then, during the middle, to have a choice revolving around some dilemma.
So, have fighting options but only have the ones that are available to click if you have enough strength/speed/whatever? Instead of 'punch', you'd have 'punch through gasoline truck' if your strength is above 40, instead 'kick' you can have some sneak up thing, or if your 'mental' power is strong enough, you can dump the truck on top of the person you're fighting.
Also, whenever a word that I , personally, write is surrounded by '', it usually means that it's either an example, or I'm generalizing for the sake of time.
I prefer to give all the options and have it play out according to my stats. Unless the option is one where you can breathe fire even though you clearly don't have Breathe Fire in your stats.
It's a dream, the super powers can come from anywhere.
You, yourself, I'm thinking about just putting you there WITH the powers. No explanation. How would that be?
Also, sorry for the late response, school vacation's this week and I'm nervous about a speech I have to give for my city :x. I've been keeping off the CoG Forum, but after today I'll probably get back into it.
The head chearleader and/or football team captain who is constantly getting into unfortunate situations which they need you to rescue them from. It's either a romantic fantasy or a revenge fantasy depending on what you decide to do! Both are typically not very nice to their peers in real life due to the constant stress of needing to maintain their status at the top of the school's social scoreboard as well as most likely not having very perceptive or intelligent parents. They're just as trapped in the hell of high school as everyone else, and a moment's slip up could cause their "perfect world" to come crashing down as their so called friend betray them for social status. Of course your character doesn't know that. Your character just thinks they're assholes, or just has a crush on them. Or both.
Nope. No link at all. Don't wait on me, my life's gotten smacked with priorities lately. I still have the word document, and I want to get back into it, I just need to set out my priorities first.
@Shoelip Thanks for the suggestion, this thread will definitely help me with ideas.
I have to ask, is this going to be all right field Peter Parker 'I have responsibility now to fight battles' or are we talkin like that movie that was out recently with those superhero/villain kids and being average joes with powers. I prefer the second one because of you do it well enough, you can make a sequel that can like the second one if you based your character to be good bad or just normal.
@Hermit Battles will be inevitable. The thing is, it's more than just you. The story is large-scale. There will be fighng styles to not hurt anybody(IE, mental powers that bind foes w/o pain.)