Dragonslayer is a huge text-based RPG based around the life of an adventurer. It’s very similar in style to “Life of a Wizard”, and that was my main inspiration to create my own game. Lucid’s game is great, and you should all play it.
Keep in mind, this is not a carbon copy of LoW, and the quests are mainly inspired by Dungeons and Dragons. It’s a huge game and a very large demo, and is only going to grow. I greatly appreciate any ideas you have for the game, so please post them below.
My father is a New York Times Bestselling Author, and has been my main inspiration to love writing. I’ve been making text based games for years, starting as basic “Choose your own adventure” games written in Batch on computers, in 4th grade.
@Samuel_H_Young Thanks. That method is probably the most effective, even though it looks like it would require a line of code for each skill. It will only be used a few times, so it’s fine.
I was thinking about making a custom mission for the player, depending on their highest skill. So if they are strong, they might get to compete in the arena, or if they are stealthy they might be offered a mission to rob a museum.
@Natsu_Dragneel It will continue looping until you click to leave. It’s basically a preparation stage, and you will just continue to buy more and more supplies if you click the same option.
I’m thinking about getting someone to draw a world map for me, and making it so that you can access it in the stats menu, with a “YOU ARE HERE” marker. It’d be kinda neat to see where your character is in the world.
Quicktests don’t run on my computer, for some reason. None of the autotests do. Even in fresh installs of the choicescript stuff, it just closes immediately after launching. It’s a bit annoying to have to manually test it, but that’s what I’ve been doing.
@Ayzkalyn
Hmm…I wish I knew how to fix it maybe you should make a post about it. Either way, I just finished the demo and I loved it. Dynamic stats, fun gameplay, and good writing make this one of my favorite WIPs