Wow. I really, REALLY like this game! While I appreciate the other fan-made games, this one has so-far been the best and the most like the "official" games. Historically accurate, interesting, and suspenseful.
I thought it could be devolved more I do not know how to get all 7 accommodations and there is no guide on how to get it. Also I thought it was cut off I would have enjoyed it more if there was more to it. I think I will give it a 7 out of 10.
To my utter surprise, actually managed to get the 7 commendations in the first run...and for a "ma'am" too... Lolz
You achieved seven out of seven commendations. Perfect! Hollywood awaits! One for capturing an enemy officer. One for capturing a slew of prisoners. Three commendations for complete and utter victory in destroying the interior base and bringing valuable intelligence back with you. Lastly, a commendation for bringing every one of your Marines back without serious injury.
P.S. cool74, if you like, I can give you a guide as to how to get the 7 accommodations
It reminds me of Broadsides, and I mean that in the best way possible. Aside from some punctuation quirks (and at least one instance of being referred to as "he" while playing as a "ma'am," ha), this is easily one of the most polished user-contributed games I've seen recently.
An expansion would definitely be welcome, though it's certainly a sweet little game on its own. I definitely enjoyed the atmosphere, and the marines were given enough personality without forcing the player to read a novel - I did feel compelled to make sure every one of them made it back alive. I really appreciate that it's a choice-driven game rather than button-mashing and dumb luck.
First CoG-style game I've played, and I really enjoyed it. The historical detail and the punch in the writing worked quite well together IMO. Kudos to the author; is there some way to contact authors by the way to say thanks?
There's actually eight commendations : "Major Carlson is waiting for you as the Schley puts into pier.
Carlson pumps your hand as you disembark, his smile wide. "Excellent. Unbelievable! Whatever you are feeding your men, tell me and I'll order it for the whole battalion. I've already transmitted the outline of your action and there's a hint of a unit citation in the air. God knows I'm going to put you down for a personal merit and if you've got any individual recommendations, make them and I'll see they stick."
He notes your intact, if stained, uniform. "You got a lucky charm you like to rub?"
Your Marines swaggers off the Schley, snap you and Carlson a crisp salute that is decidedly at odds with their jungle torn fatigues.
Simmons is the last off the ship, pokes your captive, Ishiro, down the plank at the point of a bayonet.
Carlson raises an eyebrow as the troublesome enemy officer stiffly strides past. "He seems upset, for some reason..."
You achieved eight out of seven commendations. You've achieved an impossible victory!
Honestly, I didn't think anyone could possibly accomplish this feat."
To get the 8th commendation you need to be a type 2 and 'lead the charge' on the enemy camp (Follow me) to get a commendation for personal glory. Then I ambushed the enemy on the road, and I chose the BAR as my weapon
Very well done game, enjoyed playing it. I'm kind of a military history fan, and I liked both the subject and the way it was explored in the game. Nail-biting decisions...
First of all, I apologize for coming in so late to this forum. There were other projects that needed my attention and I forgot about this aspect of writing.
Second, I appreciate your feedback. Most of which I agree with and some I have incorporated into a revision of Marine Raider.
Lastly, if you were concerned about the relative brevity of Marine Raider, then you may well enjoy my newest Project entitled 'Apex Patrol'. It is not World War Two or the Marine Corp, but I hope it will prove exciting.
If you have any questions or further comments, I invite both.
@AllenGies -- great to see you on the forums. Reading Marine Raider almost a year ago inspired me to work on a choice game due to the quality of your user-contributed game.
@AllenGies I just wanted to say thank you for creating Marine Raider. It is one of my favorite choicescript games, and I'm really looking forward to checking out your next project.
Jim, Apex Patrol should be coming out soon. It was scheduled for December release but the Icon work came along too slowly to allow that. If you have contracted an artist to do the graphic design of your Icons, always try to keep apprised of their progress and ask politely for updates.
ScarletGeisha, I'm glad you liked it. The Gender Neutral aspect was suggested to me by one of my play-testers who would really rather not have gender get in the way of a good story.
Indeed, writing things in such a way as to be Gender Neutral didn't actually take much effort. At some points there would be an *if statement for Male, another for Female and a third for Gender Neutral. In later parts I learned to simply use a $term to set an insert for Sir, Ma'am and Lieutenant respectively. For those portions it therefore took no additional time at all to include the Gender Neutral preference.
Have you noticed this option in other Choice games? I recall Choice of Dragon had a portion where you could skip over gender selection.
While only Choice of the Dragon includes a gender-neutral option, all official CoG games include a choice between male and female. Sadly, a distressing proportion of the user-made games suffer from testosterone poisoning and do not include this option. I'm very glad that you didn't go down that route! Marine Raider is my favourite CoG, thanks in part to the fact you took the time to add that choice.
This is especially plesantly surprising since the setting is that of a historical military operation (I mean historical as in it takes place in an older time, not that the operation happened because I don't know about that), and most would assume male as mandatory.
This game describes a singe combat operation and that is exactly the kind of setting where gender is unimportant, because soldiers in such a situation would care about survival and supporting each other, not about who is a man and who is a woman.
In a game which features lots of social interaction, not having to pick a gender would be much harder.
I tend to think of gender as window dressing for these stories. It is a rare occasion where gender would definitively come into play and, as Bastiaan noted, those are invariably social. Historical social at that. And even then, there are always exceptions.
It seems to me to be far more useful to allow the player options in selecting gender. After all, it is in their imagination where a significant part of the story takes place and it would be unfair to restrict or penalize them for such.
As far as coding goes, having a few pronouns can liven the writing up and sometimes gender can shade character reactions, subtly alter dialogue or add humor. What matters most, of course, is that the Player;s choice adds to the story.
@AllenGies I completely agree with you. I'm glad you see things the way that you do, it makes your games so much better than they would otherwise be. A lot of people in the world could learn from you. Glad to have you around!
My project is called Samurai: A Warrior's Path. It is set in an alternate world where heterosexual patriarchy never quite got a chance to take hold, which allows me to have fun subverting gender tropes! The story traces a samurai from their childhood to their most legendary moment.
I was able to get four and five commendations on this on two separate runs. Strangely, they were different commendations for each one. I want those last two but I can't find them! Grr... Can I ask for help with that, or would that ban me? I don't know the rules here about that.
Very fun game, though, clearly has replayability, the decisions are tricky, and it's very engaging.
There should be seven commendations possible now. There used to be eight, but that was a programming error on my part. Should I list the possible commendations or is that too much of a spoiler?
Let's see, there are up to three for dealing with the Japanese base. Another for taking a copious quantity of prisoners. Another for capturing The Japanese Officer. One for personal bravery. One for not suffering any casualties.
In only one instance can you lose a commendation, and that is for damage to the Schley.
I'm going to write more praise for Marine Raider. I actually liked that it was short: it is focused, a story-based puzzle. I loved the setting, the writing, and that many choices seem to have an actual effect. Also, it wasn't too verbose, which is a bonus -- these are games, not novels. The player is supposed to fill the blanks, in my opinion.
Marine Raider excels at all these points. Along with Choice of Broadsides, it is my favorite Choice game.
Please make more short, focused games with excellent writing!