Red Moon I: Rise and Conquer - A neverending medieval RPG
  • AlexCosarcaAlexCosarca August 2012
    Red Moon I: Rise and Conquer is an interactive fiction ChoiceScript RPG I made, in which you can do from anything to everything. So far, the only thing that is released about it is the demo, which will be updated often with more and more content. When it will be released, it will have a Sandbox Mode (which is, playing without storyline at all, and won't end).

    The Demo Link:
    https://dl.dropbox.com/u/95587456/web/index.html

    My Twitter (where I'll post updates and stuff about the game):
    https://twitter.com/AlexCosarca

    If you want to find out about everything the game will contain, go to the game itself, and on the top side of the screen is a button named "Game Manual". Read its contents, and if you don't feel like reading that much, read the section titles to see what it contains.

    If you want to leave some feedback, you can send me an email (cosarca_alex2000@yahoo.com) or post it here (where I'll answer definately sooner than to an email).

    If you feel like something is missing from the "Game Manual", or something should be tweaked, or you find any bugs/typos in the game, or even if there is something I should remove, feel free to tell me, I'm open to all the suggestions.

    Remember, feedback got the game so far, without it I wouldn't even have started creating it. A huge thanks to everyone who does leave feedback!
  • Zach August 2012
    I learned something in my playthough and it is DO NOT hit inventory durning the building area
  • AlexCosarcaAlexCosarca August 2012
    @Zach, Every error should be fixed now, try again. My friend beta-tested this and had about 10 errors, which I fixed them all a few minutes ago (there was something in the inventory, it should work fine now).

    Also, if you sell plants at the alchemist, you get 100.000 gold coins for each (this is a debug feature until I make more ways to win gold coins).
  • Zach August 2012
    Wow.....I AM RICH
  • AlexCosarcaAlexCosarca August 2012
    I recommend anyone playing this to save often; It may have 1 or 2 errors (most of the game was tested and with all the errors fixed in those parts); that is, if there are people playing this.
  • JimDJimD August 2012
    Very elaborate game so far. I applaud the depth and complexity. I am still playing but wanted to say it is impressive.
  • AlexCosarcaAlexCosarca August 2012
    @JimD, thank you for your feedback! Good to know it just keeps people playing, although as of now it's kind of repetitive (that'll change in the future).
  • 817819817819 August 2012
    awsome game
  • AlexCosarcaAlexCosarca August 2012
    @817819, I wouldn't have made it so far without everyone at CoG that provided feedback as I developed the demo! But thank you :) !
  • daltonking August 2012
    error when i help the alchemist i get the healing plants and it says "error line 3152 laves reputation" note i chose to help the blacksmith when your given the choice but i did that and decided to help the alchemist too
  • QondasDyabloQondasDyablo August 2012
    I'm enjoying the game so far but I've run into parts where I have had to restar, one being me not having iron ores, the other being the dock. And since I don't know how to save it becomes frustrating having to restart. Great game in all.
  • AlexCosarcaAlexCosarca August 2012
    @daltonking, it should be fixed in a minute, I fixed the error for the blacksmith quest, but not for the alchemist and wizard (forgot about them).

    @QondasDyablo, where specifically did you get stuck when you had no iron bars? And about the dock; what happened that made you get stuck?

    Also, for now, please, don't try building your own ships at the shipyard as that part is not done and will most likely cause errors.

    EDIT: @QondasDyablo, you save in your room (where you start the game). You click on save game, and you will get a long password in a text box. You copy the whole thing in a .txt file for later use, so that when you start the game again, you just go to the "Load Game" and write your password there (Note: copy the ----beginpassword--- and ----endpassword--- as well, they're part of the password!).

    EDIT2: @daltonking, errors fixed!
  • BrimstoneBrimstone August 2012
    the a switch up in words that you need to do when your picking your month you were born in it should say were yer' instead of the other away around
  • andymwhyandymwhy August 2012
    If you can't get input_number to work, use *input_text instead. Just be sure to add a line:

    'Only type the number of the day you were born. For example, if you were born on the 17th, type 17.'
  • daltonking August 2012
    @AlexCosarca awesome time to play again :-D
  • HavenstoneHavenstone August 2012
    Alex, quick feedback on choosing your date of birth -- the *input_number command doesn't exist as far as I know, but *input_text can be used for a numeric variable. Give it a try.

    Edit: beaten to the punch by Andy. Here's an example from my game (where "donation" and "wealth" are both numeric variables):

        #Distribute silver to the helots in the nearby farm country.
    *label handout
    How much do you want to give?
    *input_text donation
    *if donation > wealth
    Sadly, you can not give away more wealth than you possess. Try again.
    *goto handout
    *else
    *set wealth -donation


    Edit again: got a crash when I went to the docks. Said there was a non-existent variable "frigate2".
  • AlexCosarcaAlexCosarca August 2012
    @andymwhy, I could get it to work in the end, but as I was using IE to test it, *input_number was having errors (something that has to do with IE itself). And I'll change that again to input_number some other time as I'm taking a break from non-stop coding whenever I was at the PC (the only thing I'll do today anymore is fixing errors, if any).

    @Brimstone, I am changing it right now!
  • AlexCosarcaAlexCosarca August 2012
    @Havenstone, there is an *input_number, you can use it for the user to input only numbers and you can specify a min/max number a player can input. But it won't work on IE, that was my problem.
  • QondasDyabloQondasDyablo August 2012
    I had no iron ores the first time, but when I did it still did, although I sent an error report the second time. As for the docks, I just tried entering them and it did not work.
  • HavenstoneHavenstone August 2012
    @AlexCosarca, thanks, I hadn't known that! For me, *input_text has worked for numeric variables on IE, so if *input_number is buggy on IE, might as well just stick with *input_text? Or is there an advantage to getting *input_number working that I don't understand?

    Like Jim said, well done on the depth and complexity... amazing amount of work going into this!
  • DrazenDrazen August 2012
    "but he was the only person you knew from the whole village"
    "Village where you lived for 23 years, since you were born..."

    How did you go 23 years in a village of 400 people and only end up knowing one person?
    :-?
  • AlexCosarcaAlexCosarca August 2012
    @QondasDyablo, about the docks part, I fixed it (I tried it myself and found the error). And about iron ores, could you detail that a bit?

    Also, I made a playthrough as well and fixed a couple of errors, and as well, I changed the author's name from Alex Cosarca (me) to Crialex Productions (me and a couple of friends, which felt like helping me in any way for developing the game; beta-testing and other stuff). Since one of my friends is called Christian, and my name is Alex, you get where Crialex is from.
  • AlexCosarcaAlexCosarca August 2012
    @Havenstone, thank you for your feedback!

    @Drazen, apparently, you were not very sociable in that village. The only reason I did this was to have a start point for relationships with other NPCs. All you did was fight in the army and do your second job (chosen by you at the customization).

    Also, While writing that other post, I didn't see your 2 posts, so that's why they're not in the first post.
  • ReaperoaReaperoa August 2012
    @Havenstone *input_number is supposed to prevent doofs from putting in "17th" when even when you say "just put in numbers" and then complain when it doesn't work (you know the kind of people). There's no real benefit other than fool proofing the game.
  • AlexCosarcaAlexCosarca August 2012
    There's a question I would like the audience to answer: What do you want me code next?
    1. The Church.
    2. The Ship Making.
    3. The Horse Buying/Jousting.
    4. Lucid Dreaming/Other Dreams.
    5. None of the above (mention your own suggestion).

    As today I didn't code anything since I released the demo, I would like to start coding again tomorrow, but I'm not sure what update would everyone like.

    Also, what do you guys think about the title of the game?
  • BrimstoneBrimstone August 2012
    Lucid Dreaming
  • AlexCosarcaAlexCosarca August 2012
    1 vote for Lucid Dreaming so far, none for the others.
  • 817819817819 August 2012
    can u hunt? if so how if not hunting
  • AlexCosarcaAlexCosarca August 2012
    @817819, thanks for remembering me, I forgot to add the options "Hunting, Fishing and Poker (which will take much more code than the roulette - over 2000 lines - )".

    so 1 vote for Lucid Dreaming; 1 vote for Hunting...
  • Zach August 2012
    Lucid dreaming.....Maybe stats can increase from them?
  • AlexCosarcaAlexCosarca August 2012
    @Zach, no, such thing won't happen (Lucid Dreams will be entirely random, and you can always wake up whenever you want, no matter what; but they're dreams, they have no impact on anything whatsoever).

    Anyways, Lucid Dreaming is in the lead, the score is 2 for lucid dreaming and 1 for hunting!
  • AlexCosarcaAlexCosarca August 2012
    All right, some more news. @QondasDyablo, I got your error report about the iron bars. Apparently, I used a *goto instead of a *gosub, and that made it not work. Also, I fixed another error about which I got an error report too, a typo for one of the Armor Support labels.

    Thank you everyone for error reporting and for helping me with this by leaving feedback, again! Also, I never thought reporting errors actually worked... If you stumble upon an error and report it, you send me a message with your current game stats (all of them), and the error itself (including the text you decide to write along with it). The only bad thing is that the report goes to my spam folder, so I can't see it right when I get it, but only when I check my inbox.
  • Great so far, I vote for the horse buying or lucid dreams. I've helped out the blacksmith, wizard and alchemist but then ran out of stuff to do. Lol. I really enjoyed the detail though :)
  • Awsome August 2012
    I vote for hunting please
  • mistylavendamistylavenda August 2012
    @AlexCosarca: Awesome job so far! But don't you think there should be a gender option BEFORE asking for the PC's name? Because calling the player lad/Mr. before asking whether the player is male or female gives the impression that you can't be a lass. :p

    Also, I vote for lucid dreaming.
  • daltonking August 2012
    ship making!!!!!!!!!.....forever alone :-((
  • andymwhyandymwhy August 2012
    @Havenstone @Reaperoa *input_number, as said by Reaperoa, stops foolish people from putting letters into the text box, creating a variable with a non-numeric value.
    Later, if you do some maths with that variable, the code will break.

    This is rare, but it does happen. In the 8 months since The Race was completed, there have been two complaints about the game crashing: Both were due to my using *input_text instead of *input_number.
  • AlexCosarcaAlexCosarca August 2012
    @MaddiMastermind, so far, that's all you can do. The storyline and the background story of each faction, and the names of them, are as well in the game. The problem is, you can only hear them from the ruler of the village, and currently you can't go in the throne room as you can't get a reputation of over 75 (that is another thing to do, but not accessible by any means).

    @mistylavenda, thank you for your feedback, and about the gender option..Now that you told me about it, I looked at it and I made it so you select your gender right after you select your name (but I made sure you're not adressed as lad before you select your gender).

    3 votes lucid dreaming, 2 votes hunting, 1 vote ship making. Well, I will make them in this exact order. Now, Lucid Dreaming.
  • AlexCosarcaAlexCosarca August 2012
    Also, 1 more thing: Would you like me to implement a time system? It will have an hour/minute "clock" in your "Info" panel, and it will help at lots of stuff, like making accurate timing tournaments (for example, you may want to make a blackjack tournament sunday at 7, and if it's not 7, the tournament doesn't start), for making an proper energy bar (according to the time, your energy changes) and many, many more stuff like this.
  • ice August 2012
    Maybe it is just me but i can get past putting my name in , my birtdate and mt sex
    it wil show an error
  • EricEric August 2012
    I have the same issue as ice there. Once I finish providing my birth date, it reverts back to the male/female option, with the gender I choose before gone. The process repeats, this time with both options missing and an error message for line 232.
  • AlexCosarcaAlexCosarca August 2012
    @Eric, @Ice, it's now fixed. Try again please :) , it should definately be working now (just some mixed-up labels after a quick edit).
  • DaisukeDaisuke August 2012
    I went to the hunter and tried to learn a skill from him, but I got an error, 'No choices used'.
  • AlexCosarcaAlexCosarca August 2012
    @Daisuke, error fixed :) just a problem with indentation, apparently.

    EDIT: As of now, I'm starting to work on Lucid Dreaming, and I'm working straight on dropbox, so don't try sleeping for now, or else you may encounter errors!
  • Awsome August 2012
    Will you please add something that tells you how much money you have
  • AlexCosarcaAlexCosarca August 2012
    @Awsome, there is something. It's the "Wealth" attribute in the "Info" panel (I know putting it in the inventory would make more sense, though; that comes with the next update).

    EDIT: Could anyone answer the question above (3 posts of mine ago; the one about the time tracking system)?
  • 817819817819 August 2012
    how do you increase black magic
  • AlexCosarcaAlexCosarca August 2012
    @817819 you talk to the wizard, and you learn attributes (you can increase all your magic types at the wizard).

    EDIT: So far, most of the attributes are useless, because there's no combat/no spells! After I'm done with lucid dreaming, hunting and ship making, combat/spells are next, no matter what.

    Also, news about the lucid dreaming in development: You can dream for about 30-35 dream minutes; which will be 30-35 dream actions. After that, you wake up by yourself, if you haven't already woke up. And, it will have several backgrounds; you can for example have a lucid dream of something, and next time, of something else (which you interact with).
  • BrimstoneBrimstone August 2012
    Yes i think it would be cool to do the time system so i know and you could also implant if you can when shop closes so that their a reason to sleep to the next day since their no energy bar thing yet
  • AlexCosarcaAlexCosarca August 2012
    @Brimstone, yes, another fine idea, closing shops at a certain time. I would go for that.

    NEWS: You will have options of changing the difficulty in your room, and of changing if you want to dream or not (the dreams are infinite, so if you have seen them all, or are bored of them, you can just do that). Basically, you can change every option in your room in the game, when I will make more of them.
  • 817819817819 August 2012
    will any of the dreams have forshadowing or flash backs?

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