*comment ñáéç *temp current_location *temp combat *set combat 0 *set combat +(fighting*1.5) *set combat +strength *set combat +agility *if shapeshifting = 3 *set combat +2 *goto combat_check_clyde *if shapeshifting >= 4 *set combat +4 *goto combat_check_clyde *else *goto combat_check_clyde *label combat_check_clyde *if clyde_coopted *set combat +2 *goto combat_check_herbert *else *goto combat_check_herbert *label combat_check_herbert *if herbert_coopted *set combat +4 *goto combat_check_nicky *else *goto combat_check_nicky *label combat_check_nicky *if nicky_coopted *set combat +3 *goto begin_resolution *else *goto begin_resolution *label begin_resolution Dawn is coming soon. You make plans to adjourn the following evening to discuss O'Donnell. *set current_location "to_hunt" *if nicky_coopted Phineas offers to take Nicky with him, to make sure Nicky doesn't get any clever ideas about running to O'Donnell. *page_break *goto night_check *else *page_break *goto night_check *label night_check *if Blood > 15 *set blood 15 *goto night_check_2 *if Blood <= 15 *goto night_check_2 *label night_check_2 *set Blood -1 *if Blood <= 0 I'm out of blood. *page_break The hunger is too great... I cannot control it. *page_break I am covered with blood. There is a dead body before me... I don't recognize him. I am full, but now I must flee... *set Blood +10 *set Compassion %+10 *set Exposure +1 *set recent_misdeed 3 *set Wealth +10 *goto night_check *if Blood > 0 *set wealth +income *goto night_check_3 *label empty *goto to_hunt *label night_check_3 *set wealth +income *if blood < 4 It should be noted that you are hungry... if you are forced to any sort of exertion, you could lose control of yourself. *goto night_check_capone_loan *else *goto night_check_capone_loan *label night_check_capone_loan *if (loan_to_capone) and (progression_in_time >= 4) *set loan_to_capone false *set wealth +40000 You wake up to a note of thanks and a satchel full of hundred dollar bills. It seems that Mr. Capone was successful with his endeavor. *gotoref current_location *else *gotoref current_location *label blood_check *if Blood > 15 *set blood 15 *gotoref current_location *if Blood <= 15 *gotoref current_location *label hunt *if (combat <= 6) and (charm < 3) *if willpower <= 3 You are not up to the task. Only by unleashing the animal within are you able to subdue your prey, but that also means killing him. *set exposure +1 *set blood +10 *set compassion %+10 *set discretion %+5 *set wealth +10 *goto blood_check *else After an hour of stalking you prey, you are on the verge of losing control of yourself. Only your iron will manages to suppress the beast inside you. Desperate, turn to a stray cat nearby to assuage the hunger. *set blood +2 *goto blood_check *else This is not a problem. *set blood +4 *goto blood_check *label to_hunt Current Blood: ${blood} *choice #I need to hunt. *set current_location "to_hunt" *goto hunt #It's time to meet up. *goto meeting *label meeting *if violet_interrogated *if compassion < 50 You shudder slightly as you enter the room where you and Phineas interrogated Violet. *goto meeting_2 *elseif compassion > 70 As you enter the room where you and Phineas interrogated Violet, you observe again with admiration what a good job the two of you did in not making a mess of the place. *goto meeting_2 *else Phineas is waiting for you when you arrive at the room where the two of you interrogated Violet. *goto meeting_2 *else You enter an unfamiliar room in a tenement on the South Side, where Phineas is waiting for you. *goto meeting_2 *label meeting_2 *if nicky_coopted "Nicky should be here by now," Phineas comments with a hint of concern. "His 'dedication' remains unclear." "Why did you let him out of your sight?" "He needed to feed." "Are you insane?" "No... I think I hear him coming now," Phineas says, ignoring you. Nicky sticks his head in the door, and Phineas tells him to go hang out downstairs. That way, the two of you can watch him from the window but still hold your conversation in private. "We'll just have to be careful as to how we use him," you whisper. *goto meeting_3 *if herbert_coopted "I imagine Herbert will be along shortly," Phineas notes as you close the door behind you. *goto meeting_3 *else *goto meeting_3 *label meeting_3 "So, how do you want to do this?" Three routes present themselves to you immediately: Attacking O'Donnell, tricking him, and intimidating him into leaving. Of course, none of these options are going to be easy; in fact, most would consider any attempt to strike down an established Quaestor like O'Donnell to be suicide. After all, you are a newcomer to the city, and he has had decades to establish a powerbase, besides likely being several centuries older than you. Attacking him directly will be exceedingly difficult. If you are not confident in your combat abilities, you are reasonably certain that this would go poorly. However, with a strong team, this may in fact be the least dangerous path for any one member. Tricking him will invariably involve you putting yourself into an extremely dangerous situation. If you fail, you will most likely be alone with him. However, if you succeed, it means he will be unconscious or otherwise weakened, and thus much easier to deal with. Intimidating him will be also be challenging. You will have to exercise your charm as well as presenting an image of inexorable power. If successful, though, this could result in his departure without any further violence. *if lore > 2 It should be noted that attempting to depose an Quaestor like this is a most definitely a feat of great hubris. Most vampires become Quaestors only after a century or more of existence. They are not only adept in the ways of politics, but have surely made it their business to learn to defend themselves should they be called upon to do so. Not to mention the array of mortal servants and bodyguards that O'Donnell surely has at his disposal, ready to lay day their lives for their nigh-omnipotent master. *choice #"I think we should prepare for a frontal assault." *goto assault #"I think we should arrange a meeting with O'Donnell, and try to convince him to abandon his position and leave town." *goto cajole #"I think we should try to trick or incapacitate O'Donnell somehow." *goto ruse #I conclude that, whatever I suggest, I'll just end up dead. Better to make an excuse to Phineas, get out of the building as quickly as possible. In fact, O'Donnell could have his goons on the way here right now! "You know, I think best while walking. And not on an empty stomach. I'll be back in an hour or so with the plan." Phineas nods and closes the door behind you on your way out, clueless as to your real intentions. *goto abandon_phineas *label abandon_phineas You're out on the streets of the South Side. You could go back to Phineas after taking a walk... clear your head a bit. You could also make a run for it. There are reasons why Quaestors are Quaestors, not the least of which being that they can defend themselves, politically and physically. Alternately, you could run to O'Donnell... turn in this idiot Phineas... you might be well rewarded... *choice #I take a walk, and head back in to see Phineas. Phineas greets you warmly when you return. *set compassion %-10 *goto meeting_4 #This place is too much for me. Time to hit the road. You head back to your haven, gather your things, and beat a quick retreat to the train station. For someone concerned mostly about their own skin, this is a very wise choice. Why sacrifice your immortal existence for the politics of Chicago? *page_break In the following weeks, you hear about how Phineas is captured and executed for the murder of members of O'Donnell's house. *set discretion %-40 *goto_scene timejump2 #I head for the Drake. It's time to fill O'Donnell in on Phineas and his misdeeds. You have to wait a long time before O'Donnell will see you, but when you are admitted to his office, he gives you his undivided attention. You also offer your opinion that Phineas can't be the real instigator of this plan, as Phineas doesn't quite seem to have the wherewithal to have achieve this much alone. That said, you are unaware of who might be pulling his strings. *page_break After the sun rises, O'Donnell's mortal goons raid the havens of his betrayers, and a decisive end is put to the imminent coup. *set phineas_killed true *set horace_hates_player true *set discretion %-20 *set compassion %+20 *goto reverse_coup *label reverse_coup *if nicky_killed = false Nicky survives the slaughter, but only by pleading for his life. That said, he hates you with ever fiber in his being for betraying Phineas before he could. *set nicky_hates_player true *goto reverse_coup_1 *if herbert_coopted Herbert stands with Phineas until they are both struck down, a man of his word until the end. *set herbert_killed true *goto reverse_coup_1 *else *goto reverse_coup_1 *label reverse_coup_1 *if loan_to_capone *set loan_to_capone false *set wealth +40000 A few nights later, you wake up to a note of thanks and a satchel full of hundred dollar bills. It seems that Mr. Capone was successful with his endeavor. Maybe crime does pay? *page_break You spend much of the next two decades as a favorite of O'Donnell in Chicago. Sometime in the late 1930s, however, the two of you come to a disagreement over something that seems trivial, but manages to spiral quickly out of your control. With his 'blessing', you decide that it is time to move on. *if lore < 3 *set lore +1 *if status < 4 *set status +1 *if fighting < 4 *set fighting +1 *if income < 1000 *set income +10 *set independence %+10 *goto_scene timejump2 *label meeting_4 "Okay, let's try this again, then. How should we begin?" *choice #"I think we should prepare for a frontal assault." *goto assault #"I think we should arrange a meeting with O'Donnell, and try to convince him to abandon his position and leave town." *goto cajole #"I think we should try to trick or incapacitate O'Donnell somehow." *goto ruse #I conclude that, whatever I suggest, I'll just end up dead. Better to make an excuse to Phineas, get out of the building and head out of town as quickly as possible. For those concerned mostly about their own skin, this is a very wise choice. Why sacrifice your immortal existence for the politics of Chicago. Before you open your mouth to speak, though, you pause to reconsider one last time. *choice #I've made my decision. I need to scram. "You know, I think best while walking. And not on an empty stomach. I'll be back in an hour or so with the plan." Phineas nods and closes the door behind you on your way out, clueless as to your real intentions. *set discretion %-20 *goto abandon_phineas #I can't abandon Phineas now. He and Chicago need me. *goto meeting_4 *label assault "But if we're going to attack O'Donnell head on, we need to decide where to do it," Phineas observes. "Well, attacking him at the Drake is always an option." "But probably not a very good one. Moreover, if we draw too much attention to ourselves, killing O'Donnell might not be the end of things. Breaking the Rule of Reserve could get us killed by the Governor afterwards." *if herbert_coopted "I bet Herbert knows where O'Donnell's haven is." "I imagine so." *choice #"So, I think we should get him at the Drake." *goto assault_drake *if anachronism > 50 #"Maybe we can get him while in transit to or from his haven; didn't you say he has a distinctive car?" *goto assault_transit #"We should take him at his haven." *goto assault_haven #"I don't like this direct assault idea so much any more." *goto meeting_4 *if nicky_coopted Having had the chance last night to ask Nicky a few questions, you are able to fill in some gaps here: "Nicky doesn't know where O'Donnell's haven is." "That's unfortunate." *choice #"So, I think we should get him at the Drake." *goto assault_drake *if anachronism > 50 #"Maybe we can get him while in transit to or from his haven; didn't you say he has a distinctive car?" *goto assault_transit *if perception > 3 *if stealth > 1 #"That's alright. I think I can follow him to his haven." *goto assault_haven #"I don't like this direct assault idea so much any more." *goto meeting_4 *else "Do you know where his haven is?" "I don't. I've tried to shadow him in the past and failed. He has a distinctive car, but at a certain point in the trip, I always lose him." *choice #"So, I think we should get him at the Drake." *goto assault_drake *if anachronism > 50 #"Maybe we can get him while in transit to or from his haven." *goto assault_transit *if perception > 3 *if stealth > 1 #"That's alright. I think I can follow him to his haven." *goto assault_haven #"I don't like this direct assault idea so much any more." *goto meeting_4 *label assault_drake "That's going to be tough... all sorts of people will hear and see... and the police may come." *choice *if clyde_coopted #"That's alright, we can handle it." *goto assault_drake_clyde *if clyde_coopted = false #"That's alright, we can handle it." ${empty} *goto assault_drake_clyde_no #"I don't like this direct assault idea so much any more." *goto meeting_4 *label assault_drake_clyde "Do we trust Clyde enough to come with us? I mean, if O'Donnell is the Lucifer of Clyde's hallucinations, he might become a problem. That said, he can certainly give a beating when motivated properly." *choice #"Yes." *goto assault_drake_clyde_yes #"No." *goto assault_drake_clyde_no *label assault_drake_clyde_yes "Should we let him lead the charge? Or should we have him stay back and protect me... you know, since he thinks I'm an angel and all." *choice #"I think Clyde should lead the assault." *goto assault_drake_clyde_lead #"I think Clyde should hang back" *goto assault_drake_clyde_protect #"I don't like this direct assault idea so much any more." *goto meeting_4 *label assault_drake_clyde_protect "So, if Clyde hangs back, who should take the lead?" What he doesn't mention is that whoever takes the lead will also have to survive the brunt of O'Donnell's fury. *choice #"I will." *goto assault_drake_clyde_protect_character_leads *if herbert_coopted #"I think Herbert should do it." *goto assault_drake_clyde_protect_herbert_leads *if nicky_coopted #"I think Nicky should do it." *goto assault_drake_clyde_protect_nicky_leads #"I think you should do it, Phineas. After all, the city's going to need a new Quaestor after this is all over." *goto assault_drake_clyde_protect_phineas_leads #"I don't like this direct assault idea so much any more." *goto meeting_4 *label assault_drake_clyde_protect_character_leads *if nicky_coopted "Do we bring Nicky?" *choice #"Yes." *goto assault_drake_clyde_protect_character_leads_nicky #"No." *goto assault_drake_clyde_protect_character_leads_noone #"I don't like this direct assault idea so much any more." *goto meeting_4 *if herbert_coopted "Do we bring Herbert?" *choice #"Yes." *goto assault_drake_clyde_protect_character_leads_herbert #"No." *goto assault_drake_clyde_protect_character_leads_noone #"I don't like this direct assault idea so much any more." *goto meeting_4 *else *goto assault_drake_clyde_protect_character_leads_noone *label assault_drake_clyde_protect_character_leads_noone "Let me get this right. We're going to muscle our way in to the Drake, where you're going to lead an assault on Quaestor O'Donnell, and Clyde and I will do our best to back you up. I hope you know what you're doing," Phineas concludes. *choice #"Yes." *set discretion %+40 *set compassion %+20 *set independence %+5 *goto assault_drake_clyde_protect_character_leads_noone_confirmed #"I don't like this direct assault idea so much any more." *goto meeting_4 *label assault_drake_clyde_protect_character_leads_noone_confirmed *set exposure +3 *set combat +3 *if combat > 15 Having Clyde protect Phineas was a good choice, as he jumps to 'Gabriel's' defense as soon as someone lowers a gun at him. Between the three of you, you are amazingly able to cut your way through O'Donnell's mortal goons and finally come face to face with the man himself. He does not go down without a fight, but you are ultimately able to put an end to him. *goto assault_drake_clyde_protect_character_leads_noone_confirmed_1 *else As you make your way through the lobby of the Drake hotel, you realize that you have overestimated your abilities. Things quickly fall apart around you. *page_break *goto character_defeated *label assault_drake_clyde_protect_character_leads_noone_confirmed_1 *if stealth > 3 Once the fight is over, you are able to slip away from the cops without them noticing. *finish *if charm > 3 Once the fight is over, you hide your weapons and talk your way past the cops who are responding to the sound of gunfire. *finish *else *goto captured_by_police *label assault_drake_clyde_protect_character_leads_nicky "Let me get this right. We're going to muscle our way in to the Drake, where you're going to lead an assault on Quaestor O'Donnell, and Clyde, Nicky and I will do our best to back you up." Phineas concludes. *choice #"Yes." *set discretion %+40 *set compassion %+30 *set independence %+5 *goto assault_drake_clyde_protect_character_leads_nicky_confirmed #"I don't like this direct assault idea so much any more." *goto meeting_4 *label assault_drake_clyde_protect_character_leads_nicky_confirmed *set exposure +5 *set combat +3 *if combat > 15 Having Clyde protect Phineas was a good choice, as he jumps to 'Gabriel's' defense as soon as someone lowers a gun at him. Nicky, on the other hand, wastes no time in executing not only the goons, but random mortals in the lobby of the hotel. That's going to be a mess to clean up. Between the four of you, you are amazingly able to cut your way through O'Donnell's mortal goons and finally come face to face with the man himself. He does not go down without a fight, but you are ultimately able to put an end to him. *goto assault_drake_clyde_protect_character_leads_nicky_confirmed_1 *else Having Clyde protect Phineas was a good choice, as he jumps to 'Gabriel's' defense as soon as someone lowers a gun at him. Nicky, on the other hand, wastes no time in executing not only the goons, but random mortals in the lobby of the hotel. That's going to be a mess to clean up... were that something you were going to live to be concerned with. As you make your way through the lobby of the Drake hotel, you realize that you have overestimated your abilities, in particular your ability withstand the brunt of O'Donnell's fury. Things quickly fall apart around you. *page_break *goto character_defeated *label assault_drake_clyde_protect_character_leads_nicky_confirmed_1 *if stealth > 3 Once the fight is over, you are able to slip away from the cops without them noticing. *finish *if charm > 3 Once the fight is over, you hide your weapons and talk your way past the cops who are responding to the sound of gunfire. *finish *else *goto captured_by_police *label assault_drake_clyde_protect_character_leads_herbert "Let me get this right. We're going to muscle our way in to the Drake, where you're going to lead an assault on Quaestor O'Donnell, and Clyde, Herbert and I will do our best to back you up." Phineas concludes. *choice #"Yes." *set discretion %+40 *set compassion %+20 *set independence %+5 *goto assault_drake_clyde_protect_character_leads_herbert_confirmed #"I don't like this direct assault idea so much any more." *goto meeting_4 *label assault_drake_clyde_protect_character_leads_herbert_confirmed *set exposure +3 *set combat +3 *if combat > 15 Having Clyde protect Phineas was a good choice, as he jumps to 'Gabriel's' defense as soon as someone lowers a gun at him. Herbert also proves himself a solid addition to the team. Between the four of you, you are amazingly able to cut your way through O'Donnell's mortal goons and finally come face to face with the man himself. He does not go down without a fight, but you are ultimately able to put an end to him. *goto assault_drake_clyde_protect_character_leads_herbert_confirmed_1 *else As you make your way through the lobby of the Drake hotel, you realize that you have overestimated your abilities--your choice to lead the charge not least of all. Things quickly fall apart around you. *page_break *goto character_defeated *label assault_drake_clyde_protect_character_leads_herbert_confirmed_1 *if stealth > 3 Once the fight is over, you are able to slip away from the cops without them noticing. *finish *if charm > 3 Once the fight is over, you hide your weapons and talk your way past the cops who are responding to the sound of gunfire. *finish *else *goto captured_by_police *label assault_drake_clyde_protect_phineas_leads *if nicky_coopted "Do we bring Nicky?" *choice #"Yes." *goto assault_drake_clyde_protect_phineas_leads_nicky #"No." *goto assault_drake_clyde_protect_phineas_leads_noone #"I don't like this direct assault idea so much any more." *goto meeting_4 *if herbert_coopted "Do we bring Herbert?" *choice #"Yes." *goto assault_drake_clyde_protect_phineas_leads_herbert #"No." *goto assault_drake_clyde_protect_phineas_leads_noone #"I don't like this direct assault idea so much any more." *goto meeting_4 *else *goto assault_drake_clyde_protect_phineas_leads_noone *label assault_drake_clyde_protect_phineas_leads_noone "Let me get this right. We're going to muscle our way in to the Drake, where I'm going to lead an assault on Quaestor O'Donnell, and Clyde and you will do your best to back me up." Phineas concludes. *choice #"Yes." *set discretion %+30 *set compassion %+20 *set independence %+5 *goto assault_drake_clyde_protect_phineas_leads_noone_confirmed #"I don't like this direct assault idea so much any more." *goto meeting_4 *label assault_drake_clyde_protect_phineas_leads_noone_confirmed *set exposure +3 *set combat +3 *if combat > 15 Having Clyde protect Phineas was a good choice, as he jumps to 'Gabriel's' defense as soon as someone lowers a gun at him. Between the three of you, you are amazingly able to cut your way through O'Donnell's mortal goons and finally come face to face with the man himself. He does not go down without a fight, but you are ultimately able to put an end to him. *goto assault_drake_clyde_protect_phineas_leads_noone_confirmed_1 *else As you make your way through the lobby of the Drake hotel, you realize that you have overestimated your abilities. Things quickly fall apart around you. *page_break *goto character_defeated *label assault_drake_clyde_protect_phineas_leads_noone_confirmed_1 *if stealth > 3 Once the fight is over, you are able to slip away from the cops without them noticing. *finish *if charm > 3 Once the fight is over, you hide your weapons and talk your way past the cops who are responding to the sound of gunfire. *finish *else *goto captured_by_police *label assault_drake_clyde_protect_phineas_leads_nicky "Let me get this right. We're going to muscle our way in to the Drake, where I'm going to lead an assault on Quaestor O'Donnell, and Clyde, Nicky and you will do your best to back me up." Phineas concludes. *choice #"Yes." *goto assault_drake_clyde_protect_phineas_leads_nicky_confirmed #"I don't like this direct assault idea so much any more." *goto meeting_4 *label assault_drake_clyde_protect_phineas_leads_nicky_confirmed *set exposure +5 *set combat +3 *if combat > 15 Having Clyde protect Phineas was a good choice, as he jumps to 'Gabriel's' defense as soon as someone lowers a gun at him. Nicky, on the other hand, wastes no time in executing not only the goons, but random mortals in the lobby of the hotel. That's going to be a mess to clean up. Between the four of you, you are amazingly able to cut your way through O'Donnell's mortal goons and finally come face to face with the man himself. He does not go down without a fight, but you are ultimately able to put an end to him. *goto assault_drake_clyde_protect_phineas_leads_nicky_confirmed_1 *else As you make your way through the lobby of the Drake hotel, you realize that you have overestimated the competence of you and your team. Things quickly fall apart around you. *page_break *goto character_defeated *label assault_drake_clyde_protect_phineas_leads_nicky_confirmed_1 *if stealth > 3 Once the fight is over, you are able to slip away from the cops without them noticing. *finish *if charm > 3 Once the fight is over, you hide your weapons and talk your way past the cops who are responding to the sound of gunfire. *finish *else *goto captured_by_police *label assault_drake_clyde_protect_phineas_leads_herbert "Let me get this right. We're going to muscle our way in to the Drake, where I'm going to lead an assault on Quaestor O'Donnell, and Clyde, Herbert and you will do your best to back me up." Phineas concludes. *choice #"Yes." *set discretion %+30 *set compassion %+20 *set independence %+5 *goto assault_drake_clyde_protect_phineas_leads_herbert_confirmed #"I don't like this direct assault idea so much any more." *goto meeting_4 *label assault_drake_clyde_protect_phineas_leads_herbert_confirmed *set exposure +3 *set combat +3 *if combat > 15 Having Clyde protect Phineas was a good choice, as he jumps to 'Gabriel's' defense as soon as someone lowers a gun at him. Herbert also proves himself a solid addition to the team. Between the four of you, you are amazingly able to cut your way through O'Donnell's mortal goons and finally come face to face with the man himself. He does not go down without a fight, but you are ultimately able to put an end to him. *goto assault_drake_clyde_protect_phineas_leads_herbert_confirmed_1 *else As you make your way through the lobby of the Drake hotel, you realize that you have overestimated your abilities. Things quickly fall apart around you. *page_break *goto character_defeated *label assault_drake_clyde_protect_phineas_leads_herbert_confirmed_1 *if stealth > 3 Once the fight is over, you are able to slip away from the cops without them noticing. *finish *if charm > 3 Once the fight is over, you hide your weapons and talk your way past the cops who are responding to the sound of gunfire. *finish *else *goto captured_by_police *label assault_drake_clyde_protect_herbert_leads "Let me get this right. We're going to muscle our way in to the Drake, where Herbert's going to lead an assault on Quaestor O'Donnell, and me, you and Clyde will do our best to back him up." Phineas concludes. *choice #"Yes." *set discretion %+30 *set compassion %+20 *set independence %+5 *goto assault_drake_clyde_protect_herbert_leads_confirmed #"I don't like this direct assault idea so much any more." *goto meeting_4 *label assault_drake_clyde_protect_herbert_leads_confirmed *set exposure +3 *set combat +3 *if combat > 15 Having Clyde protect Phineas was a good choice, as he jumps to 'Gabriel's' defense as soon as someone lowers a gun at him. Herbert also proves himself a solid addition to the team. Between the four of you, you are amazingly able to cut your way through O'Donnell's mortal goons and finally come face to face with the man himself. He does not go down without a fight, but you are ultimately able to put an end to him. *goto assault_drake_clyde_protect_herbert_leads_confirmed_1 *else As you make your way through the lobby of the Drake hotel, you realize that you have overestimated your abilities. Things quickly fall apart around you. *page_break *goto character_defeated *label assault_drake_clyde_protect_herbert_leads_confirmed_1 *if stealth > 3 Once the fight is over, you are able to slip away from the cops without them noticing. *finish *if charm > 3 Once the fight is over, you hide your weapons and talk your way past the cops who are responding to the sound of gunfire. *finish *else *goto captured_by_police *label assault_drake_clyde_protect_nicky_leads "Let me get this right. We're going to muscle our way in to the Drake, where Nicky's going to lead an assault on Quaestor O'Donnell, and me, you and Clyde will do our best to back him up." Phineas concludes. *choice #"Yes." *set discretion %+30 *set compassion %+30 *set independence %+5 *goto assault_drake_clyde_protect_nicky_leads_confirmed #"I don't like this direct assault idea so much any more." *goto meeting_4 *label assault_drake_clyde_protect_nicky_leads_confirmed *set exposure +5 *set combat +3 *if combat > 15 Having Clyde protect Phineas was a good choice, as he jumps to 'Gabriel's' defense as soon as someone lowers a gun at him. However, it is only due to your massive physical prowess that you are able to not only overcome O'Donnell, but Nicky as well, who turns on you as soon as he gets inside an into sight of his former master. The fight is brutal, but you are ultimately successful. *goto assault_drake_clyde_protect_nicky_leads_confirmed_1 *else Nicky leads the charge into the Drake. Unfortunately, as soon as he gets inside, he turns on you. Between he and O'Donnell, the three of you are goners. *page_break *goto character_defeated *label assault_drake_clyde_protect_nicky_leads_confirmed_1 *if charm > 3 Afterwards, you talk your way past the arriving police. *finish *if stealth > 3 Afterwards, you slip past the arriving police. *finish *else *goto captured_by_police *label assault_drake_clyde_lead *if nicky_coopted "Do we bring Nicky?" *choice #"Yes." *goto assault_drake_clyde_leads_nicky #"No." *goto assault_drake_clyde_leads_noone #"I don't like this direct assault idea so much any more." *goto meeting_4 *if herbert_coopted "Do we bring Herbert?" *choice #"Yes." *goto assault_drake_clyde_leads_herbert #"No." *goto assault_drake_clyde_leads_noone #"I don't like this direct assault idea so much any more." *goto meeting_4 *else *goto assault_drake_clyde_leads_noone *label assault_drake_clyde_leads_noone "Let me get this right. We're going to muscle our way in to the Drake, where Clyde's going to lead an assault on Quaestor O'Donnell, and you and I will do our best to back him up. I just hope we can come up with a good enough reason for Clyde to lead the charge." Phineas concludes. *choice #"Yes." *set discretion %+30 *set compassion %+20 *set independence %+5 *goto assault_drake_clyde_leads_noone_confirmed #"I don't like this direct assault idea so much any more." *goto meeting_4 *label assault_drake_clyde_leads_noone_confirmed *set exposure +3 *if combat > 15 It is only due to your massive physical prowess that you are able to overcome O'Donnell. Clyde is little help, as he seems unconvinced of the necessity of his task. Until 'Gabriel' is attacked, he just doesn't put his heart into it. The fight is brutal, but you are successful. *goto assault_drake_clyde_leads_noone_confirmed_1 *else Clyde reluctantly leads the charge into the Drake, almost as though in a daze. Until 'Gabriel' is directly attacked, he seems uninterested in the whole affair. And, by that time, the tide has already turned against you. *page_break *goto character_defeated *label assault_drake_clyde_leads_noone_confirmed_1 *if charm > 3 Afterwards, you talk your way past the arriving police. *finish *if stealth > 3 Afterwards, you slip past the arriving police. *finish *else *goto captured_by_police *label assault_drake_clyde_leads_herbert "Let me get this right. We're going to muscle our way in to the Drake, where Clyde's going to lead an assault on Quaestor O'Donnell, and you, Herbert and I will do our best to back him up. I just hope we can come up with a good enough reason for Clyde to lead the charge." Phineas concludes. *choice #"Yes." *set discretion %+30 *set compassion %+20 *set independence %+5 *goto assault_drake_clyde_leads_herbert_confirmed #"I don't like this direct assault idea so much any more." *goto meeting_4 *label assault_drake_clyde_leads_herbert_confirmed *set exposure +3 *if combat > 15 It is only due to your massive physical prowess that you are able to overcome O'Donnell. Clyde is little help, as he seems unconvinced of the necessity of his task. Until 'Gabriel' is attacked, he just doesn't put his heart into it. Herbert does his best to pick up the slack, though. The fight is brutal, but you are successful. *goto assault_drake_clyde_leads_herbert_confirmed_1 *else Clyde reluctantly leads the charge into the Drake, almost as though in a daze. Until 'Gabriel' is directly attacked, he seems uninterested in the whole affair. And, by that time, the tide has already turned against you. *page_break *goto character_defeated *label assault_drake_clyde_leads_herbert_confirmed_1 *if charm > 3 Afterwards, you talk your way past the arriving police. *finish *if stealth > 3 Afterwards, you slip past the arriving police. *finish *else *goto captured_by_police *label assault_drake_clyde_leads_nicky "Let me get this right. We're going to muscle our way in to the Drake, where Clyde's going to lead an assault on Quaestor O'Donnell, and you, Nicky and I will do our best to back him up. I just hope we can come up with a good enough reason for Clyde to lead the charge." Phineas concludes. *choice #"Yes." *set discretion %+30 *set compassion %+30 *set independence %+5 *goto assault_drake_clyde_leads_nicky_confirmed #"I don't like this direct assault idea so much any more." *goto meeting_4 *label assault_drake_clyde_leads_nicky_confirmed *set exposure +5 *if combat > 15 It is only due to your massive physical prowess that you are able to overcome O'Donnell. Clyde is little help, as he seems unconvinced of the necessity of his task. Until 'Gabriel' is attacked, he just doesn't put his heart into it. In the confusion, Nicky flips on you, throwing in his lot with O'Donnell. The fight is brutal, but you are successful. *goto assault_drake_clyde_leads_nicky_confirmed_1 *else Clyde reluctantly leads the charge into the Drake, almost as though in a daze. Until 'Gabriel' is directly attacked, he seems uninterested in the whole affair. In the confusion, Nicky flips on you, throwing in his lot with O'Donnell. You are clearly overwhelmed. *page_break *goto character_defeated *label assault_drake_clyde_leads_nicky_confirmed_1 *if charm > 3 Afterwards, you talk your way past the arriving police. *finish *if stealth > 3 Afterwards, you slip past the arriving police. *finish *else *goto captured_by_police *label assault_drake_clyde_no *if nicky_coopted "Do we bring Nicky?" *choice #"Yes." *goto assault_drake_nicky #"No." *goto assault_drake_noone #"I don't like this direct assault idea so much any more." *goto meeting_4 *if herbert_coopted "Do we bring Herbert?" *choice #"Yes." *goto assault_drake_herbert #"No." *goto assault_drake_noone #"I don't like this direct assault idea so much any more." *goto meeting_4 *else *goto assault_drake_noone *label assault_drake_noone "So who's going to lead this? You or me?" *choice #"You." *goto assault_drake_noone_phineas_leads #"Me." *goto assault_drake_noone_character_leads #"I don't like this direct assault idea so much any more." *goto meeting_4 *label assault_drake_noone_phineas_leads "Let me get this right. We're going to muscle our way in to the Drake, where I'm going to lead an assault on Quaestor O'Donnell, and you're going to do your best to back me up. This sounds like suicide," Phineas concludes. *choice #"Yes." *set discretion %+30 *set compassion %+20 *goto assault_drake_noone_phineas_leads_confirmed #"I don't like this direct assault idea so much any more." *goto meeting_4 *label assault_drake_noone_phineas_leads_confirmed *set exposure +3 *if combat > 15 It is only due to your massive physical prowess that you are able to overcome O'Donnell. The fight is brutal, but you are ultimately successful. *goto assault_drake_noone_phineas_leads_confirmed_1 *else Phineas leads the charge into the Drake, and the two of you are almost immediately subdued. *page_break *goto character_defeated *label assault_drake_noone_phineas_leads_confirmed_1 *if charm > 3 Afterwards, you talk your way past the arriving police. *finish *if stealth > 3 Afterwards, you slip past the arriving police. *finish *else *goto captured_by_police *label assault_drake_noone_character_leads "Let me get this right. We're going to muscle our way in to the Drake, where you're going to lead an assault on Quaestor O'Donnell, and I'm going to do my best to back you up. This sounds like suicide," Phineas concludes. *choice #"Yes." *set discretion %+40 *set compassion %+20 *goto assault_drake_noone_character_leads_confirmed #"I don't like this direct assault idea so much any more." *goto meeting_4 *label assault_drake_noone_character_leads_confirmed *set exposure +3 *if combat > 15 It is only due to your massive physical prowess that you are able to overcome O'Donnell. The fight is brutal, but you are successful. *goto assault_drake_noone_character_leads_confirmed_1 *else You lead the charge into the Drake, and the two of you are almost immediately subdued. *page_break *goto character_defeated *label assault_drake_noone_character_leads_confirmed_1 *if charm > 3 Afterwards, you talk your way past the arriving police. *finish *if stealth > 3 Afterwards, you slip past the arriving police. *finish *else *goto captured_by_police *label assault_drake_nicky "So who's going to lead this? You, me or Nicky?" *choice #"You." *goto assault_drake_nicky_phineas_leads #"Nicky." *goto assault_drake_nicky_leads #"Me." *goto assault_drake_nicky_character_leads #"I don't like this direct assault idea so much any more." *goto meeting_4 *label assault_drake_nicky_phineas_leads "Let me get this right. We're going to muscle our way in to the Drake, where I'm going to lead an assault on Quaestor O'Donnell, and you and Nicky are going to do your best to back me up." *choice #"Yes." *set discretion %+30 *set compassion %+30 *set independence %+5 *goto assault_drake_nicky_phineas_leads_confirmed #"I don't like this direct assault idea so much any more." *goto meeting_4 *label assault_drake_nicky_phineas_leads_confirmed *set exposure +5 *if combat > 15 Nicky wastes no time in executing not only the goons, but random mortals in the lobby of the hotel. That's going to be a mess to clean up. Between the four of you, you are amazingly able to cut your way through O'Donnell's mortal goons and finally come face to face with the man himself. He does not go down without a fight, but you are ultimately able to put an end to him. *goto assault_drake_nicky_phineas_leads_confirmed_1 *else As you make your way through the lobby of the Drake hotel, you realize that you have overestimated the competence of you and your team. Things quickly fall apart around you. *page_break *goto character_defeated *label assault_drake_nicky_phineas_leads_confirmed_1 *if stealth > 3 Once the fight is over, you are able to slip away from the cops without them noticing. *finish *if charm > 3 Once the fight is over, you hide your weapons and talk your way past the cops who are responding to the sound of gunfire. *finish *else *goto captured_by_police *label assault_drake_nicky_leads "Let me get this right. We're going to muscle our way in to the Drake, where Nicky's going to lead an assault on Quaestor O'Donnell, and you and me are going to do our best to back him up." *choice #"Yes." *set discretion %+30 *set compassion %+30 *set independence %+5 *goto assault_drake_nicky_leads_confirmed #"I don't like this direct assault idea so much any more." *goto meeting_4 *label assault_drake_nicky_leads_confirmed Barely even through the door, Nicky calls out to O'Donnell's men on the other side. He doesn't hesitate to turn his gun on you and Phineas. You and Phineas try to retreat, but are subdued. *page_break You are captured and executed for your participation in the coup. *set killed_by_vampire true *goto_scene scoring *label assault_drake_nicky_character_leads "Let me get this right. We're going to muscle our way in to the Drake, where you're going to lead an assault on Quaestor O'Donnell, and Nicky and me are going to do our best to back you up." *choice #"Yes." *goto assault_drake_nicky_character_leads_confirmed #"I don't like this direct assault idea so much any more." *goto meeting_4 *label assault_drake_nicky_character_leads_confirmed *set exposure +5 *if combat > 15 Nicky wastes no time in executing not only the goons, but random mortals in the lobby of the hotel. That's going to be a mess to clean up. Between the four of you, you are amazingly able to cut your way through O'Donnell's mortal goons and finally come face to face with the man himself. He does not go down without a fight, but you are ultimately able to put an end to him. *goto assault_drake_nicky_character_leads_confirmed_1 *else As you make your way through the lobby of the Drake hotel, you realize that you have overestimated the competence of you and your team. In particular, you decision to lead the charge proves disastrous, as you bear the brunt of O'Donnell's fury. *page_break *goto character_killed *label assault_drake_nicky_character_leads_confirmed_1 *if stealth > 3 Once the fight is over, you are able to slip away from the cops without them noticing. *finish *if charm > 3 Once the fight is over, you hide your weapons and talk your way past the cops who are responding to the sound of gunfire. *finish *else *goto captured_by_police *label assault_drake_herbert "So who's going to lead this? You, me or Herbert?" *choice #"You." *goto assault_drake_herbert_phineas_leads #"Herbert." *goto assault_drake_herbert_leads #"Me." *goto assault_drake_herbert_character_leads #"I don't like this direct assault idea so much any more." *goto meeting_4 *label assault_drake_herbert_phineas_leads "Let me get this right. We're going to muscle our way in to the Drake, where I'm going to lead an assault on Quaestor O'Donnell, and you and Herbert are going to do your best to back me up." *choice #"Yes." *set discretion %+30 *set compassion %+20 *set independence %+5 *goto assault_drake_herbert_phineas_leads_confirmed #"I don't like this direct assault idea so much any more." *goto meeting_4 *label assault_drake_herbert_phineas_leads_confirmed *set exposure +3 *if combat > 15 Herbert does a good job fighting alongside you and Phineas. The fight is brutal, but you are successful. *goto assault_drake_herbert_phineas_leads_confirmed_1 *else Herbert does his best, fighting along side of you, but the three of you are unable to defeat O'Donnell. *page_break *goto character_defeated *label assault_drake_herbert_phineas_leads_confirmed_1 *if charm > 3 Afterwards, you talk your way past the arriving police. *finish *if stealth > 3 Afterwards, you slip past the arriving police. *finish *else *goto captured_by_police *label assault_drake_herbert_leads "Let me get this right. We're going to muscle our way in to the Drake, where Herbert's going to lead an assault on Quaestor O'Donnell, and you and me are going to do our best to back him up." *choice #"Yes." *set discretion %+30 *set compassion %+20 *set independence %+5 *goto assault_drake_herbert_leads_confirmed #"I don't like this direct assault idea so much any more." *goto meeting_4 *label assault_drake_herbert_leads_confirmed *set exposure +3 *if combat > 15 Herbert does a good job leading you and Phineas. The fight is brutal, but you are successful. *goto assault_drake_herbert_leads_confirmed_1 *else Herbert does his best, fighting along side of you, but the three of you are unable to defeat O'Donnell. *page_break *goto character_defeated *label assault_drake_herbert_leads_confirmed_1 *if charm > 3 Afterwards, you talk your way past the arriving police. *finish *if stealth > 3 Afterwards, you slip past the arriving police. *finish *else *goto captured_by_police *label assault_drake_herbert_character_leads "Let me get this right. We're going to muscle our way in to the Drake, where you're going to lead an assault on Quaestor O'Donnell, and Herbert and me are going to do our best to back you up." *choice #"Yes." *set discretion %+40 *set compassion %+20 *set independence %+5 *goto assault_drake_herbert_character_leads_confirmed #"I don't like this direct assault idea so much any more." *goto meeting_4 *label assault_drake_herbert_character_leads_confirmed *set exposure +3 *if combat > 15 Herbert does a good job fighting alongside you and Phineas. The fight is brutal, but you are successful. *goto assault_drake_herbert_character_leads_confirmed_1 *else Herbert does his best, fighting along side of you, but the three of you are unable to defeat O'Donnell. In particular, you are unable to defend yourself from O'Donnell's fury. *page_break *goto character_killed *label assault_drake_herbert_character_leads_confirmed_1 *if charm > 3 Afterwards, you talk your way past the arriving police. *finish *if stealth > 3 Afterwards, you slip past the arriving police. *finish *else *goto captured_by_police *label assault_transit "That's going to be tough... all sorts of people will hear and see... and the police may come." *choice *if technology > 0 *if clyde_coopted #"That's alright, we can handle it. Besides, I can set a bomb to distract the police." *goto assault_transit_bomb_clyde *if technology > 0 *if clyde_coopted = false #"That's alright, we can handle it. Besides, I can set a bomb to distract the police." ${empty} *goto assault_transit_bomb_clyde_no *if technology = 0 *if clyde_coopted #"That's alright, we can handle it." ${empty} *goto assault_transit_clyde *if technology = 0 *if clyde_coopted = false #"That's alright, we can handle it." *goto assault_transit_clyde_no #"I don't like this direct assault idea so much any more." *goto meeting_4 *label assault_transit_bomb_clyde "Do we trust Clyde enough to come with us? I mean, if O'Donnell is the Lucifer of Clyde's hallucinations, he might become a problem. That said, he can certainly give a beating when motivated properly." *choice #"Yes." *goto assault_transit_bomb_clyde_yes #"No." *goto assault_transit_bomb_clyde_no *label assault_transit_bomb_clyde_yes "Should we let him lead the charge? Or should we have him stay back and protect me... you know, since he thinks I'm an angel and all." *choice #"I think Clyde should lead the assault." *goto assault_transit_bomb_clyde_lead #"I think Clyde should hang back" *goto assault_transit_bomb_clyde_protect #"I don't like this direct assault idea so much any more." *goto meeting_4 *label assault_transit_bomb_clyde_protect "So, if Clyde hangs back, who should take the lead?" What he doesn't mention is that whoever takes the lead will also have to survive the brunt of O'Donnell's fury. *choice #"I will." *goto assault_transit_bomb_clyde_protect_character_leads *if herbert_coopted #"I think Herbert should do it." *goto assault_transit_bomb_clyde_protect_herbert_leads *if nicky_coopted #"I think Nicky should do it." *goto assault_transit_bomb_clyde_protect_nicky_leads #"I think you should do it, Phineas. After all, the city's going to need a new Quaestor after this is all over." *goto assault_transit_bomb_clyde_protect_phineas_leads #"I don't like this direct assault idea so much any more." *goto meeting_4 *label assault_transit_bomb_clyde_protect_character_leads *if nicky_coopted "Do we bring Nicky?" *choice #"Yes." *goto assault_transit_bomb_clyde_protect_character_leads_nicky #"No." *goto assault_transit_bomb_clyde_protect_character_leads_noone #"I don't like this direct assault idea so much any more." *goto meeting_4 *if herbert_coopted "Do we bring Herbert?" *choice #"Yes." *goto assault_transit_bomb_clyde_protect_character_leads_herbert #"No." *goto assault_transit_bomb_clyde_protect_character_leads_noone #"I don't like this direct assault idea so much any more." *goto meeting_4 *else *goto assault_transit_bomb_clyde_protect_character_leads_noone *label assault_transit_bomb_clyde_protect_character_leads_nicky "So, let me get this straight. We're going to set off a bomb to distract the police away. Then, in the confusion, we'll jump Quaestor O'Donnell in his car. You're going to lead the assault, with Clyde, Nicky and I doing our best to back you up." *choice #"Yes." *set discretion %+10 *set compassion %+30 *set independence %+5 *goto assault_transit_bomb_clyde_protect_character_leads_nicky_confirmed #"I don't like this direct assault idea so much any more." *goto meeting_4 *label assault_transit_bomb_clyde_protect_character_leads_nicky_confirmed *set combat +3 *set exposure +5 *if combat > 12 The plan goes off without a hitch. Having Clyde protect Phineas was a good choice, as he jumps to 'Gabriel's' defense as soon as someone lowers a gun at him. Nicky, however, seems to go berserk at the opportunity to unload his tommy-gun on O'Donnell's goons and innocent bystanders Thanks to the bomb, you are able to get away before the police arrive. *finish *else Even though the plan goes well, you somehow end up in the middle of O'Donnell's sights. He strikes you down and severs your head before Phineas can stop him. *set killed_by_vampire true *goto_scene scoring *label assault_transit_bomb_clyde_protect_character_leads_herbert "So, let me get this straight. We're going to set off a bomb to distract the police away. Then, in the confusion, we'll jump Quaestor O'Donnell in his car. You're going to lead the assault, with Clyde, Herbert and I doing our best to back you up." *choice #"Yes." *set discretion %+10 *set compassion %+20 *set independence %+5 *goto assault_transit_bomb_clyde_protect_character_leads_herbert_confirmed #"I don't like this direct assault idea so much any more." *goto meeting_4 *label assault_transit_bomb_clyde_protect_character_leads_herbert_confirmed *set exposure +3 *set combat +3 *if combat > 12 The plan goes off without a hitch. Having Clyde protect Phineas was a good choice, as he jumps to 'Gabriel's' defense as soon as someone lowers a gun at him. Herbert provides a solid addition to the team. Thanks to the bomb, you are able to get away before the police arrive. *finish *else Even though the plan goes well, you somehow end up in the middle of O'Donnell's sights. He strikes you down and severs your head before Phineas can stop him. *set killed_by_vampire true *goto_scene scoring *label assault_transit_bomb_clyde_protect_character_leads_noone "So, let me get this straight. We're going to set off a bomb to distract the police away. Then, in the confusion, we'll jump Quaestor O'Donnell in his car. You're going to lead the assault, with Clyde and I doing our best to back you up." *choice #"Yes." *set discretion %+10 *set compassion %+20 *set independence %+5 *goto assault_transit_bomb_clyde_protect_character_leads_noone_confirmed #"I don't like this direct assault idea so much any more." *goto meeting_4 *label assault_transit_bomb_clyde_protect_character_leads_noone_confirmed *set combat +3 *set exposure +3 *if combat > 12 The plan goes off without a hitch. Having Clyde protect Phineas was a good choice, as he jumps to 'Gabriel's' defense as soon as someone lowers a gun at him. Thanks to the bomb, you are able to get away before the police arrive. *finish *else Even though the plan goes well, you somehow end up in the middle of O'Donnell's sights. He strikes you down and severs your head before Phineas can stop him. *set killed_by_vampire true *goto_scene scoring *label assault_transit_bomb_clyde_protect_phineas_leads *if nicky_coopted "Do we bring Nicky?" *choice #"Yes." *goto assault_transit_bomb_clyde_protect_phineas_leads_nicky #"No." *goto assault_transit_bomb_clyde_protect_phineas_leads_noone #"I don't like this direct assault idea so much any more." *goto meeting_4 *if herbert_coopted "Do we bring Herbert?" *choice #"Yes." *goto assault_transit_bomb_clyde_protect_phineas_leads_herbert #"No." *goto assault_transit_bomb_clyde_protect_phineas_leads_noone #"I don't like this direct assault idea so much any more." *goto meeting_4 *else *goto assault_transit_bomb_clyde_protect_phineas_leads_noone *label assault_transit_bomb_clyde_protect_phineas_leads_nicky "So, let me get this straight. We're going to set off a bomb to distract the police away. Then, in the confusion, we'll jump Quaestor O'Donnell in his car. I'm going to lead the assault, with Clyde, Nicky and you doing your best to back me up." *choice #"Yes." *set discretion %+10 *set compassion %+30 *set independence %+5 *goto assault_transit_bomb_clyde_protect_phineas_leads_nicky_confirmed #"I don't like this direct assault idea so much any more." *goto meeting_4 *label assault_transit_bomb_clyde_protect_phineas_leads_nicky_confirmed *set combat +3 *set exposure +5 *if combat > 12 The plan goes off without a hitch. Having Clyde protect Phineas was a good choice, as he jumps to 'Gabriel's' defense as soon as someone lowers a gun at him. Nicky, however, seems to go berserk at the opportunity to unload his tommy-gun on O'Donnell's goons and innocent bystanders alike. Thanks to the bomb, you are able to get away before the police arrive. *finish *else Even though the plan goes well, you somehow end up in the middle of O'Donnell's sights. He strikes you down and severs your head before Phineas can stop him. *set killed_by_vampire true *goto_scene scoring *label assault_transit_bomb_clyde_protect_phineas_leads_herbert "So, let me get this straight. We're going to set off a bomb to distract the police away. Then, in the confusion, we'll jump Quaestor O'Donnell in his car. I'm going to lead the assault, with Clyde, Herbert and you doing your best to back me up." *choice #"Yes." *set discretion %+10 *set compassion %+20 *set independence %+5 *goto assault_transit_bomb_clyde_protect_phineas_leads_herbert_confirmed #"I don't like this direct assault idea so much any more." *goto meeting_4 *label assault_transit_bomb_clyde_protect_phineas_leads_herbert_confirmed *set combat +3 *set exposure +3 *if combat > 12 The plan goes off without a hitch. Having Clyde protect Phineas was a good choice, as he jumps to 'Gabriel's' defense as soon as someone lowers a gun at him. Herbert provides a solid addition to the team. Thanks to the bomb, you are able to get away before the police arrive. *finish *else Even though the plan goes well, you somehow end up in the middle of O'Donnell's sights. He strikes you down and severs your head before Phineas can stop him. *set killed_by_vampire true *goto_scene scoring *label assault_transit_bomb_clyde_protect_phineas_leads_noone "So, let me get this straight. We're going to set off a bomb to distract the police away. Then, in the confusion, we'll jump Quaestor O'Donnell in his car. I'm going to lead the assault, with Clyde and you doing your best to back me up." *choice #"Yes." *set discretion %+10 *set compassion %+20 *set independence %+5 *goto assault_transit_bomb_clyde_protect_phineas_leads_noone_confirmed #"I don't like this direct assault idea so much any more." *goto meeting_4 *label assault_transit_bomb_clyde_protect_phineas_leads_noone_confirmed *set exposure +3 *set combat +3 *if combat > 12 The plan goes off without a hitch. Having Clyde protect Phineas was a good choice, as he jumps to 'Gabriel's' defense as soon as someone lowers a gun at him. Thanks to the bomb, you are able to get away before the police arrive. *finish *else Even though the plan goes well, you somehow end up in the middle of O'Donnell's sights. He strikes you down and severs your head before Phineas can stop him. *set killed_by_vampire true *goto_scene scoring *label assault_transit_bomb_clyde_protect_herbert_leads "So, let me get this straight. We're going to set off a bomb to distract the police away. Then, in the confusion, we'll jump Quaestor O'Donnell in his car. Herbert's going to lead the assault, with me, you and Clyde doing your best to back him up." *choice #"Yes." *set discretion %+10 *set compassion %+20 *set independence %+5 *goto assault_transit_bomb_clyde_protect_herbert_leads_confirmed #"I don't like this direct assault idea so much any more." *goto meeting_4 *label assault_transit_bomb_clyde_protect_herbert_leads_confirmed *set exposure +3 *set combat +3 *if combat > 12 The plan goes off without a hitch. Having Clyde protect Phineas was a good choice, as he jumps to 'Gabriel's' defense as soon as someone lowers a gun at him. Herbert provides a solid addition to the team. Thanks to the bomb, you are able to get away before the police arrive. *finish *else Even though the plan goes well, you somehow end up in the middle of O'Donnell's sights. He strikes you down and severs your head before Phineas can stop him. *set killed_by_vampire true *goto_scene scoring *label assault_transit_bomb_clyde_protect_nicky_leads "So, let me get this straight. We're going to set off a bomb to distract the police away. Then, in the confusion, we'll jump Quaestor O'Donnell in his car. Nicky's going to lead the assault, with me, you and Clyde doing your best to back him up." *choice #"Yes." *set discretion %+10 *set compassion %+30 *set independence %+5 *goto assault_transit_bomb_clyde_protect_nicky_leads_confirmed #"I don't like this direct assault idea so much any more." *goto meeting_4 *label assault_transit_bomb_clyde_protect_nicky_leads_confirmed *set exposure +5 *set combat +3 *if combat > 12 The plan goes off without a hitch. Having Clyde protect Phineas was a good choice, as he jumps to 'Gabriel's' defense as soon as someone lowers a gun at him. Nicky, however, seems to go berserk at the opportunity to unload his tommy-gun on O'Donnell's goons and innocent bystanders alike. Thanks to the bomb, you are able to get away before the police arrive. *finish *else Even though the plan goes well, you somehow end up in the middle of O'Donnell's sights. He strikes you down and severs your head before Phineas can stop him. *set killed_by_vampire true *goto_scene scoring *label assault_transit_bomb_clyde_lead *if nicky_coopted "Do we bring Nicky?" *choice #"Yes." *goto assault_transit_bomb_clyde_lead_nicky #"No." *goto assault_transit_bomb_clyde_lead_noone #"I don't like this direct assault idea so much any more." *goto meeting_4 *if herbert_coopted "Do we bring Herbert?" *choice #"Yes." *goto assault_transit_bomb_clyde_lead_herbert #"No." *goto assault_transit_bomb_clyde_lead_noone #"I don't like this direct assault idea so much any more." *goto meeting_4 *else *goto assault_transit_bomb_clyde_lead_noone *label assault_transit_bomb_clyde_lead_noone "So, let me get this straight. We're going to set off a bomb to distract the police away. Then, in the confusion, we'll jump Quaestor O'Donnell in his car. Clyde's going to lead the assault, with me and you doing our best to back him up?" *choice #"Yes." *set discretion %+10 *set compassion %+20 *set independence %+5 *goto assault_transit_bomb_clyde_lead_noone_confirmed #"I don't like this direct assault idea so much any more." *goto meeting_4 *label assault_transit_bomb_clyde_lead_noone_confirmed *set exposure +3 *if combat > 12 Unfortunately, having Clyde lead was a poor choice. Until someone lowers a gun at 'Gabriel,' he seems uninterested in the proceedings. That said, due to your physical prowess, you are eventually able to kill O'Donnell. Thanks to the bomb, you are able to get away before the police arrive. *finish *else Unfortunately, having Clyde lead was a poor choice. Until someone lowers a gun at 'Gabriel,' he seems uninterested in the proceedings. And by that time, the tide has already turned against you. *page_break *goto character_defeated *label assault_transit_bomb_clyde_lead_nicky "So, let me get this straight. We're going to set off a bomb to distract the police away. Then, in the confusion, we'll jump Quaestor O'Donnell in his car. Clyde's going to lead the assault, with me, you and Nicky doing our best to back him up?" *choice #"Yes." *set discretion %+10 *set compassion %+30 *set independence %+5 *goto assault_transit_bomb_clyde_lead_nicky_confirmed #"I don't like this direct assault idea so much any more." *goto meeting_4 *label assault_transit_bomb_clyde_lead_nicky_confirmed *set exposure +5 *if combat > 12 Unfortunately, having Clyde lead was a poor choice. Until someone lowers a gun at 'Gabriel,' he seems uninterested in the proceedings. Moreover, during the confusion, Nicky reconsiders his loyalties, and turns his tommy-gun on you. That said, due to your physical prowess, you are eventually able to kill O'Donnell. Thanks to the bomb, you are able to get away before the police arrive. *finish *else Unfortunately, having Clyde lead was a poor choice. Until someone lowers a gun at 'Gabriel,' he seems uninterested in the proceedings. Moreover, during the confusion, Nicky reconsiders his loyalties, and turns his tommy-gun on you. You have clearly failed miserably. *page_break *goto character_defeated *label assault_transit_bomb_clyde_lead_herbert "So, let me get this straight. We're going to set off a bomb to distract the police away. Then, in the confusion, we'll jump Quaestor O'Donnell in his car. Clyde's going to lead the assault, with me, you and Herbert doing our best to back him up?" *choice #"Yes." *set discretion %+10 *set compassion %+20 *set independence %+5 *goto assault_transit_bomb_clyde_lead_herbert_confirmed #"I don't like this direct assault idea so much any more." *goto meeting_4 *label assault_transit_bomb_clyde_lead_herbert_confirmed *if combat > 12 Unfortunately, having Clyde lead was a poor choice. Until someone lowers a gun at 'Gabriel,' he seems uninterested in the proceedings. Thankfully, Herbert picks up some of the slack. Due to your physical prowess, you are eventually able to kill O'Donnell. Thanks to the bomb, you are able to get away before the police arrive. *set exposure +3 *finish *else Unfortunately, having Clyde lead was a poor choice. Until someone lowers a gun at 'Gabriel,' he seems uninterested in the proceedings. Herbert tries to pick up the slack, but you just don't have the chops. *page_break *goto character_defeated *label assault_transit_bomb_clyde_no *if nicky_coopted "Do we bring Nicky?" *choice #"Yes." *goto assault_transit_bomb_nicky #"No." *goto assault_transit_bomb_noone #"I don't like this direct assault idea so much any more." *goto meeting_4 *if herbert_coopted "Do we bring Herbert?" *choice #"Yes." *goto assault_transit_bomb_herbert #"No." *goto assault_transit_bomb_noone #"I don't like this direct assault idea so much any more." *goto meeting_4 *else *goto assault_transit_bomb_noone *label assault_transit_bomb_noone "Who's going to lead the charge?" *choice #"I will." *goto assault_transit_bomb_noone_character_leads #"You will." *goto assault_transit_bomb_noone_phineas_leads *label assault_transit_bomb_noone_character_leads "So, let me get this straight. We're going to set off a bomb to distract the police away. Then, in the confusion, we'll jump Quaestor O'Donnell in his car. You're going to lead the assault, with me doing my best to back you up?" *choice #"Yes." *set discretion %+20 *set compassion %+20 *goto assault_transit_bomb_noone_character_leads_confirmed #"I don't like this direct assault idea so much any more." *goto meeting_4 *label assault_transit_bomb_noone_character_leads_confirmed *set exposure +3 *if combat > 12 The fight is a tough one, but due to your physical prowess, you are eventually able to kill O'Donnell. Thanks to the bomb, you are able to get away before the police arrive. *finish *else You and Phineas are no match for O'Donnell, even accompanied by a minimum guard as he is. Trying to lead the charge was a severe overestimation of your power. *page_break *goto character_killed *label assault_transit_bomb_noone_phineas_leads "So, let me get this straight. We're going to set off a bomb to distract the police away. Then, in the confusion, we'll jump Quaestor O'Donnell in his car. I'm going to lead the assault, with you doing your best to back me up?" *choice #"Yes." *set discretion %+10 *set compassion %+20 *goto assault_transit_bomb_noone_phineas_leads_confirmed #"I don't like this direct assault idea so much any more." *goto meeting_4 *label assault_transit_bomb_noone_phineas_leads_confirmed *if combat > 12 The fight is a tough one, but due to your physical prowess, you are eventually able to kill O'Donnell. Thanks to the bomb, you are able to get away before the police arrive. *set exposure +3 *finish *else You and Phineas are no match for O'Donnell, even accompanied by a minimum guard as he is. *page_break *goto character_defeated *label assault_transit_bomb_nicky "Who's going to lead the attack?" *choice #"I will." *goto assault_transit_bomb_nicky_character_leads #"Nicky will." *goto assault_transit_bomb_nicky_leads #"You will." *goto assault_transit_bomb_nicky_phineas_leads *label assault_transit_bomb_nicky_character_leads "So, let me get this straight. We're going to set off a bomb to distract the police away. Then, in the confusion, we'll jump Quaestor O'Donnell in his car. You're going to lead the assault, with me and Nicky doing our best to back you up?" *choice #"Yes." *set discretion %+20 *set compassion %+30 *set independence %+5 *goto assault_transit_bomb_nicky_character_leads_confirmed #"I don't like this direct assault idea so much any more." *goto meeting_4 *label assault_transit_bomb_nicky_character_leads_confirmed *set exposure +5 *if combat > 12 Nicky seems to go berserk at the opportunity to unload his tommy-gun on O'Donnell's goons and innocent bystanders alike. The fight is a tough one, but due to your physical prowess, you are eventually able to kill O'Donnell. Thanks to the bomb, you are able to get away before the police arrive. *finish *else You are no match for O'Donnell, even accompanied by a minimum guard as he is. In particular, your attempt at leadership puts you square in his sights, and you are the first he strikes down. *page_break *goto character_killed *label assault_transit_bomb_nicky_leads "So, let me get this straight. We're going to set off a bomb to distract the police away. Then, in the confusion, we'll jump Quaestor O'Donnell in his car. Nicky's going to lead the assault, with me and you doing our best to back him up?" *choice #"Yes." *set discretion %+10 *set compassion %+30 *set independence %+5 *goto assault_transit_bomb_nicky_leads_confirmed #"I don't like this direct assault idea so much any more." *goto meeting_4 *label assault_transit_bomb_nicky_leads_confirmed *set exposure +5 *if combat > 12 Nicky seems to go berserk at the opportunity to unload his tommy-gun on O'Donnell's goons and innocent bystanders alike. The fight is a tough one, but due to your physical prowess, you are eventually able to kill O'Donnell. Thanks to the bomb, you are able to get away before the police arrive. *finish *else You are no match for O'Donnell, even accompanied by a minimum guard as he is. *page_break *goto character_defeated *label assault_transit_bomb_nicky_phineas_leads "So, let me get this straight. We're going to set off a bomb to distract the police away. Then, in the confusion, we'll jump Quaestor O'Donnell in his car. I'm going to lead the assault, with you and Nicky doing your best to back me up?" *choice #"Yes." *set discretion %+10 *set compassion %+30 *set independence %+5 *goto assault_transit_bomb_nicky_phineas_leads_confirmed #"I don't like this direct assault idea so much any more." *goto meeting_4 *label assault_transit_bomb_nicky_phineas_leads_confirmed *set exposure +5 *if combat > 12 Nicky seems to go berserk at the opportunity to unload his tommy-gun on O'Donnell's goons and innocent bystanders alike. The fight is a tough one, but due to your physical prowess, you are eventually able to kill O'Donnell. Thanks to the bomb, you are able to get away before the police arrive. *finish *else You are no match for O'Donnell, even accompanied by a minimum guard as he is. *page_break *goto character_defeated *label assault_transit_bomb_herbert "Who's going to lead the attack?" *choice #"I will." *goto assault_transit_bomb_herbert_character_leads #"Herbert will." *goto assault_transit_bomb_herbert_leads #"You will." *goto assault_transit_bomb_herbert_phineas_leads *label assault_transit_bomb_herbert_character_leads "So, let me get this straight. We're going to set off a bomb to distract the police away. Then, in the confusion, we'll jump Quaestor O'Donnell in his car. You're going to lead the assault, with me and Herbert doing our best to back you up?" *choice #"Yes." *goto assault_transit_bomb_herbert_character_leads_confirmed #"I don't like this direct assault idea so much any more." *goto meeting_4 *label assault_transit_bomb_herbert_character_leads_confirmed *set exposure +5 *if combat > 12 Herbert provides a solid addition to the team. The fight is a tough one, but due to your physical prowess, you are eventually able to kill O'Donnell. Thanks to the bomb, you are able to get away before the police arrive. *finish *else You are no match for O'Donnell, even accompanied by a minimum guard as he is. In particular, your attemp to lead the charge was ill-advised, as you are the first he strikes down. *page_break *goto character_killed *label assault_transit_bomb_herbert_leads "So, let me get this straight. We're going to set off a bomb to distract the police away. Then, in the confusion, we'll jump Quaestor O'Donnell in his car. Herbert's going to lead the assault, with me and you doing our best to back him up?" *choice #"Yes." *set discretion %+10 *set compassion %+20 *set independence %+5 *goto assault_transit_bomb_herbert_leads_confirmed #"I don't like this direct assault idea so much any more." *goto meeting_4 *label assault_transit_bomb_herbert_leads_confirmed *set exposure +5 *if combat > 12 Herbert provides a solid addition to the team. The fight is a tough one, but due to your physical prowess, you are eventually able to kill O'Donnell. Thanks to the bomb, you are able to get away before the police arrive. *finish *else You are no match for O'Donnell, even accompanied by a minimum guard as he is. *page_break *goto character_defeated *label assault_transit_bomb_herbert_phineas_leads "So, let me get this straight. We're going to set off a bomb to distract the police away. Then, in the confusion, we'll jump Quaestor O'Donnell in his car. I'm going to lead the assault, with you and Herbert doing your best to back me up?" *choice #"Yes." *set discretion %+10 *set compassion %+20 *set independence %+5 *goto assault_transit_bomb_herbert_phineas_leads_confirmed #"I don't like this direct assault idea so much any more." *goto meeting_4 *label assault_transit_bomb_herbert_phineas_leads_confirmed *set exposure +5 *if combat > 12 Herbert provides a solid addition to the team. The fight is a tough one, but due to your physical prowess, you are eventually able to kill O'Donnell. Thanks to the bomb, you are able to get away before the police arrive. *finish *else You are no match for O'Donnell, even accompanied by a minimum guard as he is. *page_break *goto character_defeated *label assault_transit_clyde "Do we trust Clyde enough to come with us? I mean, if O'Donnell is the Lucifer of Clyde's hallucinations, he might become a problem. That said, he can certainly give a beating when motivated properly." *choice #"Yes." *goto assault_transit_clyde_yes #"No." *goto assault_transit_clyde_no *label assault_transit_clyde_yes "Should we let him lead the charge? Or should we have him stay back and protect me... you know, since he thinks I'm an angel and all." *choice #"I think Clyde should lead the assault." *goto assault_transit_clyde_lead #"I think Clyde should hang back" *goto assault_transit_clyde_protect #"I don't like this direct assault idea so much any more." *goto meeting_4 *label assault_transit_clyde_protect "So, if Clyde hangs back, who should take the lead?" What he doesn't mention is that whoever takes the lead will also have to survive the brunt of O'Donnell's fury. *choice #"I will." *goto assault_transit_clyde_protect_character_leads *if herbert_coopted #"I think Herbert should do it." *goto assault_transit_clyde_protect_herbert_leads *if nicky_coopted #"I think Nicky should do it." *goto assault_transit_clyde_protect_nicky_leads #"I think you should do it, Phineas. After all, the city's going to need a new Quaestor after this is all over." *goto assault_transit_clyde_protect_phineas_leads #"I don't like this direct assault idea so much any more." *goto meeting_4 *label assault_transit_clyde_protect_character_leads *if nicky_coopted "Do we bring Nicky?" *choice #"Yes." *goto assault_transit_clyde_protect_character_leads_nicky #"No." *goto assault_transit_clyde_protect_character_leads_noone #"I don't like this direct assault idea so much any more." *goto meeting_4 *if herbert_coopted "Do we bring Herbert?" *choice #"Yes." *goto assault_transit_clyde_protect_character_leads_herbert #"No." *goto assault_transit_clyde_protect_character_leads_noone #"I don't like this direct assault idea so much any more." *goto meeting_4 *else *goto assault_transit_clyde_protect_character_leads_noone *label assault_transit_clyde_protect_character_leads_nicky "So, let me get this straight. We're going to jump Quaestor O'Donnell in his car on his way home one night. You're going to lead the assault, with Clyde, Nicky and I doing our best to back you up." *choice #"Yes." *set discretion %+30 *set compassion %+30 *set independence %+5 *goto assault_transit_clyde_protect_character_leads_nicky_confirmed #"I don't like this direct assault idea so much any more." *goto meeting_4 *label assault_transit_clyde_protect_character_leads_nicky_confirmed *set exposure +5 *set combat +3 *if combat > 12 The plan goes off without a hitch. Having Clyde protect Phineas was a good choice, as he jumps to 'Gabriel's' defense as soon as someone lowers a gun at him. Nicky, however, seems to go berserk at the opportunity to unload his tommy-gun on O'Donnell's goons and innocent bystanders alike. *goto assault_transit_clyde_protect_character_leads_nicky_confirmed_1 *else Even though the plan goes well, your attempts at leadership go poorly for you. He strikes you down and severs your head before Phineas can stop him. *page_break *goto character_killed *label assault_transit_clyde_protect_character_leads_nicky_confirmed_1 *if stealth > 3 When the police arrive, you just slip away. *finish *if charm > 3 When the police arrive, you talk your way past them. *finish *else *goto captured_by_police *label assault_transit_clyde_protect_character_leads_herbert "So, let me get this straight. We're going to jump Quaestor O'Donnell in his car on his way home one night. You're going to lead the assault, with Clyde, Herbert and I doing our best to back you up." *choice #"Yes." *set discretion %+30 *set compassion %+20 *set independence %+5 *goto assault_transit_clyde_protect_character_leads_herbert_confirmed #"I don't like this direct assault idea so much any more." *goto meeting_4 *label assault_transit_clyde_protect_character_leads_herbert_confirmed *set exposure +3 *set combat +3 *if combat > 12 The plan goes off without a hitch. Having Clyde protect Phineas was a good choice, as he jumps to 'Gabriel's' defense as soon as someone lowers a gun at him. Herbert provides a solid addition to the team. *goto assault_transit_clyde_protect_character_leads_herbert_confirmed_1 *else Even though the plan goes well, your attempts at leadership end poorly for you. He strikes you down and severs your head before Phineas can stop him. *page_break *goto character_killed *label assault_transit_clyde_protect_character_leads_herbert_confirmed_1 *if stealth > 3 When the police arrive, you just slip away. *finish *if charm > 3 When the police arrive, you talk your way past them. *finish *else *goto captured_by_police *label assault_transit_clyde_protect_character_leads_noone "So, let me get this straight. We're going to jump Quaestor O'Donnell in his car on his way home one night. You're going to lead the assault, with Clyde and I doing our best to back you up." *choice #"Yes." *set discretion %+30 *set compassion %+20 *set independence %+5 *goto assault_transit_clyde_protect_character_leads_noone_confirmed #"I don't like this direct assault idea so much any more." *goto meeting_4 *label assault_transit_clyde_protect_character_leads_noone_confirmed *set exposure +3 *set combat +3 *if combat > 12 The plan goes off without a hitch. Having Clyde protect Phineas was a good choice, as he jumps to 'Gabriel's' defense as soon as someone lowers a gun at him. *goto assault_transit_clyde_protect_character_leads_noone_confirmed_1 *else Even though the plan goes well, your attempts at leading the charge are ill-advised. He strikes you down and severs your head before Phineas can stop him. *page_break *goto character_killed *label assault_transit_clyde_protect_character_leads_noone_confirmed_1 *if stealth > 3 When the police arrive, you just slip away. *finish *if charm > 3 When the police arrive, you talk your way past them. *finish *else *goto captured_by_police *label assault_transit_clyde_protect_phineas_leads *if nicky_coopted "Do we bring Nicky?" *choice #"Yes." *goto assault_transit_clyde_protect_phineas_leads_nicky #"No." *goto assault_transit_clyde_protect_phineas_leads_noone #"I don't like this direct assault idea so much any more." *goto meeting_4 *if herbert_coopted "Do we bring Herbert?" *choice #"Yes." *goto assault_transit_clyde_protect_phineas_leads_herbert #"No." *goto assault_transit_clyde_protect_phineas_leads_noone #"I don't like this direct assault idea so much any more." *goto meeting_4 *else *goto assault_transit_clyde_protect_phineas_leads_noone *label assault_transit_clyde_protect_phineas_leads_nicky "So, let me get this straight. We're going to jump Quaestor O'Donnell in his car on his way home one night. I'm going to lead the assault, with Clyde, Nicky and you doing your best to back me up." *choice #"Yes." *set discretion %+20 *set compassion %+30 *set independence %+5 *goto assault_transit_clyde_protect_phineas_leads_nicky_confirmed #"I don't like this direct assault idea so much any more." *goto meeting_4 *label assault_transit_clyde_protect_phineas_leads_nicky_confirmed *set exposure +5 *set combat +3 *if combat > 12 The plan goes off without a hitch. Having Clyde protect Phineas was a good choice, as he jumps to 'Gabriel's' defense as soon as someone lowers a gun at him. Nicky, however, seems to go berserk at the opportunity to unload his tommy-gun on O'Donnell's goons and innocent bystanders alike. *goto assault_transit_clyde_protect_phineas_leads_nicky_confirmed_1 *else Having Clyde protect Phineas was a good choice, as he jumps to 'Gabriel's' defense as soon as someone lowers a gun at him. Nicky, however, seems to go berserk at the opportunity to unload his tommy-gun on O'Donnell's goons and innocent bystanders alike. And, even though you stay away from O'Donnell, one of his goons manages to fill you with enough lead that you are knocked unconscious. *page_break *goto character_defeated *label assault_transit_clyde_protect_phineas_leads_nicky_confirmed_1 *if stealth > 3 When the police arrive, you just slip away. *finish *if charm > 3 When the police arrive, you talk your way past them. *finish *else *goto captured_by_police *label assault_transit_clyde_protect_phineas_leads_herbert "So, let me get this straight. We're going to jump Quaestor O'Donnell in his car on his way home one night. I'm going to lead the assault, with Clyde, Herbert and you doing your best to back me up." *choice #"Yes." *set discretion %+20 *set compassion %+20 *set independence %+5 *goto assault_transit_clyde_protect_phineas_leads_herbert_confirmed #"I don't like this direct assault idea so much any more." *goto meeting_4 *label assault_transit_clyde_protect_phineas_leads_herbert_confirmed *set exposure +3 *set combat +3 *if combat > 12 The plan goes off without a hitch. Having Clyde protect Phineas was a good choice, as he jumps to 'Gabriel's' defense as soon as someone lowers a gun at him. Herbert provides a solid addition to the team. *goto assault_transit_clyde_protect_phineas_leads_herbert_confirmed_1 *else Having Clyde protect Phineas was a good choice, as he jumps to 'Gabriel's' defense as soon as someone lowers a gun at him. Herbert provides a solid addition to the team. And, even though you stay away from O'Donnell, one of his goons manages to fill you with enough lead that you are knocked unconscious. *page_break *goto character_defeated *label assault_transit_clyde_protect_phineas_leads_herbert_confirmed_1 *if stealth > 3 When the police arrive, you just slip away. *finish *if charm > 3 When the police arrive, you talk your way past them. *finish *else *goto captured_by_police *label assault_transit_clyde_protect_phineas_leads_noone "So, let me get this straight. We're going to jump Quaestor O'Donnell in his car on his way home one night. I'm going to lead the assault, with Clyde and you doing your best to back me up." *choice #"Yes." *set discretion %+20 *set compassion %+20 *set independence %+5 *goto assault_transit_clyde_protect_phineas_leads_noone_confirmed #"I don't like this direct assault idea so much any more." *goto meeting_4 *label assault_transit_clyde_protect_phineas_leads_noone_confirmed *set exposure +3 *set combat +3 *if combat > 12 The plan goes off without a hitch. Having Clyde protect Phineas was a good choice, as he jumps to 'Gabriel's' defense as soon as someone lowers a gun at him. *goto assault_transit_clyde_protect_phineas_leads_noone_confirmed_1 *else The plan goes off without a hitch. Having Clyde protect Phineas was a good choice, as he jumps to 'Gabriel's' defense as soon as someone lowers a gun at him. However, you find yourself cornered by one of O'Donnell's men, and filled full of lead before you can down him. *page_break *goto character_defeated *label assault_transit_clyde_protect_phineas_leads_noone_confirmed_1 *if stealth > 3 When the police arrive, you just slip away. *finish *if charm > 3 When the police arrive, you talk your way past them. *finish *else *goto captured_by_police *label assault_transit_clyde_protect_herbert_leads "So, let me get this straight. We're going to jump Quaestor O'Donnell in his car on his way home one night. Herbert's going to lead the assault, with me, you and Clyde doing your best to back him up." *choice #"Yes." *set discretion %+20 *set compassion %+20 *set independence %+5 *goto assault_transit_clyde_protect_herbert_leads_confirmed #"I don't like this direct assault idea so much any more." *goto meeting_4 *label assault_transit_clyde_protect_herbert_leads_confirmed *set exposure +3 *set combat +3 *if combat > 12 The plan goes off without a hitch. Having Clyde protect Phineas was a good choice, as he jumps to 'Gabriel's' defense as soon as someone lowers a gun at him. Herbert provides a solid addition to the team. *goto assault_transit_clyde_protect_herbert_leads_confirmed_1 *else The plan goes off without a hitch. Having Clyde protect Phineas was a good choice, as he jumps to 'Gabriel's' defense as soon as someone lowers a gun at him. Herbert provides a solid addition to the team. However, you find yourself cornered by one of O'Donnell's men, and filled full of lead before you can down him. *page_break *goto character_defeated *label assault_transit_clyde_protect_herbert_leads_confirmed_1 *if stealth > 3 When the police arrive, you just slip away. *finish *if charm > 3 When the police arrive, you talk your way past them. *finish *else *goto captured_by_police *label assault_transit_clyde_protect_nicky_leads "So, let me get this straight. We're going to jump Quaestor O'Donnell in his car on his way home one night. Nicky's going to lead the assault, with me, you and Clyde doing your best to back him up." *choice #"Yes." *set discretion %+20 *set compassion %+30 *set independence %+5 *goto assault_transit_clyde_protect_nicky_leads_confirmed #"I don't like this direct assault idea so much any more." *goto meeting_4 *label assault_transit_clyde_protect_nicky_leads_confirmed *set exposure +5 *set combat +3 *if combat > 12 The plan goes off without a hitch. Having Clyde protect Phineas was a good choice, as he jumps to 'Gabriel's' defense as soon as someone lowers a gun at him. Nicky, however, seems to go berserk at the opportunity to unload his tommy-gun on O'Donnell's goons and innocent bystanders alike. *goto assault_transit_clyde_protect_nicky_leads_confirmed_1 *else The plan goes off without a hitch. Having Clyde protect Phineas was a good choice, as he jumps to 'Gabriel's' defense as soon as someone lowers a gun at him. Nicky, however, seems to go berserk at the opportunity to unload his tommy-gun on O'Donnell's goons and innocent bystanders alike. However, you find yourself cornered by one of O'Donnell's men, and filled full of lead before you can down him. *page_break *goto character_defeated *label assault_transit_clyde_protect_nicky_leads_confirmed_1 *if stealth > 3 When the police arrive, you just slip away. *finish *if charm > 3 When the police arrive, you talk your way past them. *finish *else *goto captured_by_police *label assault_transit_clyde_lead *if nicky_coopted "Do we bring Nicky?" *choice #"Yes." *goto assault_transit_clyde_lead_nicky #"No." *goto assault_transit_clyde_lead_noone #"I don't like this direct assault idea so much any more." *goto meeting_4 *if herbert_coopted "Do we bring Herbert?" *choice #"Yes." *goto assault_transit_clyde_lead_herbert #"No." *goto assault_transit_clyde_lead_noone #"I don't like this direct assault idea so much any more." *goto meeting_4 *else *goto assault_transit_clyde_lead_noone *label assault_transit_clyde_lead_noone "So, let me get this straight. We're going to jump Quaestor O'Donnell in his car on his way home one night. Clyde's going to lead the assault, with me and you doing our best to back him up?" *choice #"Yes." *set discretion %+20 *set compassion %+20 *set independence %+5 *goto assault_transit_clyde_lead_noone_confirmed #"I don't like this direct assault idea so much any more." *goto meeting_4 *label assault_transit_clyde_lead_noone_confirmed *set exposure +3 *if combat > 12 Unfortunately, having Clyde lead was a poor choice. Until someone lowers a gun at 'Gabriel,' he seems uninterested in the proceedings. That said, due to your physical prowess, you are eventually able to kill O'Donnell. *goto assault_transit_clyde_lead_noone_confirmed_1 *else Unfortunately, having Clyde lead was a poor choice. Until someone lowers a gun at 'Gabriel,' he seems uninterested in the proceedings. And by that time, the tide has already turned against you. *page_break *goto character_defeated *label assault_transit_clyde_lead_noone_confirmed_1 *if stealth > 3 When the police arrive, you just slip away. *finish *if charm > 3 When the police arrive, you talk your way past them. *finish *else *goto captured_by_police *label assault_transit_clyde_lead_nicky "So, let me get this straight. We're going to jump Quaestor O'Donnell in his car on his way home one night. Clyde's going to lead the assault, with me, you and Nicky doing our best to back him up?" *choice #"Yes." *set discretion %+20 *set compassion %+30 *set independence %+5 *goto assault_transit_clyde_lead_nicky_confirmed #"I don't like this direct assault idea so much any more." *goto meeting_4 *label assault_transit_clyde_lead_nicky_confirmed *set exposure +5 *if combat > 12 Unfortunately, having Clyde lead was a poor choice. Until someone lowers a gun at 'Gabriel,' he seems uninterested in the proceedings. Moreover, during the confusion, Nicky reconsiders his loyalties, and turns his tommy-gun on you. That said, due to your physical prowess, you are eventually able to kill O'Donnell. *goto assault_transit_clyde_lead_nicky_confirmed_1 *else Unfortunately, having Clyde lead was a poor choice. Until someone lowers a gun at 'Gabriel,' he seems uninterested in the proceedings. Moreover, during the confusion, Nicky reconsiders his loyalties, and turns his tommy-gun on you. You have clearly failed miserably. *page_break *goto character_defeated *label assault_transit_clyde_lead_nicky_confirmed_1 *if stealth > 3 When the police arrive, you just slip away. *finish *if charm > 3 When the police arrive, you talk your way past them. *finish *else *goto captured_by_police *label assault_transit_clyde_lead_herbert "So, let me get this straight. We're going to jump Quaestor O'Donnell in his car on his way home one night. Clyde's going to lead the assault, with me, you and Herbert doing our best to back him up?" *choice #"Yes." *set discretion %+20 *set compassion %+20 *set independence %+5 *goto assault_transit_clyde_lead_herbert_confirmed #"I don't like this direct assault idea so much any more." *goto meeting_4 *label assault_transit_clyde_lead_herbert_confirmed *set exposure +3 *if combat > 12 Unfortunately, having Clyde lead was a poor choice. Until someone lowers a gun at 'Gabriel,' he seems uninterested in the proceedings. Thankfully, Herbert picks up some of the slack. Due to your physical prowess, you are eventually able to kill O'Donnell. *goto assault_transit_clyde_lead_herbert_confirmed_1 *else Unfortunately, having Clyde lead was a poor choice. Until someone lowers a gun at 'Gabriel,' he seems uninterested in the proceedings. Herbert tries to pick up the slack, but you just don't have the chops. *page_break *goto character_defeated *label assault_transit_clyde_lead_herbert_confirmed_1 *if stealth > 3 When the police arrive, you just slip away. *finish *if charm > 3 When the police arrive, you talk your way past them. *finish *else *goto captured_by_police *label assault_transit_clyde_no *if nicky_coopted "Do we bring Nicky?" *choice #"Yes." *goto assault_transit_nicky #"No." *goto assault_transit_noone #"I don't like this direct assault idea so much any more." *goto meeting_4 *if herbert_coopted "Do we bring Herbert?" *choice #"Yes." *goto assault_transit_herbert #"No." *goto assault_transit_noone #"I don't like this direct assault idea so much any more." *goto meeting_4 *else *goto assault_transit_noone *label assault_transit_noone "Who's going to lead the charge?" *choice #"I will." *goto assault_transit_noone_character_leads #"You will." *goto assault_transit_noone_phineas_leads *label assault_transit_noone_character_leads "So, let me get this straight. We're going to jump Quaestor O'Donnell in his car on his way home one night. You're going to lead the assault, with me doing my best to back you up?" *choice #"Yes." *set discretion %+30 *set compassion %+20 *set independence %+5 *goto assault_transit_noone_character_leads_confirmed #"I don't like this direct assault idea so much any more." *goto meeting_4 *label assault_transit_noone_character_leads_confirmed *set exposure +3 *if combat > 12 The fight is a tough one, but due to your physical prowess, you are eventually able to kill O'Donnell. *goto assault_transit_noone_character_leads_confirmed_1 *else You and Phineas are no match for O'Donnell, even accompanied by a minimum guard as he is. Trying to lead the charge was a severe overestimation of your power. O'Donnell strikes you down and severs your head before Phineas can stop him. *page_break *goto character_killed *label assault_transit_noone_character_leads_confirmed_1 *if stealth > 3 When the police arrive, you just slip away. *finish *if charm > 3 When the police arrive, you talk your way past them. *finish *else *goto captured_by_police *label assault_transit_noone_phineas_leads "So, let me get this straight. We're going to jump Quaestor O'Donnell in his car on his way home one night. I'm going to lead the assault, with you doing your best to back me up?" *choice #"Yes." *set discretion %+20 *set compassion %+20 *set independence %+5 *goto assault_transit_noone_phineas_leads_confirmed #"I don't like this direct assault idea so much any more." *goto meeting_4 *label assault_transit_noone_phineas_leads_confirmed *set exposure +3 *if combat > 12 The fight is a tough one, but due to your physical prowess, you are eventually able to kill O'Donnell. *goto assault_transit_noone_phineas_leads_confirmed_1 *else You and Phineas are quickly overwhelmed and executed by O'Donnell and his goons. *page_break *goto character_killed *label assault_transit_noone_phineas_leads_confirmed_1 *if stealth > 3 When the police arrive, you just slip away. *finish *if charm > 3 When the police arrive, you talk your way past them. *finish *else *goto captured_by_police *label assault_transit_nicky "Who's going to lead the attack?" *choice #"I will." *goto assault_transit_nicky_character_leads #"Nicky will." *goto assault_transit_nicky_leads #"You will." *goto assault_transit_nicky_phineas_leads *label assault_transit_nicky_character_leads "So, let me get this straight. We're going to jump Quaestor O'Donnell in his car on his way home one night. You're going to lead the assault, with me and Nicky doing our best to back you up?" *choice #"Yes." *set discretion %+30 *set compassion %+30 *set independence %+5 *goto assault_transit_nicky_character_leads_confirmed #"I don't like this direct assault idea so much any more." *goto meeting_4 *label assault_transit_nicky_character_leads_confirmed *set exposure +5 *if combat > 12 Nicky seems to go berserk at the opportunity to unload his tommy-gun on O'Donnell's goons and innocent bystanders alike. The fight is a tough one, but due to your physical prowess, you are eventually able to kill O'Donnell. *goto assault_transit_nicky_character_leads_confirmed_1 *else You are no match for O'Donnell, even accompanied by a minimum guard as he is. In particular, your attempt at leadership puts you square in his sights, and you are the first he strikes down. *page_break *goto character_killed *label assault_transit_nicky_character_leads_confirmed_1 *if stealth > 3 When the police arrive, you just slip away. *finish *if charm > 3 When the police arrive, you talk your way past them. *finish *else *goto captured_by_police *label assault_transit_nicky_leads "So, let me get this straight. We're going to jump Quaestor O'Donnell in his car on his way home one night. Nicky's going to lead the assault, with me and you doing our best to back him up?" *choice #"Yes." *set discretion %+20 *set compassion %+30 *set independence %+5 *goto assault_transit_nicky_leads_confirmed #"I don't like this direct assault idea so much any more." *goto meeting_4 *label assault_transit_nicky_leads_confirmed *set exposure +5 *if combat > 12 Nicky seems to go berserk at the opportunity to unload his tommy-gun on O'Donnell's goons and innocent bystanders alike. The fight is a tough one, but due to your physical prowess, you are eventually able to kill O'Donnell. *goto assault_transit_nicky_leads_confirmed_1 *else You are no match for O'Donnell, even accompanied by a minimum guard as he is. One of his guards corners you and fills you full of lead, subduing you. *page_break *goto character_defeated *label assault_transit_nicky_leads_confirmed_1 *if stealth > 3 When the police arrive, you just slip away. *finish *if charm > 3 When the police arrive, you talk your way past them. *finish *else *goto captured_by_police *label assault_transit_nicky_phineas_leads "So, let me get this straight. We're going to jump Quaestor O'Donnell in his car on his way home one night. I'm going to lead the assault, with you and Nicky doing your best to back me up?" *choice #"Yes." *set discretion %+20 *set compassion %+30 *set independence %+5 *goto assault_transit_nicky_phineas_leads_confirmed #"I don't like this direct assault idea so much any more." *goto meeting_4 *label assault_transit_nicky_phineas_leads_confirmed *set exposure +5 *if combat > 12 Nicky seems to go berserk at the opportunity to unload his tommy-gun on O'Donnell's goons and innocent bystanders alike. The fight is a tough one, but due to your physical prowess, you are eventually able to kill O'Donnell. *goto assault_transit_nicky_phineas_leads_confirmed_1 *else You are no match for O'Donnell, even accompanied by a minimum guard as he is. In particular, your attempt at leadership puts you square in his sights, and you are the first he strikes down. *page_break *goto character_defeated *label assault_transit_nicky_phineas_leads_confirmed_1 *if stealth > 3 When the police arrive, you just slip away. *finish *if charm > 3 When the police arrive, you talk your way past them. *finish *else *goto captured_by_police *label assault_transit_herbert "Who's going to lead the attack?" *choice #"I will." *goto assault_transit_herbert_character_leads #"Herbert will." *goto assault_transit_herbert_leads #"You will." *goto assault_transit_herbert_phineas_leads *label assault_transit_herbert_character_leads "So, let me get this straight. We're going to jump Quaestor O'Donnell in his car on his way home one night. You're going to lead the assault, with me and Herbert doing our best to back you up?" *choice #"Yes." *set discretion %+30 *set compassion %+20 *set independence %+5 *goto assault_transit_herbert_character_leads_confirmed #"I don't like this direct assault idea so much any more." *goto meeting_4 *label assault_transit_herbert_character_leads_confirmed *set exposure +3 *if combat > 12 Herbert provides a solid addition to the team. The fight is a tough one, but due to your physical prowess, you are eventually able to kill O'Donnell. *goto assault_transit_herbert_character_leads_confirmed_1 *else You are no match for O'Donnell, even accompanied by a minimum guard as he is. In particular, your attemp to lead the charge was ill-advised, as you are the first he strikes down. *page_break *goto character_killed *label assault_transit_herbert_character_leads_confirmed_1 *if stealth > 3 When the police arrive, you just slip away. *finish *if charm > 3 When the police arrive, you talk your way past them. *finish *else *goto captured_by_police *label assault_transit_herbert_leads "So, let me get this straight. We're going to jump Quaestor O'Donnell in his car on his way home one night. Herbert's going to lead the assault, with me and you doing our best to back him up?" *choice #"Yes." *set discretion %+20 *set compassion %+20 *set independence %+5 *goto assault_transit_herbert_leads_confirmed #"I don't like this direct assault idea so much any more." *goto meeting_4 *label assault_transit_herbert_leads_confirmed *set exposure +3 *if combat > 12 Herbert provides a solid addition to the team. The fight is a tough one, but due to your physical prowess, you are eventually able to kill O'Donnell. *goto assault_transit_herbert_leads_confirmed_1 *else You are no match for O'Donnell, even accompanied by a minimum guard as he is. *page_break *goto character_defeated *label assault_transit_herbert_leads_confirmed_1 *if stealth > 3 When the police arrive, you just slip away. *finish *if charm > 3 When the police arrive, you talk your way past them. *finish *else *goto captured_by_police *label assault_transit_herbert_phineas_leads "So, let me get this straight. We're going to jump Quaestor O'Donnell in his car on his way home one night. I'm going to lead the assault, with you and Herbert doing your best to back me up?" *choice #"Yes." *set discretion %+20 *set compassion %+20 *set independence %+5 *goto assault_transit_herbert_phineas_leads_confirmed #"I don't like this direct assault idea so much any more." *goto meeting_4 *label assault_transit_herbert_phineas_leads_confirmed *if combat > 12 Herbert provides a solid addition to the team. The fight is a tough one, but due to your physical prowess, you are eventually able to kill O'Donnell. *goto assault_transit_herbert_phineas_leads_confirmed_1 *else You are no match for O'Donnell, even accompanied by a minimum guard as he is. *page_break *goto character_defeated *label assault_transit_herbert_phineas_leads_confirmed_1 *if stealth > 3 When the police arrive, you just slip away. *set exposure +3 *finish *if charm > 3 When the police arrive, you talk your way past them. *set exposure +3 *finish *else *goto captured_by_police *label assault_haven *if clyde_coopted *goto assault_haven_clyde *else *goto assault_haven_clyde_no *label assault_haven_clyde "Do we trust Clyde enough to come with us? I mean, if O'Donnell is the Lucifer of Clyde's hallucinations, he might become a problem. That said, he can certainly give a beating when motivated properly." *choice #"Yes." *goto assault_haven_clyde_yes #"No." *goto assault_haven_clyde_no *label assault_haven_clyde_yes "Should we let him lead the charge? Or should we have him stay back and protect me... you know, since he thinks I'm an angel and all." *choice #"I think Clyde should lead the assault." *goto assault_haven_clyde_lead #"I think Clyde should hang back" *goto assault_haven_clyde_protect #"I don't like this direct assault idea so much any more." *goto meeting_4 *label assault_haven_clyde_protect "So, if Clyde hangs back, who should take the lead?" What he doesn't mention is that whoever takes the lead will also have to survive the brunt of O'Donnell's fury. *choice #"I will." *goto assault_haven_clyde_protect_character_leads #"I think Herbert should do it." *goto assault_haven_clyde_protect_herbert_leads #"I think you should do it, Phineas. After all, the city's going to need a new Quaestor after this is all over." *goto assault_haven_clyde_protect_phineas_leads #"I don't like this direct assault idea so much any more." *goto meeting_4 *label assault_haven_clyde_protect_character_leads "Are we going to bring Herbert?" *choice #"Yes." *goto assault_haven_clyde_protect_character_leads_herbert #"No." *goto assault_haven_clyde_protect_character_leads_noone #"I don't like this direct assault idea so much any more." *goto meeting_4 *label assault_haven_clyde_protect_character_leads_herbert "So, let me get this straight. We're going to raid Quaestor O'Donnell's haven. You're going to lead the charge, and Clyde, Herbert and I are going to do our best to back you up." *choice #"Yes." *set discretion %+30 *set compassion %+20 *set independence %+5 *goto assault_haven_clyde_protect_character_leads_herbert_confirmed #"I don't like this direct assault idea so much any more." *goto meeting_4 *label assault_haven_clyde_protect_character_leads_herbert_confirmed *set exposure +2 *set combat +3 *if combat > 15 Having Clyde protect Phineas was a good choice, as he jumps to 'Gabriel's' defense as soon as someone lowers a gun at him. Herbert also proves himself a solid addition to the team. Between the four of you, you are amazingly able to cut your way through O'Donnell's mortal goons and finally come face to face with the man himself. He does not go down without a fight, but you are ultimately able to put an end to him. Once the battle is over, you are able to get away before the police arrive. *finish *else *goto assault_haven_fail_leader *label assault_haven_clyde_protect_character_leads_noone "So, let me get this straight. We're going to raid Quaestor O'Donnell's haven. You're going to lead the charge, and Clyde and I are going to do our best to back you up." *choice #"Yes." *set discretion %+30 *set compassion %+20 *set independence %+5 *goto assault_haven_clyde_protect_character_leads_noone_confirmed #"I don't like this direct assault idea so much any more." *goto meeting_4 *label assault_haven_clyde_protect_character_leads_noone_confirmed *set combat +3 *set exposure +2 *if combat > 15 Having Clyde protect Phineas was a good choice, as he jumps to 'Gabriel's' defense as soon as someone lowers a gun at him. Between the three of you, you are amazingly able to cut your way through O'Donnell's mortal goons and finally come face to face with the man himself. He does not go down without a fight, but you are ultimately able to put an end to him. Once the battle is over, you are able to get away before the police arrive. *finish *else *goto assault_haven_fail_leader *label assault_haven_clyde_protect_herbert_leads "So, let me get this straight. We're going to raid Quaestor O'Donnell's haven. Herbert's going to lead the charge, and you, Clyde and I are going to do our best to back him up." *choice #"Yes." *set discretion %+20 *set compassion %+20 *set independence %+5 *goto assault_haven_clyde_protect_herbert_leads_confirmed #"I don't like this direct assault idea so much any more." *goto meeting_4 *label assault_haven_clyde_protect_herbert_leads_confirmed *set combat +3 *set exposure +2 *if combat > 15 Having Clyde protect Phineas was a good choice, as he jumps to 'Gabriel's' defense as soon as someone lowers a gun at him. Herbert also proves himself a solid addition to the team. Between the four of you, you are amazingly able to cut your way through O'Donnell's mortal goons and finally come face to face with the man himself. He does not go down without a fight, but you are ultimately able to put an end to him. Once the battle is over, you are able to get away before the police arrive. *finish *else *goto assault_haven_fail *label assault_haven_clyde_protect_phineas_leads "So, let me get this straight. We're going to raid Quaestor O'Donnell's haven. I'm going to lead the charge, and you, Clyde and Herbert are going to do your best to back me up." *choice #"Yes." *set discretion %+20 *set compassion %+20 *set independence %+5 *goto assault_haven_clyde_protect_phineas_leads_confirmed #"I don't like this direct assault idea so much any more." *goto meeting_4 *label assault_haven_clyde_protect_phineas_leads_confirmed *set combat +3 *set exposure +2 *if combat > 15 Having Clyde protect Phineas was a good choice, as he jumps to 'Gabriel's' defense as soon as someone lowers a gun at him. Between the four of you, you are amazingly able to cut your way through O'Donnell's mortal goons and finally come face to face with the man himself. He does not go down without a fight, but you are ultimately able to put an end to him. Once the battle is over, you are able to get away before the police arrive. *finish *else *goto assault_haven_fail_leader *label assault_haven_clyde_lead "Are we going to bring Herbert?" *choice #"Yes." *goto assault_haven_clyde_lead_herbert #"No." *goto assault_haven_clyde_lead_noone #"I don't like this direct assault idea so much any more." *goto meeting_4 *label assault_haven_clyde_lead_herbert "So, let me get this straight. We're going to raid Quaestor O'Donnell's haven. Clyde's going to lead the charge, and you, me and Herbert are going to do our best to back him up." *choice #"Yes." *set discretion %+20 *set compassion %+20 *set independence %+5 *goto assault_haven_clyde_lead_herbert_confirmed #"I don't like this direct assault idea so much any more." *goto meeting_4 *label assault_haven_clyde_lead_herbert_confirmed *set exposure +2 *if combat > 15 Clyde is little help, as he seems unconvinced of the necessity of his task. Until 'Gabriel' is attacked, he just doesn't put his heart into it. Herbert manages to pick up some of his slack, though. Between the four of you, you are amazingly able to cut your way through O'Donnell's mortal goons and finally come face to face with the man himself. He does not go down without a fight, but you are ultimately able to put an end to him. Once the battle is over, you are able to get away before the police arrive. *finish *else *goto assault_haven_fail *label assault_haven_clyde_lead_noone "So, let me get this straight. We're going to raid Quaestor O'Donnell's haven. Clyde's going to lead the charge, and you and me are going to do our best to back him up." *choice #"Yes." *set discretion %+20 *set compassion %+20 *set independence %+5 *goto assault_haven_clyde_lead_noone_confirmed #"I don't like this direct assault idea so much any more." *goto meeting_4 *label assault_haven_clyde_lead_noone_confirmed *if combat > 15 Clyde is little help, as he seems unconvinced of the necessity of his task. Until 'Gabriel' is attacked, he just doesn't put his heart into it. Between the three of you, you are amazingly able to cut your way through O'Donnell's mortal goons and finally come face to face with the man himself. He does not go down without a fight, but you are ultimately able to put an end to him. Once the battle is over, you are able to get away before the police arrive. *set exposure +2 *finish *else *goto assault_haven_fail *label assault_haven_clyde_no "Are we going to bring Herbert?" *choice #"Yes." *goto assault_haven_herbert #"No." *goto assault_haven_noone #"I don't like this direct assault idea so much any more." *goto meeting_4 *label assault_haven_noone "Who's going to lead the charge?" *choice #"I will." *goto assault_haven_character_leads #"You will." *goto assault_haven_phineas_leads #"I don't like this direct assault idea so much any more." *goto meeting_4 *label assault_haven_character_leads "So, let me get this straight. We're going to raid Quaestor O'Donnell's haven. You're going to lead the charge, and I'm going to do my best to back you up." *choice #"Yes." *set discretion %+30 *set compassion %+20 *set independence %+5 *goto assault_haven_character_leads_confirmed #"I don't like this direct assault idea so much any more." *goto meeting_4 *label assault_haven_character_leads_confirmed *set exposure +2 *if combat > 15 Between the two of you, you are amazingly able to cut your way through O'Donnell's mortal goons and finally come face to face with the man himself. He does not go down without a fight, but you are ultimately able to put an end to him. Once the battle is over, you are able to get away before the police arrive. *finish *else *goto assault_haven_fail_leader *label assault_haven_phineas_leads "So, let me get this straight. We're going to raid Quaestor O'Donnell's haven. I'm going to lead the charge, and you're going to do your best to back me up." *choice #"Yes." *set discretion %+20 *set compassion %+20 *goto assault_haven_phineas_leads_confirmed #"I don't like this direct assault idea so much any more." *goto meeting_4 *label assault_haven_phineas_leads_confirmed *set exposure +2 *if combat > 15 Between the two of you, you are amazingly able to cut your way through O'Donnell's mortal goons and finally come face to face with the man himself. He does not go down without a fight, but you are ultimately able to put an end to him. Once the battle is over, you are able to get away before the police arrive. *finish *else *goto assault_haven_fail *label assault_haven_herbert "Who's going to lead the charge?" *choice #"I will." *goto assault_haven_herbert_character_leads #"Herbert will." *goto assault_haven_herbert_leads #"You will." *goto assault_haven_herbert_phineas_leads #"I don't like this direct assault idea so much any more." *goto meeting_4 *label assault_haven_herbert_character_leads "So, let me get this straight. We're going to raid Quaestor O'Donnell's haven. You're going to lead the charge, and Herbert and I are going to do our best to back you up." *choice #"Yes." *set discretion %+30 *set compassion %+20 *set independence %+5 *goto assault_haven_herbert_character_leads_confirmed #"I don't like this direct assault idea so much any more." *goto meeting_4 *label assault_haven_herbert_character_leads_confirmed *set exposure +2 *if combat > 15 Between the three of you, you are amazingly able to cut your way through O'Donnell's mortal goons and finally come face to face with the man himself. He does not go down without a fight, but you are ultimately able to put an end to him. Once the battle is over, you are able to get away before the police arrive. *finish *else *goto assault_haven_fail_leader *label assault_haven_herbert_phineas_leads "So, let me get this straight. We're going to raid Quaestor O'Donnell's haven. I'm going to lead the charge, and you and Herbert are going to do your best to back me up." *choice #"Yes." *set discretion %+20 *set compassion %+20 *set independence %+5 *goto assault_haven_herbert_phineas_leads_confirmed #"I don't like this direct assault idea so much any more." *goto meeting_4 *label assault_haven_herbert_phineas_leads_confirmed *set exposure +2 *if combat > 15 Between the three of you, you are amazingly able to cut your way through O'Donnell's mortal goons and finally come face to face with the man himself. He does not go down without a fight, but you are ultimately able to put an end to him. Once the battle is over, you are able to get away before the police arrive. *finish *else *goto assault_haven_fail *label assault_haven_herbert_leads "So, let me get this straight. We're going to raid Quaestor O'Donnell's haven. Herbert's going to lead the charge, and you and me are going to do our best to back him up." *choice #"Yes." *set discretion %+20 *set compassion %+20 *set independence %+5 *goto assault_haven_herbert_leads_confirmed #"I don't like this direct assault idea so much any more." *goto meeting_4 *label assault_haven_herbert_leads_confirmed *set exposure +2 *if combat > 15 Between the three of you, you are amazingly able to cut your way through O'Donnell's mortal goons and finally come face to face with the man himself. He does not go down without a fight, but you are ultimately able to put an end to him. Once the battle is over, you are able to get away before the police arrive. *finish *else *goto assault_haven_fail *label assault_haven_fail As you make your way through into O'Donnell's house, you realize that you have overestimated your abilities. Things quickly fall apart around you. *page_break *goto character_defeated *label assault_haven_fail_leader As you make your way through into O'Donnell's house, you realize that you have overestimated your abilities--your choice to lead the charge not least of all. Things quickly fall apart around you. *page_break *goto character_defeated *label cajole *temp cajole_location *set cajole_location "empty" "Well, I imagine we can get a message to O'Donnell easily enough. Where do you want to do this? And remember, either way, there's no way he's going to be alone. If you do it at the Drake, we probably won't even be in the same room as you; at best, we'll be in the next one over." *choice #"We could offer to meet him at the Drake. It would probably discourage him from starting a fight, it being his turf and all." *set cajole_location "Drake" *goto cajole_1 #"We could offer to meet him in the stockyards. That way, if things get nasty, we won't have to worry about the police coming so quickly." *set cajole_location "Stockyards" *goto cajole_1 #"You know, I'm not so sure about trying to intimidate him anymore." *goto meeting_4 *label cajole_1 To successfully convince O'Donnell to leave town, you're probably going to have to demonstrate a sinister charm, and an implicit threat of force. "Who's going to go?" Phineas inquires. *if herbert_coopted Herbert seems to have come fully over to your side, but one can never know. That said, to see such a formerly loyal supporter go over to the other side could be intensely demoralizing to O'Donnell. *goto cajole_2 *else *goto cajole_2 *label cajole_2 *if nicky_coopted You don't really trust Nicky, but if O'Donnell sees him on your side, it might show him that he's lost all his allies. *goto cajole_3 *else *goto cajole_3 *label cajole_3 *if clyde_coopted Clyde seems like he's a wildcard. If O'Donnell is Lucifer, Clyde may flip on you. Even if O'Donnell isn't Lucifer, if Clyde comes to his senses, he could flip on you also. But if he stays loyal to 'Gabriel,' well, he is the strongest vampire you've seen in a long time. *goto cajole_4 *else *goto cajole_4 *label cajole_4 *temp cajole_allies *set cajole_allies "empty" *choice #"I'll go alone." *goto cajole_5 #"You and me." *set cajole_allies "p" *goto cajole_5 *if clyde_coopted *if herbert_coopted #"You, me, Clyde and Herbert." *set cajole_allies "pch" *goto cajole_5 *if clyde_coopted *if nicky_coopted #"You, me, Clyde and Nicky." *set cajole_allies "pcn" *goto cajole_5 *if herbert_coopted #"You, me and Herbert." *set cajole_allies "ph" *goto cajole_5 *if nicky_coopted #"You, me and Nicky." *set cajole_allies "pn" *goto cajole_5 *if clyde_coopted #"You, me and Clyde." *set cajole_allies "pc" *goto cajole_5 #"You know, I'm not so sure about trying to intimidate him anymore." *goto meeting_4 *label cajole_5 "And what's your pitch going to be?" Your reputation among your kind will definitely play in to things here, though your supernatural powers of persuasion will definitely have the most effect. Your strength of will and your allies could also play a role. *if shapeshifting > 1 And, if all else fails, you can 'order' the cattle to 'charge' O'Donnell and his men. *choice *if lore > 2 #"I'll tell him I was sent by the Governor, to help another into the position." *goto cajole_pitch_1 #"I'll tell him that his house has turned against him, and if he wants to live, he needs to abandon the city immediately." *goto cajole_pitch_2 *if cajole_location = "Stockyards" #"I'll tell him that, if he doesn't consent to leaving the city right now, the Drake will be a smouldering crater by the time he gets back to it." *goto cajole_pitch_3 *if herbert_coopted #"I'll tell him that, if he doesn't consent to leaving the city right now, his mansion will be a smouldering crater by the time he gets back to it." *goto cajole_pitch_4 *if charm > 5 *if willpower > 3 *if status > 2 #"I'll just force him with my charm and strength of will to see the error of his ways." *goto cajole_pitch_5 #"You know, I'm not so sure about trying to intimidate him anymore." *goto meeting_4 *label cajole_pitch_1 *set cajole_allies "empty" "Let me get this straight. We're going to set up a meet at the ${cajole_location}. You're going to go there *goto cajole_pitch_1a *label cajole_pitch_1a *if cajole_allies = "p" with me, *goto cajole_pitch_1b *if cajole_allies = "pch" with Clyde, Herbert and me, *goto cajole_pitch_1b *if cajole_allies = "pcn" with Clyde, Nicky and me, *goto cajole_pitch_1b *if cajole_allies = "ph" with Herbert and me, *goto cajole_pitch_1b *if cajole_allies = "pn" with Nicky and me, *goto cajole_pitch_1b *if cajole_allies = "pc" with Clyde and me, *goto cajole_pitch_1b *else alone, *goto cajole_pitch_1b *label cajole_pitch_1b and tell him that you've been sent by the Governor to depose him?" "Something like that." "Do you think it's best to try this alone? I mean, the threat is that if he doesn't agree, Governor Bjornsen will have to come and depose O'Donnell himself, to everyone's great embarrassment. If you go alone, well, it may look like you're trying to keep it quiet for their benefit. But if he doesn't buy it... you'll be dead before I can do anything to help." *choice #"That's the plan." *set discretion %+30 *set compassion %-10 *goto cajole_pitch_1_confirmed #"Let me rethink this." *goto meeting_4 *label cajole_pitch_1_confirmed *if (status > 2) and (charm > 2) *if cajole_allies = "pch" *goto cajole_pitch_1_success *if cajole_allies = "pcn" *goto cajole_pitch_1_success *if cajole_allies = "ph" *goto cajole_pitch_1_success *if cajole_allies = "pc" *goto cajole_pitch_1_success *if cajole_allies = "pn" *goto cajole_pitch_1_success *if (charm > 4) and (status > 1) *goto cajole_pitch_1_success *if (charm > 3) and ((status > 1) and (cajole_allies != "empty")) *goto cajole_pitch_1_success *goto cajole_pitch_fail *label cajole_pitch_1_success You are almost as surprised as O'Donnell is, when he sighs in defeat. The combination of your reputation and forceful personality force him to acknowledge defeat. You have him order his goons to stand down and go home, and then you have him write a letter of resignation to the Governor. Afterwards, you watch him while he gathers a few things, and then is driven out of town. *page_break Of course, eventually, he discovers that you lied about being sent by the Governor. By then, it is too late for him to return. But you have certainly earned his undying enmity. *set odonnell_hates_player true *finish *label cajole_pitch_fail Standing before Quaestor O'Donnell, you make your case. Once you finish, he pauses a moment, trying to hold back his fury: "How darest thou come hither and threaten me! Under the Rules of Respect and Violence, I hereby condemn thee to death!" *if cajole_location = "Drake" *goto cajole_pitch_fail_drake *else *goto cajole_pitch_fail_stockyards *label cajole_pitch_fail_drake O'Donnell pulls a sword from atop the desk he was leaning against. *set exposure +2 *if combat > 12 Your amazing strength, agility and fighting prowess carry the day. After disarming O'Donnell, you turn his weapon against him, severing his head from his shoulders. Once you open the door to his office and O'Donnell's goons see the decapitated body, they surrender. *set odonnell_killed true *finish *else You are, alas, no match for him. *page_break *goto character_defeated *label cajole_pitch_fail_stockyards *set exposure +1 O'Donnell draws the sword at his side and yells a Gaelic battlecry. *if shapeshifting > 1 *set combat +3 In response, you unleash a battle-cry of your own, directing the steers to charge O'Donnell and his men. *if (combat > 12) and (cajole_allies != "pn") *goto cajole_pitch_fail_stockyards_win *if (cajole_allies = "pn") and (combat > 18) Outnumbered as you are, Nicky reevaluates the situation, and turns his gun on you and Phineas. *set nicky_killed true *goto cajole_pitch_fail_stockyards_win *else Outnumbered as you are, that coward Nicky reevaluates the situation, and turns his gun on you. *goto cajole_pitch_fail_stockyards_fail *label cajole_pitch_fail_stockyards_win The fighting is brief, but successful. Once O'Donnell is felled, the remaining goons flee. Phineas steps on O'Donnell's forehead to better expose his neck, and then severs the Quaestor's head. You don't even have to worry about the body... it begins to decay before your very eyes. Whatever's left over will be consumed by the first rays of the coming dawn. Notably, several of the nearby cows are mortally wounded. *if anachronism > 75 You observe wryly to yourself that those notorious Chicago sausage-factories will be underutilitized for half a day. Or not. *set odonnell_killed true *finish *label cajole_pitch_fail_stockyards_fail O'Donnell is too much for you. You fall before his lightning-quick blows. *if cajole_allies = "pn" Nicky's change of loyalties certainly didn't help matters. *goto character_defeated *if cajole_allies = "pcn" Nicky's change of loyalties certainly didn't help matters. *goto character_defeated *else *goto character_defeated *label cajole_pitch_2 "Let me get this straight. We're going to set up a meet at the ${cajole_location}. You're going to go there *goto cajole_pitch_2a *label cajole_pitch_2a *if cajole_allies = "p" with me, *goto cajole_pitch_2b *if cajole_allies = "pch" with Clyde, Herbert and me, *goto cajole_pitch_2b *if cajole_allies = "pcn" with Clyde, Nicky and me, *goto cajole_pitch_2b *if cajole_allies = "ph" with Herbert and me, *goto cajole_pitch_2b *if cajole_allies = "pn" with Nicky and me, *goto cajole_pitch_2b *if cajole_allies = "pc" with Clyde and me, *goto cajole_pitch_2b *else alone, *goto cajole_pitch_2b *label cajole_pitch_2b and tell him that his house is either dead or turned against him, and that if he doesn't leave the city, you'll kill him?" *choice #"That's the plan." *set discretion %+30 *set compassion %-10 *goto cajole_pitch_2_confirmed #"Let me rethink this." *goto meeting_4 *label cajole_pitch_2_confirmed *if charm > 5 *goto cajole_pitch_2_success *elseif (charm > 4) and (cajole_allies != "empty") *goto cajole_pitch_2_success *elseif (charm > 3) and ((cajole_allies = "pch") or (cajole_allies = "ph")) *goto cajole_pitch_2_success *else *goto cajole_pitch_fail *label cajole_pitch_2_success You are almost as surprised as O'Donnell is, when he sighs in defeat. The combination of your reputation and forceful personality force him to acknowledge defeat. You have him order his goons to stand down and go home, and then you have him write a letter of resignation to the Governor. Afterwards, you watch him while he gathers a few things, and then is driven out of town. *page_break Of course, your cleverness has earned you an immortal enemy of great power. You will have to keep an eye over your shoulder for the rest of your existence. *set odonnell_hates_player true *finish *label cajole_pitch_3 "Let me get this straight. We're going to set up a meet at the ${cajole_location}. You're going to go there *goto cajole_pitch_3a *label cajole_pitch_3a *if cajole_allies = "p" with me, *goto cajole_pitch_3b *if cajole_allies = "pch" with Clyde, Herbert and me, *goto cajole_pitch_3b *if cajole_allies = "pcn" with Clyde, Nicky and me, *goto cajole_pitch_3b *if cajole_allies = "ph" with Herbert and me, *goto cajole_pitch_3b *if cajole_allies = "pn" with Nicky and me, *goto cajole_pitch_3b *if cajole_allies = "pc" with Clyde and me, *goto cajole_pitch_3b *else alone, *goto cajole_pitch_3b *label cajole_pitch_3b and tell him that if he doesn't leave town right now, you're going to blow up the Drake? But, we don't have that kind of firepower!" "We're not actually going to blow up the Drake, Phineas. I just want him to think that we are." "You know that some vampires can sense if you're telling them the truth or not, right?" "Is O'Donnell one of those vampires?" "I don't know." You sigh, "I'll just have to sell him on it." "So, that's the plan?" *choice #"That's the plan." *set discretion %+30 *set compassion %-10 *goto cajole_pitch_3_confirmed #"Let me rethink this." *goto meeting_4 *label cajole_pitch_3_confirmed *if (charm > 4) or ((charm > 3) and (cajole_allies != "empty")) *goto cajole_pitch_3_success *else *goto cajole_pitch_fail *label cajole_pitch_3_success You are almost as surprised as O'Donnell is, when he sighs in defeat. The combination of your reputation and forceful personality force him to acknowledge defeat. You have him order his goons to stand down and go home, and then you have him write a letter of resignation to the Governor. Afterwards, you watch him while he gathers a few things, and then is driven out of town. *page_break Of course, your cleverness has earned you an immortal enemy of great power. You will have to keep an eye over your shoulder for the rest of your existence. *set odonnell_hates_player true *finish *label cajole_pitch_4 "Let me get this straight. We're going to set up a meet at the ${cajole_location}. You're going to go there *goto cajole_pitch_4a *label cajole_pitch_4a *if cajole_allies = "p" with me, *goto cajole_pitch_4b *if cajole_allies = "pch" with Clyde, Herbert and me, *goto cajole_pitch_4b *if cajole_allies = "pcn" with Clyde, Nicky and me, *goto cajole_pitch_4b *if cajole_allies = "ph" with Herbert and me, *goto cajole_pitch_4b *if cajole_allies = "pn" with Nicky and me, *goto cajole_pitch_4b *if cajole_allies = "pc" with Clyde and me, *goto cajole_pitch_4b *else alone, *goto cajole_pitch_4b *label cajole_pitch_4b and tell him that if he doesn't leave town right now, you're going to blow up his house? But, we don't have that kind of firepower!" "We're not actually going to blow it up, Phineas. I just want him to think that we are." "You know that some vampires can sense if you're telling them the truth or not, right?" "Is O'Donnell one of those vampires?" "I don't know." You sigh, "I'll just have to sell him on it." "So, that's the plan?" *choice #"That's the plan." *set discretion %+30 *set compassion %-10 *goto cajole_pitch_4_confirmed #"Let me rethink this." *goto meeting_4 *label cajole_pitch_4_confirmed *if (charm > 3) or ((charm > 2) and (cajole_allies != "empty")) *goto cajole_pitch_4_success *else *goto cajole_pitch_fail *label cajole_pitch_4_success You are almost as surprised as O'Donnell is, when he sighs in defeat. The combination of your reputation and forceful personality force him to acknowledge defeat. You have him order his goons to stand down and go home, and then you have him write a letter of resignation to the Governor. Afterwards, you watch him while he gathers a few things, and then is driven out of town. *page_break Of course, your cleverness has earned you an immortal enemy of great power. You will have to keep an eye over your shoulder for the rest of your existence. *set odonnell_hates_player true *finish *label cajole_pitch_5 "Let me get this straight. We're going to set up a meet at the ${cajole_location}. You're going to go there *goto cajole_pitch_5a *label cajole_pitch_5a *if cajole_allies = "p" with me, *goto cajole_pitch_5b *if cajole_allies = "pch" with Clyde, Herbert and me, *goto cajole_pitch_5b *if cajole_allies = "pcn" with Clyde, Nicky and me, *goto cajole_pitch_5b *if cajole_allies = "ph" with Herbert and me, *goto cajole_pitch_5b *if cajole_allies = "pn" with Nicky and me, *goto cajole_pitch_5b *if cajole_allies = "pc" with Clyde and me, *goto cajole_pitch_5b *else alone, *goto cajole_pitch_5b *label cajole_pitch_5b and just tell him he needs to leave town, because you say so?" *choice #"That's the plan." *set discretion %+20 *set compassion %-10 *goto cajole_pitch_5_confirmed #"Let me rethink this." *goto meeting_4 *label cajole_pitch_5_confirmed *if (charm > 5) and (status > 1) *goto cajole_pitch_5_success *if (charm > 4) and (status > 2) *goto cajole_pitch_5_success *if (cajole_location = "Stockyards") and ((charm > 4) and ((status > 1) and ((cajole_allies = "pch") or (cajole_allies = "ph")))) *goto cajole_pitch_5_success *else *goto cajole_pitch_fail *label cajole_pitch_5_success You are almost as surprised as O'Donnell is, when he sighs in defeat. The combination of your reputation and forceful personality force him to acknowledge defeat. You have him order his goons to stand down and go home, and then you have him write a letter of resignation to the Governor. Afterwards, you watch him while he gathers a few things, and then is driven out of town. *page_break Of course, your cleverness has earned you an immortal enemy of great power. You will have to keep an eye over your shoulder for the rest of your existence. *set odonnell_hates_player true *finish *label ruse "What will the ruse be?" *goto ruse_a *label ruse_a The good thing is, O'Donnell probably doesn't yet know that you're a threat to him. *if herbert_coopted In fact, O'Donnell probably doesn't know that Herbert's been coopted, either. *goto ruse_b *if nicky_coopted In fact, O'Donnell probably doesn't know that Nicky's been coopted, either. *goto ruse_b *else *goto ruse_b *label ruse_b That said, the decrease in communication from the members of his house will probably have him on edge. *choice *if herbert_coopted #"We could have Herbert set up a meeting between me and O'Donnell at O'Donnell's mansion. When he turns his back, I could try and open a window..." *goto ruse_1 *if herbert_coopted *if streetwise > 0 #"Herbert could set up an appointment at O'Donnell's haven. I could bring a bottle of laudanum-laced blood, and once he drinks, I could open a window..." *goto ruse_6 *if presented_chicago *if streetwise > 0 #"I could go to the Drake with a bottle of laudanum-laced blood. Once he drinks, I could let you all in..." *goto ruse_2 *if presented_chicago = false *if nicky_coopted *if streetwise > 0 #"I could go have Nicky arrange an introductory appointment at the Drake with O'Donnell, me being a new vampire in town and all. I could go with a bottle of laudanum-laced blood. Once he drinks, I could let you all in..." *goto ruse_7 *if presented_chicago = false *if nicky_coopted #"I could go have Nicky arrange an introductory appointment at the Drake with O'Donnell, me being a new vampire in town and all. When his back is turned, I could let you in..." *goto ruse_8 *if technology > 0 *if herbert_coopted #"I could rig up a bomb, have Herbert arrange a meeting at O'Donnell's haven. I'll just have to take cover before it goes off..." *goto ruse_3 *if technology > 0 *if presented_chicago #"I could rig up a bomb, and go to the Drake to meet with O'Donnell. I'll just have to take cover before it goes off..." *goto ruse_4 *if technology > 0 *if presented_chicago = false *if nicky_coopted #"I could go have Nicky arrange an introductory appointment at the Drake with O'Donnell, me being a new vampire in town and all. I could go with a bomb. I'll just have to be quicky on my feet..." *goto ruse_8 *if clyde_coopted #"We could get Clyde to do something... noteworthy... outside the Drake. Surely O'Donnell will send his goons to deal with it, rather than letting the police get involved. Once he's alone, we could rush in to his office..." *goto ruse_5 #"Let me rethink this." *goto meeting_4 *label ruse_1 "The plan, then is to have Herbert set up a meeting between you and O'Donnell at O'Donnell's haven, and then try and open a window when O'Donnell isn't looking?" "Well, it's better than going in with guns blazing." "I suppose. That's the plan?" *choice #"That's the plan." *set discretion %+20 *goto ruse_1_confirmed #"Let me rethink this." *goto meeting_4 *label ruse_1_confirmed Herbert arranges the meeting. On the appointed evening, you take a ride in a car to O'Donnell's mansion. *if charm > 2 You manage to charm your way into his office, alone with him. *goto ruse_1a *else Unfortunately, you can't get him alone with you. Before long, you begin to get nervous, and his questions become more pointed. He calls for the guards. *goto ruse_1_fail_fight *label ruse_1a *if agility > 4 You dash to the window, and get it undone. *goto ruse_1b *else But when you move to open the window, he spots you. He calls for the guards. *goto ruse_1_fail_fight *label ruse_1b Herbert and Phineas pile through the open window, while you go to lock the door. *if combat > 12 Your stratagem works, and O'Donnell is slain. *finish *else Unfortunately, you don't make it to the door in time, and the guards pour in. You are subdued. *goto character_defeated *label ruse_1_fail_fight You rush to defend yourself, *if combat > 18 and amazingly are able to slay O'Donnell all by yourself. *finish *else but he is too strong for you. You are subdued. *goto character_defeated *label ruse_2 "The plan, then, is to call on O'Donnell at the Drake, and present him with a bottle of laudanum-laced blood. Once he drinks, you'll let us in, and we'll have our way with him." "Pretty much." "What if he doesn't trust the blood?" "I'll drink from it first." "Won't he notice when you get woozy after drinking it?" "I'll just have to trust in myself and my steely resolve." "So, that's the plan?" *choice #"That's the plan." Using your nose for the illicit, acquiring some laudanum is not terribly challenging. *set discretion %+10 *set discretion %-5 *goto ruse_2_confirmed #"Let me rethink this." *goto meeting_4 *label ruse_2_confirmed You go to the Drake and wait for hours for O'Donnell to admit you. He is clearly perturbed by the absence of the rest of his house. *if charm > 2 You manage to charm your way into his office, alone with him. *goto ruse_2a *else Unfortunately, you can't get him alone with you. Before long, you begin to get nervous, and his questions become more pointed. He calls for the guards. *goto ruse_1_fail_fight *label ruse_2a *if charm > 3 When you offer the laudanum-blood to him, he accepts it without a second thought. *goto ruse_2b *elseif (charm = 3) and (status > 1) When you offer the laudanum-blood to him, he accepts it without a second thought. *goto ruse_2b *else When you offer the laudanum-blood to him, he pours a glass for both of you. He offers you one of them. *goto ruse_2c *label ruse_2b Within moments, O'Donnell falls to his knees, and then to the floor. You rush to the door and open it. Phineas slips inside. *goto ruse_6_resolve *label ruse_2c Having no other choice, you drink deeply of the offered blood. *if willpower > 3 You feel the opium coursing through your veins, but draw deep inside yourself to remain standing, as though it were nothing. When O'Donnell hits the floor, you stumble to the door, and open it for Phineas. *goto ruse_6_resolve *elseif willpower = 3 You manage to stand long enough to watch O'Donnell down at least half of the goblet. The drug is too powerful for you, and you fall to your knees. You manage to throw the goblet at the door, which it strikes with a soft thud. O'Donnell, alerted to a potential threat, staggers towards the door to organize a defense. Help does not come. *goto character_defeated *else You fall to the ground before O'Donnell has taken much more than a sip. *goto character_killed *label ruse_3 "The plan, then is to bring a bomb to O'Donnell's mansion once Herbert sets up a meeting. I hope you're as fast as you think you are, otherwise you're going to be splattered all over his wallpaper." *if agility > 3 "I am that fast." *goto ruse_3_b *if agility = 3 "I might be that fast." *goto ruse_3_b *else "I'm not so sure that I'm that fast." *goto ruse_3_b *label ruse_3_b "So, that's the plan?" *choice #"That's the plan." *set discretion %+20 *set compassion %+10 *goto ruse_3_confirmed #"Let me rethink this." *goto meeting_4 *label ruse_3_confirmed Herbert arranges the meeting. On the appointed evening, you take a ride in a car to O'Donnell's mansion. *if charm > 3 Your charm puts him enough at ease that he turns his back on you for a moment. *goto ruse_3a *elseif (charm > 2) and (status > 1) Your charm puts him enough at ease that he turns his back on you for a moment. *goto ruse_3a *else He is clearly suspicious of you. When you begin to get unreasonably nervous, he calls for the guards. *goto ruse_1_fail_fight *label ruse_3a While his back is turned, you prime and toss the bomb (more of a grenade, really) in his direction. *set exposure +1 *if agility > 3 You drop behind a piece of furniture in time for it to take the brunt of the blast. *goto ruse_3c *else Amazingly, your are so slow at priming and throwing the bomb, that O'Donnell is able to turn, catch it, and throw it back your way. It is with a sinking feeling that you watch your creation tumble end-over-end in slow motion towards you. After the explosion, O'Donnell is on top of you before you've even managed to blink, and you are dead before you can draw breath to plead for mercy. *page_break *goto character_killed *label ruse_3c You stand, doing your best to brush the smoke out of your way, and stumble to the window. Phineas and Herbert pile through once it's opened. Herbert opens the door of the office, and directs the guards to stand down. O'Donnell is badly wounded and at your mercy. Phineas wants to kill him, but you could probably persuade him from it. *goto mercy_or_no *label ruse_4 "The plan, then, is to bring a bomb to O'Donnell at the Drake. I hope you're as fast as you think you are, otherwise you're going to be splattered all over his wallpaper." "I am that fast." "So, that's the plan?" *choice #"That's the plan." *set discretion %+20 *set compassion %+10 *goto ruse_4_confirmed #"Let me rethink this." *goto meeting_4 *label ruse_4_confirmed You go to the Drake and wait for hours for O'Donnell to admit you. He is clearly perturbed by the absence of the rest of his house. *if charm > 3 Your charm puts him enough at ease that he turns his back on you for a moment. *goto ruse_4a *elseif (charm > 2) and (status > 1) Your charm puts him enough at ease that he turns his back on you for a moment. *goto ruse_4a *else He is clearly suspicious of you. When you begin to get unreasonably nervous, he calls for the guards. *goto ruse_1_fail_fight *label ruse_4a While his back is turned, you prime and toss the bomb (more of a grenade, really) in his direction. *set exposure +3 *if agility > 3 You drop behind a piece of furniture in time for it to take the brunt of the blast. *goto ruse_4c *else Amazingly, your are so slow at priming and throwing the bomb, that O'Donnell is able to turn, catch it, and throw it back your way. It is with a sinking feeling that you watch your creation tumble end-over-end in slow motion towards you. After the explosion, O'Donnell is on top of you before you've even managed to blink, and you are dead before you can draw breath to speak. *page_break *goto character_killed *label ruse_4c You stand, doing your best to brush the smoke out of your way, and stumble to the door. Phineas is already on the other side. When you open it, he bursts through, and you lock the door behind him. O'Donnell is badly wounded and at your mercy. Phineas wants to kill him, but you could probably persuade him from it. *goto mercy_or_no *label ruse_5 "The plan, then, is to have Clyde arrange a distraction outside the Drake. When O'Donnell sends his mortal goons to deal with the problem, we'll rush him. That will still involve fighting with him." "Yes, but it'll be easier than trying to fight him with all his goons helping him." "So that's it?" *choice #"That's the plan." *set discretion %+20 *set compassion %+20 *goto ruse_4_confirmed #"Let me rethink this." *goto meeting_4 *label ruse_6 "The plan, then, is to have Herbert set up an appointment at O'Donnell's mansion, and present him with a bottle of laudanum-laced blood. Once he drinks, you'll let us in, and we'll have our way with him." "Pretty much." "What if he doesn't trust the blood?" "I'll drink from it first." "Won't he notice when you get woozy after drinking it?" "I'll just have to trust in myself and my steely resolve." "So, that's the plan?" *choice #"That's the plan." Using your nose for the illicit, acquiring some laudanum is not terribly challenging. *set discretion %+20 *set compassion %-5 *goto ruse_6_confirmed #"Let me rethink this." *goto meeting_4 *label ruse_6_confirmed Herbert arranges the meeting. On the appointed evening, you take a ride in a car to O'Donnell's mansion. *if charm > 2 You manage to charm your way into his office, alone with him. *goto ruse_6a *else Unfortunately, you can't get him alone with you. Before long, you begin to get nervous, and his questions become more pointed. He calls for the guards. *goto ruse_1_fail_fight *label ruse_6a *if charm > 4 When you offer the laudanum-blood to him, he accepts it without a second thought. *goto ruse_6b *elseif (charm = 4) and (status > 1) When you offer the laudanum-blood to him, he accepts it without a second thought. *goto ruse_6b *else When you offer the laudanum-blood to him, he pours a glass for both of you. He offers you one of them. *goto ruse_6c *label ruse_6b Within moments, O'Donnell falls to his knees, and then to the floor. You rush to the window, and throw it open. Herbert and Phineas make their way inside. *goto ruse_6_resolve *label ruse_6c Having no other choice, you drink deeply of the offered blood. *if willpower > 3 You feel the opium coursing through your veins, but draw deep inside yourself to remain standing, as though it were nothing. When O'Donnell hits the floor, you stumble to the window, and open it for Herbert and Phineas. *goto ruse_6_resolve *if willpower = 3 You manage to stand long enough to watch O'Donnell down at least half of the goblet. The drug is too powerful for you, and you fall to your knees. You do, however, manage to throw the goblet at the window. It fails to break the glass. You hear gunfire from outside, as Phineas and Herbert decide to change plans. O'Donnell staggers towards the door to lead the defense. *goto character_defeated *else You fall to the ground unconscious before O'Donnell has taken much more than a sip. You do not wake up. *goto character_killed *label ruse_6_resolve The room secure, Herbert and Phineas open the door, and order O'Donnell's minions to leave. O'Donnell is now at your mercy. Phineas wants to kill him, but you could probably persuade him from it. *goto mercy_or_no *label mercy_or_no *choice #"Phineas, some day, the situations may be reversed. Give him the opportunity to leave the city." When O'Donnell awakes, he accepts Phineas's demands, and agrees to leave the city. *if status < 3 The honor of your recommendation improves your reputation among the vampire community. *set status +1 *set compassion %-20 *set discretion %+5 *set odonnell_hates_player true *finish #"Kill him. He will hate you until he is dead, and stop at nothing to destroy you. And me." *set compassion %+10 *set discretion %-10 *set odonnell_killed true *finish *label ruse_7 "The plan, then, is to have Nicky set up an appointment with O'Donnell at the Drake, and you'll present him with a bottle of laudanum-laced blood. Once he drinks, you'll let us in, and we'll have our way with him." "Pretty much." "What if he doesn't trust the blood?" "I'll drink from it first." "Won't he notice when you get woozy after drinking it?" "I'll just have to trust in myself and my steely resolve." "So, that's the plan?" *choice #"That's the plan." Using your nose for the illicit, acquiring some laudanum is not terribly challenging. *set discretion %+20 *set compassion %-5 *goto ruse_7_confirmed #"Let me rethink this." *goto meeting_4 *label ruse_7_confirmed Herbert arranges the meeting. On the appointed evening, you take a ride in a car to O'Donnell's mansion. *if charm > 2 You manage to charm your way into his office, alone with him. *goto ruse_7a *else Unfortunately, you can't get him alone with you. Before long, you begin to get nervous, and his questions become more pointed. He calls for the guards. *goto ruse_1_fail_fight *label ruse_7a *if charm > 4 When you offer the laudanum-blood to him, he accepts it without a second thought. *goto ruse_7b *elseif (charm = 4) and (status > 1) When you offer the laudanum-blood to him, he accepts it without a second thought. *goto ruse_7b *else When you offer the laudanum-blood to him, he pours a glass for both of you. He offers you one of them. *goto ruse_7c *label ruse_7b Within moments, O'Donnell falls to his knees, and then to the floor. You rush to the door and open it. Herbert and Phineas make their way inside. *goto ruse_6_resolve *label ruse_7c Having no other choice, you drink deeply of the offered blood. *if willpower > 3 You feel the opium coursing through your veins, but draw deep inside yourself to remain standing, as though it were nothing. When O'Donnell hits the floor, you stumble to the door, and open it for Herbert and Phineas. *goto ruse_6_resolve *elseif willpower = 3 You manage to stand long enough to watch O'Donnell down at least half of the goblet. The drug is too powerful for you, and you fall to your knees. You do, however, manage to throw the goblet at the door. It makes a dull thud. Fearing an imminent attack, O'Donnell staggers towards the door to lead the defense. *goto character_defeated *else You fall to the ground before O'Donnell has taken much more than a sip. You do not wake up. *goto character_defeated *label ruse_8 "The plan, then, is to have Nicky set up an appointment with O'Donnell at the Drake. When his back is turned, you'll let us in, and we'll rush him. That's not going to be easy." "Yes, but it'll be easier than trying to fight him with all his goons helping him." "So, that's the plan?" *choice #"That's the plan." *set discretion %+30 *set compassion %+20 *goto ruse_8_confirmed #"Let me rethink this." *goto meeting_4 *label ruse_8_confirmed Nicky arranges for the meeting with O'Donnell at the Drake. *if charm > 3 Your charm puts him enough at ease that he turns his back on you for a moment. *goto ruse_8a *elseif (charm = 3) and (status > 1) Your charm puts him enough at ease that he turns his back on you for a moment. *goto ruse_8a *else He is clearly suspicious of you. When you begin to get unreasonably nervous, he calls for the guards. *goto ruse_1_fail_fight *label ruse_8a *if agility > 3 You dash to the door, and swing it wide for Nicky and Phineas. *goto ruse_8c *else Unfortunately, O'Donnell notices your attempt to dash for the door, and gets to it first. *goto ruse_1_fail_fight *label ruse_8c The three of you turn to challenge O'Donnell, *if combat > 12 and together, the three of you are able to defeat him. *finish *else but he has had time to draw his sword. He is able to defend himself long enough for his guards to break through the door. You are subdued. *goto character_defeated *label captured_by_police *set exposure +2 Unfortunately, the police arrive, and you are forced to fight your way past them. The carnage is horrendous. *page_break Even though you succeed in getting away, you are shortly visited by the Governor of the Province, Gustaf Bjornsen. He is clearly very irritated that he has had to travel from his haven in Minneapolis to deal with the situation you have engendered. *if status > 2 However, thanks to your immense reputation among vampire-kind, he allows you to live. However, that does not stop him from publically excoriating you in the most humiliating ways possible. *set status -2 *set phineas_killed true *set bjornsen_rapport %-50 *finish *else After hearing your pleas for leniency, he orders your execution for the mess that you caused. Having thoroughly broken all three of the rules, Respect, Restraint and Reserve, on some level you can't really hold it against him. *set killed_by_vampire true *goto_scene scoring *label character_defeated *if (status < 3) and (income < 1000) You are executed for your violation of the Rule of Restraint. *set killed_by_vampire true *goto_scene scoring *elseif status > 2 Thanks to your substantive reputation among vampire-kind, O'Donnell allows you to live. However, that does not stop him from publically excoriating you in the most humiliating ways possible. He also expels you from Chicago, and orders you never to return. *set status -2 *set phineas_killed true *set odonnell_hates_player true *goto_scene timejump2 *else In exchange for some of your extensive investments, O'Donnell allows you to live. He relieves you of your investments, publically excoriates you in the most humiliating ways possible, and finally expels you from Chicago, ordering you never to return. *set income -1000 *if status > 1 *set status 1 *set odonnell_hates_player true *goto_scene timejump2 *label character_killed The last thought before your eyes go dim is a flash of anger at yourself for not ratting out Phineas to O'Donnell. *page_break *goto_scene scoring