*comment ñáéç *gotoref "museum"&museum_ctrl *label museum0 The two-storied, Greek Revival building stands before you. Footlights illuminate each of the windows, heightening the majesty of the building. *choice *selectable_if (wealth > 25) #Take a jaunt through the museum. *set wealth -10 You buy a ticket, and head through the magnificent double-doors of the museum. *choice *if (presented_boston = false) and (perception > 1) #There is another of your kind here. He acknowledges your attention, and gestures for you to follow him into a back room. *set presented_boston true *goto meet_quaestor #I ooh and ahh over the exhibits. *set anachronism %+2 *goto_scene boston *if (quaestor = false) and ((presented_boston) and (quaestor_presence < 5)) *selectable_if (status > 2) #The Quaestor is here. I need to speak with him about something. *goto visit_quaestor #Stand outside and watch the people mill about. While you're here... *choice #Panhandle. *set wealth +10 *goto_scene boston #Wait for the play to end. It's time to hunt. The question is, will you feed near the theater, or elsewhere? *choice *selectable_if (discretion > 40) #Feed near here. You follow a young woman to her car. *choice *selectable_if (charm > 4) #I smile my smile, and soon my lips find their way to her neck. *set discretion %-2 *set blood +3 TODO *goto notice_purse *if compassion < 70 *selectable_if (fighting > 2) #Knock her unconscious, but leave her alive. *set discretion %+5 *set blood +3 *goto notice_purse *if fighting > 1 *selectable_if (stealth > 1) #Sneak up behind her. She won't even know I'm there until it's too late. *set discretion %+5 *set blood +3 *goto notice_purse #It's too dangerous to approach her here. Probably a wise choice. *set discretion %-5 *goto_scene boston *if compassion > 40 *selectable_if (fighting > 2) #Strangle her. *set blood +10 *set compassion %+10 *set discretion %+10 *set exposure +1 *set recent_misdeed 3 *goto notice_purse *if agility > 3 *selectable_if (fighting > 1) #Corner her and break her neck. *set blood +10 *set compassion %+10 *set discretion %+10 *set exposure +1 *set recent_misdeed 3 *goto notice_purse *if (fighting > 2) or (charm > 3) *selectable_if (compassion > 40) #Intimidate her to silence, and then kill her anyway. *set blood +10 *set compassion %+10 *set discretion %+10 *set exposure +1 *set recent_misdeed 3 *goto notice_purse *if fighting > 1 *selectable_if (stealth > 1) #Sneak up behind her and slit her throat. *set blood +10 *set compassion %+10 *set exposure +1 *set recent_misdeed 3 *set discretion %+10 *goto notice_purse #Kill her by any means necessary. She nearly gets away, but you manage to corner her and bludgeon her head in with a rock. Perhaps you should look into improving your physical skills? In fact, you are barely able to get a sip of her blood (which is all over the place) before you hear sirens and have to run away. *set exposure +2 *set recent_misdeed 3 *set compassion %+10 *set discretion %+10 *set blood +3 *goto_scene boston *selectable_if (discretion < 60) #Follow someone home, and feed there. You settle on a young man that seems headed for a nearby apartment building. *choice *if (charm > 4) or ((male = false) and (charm > 2)) #I smile my magic smile, and all too soon my lips make their way to his neck. *set blood +3 *set discretion %-2 *goto notice_watch *if compassion < 70 *selectable_if (fighting > 2) #Knock him unconscious, but leave him alive. *set discretion %-2 *set blood +3 *goto notice_watch *selectable_if (stealth > 1) #Sneak up behind him. He won't even know I'm there until it's too late. *set discretion %+5 *set blood +3 *goto notice_watch #You know, this cloak-and-dagger stuff isn't really my style. Maybe you should try a bar next time. *set discretion %-10 *goto_scene boston *if compassion > 40 *selectable_if (fighting > 2) #Strangle him. *set blood +10 *set compassion %+10 *set exposure +1 *set recent_misdeed 3 *set discretion %+10 *goto_scene boston *if agility > 3 *selectable_if (fighting > 1) #Corner him and break his neck. *set blood +10 *set compassion %+10 *set exposure +1 *set recent_misdeed 3 *set discretion %+10 *goto notice_watch *if (fighting > 2) or (charm > 3) *selectable_if (compassion > 40) #Intimidate him to silence, and then kill him anyway. *set blood +10 *set compassion %+10 *set discretion %+10 *set exposure +1 *set recent_misdeed 3 *goto notice_watch *selectable_if (stealth > 1) #Sneak up behind him and slit his throat. *set blood +10 *set compassion %+10 *set discretion %+10 *set exposure +1 *set recent_misdeed 3 *goto notice_watch #Kill him by any means necessary. He nearly gets away, but you manage to corner him and bludgeon his head in with a rock. Perhaps you should look into improving your physical skills? Truth be told, you are barely able to get a sip of his blood (which is all over the place) before you hear sirens and have to run away. *set exposure +2 *set recent_misdeed 3 *set compassion %+10 *set discretion %+10 *set blood +3 *goto_scene boston #Err... I just watch. *goto_scene boston *label notice_purse You notice her purse lying beside her body... *choice #Rifle her purse while you're at it. *set Wealth +100 *set discretion %-1 *goto_scene boston #Leave well enough alone. *set compassion %-1 *goto_scene boston *label notice_watch You notice a fancy watch on his wrist... *choice #Take it! *set Wealth +100 *set discretion %-1 *goto_scene boston #Leave well enough alone. *set compassion %-1 *goto_scene boston *label meet_quaestor TODO *goto_scene boston *label visit_quaestor TODO *goto_scene boston *label museum1 *choice *if presented_boston = false #A man approaches you while you are studying a painting entitled "Judith with the Head of Holofernes". He exudes frustration beneath his placid demeanor. *goto meet_quaestor_unhappy *else TODO *goto_scene boston *label meet_quaestor_unhappy TODO *goto_scene boston *label museum2 TODO *goto_scene boston *label museum3 TODO *goto_scene boston