*comment ñáéç *gotoref "slum"&slum_ctrl *label slum0 This neighborhood was once a working-class bastion that has fallen on hard times since the early 1980s. It's the same story as elsewhere in the rustbelt: a factory closes, unemployment soars, the best and brightest move away and the rest collapse in on themselves. The drugs have come and gone in fads, and now it's meth that's devastating the area. *if shopping_spree = false *if anachronism < 60 The antiquity of your outfit provokes stares and outright guffaws as you walk down these streets. *choice *if Perception > 1 *if anachronism > 70 *if heardplotagainstregina = false *if police_ctrl = 0 #There are couple of toughs talking very excitedly over there... I wonder what they're saying... It seems they have it out for a local beat cop that's been giving them a hard time. Their leader is a guy by the name of 'Slim', and the local meth trade is their business. *set heardplotagainstregina true *goto_scene boston *if discretion < 80 *if stealth > 2 *if Strength > 2 #Sneak up on someone and knock them unconscious and feed. *set discretion -1 *set Blood +3 *goto_scene boston *if discretion < 80 *if Fighting > 2 #Mug someone and then knock them unconscious and feed. *set Blood +4 *goto_scene boston *if discretion < 80 #Take a nip off of some old fogey. *set blood +3 *goto_scene boston *if discretion > 50 *if Stealth > 0 *if Fighting > 2 #Mug someone and feed until satiated. *set Blood +10 *set discretion +1 *goto_scene boston *if discretion > 50 *if Stealth > 0 *if Agility > 3 #Knock someone unconscious, feed until satiated. *set Blood +10 *set discretion +1 *goto_scene boston *if discretion > 50 #Feed until satiated from some old fogey. *set blood +10 *set exposure +1 *goto_scene boston *if lisamurdered *if saulalive #It's time to have a reckoning with Saul. It may not bring back Lisa, but at least you can avenge her. *goto confront_saul *if been_to_boxing #I want to stop by the boxing club. *goto boxing_club #I want to drop by the Boston Greens Community Center. *goto community_center #I go exploring. *if compassion < 70 There's a man... you can't tell his age... collapsing in an alley. *choice #Walk on by. *set compassion -1 *goto_scene boston #Maybe I can feed on him... it'd be a shame to pass up such easy pickings. *if perception > 0 Err... maybe not. He seems to be overdosing on heroin. *choice #Leave him be. *set compassion -1 *goto_scene boston #Call 911. The EMT seems much less concerned once he sees the patient. "Oh, we know this guy... he'll be back out here tomorrow doing the same thing." *set compassion +1 *goto_scene boston *if hospital_ctrl > 0 #See that he gets some real care at the hospital. *set slum_ctrl +1 *goto_scene boston *else It does seem like easy pickings. Maybe too easy. He looks miserable. *choice #Feed on him. The world seems to slow down as you rise from the junkie. Perhaps that wasn't the best idea you've had lately. *set blood +2 *goto_scene boston #Leave him be. *set compassion -1 *goto_scene boston #Call 911. The EMT seems much less concerned once he sees the patient. "Oh, we know this guy... he'll be back out here tomorrow doing the same thing." *set compassion +1 *goto_scene boston *if hospital_ctrl > 0 #See that he gets some real care at the hospital. *set slum_ctrl +1 *goto_scene boston *label confront_saul You find yourself retracing your previous steps, until you are standing outside Saul's house again. *choice *if Stealth > 1 *if Fighting > 2 *if compassion > 60 #Lay in wait, and then stab him in the back. Saul is surprised to feel the steel slip between his ribs and into his lung. He tries to scream, but he cannot draw breath. *set saulalive false *choice #Feed on him. *set Blood +10 *set discretion %+5 *goto news_li_revenge_resolution #Raid his home. *set Wealth +1000 *set discretion %+5 *goto news_li_revenge_resolution #Feed on him and raid his home. *set Wealth +1000 *set Blood +10 *set discretion %+5 *goto news_li_revenge_resolution #Leave well enough alone. *set discretion %+5 *goto news_li_revenge_resolution *if Stealth > 1 *if Strength > 2 #Lay in wait, and then put an end to his miserable existence. You knock him unconscious with a sock to the jaw. You dump his drained body in the reservoir. *set Blood +10 *set saulalive false *goto news_li_revenge_resolution *if Stealth > 1 *if Agility > 3 #Your movements are faster than sight. When he begins to put the key in the lock, you dash behind him and snap his neck. You dump his body in the reservoir. *set Blood +10 *set saulalive false *goto news_li_revenge_resolution *if compassion < 60 *if fighting > 3 #In some fit of chivalry, challenge him to a knife duel. Despite his amped-up muscles, you make quick work of him. *page_break You dump his remains in the reservoir. *set saulalive false *goto news_li_revenge_resolution *if compassion < 60 *if strength > 3 #In some fit of chivalry, you challenge him to a sort of fisticuffs! Despite his amped-up muscles, you make quick work of him. *page_break You dump his remains in the reservoir. *set saulalive false *goto news_li_revenge_resolution *if compassion < 60 *if agility > 4 #In some fit of chivalry, you challenge him to a sort of fisticuffs. Despite his amped-up muscles, you make quick work of him. *page_break You dump his remains in the reservoir. *set saulalive false *goto news_li_revenge_resolution *if discretion < 70 #Ambush him. While you manage to land the first blow, he pulls a knife on you and jams it into your gut. Only when you unleash the animal inside you are you able to fend him off enough to run away. *set blood -3 *set saulalive false *goto_scene boston *if compassion < 40 #Challenge him. His steroid-fueled rage overwhelms you. *goto killed_by_saul #Reconsider. *goto_scene boston *label news_li_revenge_resolution Lisa may already be dead, but so too now is her killer. *goto_scene boston *label killed_by_saul It's hard for you to believe it, but this mortal has bested you. After cutting you several times with his knife, he smashes a nearby oilcan over you and sets you alight. Only then does he even have an inkling that he has killed something more than human. Luckily for your fellow vampires, all you leave is an ashen mess on the cement walkway to his door. Saul's wide-eyed stories about a man whose bones turned to dust are disregarded by his neighbors and the police, without a body, leave him to his rantings. *set killedbymortal true *goto_scene scoring *label slum1 You are slowly learning to read these streets, learning to tell the difference between bluster and danger. *if anachronism < 60 The antiquity of your outfit provokes stares and outright guffaws as you walk down these streets. *choice *if Perception > 1 *if anachronism > 70 *if heardplotagainstregina = false *if police_ctrl = 0 #There are couple of toughs talking very excitedly over there... I wonder what they're saying... It seems they have it out for a local beat cop that's been giving them a hard time. Their leader is a guy by the name of 'Slim', and the local meth trade is their business. *set heardplotagainstregina true *goto_scene boston *if discretion < 80 *if stealth > 2 *if Strength > 2 #Sneak up on someone and knock them unconscious and feed. *set discretion -1 *set Blood +3 *goto_scene boston *if discretion < 80 *if Fighting > 2 #Mug someone and then knock them unconscious and feed. *set Blood +4 *goto_scene boston #Take a nip off of some old fogey. *set blood +3 *goto_scene boston *if discretion > 50 *if Stealth > 0 *if Fighting > 2 #Mug someone and feed until satiated. *set Blood +10 *set discretion +1 *goto_scene boston *if discretion > 50 *if Stealth > 0 *if Agility > 3 #Knock someone unconscious, feed until satiated. *set Blood +10 *set discretion +1 *goto_scene boston *if discretion > 50 #Feed until satiated from some old fogey. *set blood +10 *set exposure +1 *goto_scene boston *if lisamurdered *if saulalive #It's time to have a reckoning with Saul. It may not bring back Lisa, but at least you can avenge her. *goto confront_saul *if been_to_boxing #I want to stop by the boxing club. *goto boxing_club #I want to drop by the Boston Greens Community Center. *goto community_center *if perception = 0 *if wealth > 500 #Rocky says I need to learn to check the angles... and points you towards a game of three-card monte to start your progress. Milo shows you the basics of how to spot the basics of how to spot the right card. *set perception +1 *goto_scene boston *if has_drugs_proscription #Ask Rocky to a buyer for those proscription drugs you swiped from the hospital. Unfortunately, you have to cut him in on the profits. But no matter. *set wealth +1000 *set has_drugs_prosciption false *goto_scene boston *if fighting = 0 *if been_to_boxing = false #Rocky thinks I need to learn to defend myself. He says there's an amateur boxing club under the freeway over thataways... *goto boxing_club *label slum2 *if anachronism < 60 The antiquity of your outfit provokes stares and outright guffaws as you walk down these streets. *choice *if Perception > 1 *if anachronism > 70 *if heardplotagainstregina = false *if police_ctrl = 0 #There are couple of toughs talking very excitedly over there... I wonder what they're saying... It seems they have it out for a local beat cop that's been giving them a hard time. Their leader is a guy by the name of 'Slim', and the local meth trade is their business. *set heardplotagainstregina true *goto_scene boston *if discretion < 80 *if stealth > 2 *if Strength > 2 #Sneak up on someone and knock them unconscious and feed. *set discretion -1 *set Blood +3 *goto_scene boston *if discretion < 80 *if Fighting > 2 #Mug someone and then knock them unconscious and feed. *set Blood +4 *goto_scene boston *if discretion < 80 #Take a nip off of some old fogey. *set blood +3 *goto_scene boston *if discretion > 50 *if Stealth > 0 *if Fighting > 2 #Mug someone and feed until satiated. *set Blood +10 *set discretion +1 *goto_scene boston *if discretion > 50 *if Stealth > 0 *if Agility > 3 #Knock someone unconscious, feed until satiated. *set Blood +10 *set discretion +1 *goto_scene boston *if discretion > 50 #Feed until satiated from some old fogey. *set blood +10 *set exposure +1 *goto_scene boston *if lisamurdered *if saulalive #It's time to have a reckoning with Saul. It may not bring back Lisa, but at least I can avenge her. *goto confront_saul #I want to drop by the Boston Greens Community Center. *goto community_center *if been_to_boxing #I want to stop by the boxing club. *goto boxing_club *if perception = 0 *if wealth > 500 #Rocky says I need to learn to check the angles... and points you towards a game of three-card monte to start your progress. Milo shows you the basics of how to spot the basics of how to spot the right card. *set perception +1 *goto_scene boston *if has_drugs_proscription #Thankfully, I don't need Rocky to find a buyer for the proscription drugs I swiped from the hospital. I can find them a home on my own. *set wealth +2000 *set has_drugs_prosciption false *goto_scene boston *if fighting = 0 *if been_to_boxing = false #Rocky thinks I need to learn to defend myself. He says there's an amateur boxing club under the freeway over thataways... *goto boxing_club *label slum3 *if anachronism < 60 The antiquity of your outfit provokes stares and outright guffaws as you walk down these streets. *choice *if Perception > 1 *if anachronism > 70 *if heardplotagainstregina = false *if police_ctrl = 0 #There are couple of toughs talking very excitedly over there... I wonder what they're saying... It seems they have it out for a local beat cop that's been giving them a hard time. Their leader is a guy by the name of 'Slim', and the local meth trade is their business. *set heardplotagainstregina true *goto_scene boston *if lisamurdered *if saulalive #It's time to have a reckoning with Saul. It may not bring back Lisa, but at least I can avenge her. *goto confront_saul *if been_to_boxing #I want to stop by the boxing club. *goto boxing_club *if perception = 0 *if wealth > 500 #Rocky says I need to learn to check the angles... and points you towards a game of three-card monte to start your progress. Milo shows you the basics of how to spot the basics of how to spot the right card. *set perception +1 *goto_scene boston *if has_drugs_proscription #Thankfully, I don't need Rocky to find a buyer for the proscription drugs you swiped from the hospital. I can do it on my own. *set wealth +2000 *set has_drugs_prosciption false *goto_scene boston *if fighting = 0 *if been_to_boxing = false #Rocky thinks I need to learn to defend myself. He says there's an amateur boxing club under the freeway over thataways... *goto boxing_club #I want to drop by the Boston Greens Community Center. *goto community_center *label boxing_club *temp boxingwin *set boxingwin 0 Young men are scattered about the gym, warming up and warming down and otherwise training for their big day in the ring. *choice *if been_to_bank *if bank_ctrl = 0 *if met_manny = false *if charm > 2 #There's a guy here from the Wainwright Bank. Maybe I should try and chat him up? After a workout, you 'bump' into the guy in the lockerroom. He introducest himself as Manny. You have a good chat, and you suggest grabbing a beer at the bar around the corner before going home. He accepts. *goto bar_with_manny *if fighting = 0 *if wealth > 500 #I want to train in the basic principles of boxing. *set fighting +1 *set blood -1 *set wealth -500 *goto_scene boston *if willpower = 2 *if wealth > 500 #The key to boxing is heart. The fighter who wants it more will win. *set willpower +1 *set blood -1 *set wealth -500 *goto_scene boston *if fighting = 3 *if wealth > 500 #I want to train to be a better boxer. *set fighting +1 *set blood -1 *set wealth -500 *goto_scene boston *if bank_ctrl = 0 *if met_manny #Manny is here again! I want to try and manufacture a meeting again. *choice *if Fighting > 1 #I climb into the ring with him... *if Fighting = 2 ...and get my ass kicked. After sparring, he invites you to get a drink around the corner. *set blood -3 *goto bar_with_manny *if Fighting = 3 ...and hold my own with him. After sparring, he invites you to get a drink around the corner. *set blood -2 *goto bar_with_manny *if Fighting > 3 ...and get the better of him. He seems a little embarrassed, but accepts your invitation to a drink afterwards. *set blood -1 *goto bar_with_manny *else We have a problem, because this is impossible. *goto bar_with_manny *if charm > 3 #I invite him to a drink, hoping my charm encourages him to overlook the oddness of the request... *goto bar_with_manny #I've got nothing. *goto_scene boston #Watch the boxers go. *goto_scene boston *if wealth > 1000 #I want to place a bet on one of the matches tonight. *rand boxingwin 1 10 *if perception > 4 Using my psychic powers, I'm almost positive who will win. *choice #I bet $1000. *if boxingwin < 10 He wins. *set wealth +1000 *goto_scene boston *else Amazingly, he loses. *set wealth -1000 *goto_scene boston *if wealth > 2000 #I bet $2000 *if boxingwin < 10 He wins. *set wealth +2000 *goto_scene boston *else Amazingly, he loses. *set wealth -2000 *goto_scene boston *if wealth > 5000 #I bet $5000 *if boxingwin < 10 He wins. *set wealth +5000 *goto_scene boston *else Amazingly, he loses. *set wealth -5000 *goto_scene boston *if perception < 5 *if perception > 2 Using my psychic powers, I'm almost fairly certain who will win. *choice #I bet $1000. *if boxingwin < 8 He wins. *set wealth +1000 *goto_scene boston *else Amazingly, he loses. *set wealth -1000 *goto_scene boston *if wealth > 2000 #I bet $2000 *if boxingwin < 8 He wins. *set wealth +2000 *goto_scene boston *else Amazingly, he loses. *set wealth -2000 *goto_scene boston *if wealth > 5000 #I bet $5000 *if boxingwin < 8 He wins. *set wealth +5000 *goto_scene boston *else Amazingly, he loses. *set wealth -5000 *goto_scene boston *else *choice *if fighting > 2 #Based upon my knowledge of fighting, I can make a fair estimation of the winner... *choice #I bet $1000. *if boxingwin < 7 He wins. *set wealth +1000 *goto_scene boston *else Amazingly, he loses. *set wealth -1000 *goto_scene boston *if wealth > 2000 #I bet $2000 *if boxingwin < 7 He wins. *set wealth +2000 *goto_scene boston *else Amazingly, he loses. *set wealth -2000 *goto_scene boston *if wealth > 5000 #I bet $5000 *if boxingwin < 7 He wins. *set wealth +5000 *goto_scene boston *else Amazingly, he loses. *set wealth -5000 *goto_scene boston *if charm > 2 #I want to pay one of the fighters to throw the fight. I'll have to split my winnings with him. *choice #I bet $1000. *if boxingwin < 8 He collapses in the third round. *set wealth +500 *goto_scene boston *else Amazingly, he wins. *set wealth -1000 *goto_scene boston *if wealth > 2000 #I bet $2000 *if boxingwin < 8 He takes a dive in the fifth round. *set wealth +1000 *goto_scene boston *else Amazingly, he wins. *set wealth -2000 *goto_scene boston *if wealth > 5000 #I bet $5000 *if boxingwin < 8 He takes a dive in the sixth round. *set wealth +2500 *goto_scene boston *else Amazingly, he wins. *set wealth -5000 *goto_scene boston #I pick a fighter at random to be on. *choice #I bet $1000. *if boxingwin < 6 He wins. *set wealth +1000 *goto_scene boston *else He loses. *set wealth -1000 *goto_scene boston *if wealth > 2000 #I bet $2000 *if boxingwin < 6 He wins. *set wealth +2000 *goto_scene boston *else He loses. *set wealth -2000 *goto_scene boston *if wealth > 5000 #I bet $5000 *if boxingwin < 6 He wins. *set wealth +5000 *goto_scene boston *else He loses. *set wealth -5000 *goto_scene boston #Nevermind, I just watch. *goto_scene boston *label bar_with_manny Warmed by that post-workout glow and a few drinks, Manny soon thinks you're his new best friend. *set wealth -40 *set bank_ctrl +1 *goto_scene boston *label community_center The community center is a rundown former grocery store that serves as an all-in-one distribution point for donated clothes and food, as well as hosting a weekly soup-line, occasional clinic hours, and gathering point for small cultural organizations. *choice *if ethnicity = "spanish" *if speaks_english = false *if discretion < 45 #I want to join a group of people trying to improve their English. *set speaks_english true *goto_scene boston #People are so interesting to watch. *goto_scene boston