*comment ñáéç *gotoref "theater"&theater_ctrl *label theater0 Welcome to the Charles Playhouse. Originally a church (built in 1839), then a synagogue, then a church again, and then a speakeasy during Prohibition, the Playhouse now seats 500 for performances every week of the year. *choice *if Wealth > 50 #Take in a play. *set wealth -50 *goto_scene boston *if Wealth > 10 *if Anachronism > 50 #Take a tour of the ancient building. Originally a church (built in 1839), then a synagogue, then a church again, and then a speakeasy during Prohibition, the Playhouse now seats 500 for performances every week of the year. *set wealth -10 *set anachronism -1 *goto_scene boston *if Creation = 0 *if blood > 3 *if discretion < 50 #Volunteer to do technical theater work for a production. During the many hours you spend at the theater, you manage to win the attention of Daniel the propmaster, who teaches you the basics about set design and construction. *set theater_ctrl +1 *set Creation +1 *set blood -2 *goto_scene boston *if Wealth > 500 #Become a member of the Charles Playhouse. *set theatermember true *set wealth -500 *goto_scene boston *if Charm > 2 #Flatter the propmaster. Daniel the propmaster is flattered by your attentions. It seems, in fact, that few people can stand listening to him for very long, because you have to forcefully cut him off so you can go about your business. *set theater_ctrl +1 *goto_scene boston #Stand outside and watch the people in their evening finery file into the building. While you're here... *choice #Panhandle. *set wealth +10 *goto_scene boston #Wait for the play to end. It's time to hunt. The question is, will you feed near the theater, or elsewhere? *choice *if discretion > 40 #Feed near here. You follow a young woman to her car. *choice *if compassion < 70 *if Fighting > 2 #Knock her unconscious, but leave her alive. *set discretion %+5 *set blood +3 You notice her purse lying beside her body... *choice #Rifle her purse while you're at it. *set Wealth +100 *set discretion -1 *goto_scene boston #Leave well enough alone. *set compassion -1 *goto_scene boston *if compassion < 70 *if Stealth > 2 #Sneak up behind her. She won't even know I'm there until it's too late. *set discretion %+5 *set blood +3 You notice her purse lying beside her body... *choice #Rifle her purse while you're at it. *set Wealth +100 *set discretion -1 *goto_scene boston #Leave well enough alone. *set compassion -1 *goto_scene boston *if compassion < 70 #It's too dangerous to approach her here. Probably a wise choice. *set discretion %-5 *goto_scene boston *if compassion > 40 *if strength > 2 #Strangle her. *set blood +10 *set exposure +1 *set recent_misdeed 3 *set compassion %+10 *set discretion %+10 You notice her purse lying beside her body... *choice #Rifle through her purse while you're at it. *set Wealth +100 *set discretion -1 *goto_scene boston #Leave well enough alone. *set compassion -1 *goto_scene boston *if compassion > 40 *if agility > 3 *if fighting > 1 #Corner her and break her neck. *set blood +10 *set compassion %+10 *set exposure +1 *set recent_misdeed 3 *set discretion %+10 You notice her purse lying beside her body... *choice #Rifle her purse while you're at it. *set Wealth +100 *set discretion -1 *goto_scene boston #Leave well enough alone. *set compassion -1 *goto_scene boston *if compassion > 40 *if fighting > 2 #Intimidate her to silence, and then kill her anyway. *set blood +10 *set compassion %+10 *set exposure +1 *set recent_misdeed 3 *set discretion %+10 You notice her purse lying beside her body... *choice #Rifle her purse while you're at it. *set Wealth +100 *set discretion -1 *goto_scene boston #Leave well enough alone. *set compassion -1 *goto_scene boston *if compassion > 40 *if Stealth > 2 #Sneak up behind her and slit her throat. *set blood +10 *set compassion %+10 *set discretion %+10 You notice her purse lying beside her body... *choice #Rifle her purse while you're at it. *set Wealth +100 *set discretion -1 *goto_scene boston #Leave well enough alone. *set compassion -1 *goto_scene boston *if compassion > 40 #Kill her by any means necessary. She nearly gets away, but you manage to corner her and bludgeon her head in with a rock. Perhaps you should look into improving your physical skills? In fact, you are barely able to get a sip of her blood (which is all over the place) before you hear sirens and have to run away. *set exposure +2 *set recent_misdeed 3 *set compassion %+10 *set discretion %+10 *set blood +3 *goto_scene boston *if discretion < 60 #Follow someone home, and feed there. You settle on a young man that probably lives in one of the new condos near the Playhouse. *choice *if compassion < 70 *if Fighting > 2 #Knock him unconscious, but leave him alive. *set discretion -1 *set blood +3 You notice a fancy watch on his wrist... *choice #Take it! *set Wealth +100 *set discretion -1 *goto_scene boston #Leave well enough alone. *set compassion -1 *goto_scene boston *if compassion < 70 *if Stealth > 2 #Sneak up behind him. He won't even know I'm there until it's too late. *set discretion %+5 *set blood +3 You notice a fancy watch on his wrist... *choice #Take it! *set Wealth +100 *set discretion -1 *goto_scene boston #Leave well enough alone. *set compassion -1 *goto_scene boston *if compassion < 70 #You know, this cloak-and-dagger stuff isn't really my style. Maybe I should try a bar next time. *set discretion %-10 *goto_scene boston *if compassion > 40 *if strength > 2 #Strangle her. *set blood +10 *set compassion %+10 *set discretion %+10 *goto_scene boston *if compassion > 40 *if agility > 3 *if fighting > 1 #Corner him and break his neck. *set blood +10 *set compassion %+10 *set discretion %+10 You notice a fancy watch on his wrist... *choice #Take it! *set Wealth +100 *set discretion -1 *goto_scene boston #Leave well enough alone. *set compassion -1 *goto_scene boston *if compassion > 40 *if fighting > 2 #Intimidate him to silence, and then kill him anyway. *set blood +10 *set compassion %+10 *set discretion %+10 You notice a fancy watch on his wrist... *choice #Take it! *set Wealth +100 *set discretion -1 *goto_scene boston #Leave well enough alone. *set compassion -1 *goto_scene boston *if compassion > 40 *if Stealth > 2 #Sneak up behind him and slit his throat. *set blood +10 *set compassion %+10 *set discretion %+10 You notice a fancy watch on his wrist... *choice #Take it! *set Wealth +100 *set discretion -1 *goto_scene boston #Leave well enough alone. *set compassion -1 *goto_scene boston *if compassion > 40 #Kill him by any means necessary. He nearly gets away, but you manage to corner him and bludgeon his head in with a rock. Perhaps you should look into improving your physical skills? Truth be told, you are barely able to get a sip of his blood (which is all over the place) before you hear sirens and have to run away. *set exposure +1 *set recent_misdeed 3 *set compassion %+10 *set discretion %+10 *set blood +3 *goto_scene boston #Err... I just watch the people come and go. *goto_scene boston *label theater1 Welcome to the Charles Playhouse. *choice *if Wealth > 50 #Take in a play. *set wealth -50 *goto_scene boston *if Wealth > 10 *if Anachronism > 50 #Take a tour of the ancient building. Originally a church (built in 1839), then a synagogue, then a church again, and then a speakeasy during Prohibition, the Playhouse now seats 500 for performances every week of the year. *set wealth -10 *set anachronism %-2 *goto_scene boston *if Wealth > 500 #Become a member of the Charles Playhouse. *set theatermember true *set wealth -500 *goto_scene boston *if dramaturgepresence < 6 #Ask Daniel the propmaster to introduce you to the theater's dramaturge. *goto meet_muhammed #Stand outside and watch the people in their evening finery file into the building. While you're here... *choice #Panhandle. *set wealth +10 *goto_scene boston #Wait for the play to end. It's time to hunt. The question is, will you feed near the theater, or elsewhere? *choice *if discretion > 40 #Feed near here. You follow a young woman to her car. *choice *if compassion < 70 *if Fighting > 2 #Knock her unconscious, but leave her alive. *set discretion %+5 *set blood +3 You notice her purse lying beside her body... *choice #Rifle her purse while you're at it. *set Wealth +100 *set discretion -1 *goto_scene boston #Leave well enough alone. *set compassion -1 *goto_scene boston *if compassion < 70 *if Stealth > 2 #Sneak up behind her. She won't even know I'm there until it's too late. *set discretion %+5 *set blood +3 You notice her purse lying beside her body... *choice #Rifle her purse while you're at it. *set Wealth +100 *set discretion -1 *goto_scene boston #Leave well enough alone. *set compassion -1 *goto_scene boston *if compassion < 70 #It's too dangerous to approach her here. Probably a wise choice. *set discretion %-5 *goto_scene boston *if compassion > 40 *if strength > 2 #Strangle her. *set blood +10 *set exposure +1 *set recent_misdeed 3 *set compassion %+10 *set discretion %+10 You notice her purse lying beside her body... *choice #Rifle through her purse while you're at it. *set Wealth +100 *set discretion -1 *goto_scene boston #Leave well enough alone. *set compassion -1 *goto_scene boston *if compassion > 40 *if agility > 3 *if fighting > 1 #Corner her and break her neck. *set blood +10 *set compassion %+10 *set exposure +1 *set recent_misdeed 3 *set discretion %+10 You notice her purse lying beside her body... *choice #Rifle her purse while you're at it. *set Wealth +100 *set discretion -1 *goto_scene boston #Leave well enough alone. *set compassion -1 *goto_scene boston *if compassion > 40 *if fighting > 2 #Intimidate her to silence, and then kill her anyway. *set blood +10 *set compassion %+10 *set exposure +1 *set recent_misdeed 3 *set discretion %+10 You notice her purse lying beside her body... *choice #Rifle her purse while you're at it. *set Wealth +100 *set discretion -1 *goto_scene boston #Leave well enough alone. *set compassion -1 *goto_scene boston *if compassion > 40 *if Stealth > 2 #Sneak up behind her and slit her throat. *set blood +10 *set compassion %+10 *set discretion %+10 You notice her purse lying beside her body... *choice #Rifle her purse while you're at it. *set Wealth +100 *set discretion -1 *goto_scene boston #Leave well enough alone. *set compassion -1 *goto_scene boston *if compassion > 40 #Kill her by any means necessary. She nearly gets away, but you manage to corner her and bludgeon her head in with a rock. Perhaps you should look into improving your physical skills? In fact, you are barely able to get a sip of her blood (which is all over the place) before you hear sirens and have to run away. *set exposure +2 *set recent_misdeed 3 *set compassion %+10 *set discretion %+10 *set blood +3 *goto_scene boston *if discretion < 60 #Follow someone home, and feed there. You settle on a young man that probably lives in one of the new condos near the Playhouse. *choice *if compassion < 70 *if Fighting > 2 #Knock him unconscious, but leave him alive. *set discretion %-2 *set blood +3 You notice a fancy watch on his wrist... *choice #Take it! *set Wealth +100 *set discretion -1 *goto_scene boston #Leave well enough alone. *set compassion -1 *goto_scene boston *if compassion < 70 *if Stealth > 2 #Sneak up behind him. He won't even know I'm there until it's too late. *set discretion %+5 *set blood +3 You notice a fancy watch on his wrist... *choice #Take it! *set Wealth +100 *set discretion -1 *goto_scene boston #Leave well enough alone. *set compassion -1 *goto_scene boston *if compassion < 70 #You know, this cloak-and-dagger stuff isn't really my style. Maybe I should try a bar next time. *set discretion %-10 *goto_scene boston *if compassion > 40 *if strength > 2 #Strangle her. *set blood +10 *set compassion %+10 *set discretion %+10 *goto_scene boston *if compassion > 40 *if agility > 3 *if fighting > 1 #Corner him and break his neck. *set blood +10 *set compassion %+10 *set discretion %+10 You notice a fancy watch on his wrist... *choice #Take it! *set Wealth +100 *set discretion -1 *goto_scene boston #Leave well enough alone. *set compassion -1 *goto_scene boston *if compassion > 40 *if fighting > 2 #Intimidate him to silence, and then kill him anyway. *set blood +10 *set compassion %+10 *set discretion %+10 You notice a fancy watch on his wrist... *choice #Take it! *set Wealth +100 *set discretion -1 *goto_scene boston #Leave well enough alone. *set compassion -1 *goto_scene boston *if compassion > 40 *if Stealth > 2 #Sneak up behind him and slit his throat. *set blood +10 *set compassion %+10 *set discretion %+10 You notice a fancy watch on his wrist... *choice #Take it! *set Wealth +100 *set discretion -1 *goto_scene boston #Leave well enough alone. *set compassion -1 *goto_scene boston *if compassion > 40 #Kill him by any means necessary. He nearly gets away, but you manage to corner him and bludgeon his head in with a rock. Perhaps you should look into improving your physical skills? Truth be told, you are barely able to get a sip of his blood (which is all over the place) before you hear sirens and have to run away. *set exposure +1 *set recent_misdeed 3 *set compassion %+10 *set discretion %+10 *set blood +3 *goto_scene boston #Err... I just watch the people come and go. *goto_scene boston *if theater_li_present *if Independence > 20 *if met_theater_li = false *if lover_claimed = false *if Wealth > 25 #Ask Daniel the propmaster to introduce you to the prima donna. She is... enchanting. *set met_theater_li true *set wealth -25 *goto meet_theater_li *if theater_li_present *if Independence > 20 *if met_theater_li *if theater_li = 0 *if discretion > 70 #My affection for Serena will not be deterred! *goto meet_theater_li_again *if theater_li_present *if Independence > 20 *if theater_li = 1 *if theater_li_date_accepted = false #I've come to see Serena! I'd like to take her out... *goto theater_li_date_invite *if theater_li_present *if Independence > 20 *if theater_li = 2 *if Perception > 1 *if wealth > 50 #Serena seems distraught during the performance... I should seek out the cause. *set wealth -50 *goto theater_li_bribe_request *label meet_muhammed Muhammed is an Iraqi ex-pat that got involved with theater as a form of political protest. His new responsibilities, of shepherding playwrights and directors through the creative process of staging a play seems a little tangential to Muhammed's personal and professional interests. *choice *if Charm > 4 #"Tell me about this play you're working on, Muhammed..." *set theater_ctrl +1 *set theatermember true *goto_scene boston *if uni_ctrl = 3 *if discretion > 60 #"I have some friends at the university. I'm sure they would love to have you teach a class or two there..." Muhammed laughs at you. "I've been teaching classes there for the past three years. If you're trying to get on my good side, you'll have to try harder." *set discretion %+1 *goto_scene boston *if anachronism > 80 *if police_ctrl > 1 #Threaten Muhammed with a police investigation. With my friends on the force, it would be easy to ruin his reputation by starting an investigation of his un-patriotic activities. *set compassion %+10 *set discretion %+5 *set theater_ctrl +1 *set theatermember true *goto_scene boston *if anachronism > 70 *if ch_ctrl > 1 *if police_ctrl > 0 #"It would be unfortunate if the government misplaced your asylum papers, and then you were deported before the matter could be investigated..." *set compassion %+10 *set discretion %+5 *set theater_ctrl +1 *set theatermember true *goto_scene boston *if uni_ctrl > 1 *if wealth > 1000 #"I wanted to talk to you about your dissertation. I have the connections and the finances to get it published..." *set theater_ctrl +1 *set theatermember true *set wealth -1000 *goto_scene boston #Talk about the weather. *goto_scene boston *label meet_theater_li After the show, Daniel lets you into the greenroom. Serena the prima donna is surrounded by suitors and well-wishers. Something stirs deep inside you as you gaze upon her radiance... *choice *if discretion > 60 *if charm > 4 #I walk right up to her and introduce myself, letting the others fall to the side in jealousy. *set theater_li +1 *set discretion %+10 *set compassion %+5 *goto_scene boston *if charm > 2 *if wealth > 5000 #Thankfully, I thought ahead and had a pair of diamond earrings delivered to her... *set theater_li +1 *set wealth -2000 *set discretion %+10 Serena squeals as she stands to embrace you. "They're beautiful...!" *goto_scene boston #I'm clearly out of my league here. *set met_theater_li true *goto_scene boston *label meet_theater_li_again You have Daniel set you up with a private meeting with Serena. *choice *if charm > 4 #"My name is ${given_name}, and I want to tell you how lovely you were last night..." *set theater_li +1 *set discretion %+5 *set compassion %+5 *goto_scene boston *if charm > 2 *if wealth > 10000 #"Did you enjoy the necklace I sent for you?" *set theater_li +1 *set wealth -10000 Serena squeals as she stands to throw her arms around your neck... *goto_scene boston #"I am not worthy of your attention." *goto_scene boston *label theater_li_date_invite *comment A later version of this game could make it so selecting one of these options with trigger a flag that will hide it from view if you come back to this screen. This could be done for all the LI_date_invite scenes. There's nothing wrong with it as-is, but it would make the game seem more dynamic if the wrong choices disappeared when you selected them. You drop in to the green room after a show, and catch Serena's attention long enough to ask her a question. *choice *comment Perhaps there should be an option where you really can just overwhelm her with your cash, charm and hubris; but that would lead to a different date. Maybe even a necessarily unsuccessful one? That would definitely distinguish this LI-chain from the others. #"I thought we might take a drive down to the waterfront. There is a lovely restaurant there... we should get to know each other better." "But darling, what more is there to know? You'll have to forgive me, I have to get ready for an afterparty..." *goto_scene boston *if Wealth > 1000 #Ask her to meet me in New York Friday night (I'll have to go the night before). We can go see a Broadway show and then 'get dinner'. "You know, I already have plans for Friday... but maybe another time?" she says sweetly. *set compassion %+1 *goto_scene boston *if Wealth > 10000 #"I was wonder if you might like to head down to Newbury St. with me... I thought you might like to shop for a new wardrobe?" "That's very kind of you, ${given_name}, but Mr. Townsend just took me to Paris for a wardrobe change last month." *set compassion %+1 *goto_scene boston *if tv_ctrl = 3 *if anachronism > 60 #"I have some friends in the broadcasting industry. While they don't shoot many tv shows here in Boston, I'm sure they could arrange an audition for you in New York..." "You silly thing... I'm an actress. I perform on a stage. In a theater. I would not deign to appear on a tv show." *goto_scene boston *if zoo_ctrl > 0 *if discretion > 65 #"I always like going to the zoo. Watching the animals eat and rut gets my blood boiling..." She looks at you askance. *set discretion %+1 *goto_scene boston *if shelter_ctrl > 0 *if compassion < 65 #"I'd love to take you out to dinner tomorrow night, but on Mondays I help out at this soup kitchen downtown..." Serena seems genuinely surprised by your statement. She holds back tears as she meekly inquires if it would be too much of an imposition to join you. *set theater_li_date_accepted true *goto_scene boston #Nothing. In fact, I'm so frustrated that I'm going to stalk her to her home, drink her blood and burn her house down with her body inside. And so you do just that. *comment This too could be expanded substantively. *set theater_li_present false *set discretion %+5 *set exposure +1 *set compassion %+10 *goto_scene boston *label theater_li_bribe_request Serena's performance this evening was off. Only your supernatural senses could detect such minute differences in her delivery, but to you, she might of well have been screaming it from the hilltops. After the show, you slip into her dressing-room. She pushes the hangers-on out, and closes the door behind them. "What is wrong, my love? You seem as though you are about to melt into a puddle of tears!" "Oh ${given_name}! Will my life never right itself? You must understand, I have worked long and hard to reach this point. But to get here, I have had to shirk other duties, however dear to me they may be. My father... he is not well. In fact, that does not even begin to describe the pain he is in. But the doctors, they will not put him out of his misery. And he is guarded day and night by my zealous brother, who is trying to cheat me out of my portion of the will. The longer my father lives, the more likely he will be pronounced incompetent, and then my brother will be given the right of attorney. "But I know my father. And I know that he is ready to meet his maker! All he wants is to go to sleep and never wake up again. His affairs are in order, his life has been full... the only thing left is to end is pain. The doctors won't hear of it, and my brother keeps me from visiting him. I know not what to do!" *choice #"Fear not, my love. I will put an end to your father's suffering." *set theater_li_bribe true *goto_scene boston *if rationalism > 60 *if Compassion < 30 #"How can you ask me to do this? I cannot..." "I'm sorry that I asked this of you. But I'm sure you understand me when I say that I cannot see you again." You shut the door of her dressing room to the sound of her tears falling. *set theater_li_present false *goto_scene boston *label theater2 Welcome to the Charles Playhouse. *choice *selectable_if (wealth > 50) #Take in a play. *set wealth -50 *goto_scene boston *if Wealth > 10 *selectable_if (Anachronism > 50) #Take a tour of the ancient building. Originally a church (built in 1839), then a synagogue, then a church again, and then a speakeasy during Prohibition, the Playhouse now seats 500 for performances every week of the year. *set wealth -10 *set anachronism -1 *goto_scene boston *selectable_if (Wealth > 500) #Become a member of the Charles Playhouse. *set theatermember true *set wealth -500 *goto_scene boston *if (discretion > 50) and (wealth > 5000) *if creation = 1 #I would like to have Muhammed stage this play that I wrote. I'll have to invest a little money, but if it goes well, there's no reason why it shouldn't return to me in spades. *set wealth -5000 Muhammed works feverishly to to everything just right. The night of the opening performance is almost here. The rush is something like that of when you were alive. You can see why people get addicted to this sort of thing. *choice #I attend opening night. The play is a miserable failure. You are humiliated. *set compassion %+5 *set exposure +1 *goto_scene boston *if news_ctrl > 1 #Before opening night, I make sure that good reviews are put in all the papers. *set wealth +2000 *set compassion +1 *set exposure +1 Only due to your connections at the newspaper are you able to drum up enough attention to recoup some of your money. In general, the whole thing is a mess. *goto_scene boston *if tv_ctrl > 1 #Before opening night, I make sure that a local reporter does a spot on the evening news on the show. *set wealth +2000 *set compassion +1 *set exposure +2 Only due to the tv attention are you able to drum up enough attention to recoup some of your money. In general, the whole thing is a mess. *goto_scene boston *if creation = 2 #I would like to have Muhammed stage this play that I wrote. I'll have to invest a little money, but if it goes well, there's no reason why it shouldn't return to me in spades. *set wealth -5000 Muhammed works feverishly to to everything just right. The night of the opening performance is almost here. The rush is something like that of when you were alive. You can see why people get addicted to this sort of thing. *choice #I attend opening night. The play has mixed reviews. You are able to recoup some of your investment. *set compassion +2 *set exposure +1 *set wealth +2500 *goto_scene boston *if news_ctrl > 1 #Before opening night, I make sure that good reviews are put in all the papers. *set wealth +4000 *set compassion +1 *set exposure +1 Thanks to the attention from the newspaper, the show almost breaks even. *goto_scene boston *if tv_ctrl > 1 #Before opening night, I make sure that a local reporter does a spot on the evening news on the show. *set wealth +4000 *set compassion +1 *set exposure +2 Thanks to the attention from the feature on the evening news, the show almost breaks even. *goto_scene boston *if creation > 2 #I would like to have Muhammed stage this play that I wrote. I'll have to invest a little money, but if it goes well, there's no reason why it shouldn't return to me in spades. *set wealth -5000 Muhammed works feverishly to to everything just right. The night of the opening performance is almost here. The rush is something like that of when you were alive. You can see why people get addicted to this sort of thing. *choice #I attend opening night. The play is a success. You recoup your money and a little more. *set discretion %+10 *set exposure +1 *set wealth +7500 *goto_scene boston *if news_ctrl > 1 #Before opening night, I make sure that good reviews are put in all the papers. *set wealth +10000 *set discretion %+5 *set exposure +1 Thanks to the attention from the newspaper, the show is a smashing success. *goto_scene boston *if tv_ctrl > 1 #Before opening night, I make sure that a local reporter does a spot on the evening news on the show. *set wealth +10000 *set discretion %+5 *set exposure +2 Thanks to the attention from the feature on the evening news, the show is a smashing success. *goto_scene boston #Stand outside and watch the people in their evening finery file into the building. While you're here... *choice #Panhandle. *set wealth +10 *goto_scene boston #Wait for the play to end. It's time to hunt. The question is, will you feed near the theater, or elsewhere? *choice *selectable_if (discretion > 40) #Feed near here. You follow a young woman to her car. *choice *if compassion < 70 *selectable_if (fighting > 2) #Knock her unconscious, but leave her alive. *set discretion %+5 *set blood +3 You notice her purse lying beside her body... *choice #Rifle her purse while you're at it. *set Wealth +100 *set discretion -1 *goto_scene boston #Leave well enough alone. *set compassion -1 *goto_scene boston *if compassion < 70 *selectable_if (stealth > 2) #Sneak up behind her. She won't even know I'm there until it's too late. *set discretion %+5 *set blood +3 You notice her purse lying beside her body... *choice #Rifle her purse while you're at it. *set Wealth +100 *set discretion -1 *goto_scene boston #Leave well enough alone. *set compassion -1 *goto_scene boston *if compassion < 70 #It's too dangerous to approach her here. Probably a wise choice. *set discretion %-5 *goto_scene boston *if compassion > 40 *selectable_if (strength > 2) #Strangle her. *set blood +10 *set exposure +1 *set recent_misdeed 3 *set compassion %+10 *set discretion %+10 You notice her purse lying beside her body... *choice #Rifle through her purse while you're at it. *set Wealth +100 *set discretion -1 *goto_scene boston #Leave well enough alone. *set compassion -1 *goto_scene boston *if (compassion > 40) and (agility > 3) *selectable_if (fighting > 1) #Corner her and break her neck. *set blood +10 *set compassion %+10 *set exposure +1 *set recent_misdeed 3 *set discretion %+10 You notice her purse lying beside her body... *choice #Rifle her purse while you're at it. *set Wealth +100 *set discretion -1 *goto_scene boston #Leave well enough alone. *set compassion -1 *goto_scene boston *if compassion > 40 *selectable_if (fighting > 2) #Intimidate her to silence, and then kill her anyway. *set blood +10 *set compassion %+10 *set exposure +1 *set recent_misdeed 3 *set discretion %+10 You notice her purse lying beside her body... *choice #Rifle her purse while you're at it. *set Wealth +100 *set discretion -1 *goto_scene boston #Leave well enough alone. *set compassion -1 *goto_scene boston *if compassion > 40 *selectable_if (Stealth > 2) #Sneak up behind her and slit her throat. *set blood +10 *set compassion %+10 *set discretion %+10 You notice her purse lying beside her body... *choice #Rifle her purse while you're at it. *set Wealth +100 *set discretion -1 *goto_scene boston #Leave well enough alone. *set compassion -1 *goto_scene boston *if compassion > 40 #Kill her by any means necessary. She nearly gets away, but you manage to corner her and bludgeon her head in with a rock. Perhaps you should look into improving your physical skills? In fact, you are barely able to get a sip of her blood (which is all over the place) before you hear sirens and have to run away. *set exposure +2 *set recent_misdeed 3 *set compassion %+10 *set discretion %+10 *set blood +3 *goto_scene boston *selectable_if (discretion < 60) #Follow someone home, and feed there. You settle on a young man that probably lives in one of the new condos near the Playhouse. *choice *if compassion < 70 *if Fighting > 2 #Knock him unconscious, but leave him alive. *set discretion -2 *set blood +3 You notice a fancy watch on his wrist... *choice #Take it! *set Wealth +100 *set discretion -1 *goto_scene boston #Leave well enough alone. *set compassion -1 *goto_scene boston *if compassion < 70 *if Stealth > 2 #Sneak up behind him. He won't even know I'm there until it's too late. *set discretion %+5 *set blood +3 You notice a fancy watch on his wrist... *choice #Take it! *set Wealth +100 *set discretion -1 *goto_scene boston #Leave well enough alone. *set compassion -1 *goto_scene boston *if compassion < 70 #You know, this cloak-and-dagger stuff isn't really my style. Maybe I should try a bar next time. *set discretion %-10 *goto_scene boston *if compassion > 40 *if strength > 2 #Strangle her. *set blood +10 *set compassion %+10 *set discretion %+10 *goto_scene boston *if compassion > 40 *if agility > 3 *if fighting > 1 #Corner him and break his neck. *set blood +10 *set compassion %+10 *set discretion %+10 You notice a fancy watch on his wrist... *choice #Take it! *set Wealth +100 *set discretion -1 *goto_scene boston #Leave well enough alone. *set compassion -1 *goto_scene boston *if compassion > 40 *if fighting > 2 #Intimidate him to silence, and then kill him anyway. *set blood +10 *set compassion %+10 *set discretion %+10 You notice a fancy watch on his wrist... *choice #Take it! *set Wealth +100 *set discretion -1 *goto_scene boston #Leave well enough alone. *set compassion -1 *goto_scene boston *if compassion > 40 *if Stealth > 2 #Sneak up behind him and slit his throat. *set blood +10 *set compassion %+10 *set discretion %+10 You notice a fancy watch on his wrist... *choice #Take it! *set Wealth +100 *set discretion -1 *goto_scene boston #Leave well enough alone. *set compassion -1 *goto_scene boston *if compassion > 40 #Kill him by any means necessary. He nearly gets away, but you manage to corner him and bludgeon his head in with a rock. Perhaps you should look into improving your physical skills? Truth be told, you are barely able to get a sip of his blood (which is all over the place) before you hear sirens and have to run away. *set exposure +1 *set recent_misdeed 3 *set compassion %+10 *set discretion %+10 *set blood +3 *goto_scene boston #Err... I just watch the people come and go. *goto_scene boston #Ask Muhammed to set up a meeting with the Artistic Director for the Playhouse. *set theaterdirectorappt true *goto_scene boston *if theater_li_present *if Independence > 20 *if met_theater_li = false *if lover_claimed = false *if Wealth > 25 #Ask Daniel the propmaster to introduce you to the prima donna. She is... enchanting. *set met_theater_li true *set wealth -25 *goto meet_theater_li *if met_theater_li *if theater_li = 0 *if discretion > 70 #My affection for Serena will not be deterred! *goto meet_theater_li_again *if theater_li = 1 *if theater_li_date_accepted = false #I've come to see Serena! *goto theater_li_date_invite *if theater_li = 2 *if Perception > 1 *if wealth > 50 #Serena seems distraught during the performance... I should seek out the cause. *set wealth -50 *goto theater_li_bribe_request *label theater3 Welcome to the Charles Playhouse. *choice #Take in a play. *goto_scene boston #Everyone knows how much weight your word carries here. In particular, all the young actors and actresses want to show you their appreciation for you favor... *set Blood +6 *goto_scene boston *selectable_if (anachronism > 50) #Take a tour of the ancient building. *set anachronism %-2 *goto_scene boston *if (discretion > 50) and (wealth > 5000) *if creation = 1 #I would like to have Muhammed stage this play that I wrote. I'll have to invest a little money, but if it goes well, there's no reason why it shouldn't return to me in spades. *set wealth -5000 Muhammed works feverishly to to everything just right. The night of the opening performance is almost here. The rush is something like that of when you were alive. You can see why people get addicted to this sort of thing. *choice #I attend opening night. The play is a miserable failure. You are humiliated. *set compassion %+5 *set exposure +1 *goto_scene boston *if news_ctrl > 1 #Before opening night, I make sure that good reviews are put in all the papers. *set wealth +2000 *set compassion +1 *set exposure +1 Only due to your connections at the newspaper are you able to drum up enough attention to recoup some of your money. In general, the whole thing is a mess. *goto_scene boston *if tv_ctrl > 1 #Before opening night, I make sure that a local reporter does a spot on the evening news on the show. *set wealth +2000 *set compassion +1 *set exposure +2 Only due to the tv attention are you able to drum up enough attention to recoup some of your money. In general, the whole thing is a mess. *goto_scene boston *if creation = 2 #I would like to have Muhammed stage this play that I wrote. I'll have to invest a little money, but if it goes well, there's no reason why it shouldn't return to me in spades. *set wealth -5000 Muhammed works feverishly to to everything just right. The night of the opening performance is almost here. The rush is something like that of when you were alive. You can see why people get addicted to this sort of thing. *choice #I attend opening night. The play has mixed reviews. You are able to recoup some of your investment. *set compassion +2 *set exposure +1 *set wealth +2500 *goto_scene boston *if news_ctrl > 1 #Before opening night, I make sure that good reviews are put in all the papers. *set wealth +4000 *set compassion +1 *set exposure +1 Thanks to the attention from the newspaper, the show almost breaks even. *goto_scene boston *if tv_ctrl > 1 #Before opening night, I make sure that a local reporter does a spot on the evening news on the show. *set wealth +4000 *set compassion +1 *set exposure +2 Thanks to the attention from the feature on the evening news, the show almost breaks even. *goto_scene boston *if creation > 2 #I would like to have Muhammed stage this play that I wrote. I'll have to invest a little money, but if it goes well, there's no reason why it shouldn't return to me in spades. *set wealth -5000 Muhammed works feverishly to to everything just right. The night of the opening performance is almost here. The rush is something like that of when you were alive. You can see why people get addicted to this sort of thing. *choice #I attend opening night. The play is a success. You recoup your money and a little more. *set discretion %+10 *set exposure +1 *set wealth +7500 *goto_scene boston *if news_ctrl > 1 #Before opening night, I make sure that good reviews are put in all the papers. *set wealth +10000 *set discretion %+5 *set exposure +1 Thanks to the attention from the newspaper, the show is a smashing success. *goto_scene boston *if tv_ctrl > 1 #Before opening night, I make sure that a local reporter does a spot on the evening news on the show. *set wealth +10000 *set discretion %+5 *set exposure +2 Thanks to the attention from the feature on the evening news, the show is a smashing success. *goto_scene boston #Stand outside and watch the people in their evening finery file into the building. While you're here... *choice #Panhandle. *set wealth +10 *goto_scene boston #Wait for the play to end. It's time to hunt. The question is, will you feed near the theater, or elsewhere? *choice *if discretion > 40 #Feed near here. You follow a young woman to her car. *choice *if compassion < 70 *if Fighting > 2 #Knock her unconscious, but leave her alive. *set discretion %+5 *set blood +3 You notice her purse lying beside her body... *choice #Rifle her purse while you're at it. *set Wealth +100 *set discretion -1 *goto_scene boston #Leave well enough alone. *set compassion -1 *goto_scene boston *if compassion < 70 *if Stealth > 2 #Sneak up behind her. She won't even know I'm there until it's too late. *set discretion %+5 *set blood +3 You notice her purse lying beside her body... *choice #Rifle her purse while you're at it. *set Wealth +100 *set discretion -1 *goto_scene boston #Leave well enough alone. *set compassion -1 *goto_scene boston *if compassion < 70 #It's too dangerous to approach her here. Probably a wise choice. *set discretion %-5 *goto_scene boston *if compassion > 40 *if strength > 2 #Strangle her. *set blood +10 *set exposure +1 *set recent_misdeed 3 *set compassion %+10 *set discretion %+10 You notice her purse lying beside her body... *choice #Rifle through her purse while you're at it. *set Wealth +100 *set discretion -1 *goto_scene boston #Leave well enough alone. *set compassion -1 *goto_scene boston *if compassion > 40 *if agility > 3 *if fighting > 1 #Corner her and break her neck. *set blood +10 *set compassion %+10 *set exposure +1 *set recent_misdeed 3 *set discretion %+10 You notice her purse lying beside her body... *choice #Rifle her purse while you're at it. *set Wealth +100 *set discretion -1 *goto_scene boston #Leave well enough alone. *set compassion -1 *goto_scene boston *if compassion > 40 *if fighting > 2 #Intimidate her to silence, and then kill her anyway. *set blood +10 *set compassion %+10 *set exposure +1 *set recent_misdeed 3 *set discretion %+10 You notice her purse lying beside her body... *choice #Rifle her purse while you're at it. *set Wealth +100 *set discretion -1 *goto_scene boston #Leave well enough alone. *set compassion -1 *goto_scene boston *if compassion > 40 *if Stealth > 2 #Sneak up behind her and slit her throat. *set blood +10 *set compassion %+10 *set discretion %+10 You notice her purse lying beside her body... *choice #Rifle her purse while you're at it. *set Wealth +100 *set discretion -1 *goto_scene boston #Leave well enough alone. *set compassion -1 *goto_scene boston *if compassion > 40 #Kill her by any means necessary. She nearly gets away, but you manage to corner her and bludgeon her head in with a rock. Perhaps you should look into improving your physical skills? In fact, you are barely able to get a sip of her blood (which is all over the place) before you hear sirens and have to run away. *set exposure +2 *set recent_misdeed 3 *set compassion %+10 *set discretion %+10 *set blood +3 *goto_scene boston *if discretion < 60 #Follow someone home, and feed there. You settle on a young man that probably lives in one of the new condos near the Playhouse. *choice *if compassion < 70 *if Fighting > 2 #Knock him unconscious, but leave him alive. *set discretion %-2 *set blood +3 You notice a fancy watch on his wrist... *choice #Take it! *set Wealth +100 *set discretion -1 *goto_scene boston #Leave well enough alone. *set compassion -1 *goto_scene boston *if compassion < 70 *if Stealth > 2 #Sneak up behind him. He won't even know I'm there until it's too late. *set discretion %+5 *set blood +3 You notice a fancy watch on his wrist... *choice #Take it! *set Wealth +100 *set discretion -1 *goto_scene boston #Leave well enough alone. *set compassion -1 *goto_scene boston *if compassion < 70 #You know, this cloak-and-dagger stuff isn't really my style. Maybe I should try a bar next time. *set discretion %-10 *goto_scene boston *if compassion > 40 *if strength > 2 #Strangle her. *set blood +10 *set compassion %+10 *set discretion %+10 *goto_scene boston *if compassion > 40 *if agility > 3 *if fighting > 1 #Corner him and break his neck. *set blood +10 *set compassion %+10 *set discretion %+10 You notice a fancy watch on his wrist... *choice #Take it! *set Wealth +100 *set discretion -1 *goto_scene boston #Leave well enough alone. *set compassion -1 *goto_scene boston *if compassion > 40 *if fighting > 2 #Intimidate him to silence, and then kill him anyway. *set blood +10 *set compassion %+10 *set discretion %+10 You notice a fancy watch on his wrist... *choice #Take it! *set Wealth +100 *set discretion -1 *goto_scene boston #Leave well enough alone. *set compassion -1 *goto_scene boston *if compassion > 40 *if Stealth > 2 #Sneak up behind him and slit his throat. *set blood +10 *set compassion %+10 *set discretion %+10 You notice a fancy watch on his wrist... *choice #Take it! *set Wealth +100 *set discretion -1 *goto_scene boston #Leave well enough alone. *set compassion -1 *goto_scene boston *if compassion > 40 #Kill him by any means necessary. He nearly gets away, but you manage to corner him and bludgeon his head in with a rock. Perhaps you should look into improving your physical skills? Truth be told, you are barely able to get a sip of his blood (which is all over the place) before you hear sirens and have to run away. *set exposure +1 *set recent_misdeed 3 *set compassion %+10 *set discretion %+10 *set blood +3 *goto_scene boston #Err... I just watch the people come and go. *goto_scene boston *if theater_li_present and (Independence > 20) *if met_theater_li = false *if lover_claimed = false *if Wealth > 25 #Ask Daniel the propmaster to introduce you to the prima donna. She is... enchanting. *set met_theater_li true *set wealth -25 *goto meet_theater_li *if met_theater_li *if theater_li = 0 *if discretion > 70 #My affection for Serena will not be deterred! *goto meet_theater_li_again *if theater_li = 1 *if theater_li_date_accepted = false #I've come to see Serena! *goto theater_li_date_invite *if theater_li = 2 *if Perception > 1 #Serena seems distraught during the performance... I should seek out the cause. *goto theater_li_bribe_request