By the Numbers: How to Write a Long Interactive Novel That Doesn’t Suck

Traditional gamebooks tend to be pretty short. The average story in a 110-page book in the most popular “choose a path” series is only six pages long. It’s not hard to see why. If each page of a choose-a-path book allows the reader to choose between just two options, a seven-page story requires 128 pages of text. If you want eight pages, the author has to deliver twice as much text, 256 pages. And if you want to write a twenty-page short story, you need a book more than a million pages long. You’d never finish writing a “short story” … Continue reading By the Numbers: How to Write a Long Interactive Novel That Doesn’t Suck