Writing Interactive Fiction in Six Steps

by Ben Serviss, author of The Last Monster Master; this article originally appeared on his blog at dashjump.com. Writing is hard. Writing interactive, multiple-choice games is harder. Good at turning a phrase? Excellent – now turn seven of them, all equally-well written, that make sense in four different contexts, as said by three different characters. If nothing else, writing non-linear text game dialog and narrative is an exercise in constraints, creative reuse, and conviction. Say you’ve got an outline for a text-based game. You know what the game’s about, who the main characters are, the major events of each chapter, what the … Continue reading Writing Interactive Fiction in Six Steps