Scenes and Chapters

I’ll just babble on about variables and mygame.js since Reaperoa ninja’d me.

Δ.) Because one might hate the idea of a messy mygame.js file, I’d recommend that you can create your first scene as, let’s say, a genesis scene, where you *create all the ittybitty world stats, *set them, and then finish with a *goto_scene. You’ll never have to worry about seeing the petty booleans or variables that you only ever use once or twice in your mygame.js… and you can also *delete them once done.

That’s also useful for generating a random startup for testing.

Ω.) On the other hand, you can still have a fairly organized mygame.js using Javascript comment commands. // can interrupt even in the middle of the stat list, allowing a semblance of division, and therefor organization. I’ll give you a pic of one of my decommissioned games.

https://dl.dropboxusercontent.com/u/156662388/snippy%20snippy.PNG

I broke up characters and their starting stats using a double backspace, allowing me to keep track of their differences.