Grand Academy for Future Villains - Press Kit

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Grand Academy for Future Villains -- Taking over the world? Come to villain school!

SAN FRANCISCO--September 14, 2017: Choice of Games announced today that "Grand Academy for Future Villains," the latest in their popular line of multiple-choice interactive-fiction games, is now available on Steam, iOS, and Android. It's 30% off until September 21st.

Congratulations! We are delighted to welcome you to the Grand Academy for Future Villains, the world's finest evil preparatory school, where unimaginable power begins with a world-class education!

"The Grand Academy for Future Villains" is a hilarious 200,000-word interactive novel by Katherine Nehring, where your choices control the story. It's entirely text-based, without graphics or sound effects, and fueled by the vast, unstoppable power of your imagination.

Looking for a career as an evil overlord? A mad scientist? A megavillain, a wicked witch, a final boss? You’re not going to get there without hard work, dedication, and thorough education. In the space between worlds, between genres, beyond time and space itself, the Grand Academy for Future Villains trains the bad guys that every good story needs.

You, our hero--or our villain, rather--will arrive at the Academy ready to learn, but you'll quickly discover that there's so much more to villain school than getting good grades. As you navigate the school year, you'll have the opportunity to:

Our alumni have gone on to dominate worlds, conquer galaxies, break hearts, and succumb to the creeping darkness in their souls. The choices that you make at our school will determine whether you join their illustrious company.

Enroll today!

https://www.choiceofgames.com/grand-academy-for-villains/
https://www.choiceofgames.com/press-files/screenshots/grand-academy-for-villains/

About Choice of Games

Choice of Games was founded by Dan Fabulich and Adam Strong-Morse in 2009. They produce text-based interactive novels for mobile platforms and the web, combining the delicious freedom of the 1980s' choose-a-path gamebooks with the depth and scope of a bestselling novel.

In addition to developing their own games in-house, Choice of Games has created an easy-to-use programming language for writing text-based games, ChoiceScript, and publishes games written by other designers.

Contact:

Dan Fabulich
Choice of Games LLC
https://www.choiceofgames.com/press/
press@choiceofgames.com

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