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FOR IMMEDIATE RELEASESlammed! Interactive Fiction Smacks Down Pro Wrestling
SAN FRANCISCO--June 28th, 2013: Choice of Games announced today that Slammed!, the latest in their popular line of multiple-choice interactive-fiction games, is now available for iOS, Android and, via the Chrome Web Store, Windows, OS X, and Linux.
Slammed! is a 250,000-word interactive professional-wrestling novel by Paolo Chikiamco, where your choices determine how the story proceeds. The game is entirely text-based--without graphics or sound effects--but driven by the vast, unstoppable power of your imagination.
In Slammed!, you've always dreamed of becoming pro wrestling's biggest star...but the wrestler's world is fraught with hardship and betrayal, in and out of the ring. Become a powerhouse, a technician, a high-flier, or focus on your promo skills. There's more than one road to success.
But none of those roads will be easy. This is a world where your biggest fans are your harshest critics; where the front office is more dangerous than the squared circle; where friends can become enemies with a single heel turn; where, sometimes, the only way to win is to lose, spectacularly.
This is professional wrestling. And you're about to change it, forever.
"Paolo Chikiamco has written an epic," said Dan Fabulich, co-founder of Choice of Games. "His story conveys love for professional wrestling in a way that even non-fans can appreciate. In pro wrestling, even if the outcomes are scripted, the athletics--and the risks--are real. No one has complete control of what happens, and that's where wrestling's mystique lies. Someone might get really angry and turn a scripted match into an unscripted 'shoot.' Somebody might get hurt. Slammed! is about the blurred lines between reality and 'kayfabe,' the industry term for portraying scripted matches as genuine."
There's never been a professional wrestling game like this, a game where the outcome of your final match, your choice of opponent, and your relationships affect the ending. When's the last time you played a pro-wrestling RPG with a "kayfabe" stat?--or where your trash-talking "promo" ability is as important as your core strength and wrestling technique?
About the Author
Paolo Chikiamco is a Filipino writer of comics, prose, and interactive fiction. Paolo's fiction has been published in venues such as Scheherazade’s Façade, Philippine Genre Stories, Steampunk III: Steampunk Revolution, Lauriat, and the Philippine Speculative Fiction series. His comics work includes the steampunk alternative history High Society, as well as Mythspace, which re-imagines the monsters of Philippine mythology as aliens in a galaxy-spanning space opera. Paolo is also an editor and blogger: he runs Rocket Kapre (rocketkapre.com), an imprint and blog dedicated to works of the fantastic by Filipino authors. He co-edited Kwentillion Magazine and is the editor of Alternative Alamat.
"I love pro wrestling, and I love pro-wrestling video games, but most wrestling games are simply fighting games with pro-wrestling characters," said author Paolo Chikiamco. "As awesome as that is, I've always been more interested in pro wrestling as a whole: not just the kayfabe shows, with the matches and the promos and the backstage skits, but the reality of what's going on backstage as well. What interests me is how reality and kayfabe bleed into each other, and what I wanted to do is make a game that tackles that blurring of the lines, in a way that's impossible in a fighting game."
About Choice of Games
Choice of Games was founded by Dan Fabulich and Adam Strong-Morse in 2009. They produce text-based interactive novels for mobile platforms and the web, combining the delicious freedom of the 1980s' choose-a-path gamebooks with the depth and scope of a bestselling novel. Choice of Games adventures have been awarded First Place in IntroComp 2011 (Choice of Zombies), "Best Roleplaying Game of the Year" by JayIsGames (Choice of the Dragon), and Honorable Mention in the IGF Nuovo Awards (Choice of Broadsides).
In addition to developing their own games in-house, Choice of Games has created an easy-to-use programming language for writing text-based games, ChoiceScript, and publishes games written by other designers.
Choice of Games