*comment ñáéç *gotoref "bar"&bar_ctrl *label bar0 You suppose that the Flatiron is as good a place as any. It seems to do good business both in the evening with the after-work crowd and into the night. It has three floors, with at least one bar on every level. *if anachronism < 40 The patrons do not fail to note your entrance. *if perception > 2 It seems that they're staring because of your outmoded dress. Perhaps you should consider updating it? *comment endif *if waiting_on_the_war and (heard_of_truants = false) As you take a seat at the bar, you realize that you recognize the music playing over the speakers. After a moment, you begin humming along... to your song. That song you wrote for Silas, and sang to his Company. Someone is singing it on the radio, set against the backdrop of a rock band. When the song ends, you turn to the bartender, a young woman. "Who... what was that I just heard on the radio?" You struggle to maintain your composure as the words slip from you lips. *set heard_of_truants true *set compassion %-5 She barely even glances your way when she responds. "They're this band out of Brooklyn, called Johnny and the Truants. This is a great song, but I prefer their other one, 'Five and a half minute hallway.'" You are so overcome with emotion that you have to excuse yourself. *goto_scene boston *else *if truants_on_rotation Taking a seat at the bar, you smile when you hear your song come on over the speakers. *comment endif *choice *if (charm < 2) and (personchattedup = false) *selectable_if (compassion <= 60) #Practice chatting someone up. Your social skills must have truly been dismal if that was all it took to improve them. *set Charm +1 *set Wealth -25 *set personchattedup true *goto_scene boston *if (Charm > 1) and (strength > 1) #Get friendly with someone, and wait until last call. Follow them out and get a little rough with them. *choice *if exposurerisk < 4 #Feed on the poor soul. *set exposure +1 *set Blood +4 *set Compassion %+2 *choice #Take some cash while you're at it. *set wealth +250 *set compassion %+2 *set discretion %+2 *goto_scene boston #Leave well enough alone. *goto_scene boston *if exposurerisk >= 4 #Feed on the poor soul. ${empty} *set Blood +3 *set Compassion %+2 *choice #Take some cash while you're at it. *set wealth +250 *set compassion %+2 *set discretion %+2 *goto_scene boston #Leave well enough alone. *goto_scene boston *if Charm > 1 *selectable_if (perception > 2) #Mortals are so transparent... they wear their desires on their faces. A few simple words, and they're putty in my hands. *set Blood +3 *goto_scene boston *selectable_if (charm > 4) #My smile sets hearts aflutter. When the mood strikes, I lead some poor soul out back for a quick snack. *set Blood +4 *goto_scene boston *selectable_if (charm > 2) #It takes some work to draw the attention of Candace the bartender. So many people want her attention, after all. But with a big tip and whisper in her ear, I manage to make her smile. *set bar_ctrl +1 *goto_scene boston *if Agility > 3 *if Perception > 0 #Is that the bartender, about to trip and lose a whole tray of beers? You appear out of nowhere as she is about to do a faceplant. With a deft gesture you liberate the tray with one hand while steadying her with the other. "Oh my god thank you!" she says as she regains her equilibrium. "Stick around for a minute, wontcha? Your next round is on me..." *set bar_ctrl +1 *goto_scene boston *if blooddoll_bar = false #I need a reliable and steady source of blood. *goto blooddoll_options *label blooddoll_options Ah, but there are so many young... applicants. Whom shall you choose? *choice *if anachronism < 40 *selectable_if (creation > 2) #A fashionable young man with a fedora. Omar is clearly too cool to let anyone see both of his eyes at the same time... thus the fedora. He's studying fashion at the School of Fashion Design, and is fascinated by your taste and tailoring. The cut is so... 19th century. From this initial bit of fascination, it's only a small matter to entice him to something more... *set bloodflow +1 *set blooddoll_bar true *goto_scene boston *selectable_if (uni_ctrl > 1) #A slyph of a young woman... could she even be 21? Bex is most certainly not 21. 18 is more like it, and just barely that. She's starting at BU next semester, but is having trouble getting her courses straightened out. How can she study sculpture and yoga if they both meet at 9am on Wednesdays? What's worse is that no one seems willing to change the class schedule to suit her needs. And she does have needs. *choice #That's no problem. Dean Whittaker and I go way back... *set bloodflow +1 *set blooddoll_bar true *goto_scene boston #A regular... for the past forty years... Part of Harvey's problem is that he has impotence issues... something he is surprisingly willing to disclose to a complete stranger. Though perhaps that's due more to the beer you bought him than your conversation skills. No insurance means no blue pills for his little friend. *choice *if hospital_ctrl > 1 #Offer to get him a proscription for viagra. A quick call and you set up a direct line for Harvey to a steady supply. *set bloodflow +1 *set blooddoll_bar true *goto_scene boston *if slum_ctrl > 1 #You know, I can find all sorts of drugs being sold on the street these days. Of course, keeping him supplied won't be cheap. *set bloodflow +1 *set income -5 *set blooddoll_bar true *goto_scene boston *if lore > 1 #I have just the thing... just head back here and take a sip of this cocktail... A few drops of your blood mixed in with a bloody mary, and Harvey heads off to put the spark back into his marriage. Of course, soon he'll be back for more... *set blood -1 *set bloodflow +1 *set blooddoll_bar true *goto_scene boston *else #"I'll try and work on a solution to your little ... err... problem, Harvey." *goto_scene boston *selectable_if (income > 25) #There's a postal worker who drops by here sometimes... Norm is clearly disgusted by the harsh working conditions of the USPS... banker's hours, numerous paid holidays, government pension and the inability to be fired... all of these things mean that he is looking for a little something extra. I'm sure if you paid him regular-like, he'd be more than willing to sell you some of his blood. *choice #Sounds like a good idea to me! *set income -5 *set bloodflow +1 *set exposure +1 *set blooddoll_bar true *goto_scene boston #Maybe not. *goto_scene boston #Nevermind. *goto_scene boston *label bar1 Welcome back to the Flatiron! Candace greets you warily when you enter the bar. *if truants_on_rotation Taking a seat at the bar, you smile when you hear your song come on over the speakers. *comment endif *if anachronism < 40 The patrons do not fail to note your entrance. *if perception > 2 It seems that they're staring because of your outmoded dress. Perhaps you should consider updating it? *goto bar1b *else *goto bar1b *else *goto bar1b *label bar1b *choice *if (charm < 2) and (personchattedup = false) *selectable_if (compassion <= 60) #Practice chatting someone up. Your social skills must have truly been dismal if that was all it took to improve them. *set Charm +1 *set Wealth -25 *set personchattedup true *goto_scene boston *if (Charm > 1) and (strength > 1) #Get friendly with someone, and wait until last call. Follow them out and get a little rough with them. *choice *if exposurerisk < 4 #Feed on the poor soul. *set exposure +1 *set Blood +4 *set Compassion %+2 *choice #Take some cash while you're at it. *set wealth +250 *set compassion %+2 *set discretion %+2 *goto_scene boston #Leave well enough alone. *goto_scene boston *if exposurerisk >= 4 #Feed on the poor soul. ${empty} *set Blood +3 *set Compassion %+2 *choice #Take some cash while you're at it. *set wealth +250 *set compassion %+2 *set discretion %+2 *goto_scene boston #Leave well enough alone. *goto_scene boston *if Charm > 1 *selectable_if (perception > 2) #Mortals are so transparent... they wear their desires on their faces. A few simple words, and they're putty in my hands. *set Blood +3 *goto_scene boston *selectable_if (Charm > 2) #Run a racket with Candace. I get people to buy me drinks all night, but since I'm not drinking them, Candace just gives me the money when the night is through... *set Wealth +2500 *goto_scene boston *if Charm > 3 *if Stealth > 1 #My smile sets hearts aflutter. When the mood strikes, I lead some poor soul out back for a quick snack. They'll never remember me anyway. *set Blood +3 *set discretion %-2 *goto_scene boston *if exposurerisk < 4 *if Charm > 4 #My presence causes people to stare. Or turn in fear. A simple frown and everyone looks away while I have my way with this sucker... right at the bar. Could it be any easier? *set Blood +4 *set discretion %+5 *set Exposure +1 *goto_scene boston *if exposurerisk >= 4 *if Charm > 4 #My presence causes people to stare. Or turn in fear. A simple frown and everyone looks away while I have my way with this sucker... right at the bar. Could it be any easier? *set Blood +4 *set discretion %+5 *goto_scene boston *if barmanagerpresence < 6 *if speaks_english #Ask Candace to introduce you to Benny the manager. *goto meet_benny *if blooddoll_bar = false #I need a reliable and steady source of blood. *goto blooddoll_options *label meet_benny Benny leads you into the back, past the bathrooms and the cases of liquor waiting to be drained by the weary souls that frequent this place. Now that you have his attention, what do you want to do? *choice *if Charm > 3 #I work my wiles on Benny. He really should be appreciative of my input, after all. Clearly, everyone will be coming here if I frequent the place. *set bar_ctrl +1 *goto_scene boston *if Fighting > 3 #I throw Benny up against the wall, and make him understand that he'd better listen close and listen good, or else... *set bar_ctrl +1 *set Discretion %+5 *goto_scene boston *if Wealth > 2500 #I let him know that I'm willing to pay for his goodwill. *set bar_ctrl +1 *set wealth -2500 *goto_scene boston *if ethnicity = "irish" *if charm > 1 #All it takes is a little touch of the Blarney... that and talking about the home you haven't seen in over two centuries... and Benny is eating out of your hands. *set bar_ctrl +1 *goto_scene boston #I realize I don't really have the chops yet to deal with this guy. Raincheck, please! *goto_scene boston *label bar2 Welcome back to the Flatiron! Candace greets you warmly when you enter the bar. *if truants_on_rotation Taking a seat at the bar, you smile when you hear your song come on over the speakers. *comment endif *if anachronism < 40 The patrons do not fail to note your entrance, but they've grown better at hiding it. *if perception > 2 It seems that they're staring because of your outmoded dress. Perhaps you should consider updating it? *comment endif *choice *if (charm < 2) and (personchattedup = false) *selectable_if (compassion <= 60) #Practice chatting someone up. Your social skills must have truly been dismal if that was all it took to improve them. *set Charm +1 *set Wealth -25 *set personchattedup true *goto_scene boston *if (Charm > 1) and (strength > 1) #Get friendly with someone, and wait until last call. Follow them out and get a little rough with them. *choice *if exposurerisk < 4 #Feed on the poor soul. *set exposure +1 *set Blood +4 *set Compassion %+2 *choice #Take some cash while you're at it. *set wealth +250 *set compassion %+2 *set discretion %+2 *goto_scene boston #Leave well enough alone. *goto_scene boston *if exposurerisk >= 4 #Feed on the poor soul. ${empty} *set Blood +3 *set Compassion %+2 *choice #Take some cash while you're at it. *set wealth +250 *set compassion %+2 *set discretion %+2 *goto_scene boston #Leave well enough alone. *goto_scene boston *if Charm > 1 *if Perception > 2 #Mortals are so transparent... they wear their desires on their faces. A few simple words, and they're putty in my hands. *set Blood +3 *goto_scene boston *selectable_if (Charm > 2) #Run a racket with Candace. I get people to buy me drinks all night, but since I'm not drinking them, Candace just gives me the money when the night is through... *set Wealth +2500 *goto_scene boston *if Charm > 3 *if Stealth > 1 #My smile sets hearts aflutter. When the mood strikes, I lead some poor soul out back for a quick snack. They'll never remember me anyway. *set Blood +3 *goto_scene boston *if exposurerisk < 4 *if Charm > 4 #My presence causes people to stare. Or turn in fear. A simple frown and everyone looks away while I have my way with this sucker... right at the bar. Could it be any easier? *set Blood +4 *set discretion %+5 *set Exposure +1 *goto_scene boston *if exposurerisk >= 4 *if Charm > 4 #My presence causes people to stare. Or turn in fear. A simple frown and everyone looks away while I have my way with this sucker... right at the bar. Could it be any easier? *set Blood +4 *set discretion %+5 *goto_scene boston #Ask Benny to set up a meeting with Joel the owner. *set bardirectorappt true *goto_scene boston *if blooddoll_bar = false #I need a reliable and steady source of blood. *goto blooddoll_options *label bar3 Welcome back to the Flatiron! Candace's face lights up when you enter. "Your private rooms are waiting for you," she says sweetly. *if truants_on_rotation Retiring there, you smile when you hear your song come on over the speakers. *comment endif *if anachronism < 40 The regulars are so accustomed to your presence that they mostly hide their reaction to your appearance. *if perception > 2 Perhaps you should consider updating your wardrobe? *comment endif *choice *if (charm < 2) and (personchattedup = false) *selectable_if (compassion <= 60) #Practice chatting someone up. Your social skills must have truly been dismal if that was all it took to improve them. *set Charm +1 *set Wealth -25 *set personchattedup true *goto_scene boston #Set up a party in my private room with some attractive youths. *set Blood +6 *goto_scene boston *selectable_if (Charm > 2) #Run a racket with Candace. I get people to buy me drinks all night, but since I'm not drinking them, Candace just gives me the money when the night is through... *set Wealth +5000 *goto_scene boston *selectable_if (charm > 4) #Set up a party in my private room with some big spenders. *set Wealth +10000 *set Blood +1 *goto_scene boston *if blooddoll_bar = false #I need a reliable and steady source of blood. *goto blooddoll_options