Credits
- Writer: Joshua Labelle
- Art: Krzysztof "RabidBlackDog" Bieniawski
- Copy Editing: Chris Wolfgang
- Portrait Art: Amy Wilkins
- Chapter Headers: Paul Wang
- Beta Testers: INSERTINSERTINSERT
- Narrative Testing: Aletheia Knights
- Managing Editor: Jason Stevan Hill
- ChoiceScript Language Design & Development: Dan Fabulich
Copyright © Paradox Interactive AB and developed by Choice Games LLC under license. Hunter: The Reckoning® is a registered trademark of Paradox Interactive AB. All rights reserved.

About the Author
Josh Labelle is a Toronto-based writer and game designer. He divides his time professionally between working as a designer on casual life sim games and creating interactive fiction that tends to feature a lot more dragons and vampires. In 2020, his Twine game Tavern Crawler tied for first place in the Interactive Fiction Competition. In the world of video games, Labelle has been Lead Narrative Designer on Kim Kardashian Hollywood and Creative Director on Disney Dreamlight Valley. He has run narrative workshops as part of the Hand Eye Society's Wordplay Festival and given talks on narrative design at GDC, MIGS, and XP Game Summit. In his spare time, he enjoys birding with his wife."
About World of Darkness
World of Darkness is a transmedia entertainment brand encompassing a number of modern fantasy horror franchises, including [i]Vampire: The Masquerade, Werewolf: The Apocalypse,[/i] and more. Through tabletop roleplaying games, video games, board games, literature, comic books, and more, these franchises tell mature stories in a dark supernatural fantasy layered over our modern world. Since 1991, World of Darkness has defined monster-perspective entertainment for a generation of fans. For more information visit www.worldofdarkness.com.
About Choice of Games
Choice of Games is the world's largest publishing house for interactive novels. Our award-winning games are entirely text-based—hundreds of thousands of words and hundreds of choices, without graphics or sound effects—and fueled by the vast, unstoppable power of your imagination. Choose your path: your choices control the story.
Since 2009, we've published more than 150 interactive novels on Steam, web, and our "Choice of Games" app for iPhone and Android, including multiple nominees for the SFWA Nebula Award. We publish more than a dozen games a year, and we continue to expand our back catalog of older games, which we make available for free to all readers.
Using ChoiceScript, the scripting language we've created for developing interactive novels, an individual author can write a full-length branching narrative, hundreds of thousands of words long, all in a single voice, under one creative vision. A player might read around 20% of those words on one playthrough, ensuring that our games remain fresh each time you play.
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