Credits

Neighbourhood Necromancer

"Neighbourhood Necromancer" is Copyright 2014 Gavin Inglis. All rights reserved.

About the Author

Gavin Inglis is a writer, teacher, and performer based in Edinburgh, Scotland. He writes for the smartphone fitness game, "Zombies, Run!" and his short fiction has appeared in "Nova Scotia," "Read By Dawn," and "The Seven Wonders of Scotland." A regular face on the spoken word circuit, Gavin has appeared at Literary Death Match; the Latitude festival; burlesque events; the Edinburgh Book, Fringe and Science Festivals; punk gigs; a Hunter S. Thompson tribute night and a roller derby fundraiser. His work appears on albums by the Glasgow band Spylab and Cinephile.

Gavin has a long-term interest in storytelling in new forms, and works with music, photography, and magic. His collection, "Crap Ghosts" contains several stories of ineffective apparitions and substandard spooks.

He previously authored Eerie Estate Agent, the world's first supernatural rental sim, for Choice of Games. He dedicates "Neighbourhood Necromancer" to Ali Maloney: writer, actor, father, necromancer.

About Choice of Games

Choice of Games is the world's largest publishing house for interactive novels. Our award-winning games are entirely text-based—hundreds of thousands of words and hundreds of choices, without graphics or sound effects—and fueled by the vast, unstoppable power of your imagination. Choose your path: your choices control the story.

Since 2009, we've published more than 150 interactive novels on Steam, web, and our "Choice of Games" app for iPhone and Android, including multiple nominees for the SFWA Nebula Award. We publish more than a dozen games a year, and we continue to expand our back catalog of older games, which we make available for free to all readers.

Using ChoiceScript, the scripting language we've created for developing interactive novels, an individual author can write a full-length branching narrative, hundreds of thousands of words long, all in a single voice, under one creative vision. A player might read around 20% of those words on one playthrough, ensuring that our games remain fresh each time you play.

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