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SAN FRANCISCO--August 23, 2018: Choice of Games announced today that "DinoKnights," the latest in their popular line of multiple-choice interactive-fiction games, is now available on Steam, iOS, and Android. It's 40% off until August 30th.
Once a humble farmer's child, you've been accepted into Queen Isobel's Rangers: brave knights who patrol the kingdom of Pascalia on scaly beasts. But just as you receive your own dino and begin your career as a knight-ranger, you discover evil forces are converging to destroy the Queen, and Pascalia itself.
"DinoKnights" is a 177,000-word interactive fantasy novel by K.T. Bryski, where your choices control the story. It's entirely text-based--without graphics or sound effects--and fueled by the vast, unstoppable power of your imagination.
Enemies and terrifying foes surround you: but whom should you fear most? The Dread Wizard Sargossa, raising an army of un-dead dragons, or an enemy much closer to the court--the Queen's own sister, Ermessen? And what about your burgeoning talent for magic? Will you hone your powers to save your village and fight Sargossa? With a dinosaur at your side and sword in hand--the realm's fate rests on you!
Evil is waking, and Pascalia needs you. Will you and your dinosaur answer the call?
About the Author
KT Bryski is a Canadian author and playwright. Her short fiction has appeared in Daily Science Fiction, Strange Horizons, Apex, and is forthcoming from Lightspeed. Her audio dramas Six Stories, Told at Night and Coxwood History Fun Park are available wherever fine podcasts are found. Select playwriting credits include Six Stories, Told at Night, A Canticle of Light, and East o’ the Sun and West o’ the Moon. KT is a Parsec winner, Sunburst finalist, and Stonecoast MFA alum. She lives in Toronto with her derptacular cat. Visit her at www.ktbryski.com.
About Choice of Games
Choice of Games was founded by Dan Fabulich and Adam Strong-Morse in 2009. They produce text-based interactive novels for mobile platforms and the web, combining the delicious freedom of the 1980s' choose-a-path gamebooks with the depth and scope of a bestselling novel.
In addition to developing their own games in-house, Choice of Games has created an easy-to-use programming language for writing text-based games, ChoiceScript, and publishes games written by other designers.
Choice of Games LLC