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SAN FRANCISCO--November 1, 2018: Choice of Games announced today that "Gilded Rails," the latest in their popular line of multiple-choice interactive-fiction games, is now available on Steam, iOS, and Android. It's 33% off until November 8th.
It's speed dating for the railway-tycoon monopolist robber baron! To obliterate your competition, you must marry a suitable partner before time runs out.
"Gilded Rails" is a 340,000-word interactive dating-management novel by Anaea Lay, where your choices control the story. It's entirely text-based--without graphics or sound effects--and fueled by the vast, unstoppable power of your imagination.
Some kids get a model train set from their parents--your daddy gave you his railroad line. Find a spouse and you'll win control of the family business, but fail to marry and you could lose it all! Can you lead the company to greatness and get hitched before time runs out?
Blaze through an epic tale of business expansion, family life, and love in a time when everyone wants more and many wind up with less. How will you choose to run your business? Will you honor contracts and commitments, or betray your enemies and your principles? Are you a natural-born leader, or will your workers laugh at you behind your back? Blow the whistle on corruption in your industry, or unleash your hidden tycoon and rule the railroads!
Just make sure you find a marriage partner along the way, or Daddy might push you out of the company!
About the Author
Anaea Lay is an enthusiastic player of board games, reader of books, and writer of things. She's the fiction podcast editor for Strange Horizons, where you can hear her reading a new story nearly every week. She lives in Chicago, Illinois, where she won the jackpot by securing a job that requires her to commute by train. She does business planning for fun, and lives with a cat who clearly hates her. Find her online at anaealay.com, or @anaealay on twitter.
About Choice of Games
Choice of Games was founded by Dan Fabulich and Adam Strong-Morse in 2009. They produce text-based interactive novels for mobile platforms and the web, combining the delicious freedom of the 1980s' choose-a-path gamebooks with the depth and scope of a bestselling novel.
In addition to developing their own games in-house, Choice of Games has created an easy-to-use programming language for writing text-based games, ChoiceScript, and publishes games written by other designers.
Choice of Games LLC