Werewolf: The Apocalypse Hunter: The Reckoning

A new adventure in the World of Darkness shared story universe.

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Hunter: The Reckoning — The Beast of Glenkildove

Full moon. Cold night. Dark shadow. Warm gun. The Beast of Glenkildove has stalked Ireland for centuries. Now, you must hunt it.

Werewolf: The Apocalypse — The Book of Hungry Names

Save the living earth with Rage and spirit! Awaken ancient mysteries, rebuild your fallen pack, and unleash your fearsome might to heal a shattered land.

Vampire: The Masquerade — Sins of the Sires

In this elegy of blood, everyone in Athens owes your boss a favor, making you untouchable! Who will you use, who will you help, and who will you prey on?

Vampire: The Masquerade — Parliament of Knives

Dominate undead politics through cunning and violence! Will a missing Prince give you the opening to betray your sire and seize power?

Vampire: The Masquerade — Out for Blood

Gather your allies to hunt the vampires that terrorize your town! Study their ways and exploit their rivalries, or you'll become a vampire yourself.

Vampire: The Masquerade — Night Road

The elders have entrusted you, an elite vampire courier, to deliver their secrets. Can you outrun the hunters, the other drivers, and the rising sun?

Enter the World of Darkness

Choice of Games has partnered with World of Darkness and Paradox Interactive to bring you more a dozen new adventures. You will play as a vampire courier trading in secrets, a human hunting down the local vampire menace, and a werewolf on a mission to rebuild your shattered pack. With the power to shape your world, where will your allegiances lie?

“A Beast I am, lest a Beast I become.”

The World of Darkness has always been about hard choices: the compromises that must be made in order to survive—much less thrive—amid an indifferent if not hostile world. As time passes, the accumulation of those choices renders the protagonists unrecognizable to themselves.

This idea of hard choices has always been at the heart of Choice of Games. In fact, we played Vampire: The Masquerade decades before starting this company, and the hard choices we experienced there influenced our early ideas about game design. The fact that we are now able to bring our expertise to bear on the property that has inspired us for so long is a dream come true. Choice of Games is thrilled to be bringing the excitement of table-top roleplaying and LARP so enjoyed by thousands—ourselves included!—into the form of a text adventure, with Choice of Games’ brand of longform interactive fiction.

We hope our devoted COG fans not familiar with the World of Darkness will find new experiences and challenges in the shared story universe, and that denizens of the Darkness will enjoy the immersion of interactive fiction, where our branching narratives will present new forms of play with new mechanics and their favorite .

Hunter: The Reckoning — The Beast of Glenkildove

Full moon. Cold night. Dark shadow. Warm gun. The Beast of Glenkildove has stalked Ireland for centuries. Now, you must hunt it.

Hunter: The Reckoning — The Beast of Glenkildove is an interactive novel by William Brown, set in the World of Darkness. It's entirely text-based, without graphics or sound effects, and fueled by the vast, unstoppable power of your imagination.

Eight years ago, when you were eighteen, the Beast of Glenkildove killed one of your closest friends. You've never returned to Ireland since that day.

It's difficult to remember what happened. As you'll soon learn, the human mind blots out the traumatic memories of facing a werewolf.

Now, you must stalk that werewolf across the shadowed glens and fogbound mountains of Ireland, hunting a shapeshifting killing machine with your friends, your wits, and a shotgun.

But you and your friends are not alone. You have entered a world of Hunters, humans who dare to challenge the dominion of the monsters who rule over them. Can you trust the fanatics of the Society of Leopold, the scholars and savants of the Arcanum, the ruthless Duffy crime family, or the enigmatic biotech company Fada?

Can you even trust your oldest friends?

Redemption for some. Retribution for others. A reckoning for all.

Become the thing that even nightmares fear.

Werewolf: The Apocalypse — The Book of Hungry Names

Save the living earth with Rage and spirit! Awaken ancient mysteries, rebuild your fallen pack, and unleash your fearsome might to heal a shattered land.

Werewolf: The Apocalypse — The Book of Hungry Names is an interactive novel by Kyle Marquis set in the World of Darkness. It's entirely text-based, without graphics or sound effects, and fueled by the vast, unstoppable power of your imagination.

Shapeshifter. Mystic. Hero. Monster. You are a werewolf, and you are all these things. Werewolves are the living earth's last guardians, created by Gaia, given the gift of shifting between human and wolf forms, and called to stop humanity from destroying the world.

Yet you have failed. Pollution chokes the cities and mad spirits rampage through the wild places. You swore to protect Gaia, but the werewolves turned on each other, slaughtered their allies, fell into despair or mad Rage.

You are one of the few who remember the oaths you swore to the living earth - which has made you an exile. But rather than surrender to despair, you have sworn to uncover the secrets of a defiled land and fight the Apocalypse. The Stormcat, once the Patron Spirit of a thriving community of werewolves, has called upon you to rebuild that shattered pack. In the savage woods and decaying cities of New England, you will forge your own legend.

Build Your Pack. Human and werewolf survivors haunt the woods and hide in the cities: find them to learn what happened and to rebuild the werewolf nation. But not all werewolves can be trusted: shun those wolves consumed by Rage, and pity those who have lost the Wolf and become empty shells.

Survive the Wilds. A desperate exile, shunned by those who have abandoned their oaths to Gaia, you'll have to survive by your wits. A winter night can kill as surely as any monster: find shelter, seek allies among spirits and humans, and learn how far you'll go to survive.

Unleash Your Rage. You are one of Gaia's monsters, a living weapon, herald of horror and death. Now the Apocalypse is here: wield your Rage with savage cunning and keen discretion, or it will swallow you whole.

Vampire: The Masquerade — Sins of the Sires

In this elegy of blood, everyone in Athens owes your boss a favor, making you untouchable! Who will you use, who will you help, and who will you prey on?

In this elegy of blood, Athens is burning!

Vampire: The Masquerade — Sins of the Sires is an interactive novel by Natalia Theodoridou. It's entirely text-based, 300,000 words, without graphics or sound effects, and fueled by the vast, unstoppable power of your imagination.

Athens, Greece: a city with an ancient past now thrust into the modern age. A city torn between the Camarilla establishment and the Anarchs, where everyone owes your boss a favor, and that makes you an untouchable vampire in this nocturnal society where you and your fellow Kindred must conceal yourselves from mortal eyes–the Masquerade of the Kindred.

Rumors spread of an ancient vampire, Aristovoros, intent on bringing about a new world for the Kindred, an end to the Masquerade. Why hide from mortals when you can reign over them as gods?

Who will you use, who will you help, and who will you prey on? Will you topple the old Prince Peisistratos? Will you betray your boss when your lost sire returns? What miseries will you inflict to fight for a fairer, more humane world?

Which part will you play in this game of masks?

Vampire: The Masquerade — Parliament of Knives

Dominate undead politics through cunning and violence! Will a missing Prince give you the opening to betray your sire and seize power? Or will you remain loyal?

Vampire: The Masquerade — Parliament of Knives is an interactive horror novel by Jeffrey Dean, based on Vampire: The Masquerade and set in the World of Darkness shared story universe. Your choices control the story. It's entirely text-based—without graphics or sound effects—and fueled by the vast, unstoppable power of your imagination.

The undead Prince of Canada's capital city has disappeared, and his second-in-command, Eden Corliss, wants you to find out why. You’ve been loyal to Corliss since she Embraced you and made you a vampire, but this could be your chance to take her place. Will you defend your sire from the accusations flying, or join forces with her rivals to bring her down?

Ottawa’s court of immortals is tight-knit and merciless, with tensions between clans that go back centuries. The Prince has been missing for four days, and old alliances are starting to crumble. How will you leverage the political chaos to your advantage? The authorities are already on high alert against a new group of Anarchs in the city, who have been breaching the Masquerade by revealing their true nature. You’ll have to gather evidence to demonstrate which suspects deserve punishment, and you can’t afford to guess wrong. One careless word could get you stabbed in the back—staked through the heart, and left to burn in the sun.

Who will you save when the knives are out?

Vampire: The Masquerade — Out for Blood

Gather your allies to hunt the vampires that terrorize your town! Study their ways and exploit their rivalries, or you'll become a vampire yourself.

Vampire: The Masquerade — Out for Blood is an interactive horror novel by Jim Dattilo, based on Vampire: The Masquerade and set in the World of Darkness shared story universe. Your choices control the story. It's entirely text-based, without graphics or sound effects, and fueled by the vast, unstoppable power of your imagination.

You’ve barely settled into your new home of Jericho Heights on the outskirts of Chicago, before discovering that vampires live in town. You’re struggling to start a new life, meet new people, and maybe even find love. But when your neighbors start disappearing, you’re forced to take action.

Take on the role of a vampire hunter to save your town from the influence of Chastain, a vampire more than a century old. When a group of young thin-blood vampires start a war with Chastain, will you choose sides, or hunt them all?

Gather your forces and sharpen your stake to take back the night!

Vampire: The Masquerade — Night Road

The elders have entrusted you, an elite vampire courier, to deliver their secrets. Can you outrun the hunters, the other drivers, and the rising sun?

Vampire: The Masquerade — Night Road is an interactive horror novel by Kyle Marquis, based on Vampire: The Masquerade and set in the World of Darkness shared story universe. Your choices control the story. It's entirely text-based—without graphics or sound effects—and fueled by the vast, unstoppable power of your imagination.

It’s a new Dark Age for the dead. When the Second Inquisition's vampire hunters hacked phone lines and computer networks to expose and destroy vampires all over the world, the elders turned to undead couriers like you. For ten years, you’ve raced across the desert between cities, delivering vital information and supplies. But when an old friend reappears with a plan to disrupt the blood trade across the American Southwest, everything you’ve built starts crashing down.

Outrun the Competition. Drive, hide, or fight back! Unleash the powers of your blood in ancient Disciplines to change form, vanish from sight, or dominate the minds of your enemies. Employ blood magic, inhuman strength, and the creatures of the night to escape destruction—or just run your enemies off the road and keep driving.

Deliver or Die. All secrets have an expiration date—and so do you. Race across the desert to deliver secrets, promises, and threats. Do whatever it takes to drop off your parcel. But when the job is done, will you stick around to exploit the situation?

Run Down Your Prey. Only blood can sate the Hunger. Charm, seduce, or seize what you need, but don’t let anyone know what you are. If you break the Masquerade, your fellow vampires will destroy you for your indiscretions, assuming the Second Inquisition doesn't find you first.

Death is a hard road. You drive it every night.

Experience the Masquerade like never before

Play each adventure on iOS, Android, Steam, and the Web.