Sorcery is forbidden and punishable by death. These punishments are summarily handed out by the Witch Hunters, a powerful organization of inquisitors.
When a group of corrupt witch hunters comes to your village, accusing your brother of sorcery and wrongly accusing you of abetting him, your life takes a violent and abrupt change for the worse. After you’ve suffered more than you can bear and endured terrible tragedy, perhaps your only option left is to become the very thing that your enemies fear and despise so much.
The Nascent Necromancer is an epic, 238,000 word interactive fantasy novel by Samuel Young, where your choices control the story. It’s entirely text-based, and fueled by the vast, unstoppable power of your imagination.
Play as male, female, or nonbinary. Romance men, women, both, or no one at all.
Embark on a perilous journey, facing witch hunters, trolls, and goblins as you seek to gain the terrible power that will bring you revenge on your persecutors.
Romance the cold, aloof Tozi; the sarcastic, charismatic Tanno; the shy, sweet Kenda; the kind, easygoing Meylor; or even the idealistic witch hunter, Lonnie.
Read approximately 100,000 words per playthrough!
Choose among three kinds of spells; mental, physical, or conjuration. Cast torture spells; summon flying, undead hands; control the minds of your enemies, and much more.
We’re proud to announce that a new special set of All World Pro Wrestling “Bonus Stories” are now available for iOS and Android in our “Heart’s Choice” app, as well as on Steam! “Bonus Stories 3” is a special non-interactive set of short pieces in the world of the game, and it’s on sale for $1.99!
Strap in for three all-new stories of gay wrestling erotica! It’s everything you love about the All World Pro Wrestling franchise: steamy grappling, intimately detailed descriptions, and the hottest gay male wrestlers around!
Sex Fed 3 – Return to Las Vegas’s most exclusive – and sexiest – wrestling club! Scope out your opponents and choose what happens in each practice bout as muscles ripple and sparks fly. When the dominance play starts, who will come out on top?
Who You Callin’ a Jobber, Bro? – It’s another Jobbers’ Showcase! Get up close and watch every move with these up-and-coming wrestlers. Who will turn heel? Who will fight his way into the spotlight? And who will discover a whole new kind of excitement when he’s locked in a tight clinch with his opponent?
Battle of the Big Boys – Bring on the muscle bears! Huge thighs and massive arms are on display in every bout. And after their training session is over, these big men get together for some private celebrations, where they get to see every single huge part of each other’s bodies.
Since 2009, the team behind Choice of Games has created high-quality interactive novels in all genres. Now, our new Heart’s Choice label puts romance at the center of the story, and you at the center of the romance. Heart’s Choice games contain no graphics or sound effects, so we can focus on the story. Every game is filled with vivid, fully-developed characters and complex narratives that respond to your choices.
We’re proud to announce that Atlantis Academy, the latest in our popular “Choice of Games” line of multiple-choice interactive-fiction games, is now available for Steam, Android, and on iOS in the “Choice of Games” app.
It’s 25% off until November 16th!
Can you and your friends master the ocean’s magic and save your school?
Atlantis Academy is a 250,000-word interactive underwater fantasy novel by Dorothea Sparrow, where your choices control the story. It’s entirely text-based—without graphics or sound effects—and fueled by the vast, unstoppable power of your imagination.
You have spent your life on the border between land and sea, with a water dragon as your closest companion. Your sea nymph mother died, leaving you with a mysterious legacy; your human father disappeared before you were born. Now you are finally eligible to learn magic at the Academy of Atlantis, alongside sea nymphs, selkies, sirens, and other denizens of the deep.
Navigate the cliques and clubs of this undersea school: will you join the Followers of Amphitrite in their pursuit of tide magic, become the Headmaster’s protegé, or just work on making the school dance the best it can possibly be?
As idyllic as your magical underwater haven might seem, Atlantis is not safe from the dangers of the world above. Oil wells and human garbage pollute the seas, and earthquakes shake the ocean floor. Nor is it protected from inner conflict: there are deep secrets buried in the Academy’s past that threaten to overturn its order and leaders.
Most perilous of all is the ancient evil that is rising from the deep: the monster Proteus, who sank Atlantis beneath the waves long ago. What will happen when it returns? Can you save the school—and the city—from a second destruction?
Play as male, female, nonbinary, or genderfluid; gay, straight, or bi.
Befriend a talking walrus, hatch a hydra, swim with humpback whales, and immerse yourself in the wonder of phosphorescent coral.
Romance a cheerful selkie, a mysterious tide mage, or a bold siren.
Deepen your bond with your water dragon and try to reunite him with his family.
Choose your magical specialty: storm magic, animal communication, or tide magic! Or focus on defending yourself with your spear, or searching for buried treasure.
Uncover the secrets of your own past to find the father that you never knew.
The magic of the ocean is yours to command!
We hope you enjoy playing Atlantis Academy. We encourage you to tell your friends about it and to recommend the game on Facebook, Twitter, Tumblr, and other sites. Don’t forget: our initial download rate determines our ranking on the App Store. The more times you download in the first week, the better our games will rank.
We’re thrilled to announce that Jed Herne, author of our popular game The Siege of Treboulain, has a new novel coming out, and you can back it now on Kickstarter. To celebrate, we’re puttingThe Siege of Treboulain on sale until November 16th!
A dragon rider seeking vengeance. A spy on a crusade of destruction. And two nations on the brink of war.
Zora has dreamed of revenge ever since a Sunwarden killed her father. When she saves a town from bandits alongside her fellow rangers, and discovers a dragon egg, she might finally get her chance.
After dragons killed Rovan’s best friend, he vowed to destroy them all. Apprenticing himself to a Sunwarden, he steals an egg and infiltrates Alegium – the floating city of the dragon riders – to destroy it from within.
But as Zora and Rovan train their dragons, master new magic, and grow closer together, they will question everything they once knew.
When the chance comes to take their vengeance, how will they deal with the weight of their past?
You have spent your life on the border between land and sea, with a water dragon as your closest companion. Your sea nymph mother died, leaving you with a mysterious legacy; your human father disappeared before you were born. Now you are finally eligible to learn magic at the Academy of Atlantis, alongside sea nymphs, selkies, sirens, and other denizens of the deep. Can you and your friends master the ocean’s magic and save your school?
Atlantis Academy is a 250,000-word interactive underwater fantasy novel by Dorothea Sparrow. We sat down with Dorothea to talk about her work. Atlantis Academy releases this Thursday, November 9th. You can play the first three chapters for free today.
This game combines two very distinctive genres: undersea mythology and magical school. How did you approach blending them together? Which elements of each genre enhanced the other, and where did you find the intersection challenging?
You know, when I started writing, I didn’t realize how complementary the two would be. But the deeper I got into the story, the more I realized how well they were fitting together. There’s already magic inherent in sea creatures like selkies, sirens, and mermaids; there’s much less world-building you need to do to explain them. Instead, you can play with the mythology and the tropes, and find where the delight emerges from between them.
There is a strong theme of environmentalism running through the story. Can you talk some more about how you incorporated this real-world issue into the game?
If you take Proteus as a metaphor for the climate catastrophe—an implacable destruction of our own making—the whole thing is about climate change. And while there are ways to violently defeat Proteus, the two ways that don’t involve trying to kill him are definitely my favorite. Violence isn’t going to solve our current predicament.
Which character was your favorite to write, and why?
I have to say Mehrab. The idea of “die a hero or live long enough to see yourself become the villain” is a powerful trope, and one that Mehrab epitomizes. He wants so much to protect his people, but every step forward is another step on the way to hell.
I don’t even know if he really believes that he’s doing the right thing anymore, or if he’s just following his own story through to the end—as though a catastrophic failure will retrospectively justify everything that he did to get there.
Without giving away too many spoilers, what Easter egg do you most hope the readers will find?
There’s a moment that’s inspired by Don’t Look Up. I think almost every playthrough hits that particular moment, but I don’t know if many people would make the connection.
I admit, I had to resist the urge to include the line “We’re for the jobs that Proteus’s rampage will provide,” but I’d like to think the sentiment is there.
Can you tell me something about these illustrations? They’re weird and spooky.
You know, deep underwater is a little weird and spooky. As I was writing the game, I kept thinking about some mermaid art that an old friend of mine was posting to her Instagram. It had the right kind of surreal, carnivalesque, almost Giger-esque quality that I was trying to evoke in my writing. Eventually, I asked Choice of Games about having her do some internal art, and they said yes.
Unfortunately, the artist got sick midway through the project, so the pieces are coming in late. Some will be in the initial release, but the rest will be patched in over the next few weeks.
We’re proud to announce that Vampire’s Kiss, the latest in our “Heart’s Choice” line of multiple-choice interactive romance novels, is now available for iOS and Android in the “Heart’s Choice” app. You can also download it on Steam or enjoy it on our website.
It’s 33% off until October 26th!
Unleash your lust and your thirst in a battle for the soul of London! Will passion lead you back to humanity, or will you embrace the night as a vampire?
Vampire’s Kiss is a 170,000-word interactive erotic vampire novel by Dash Casey. It’s entirely text-based, without graphics or sound effects, and fuelled by the vast, unstoppable power of your imagination.
In life, you were the guardian of a priceless artifact, the Cross of Aguirre. Now you have been murdered and made a vampire; the artifact has been stolen, and you are at the center of a web of bloody conspiracies.
Navigate a perilous web of secrets as you discover the hidden world of London after dark, staging daring heists and bloody battles across the city’s iconic landscape. As a plot centuries in the making unfolds, choose sides in the battle for control of London’s vampires, and embrace the night that has been thrust upon you…or, chase rumors of a way to restore true life to the undead, and hold out hope that you might see the sun once more.
Your heart no longer beats, but your passion still burns. Will you share a slow dance with Marky, the rogueish vampire with dozens of piercings and a poorly hidden heart of gold? Hold each other tenderly, or fall into bed and discover all of the tricks that Marky has learned in more than a century of unlife.
Will you stalk the night alongside Kurt, a stoic vampire hunter, all muscles and chiseled face, who holds the secrets to ancient lore? He’s as dominant in the bedroom as he is on the battlefield: choose your own safeword and submit to his powerful strength; or explore his gentler side.
Does the lure of London’s mortal aristocracy draw you towards Alex? This fabulously-dressed and surprisingly courageous socialite is thirsty to learn what sex with a vampire is like – bring all of your powers of telepathy and shapeshifting to heighten your pleasure.
Or will you be dominated by the vampire queen Saffron, with her glorious red hair and brilliantly devious schemes? She’s ready for anything, from the kinkiest night of whips and fangs to the vulnerability of using no vampiric powers at all in bed.
• Play as male, female, or nonbinary; gay, straight, or bi; or asexual. • Seduce a passionate socialite; the scheming vampire queen; a cheeky vampire rogue; or a stoic hunter. • Opt in or out of scenes involving graphic violence and blood. • Embrace your vampiric destiny, or dream of the sunrise in a quest to transform yourself back to humanity—and bring your lover along with you. • Solve your own murder, and take vengeance on your killer. • Delve into your vampiric powers; transform yourself into a vicious monster, cast shapeshifting illusions as a creature of shadow, or unlock the hypnotic mysteries of the mind. • Keep your secrets and preserve the illusion that you have died, or shock the world by revealing the existence of vampires.
In this endless night, how will you quench your thirst?
We hope you enjoy playing Vampire’s Kiss. We encourage you to tell your friends about it and recommend the game on Facebook, Twitter, Tumblr, and other sites. Don’t forget: our initial download rate determines our ranking on the App Store. The more times you download in the first week, the better our games will rank.
Unleash your lust and your thirst in a battle for the soul of London! Will passion lead you back to humanity, or will you embrace the night as a vampire?
Vampire’s Kiss is a 170,000-word interactive erotic vampire novel by Dash Casey. It’s entirely text-based, without graphics or sound effects, and fuelled by the vast, unstoppable power of your imagination.
In life, you were the guardian of a priceless artifact, the Cross of Aguirre. Now you have been murdered and made a vampire; the artifact has been stolen, and you are at the center of a web of bloody conspiracies.
Navigate a perilous web of secrets as you discover the hidden world of London after dark, staging daring heists and bloody battles across the city’s iconic landscape. As a plot centuries in the making unfolds, choose sides in the battle for control of London’s vampires, and embrace the night that has been thrust upon you…or, chase rumors of a way to restore true life to the undead, and hold out hope that you might see the sun once more.
We’re proud to announce that Escape from Death, the latest in our popular “Choice of Games” line of multiple-choice interactive-fiction games, is now available for Steam, Android, and on iOS in the “Choice of Games” app.
It’s 30% off until October 19th!
Steal Death’s power and break free of his corrupt realm! Hide your heartbeat from the dead as you harness soul magic, navigate political intrigue, determine the fate of the Afterlife—and perhaps even claim its throne yourself.
Escape from Death is a 256,000-word interactive horror adventure novel by Tova Näslund. It’s entirely text-based—without graphics or sound effects—and fueled by the vast, unstoppable power of your imagination.
In the material realm, your body hovers between life and death, your heart still beating—but your spirit has somehow been transported to the nightmarish Afterlife. Oppression and injustice pervade this dark realm under Death’s absolute control. At the bottom of the social hierarchy are the Penitents: unfortunate souls indebted to Death, twisted by his magic into uncanny animal-human hybrids. Above them are the Elect: those in Death’s favor, who enjoy an existence of freedom, entitlement, and luxury.
Not only that, but the Afterlife is beginning to fall into an even greater and more mysterious corruption. Performers have gone missing from the luxurious entertainment center; a sanctuary for both Penitents and the Elect is under attack; and a mysterious sickness has started spreading throughout the land.
This presents you with an even more perilous threat—but also an opportunity. At the heart of the Afterlife is the Clockwork Hall: home to Death’s Court and the repository of souls. If you can find your way there amid the chaos, you can launch an attack that will allow you to put an end to Death’s tyrannical rule, make your way back to the world of the living, or even take the throne of the Afterlife for your own!
Play as male, female, or nonbinary; gay, straight, or bi.
Romance your melancholy Penitent guide; a revolutionary bird-woman; a warrior trying to escape Death’s employ, or an idealistic healer.
Master the magic of Death’s realm: get a glimpse through the veil between the worlds of the living and the dead; see the dreams and desires of the souls around you, and capture the memories of the living.
Take your place in an epic conflict: side with the impoverished Penitent or the entitled Elect; or strive to become accepted by both.
Keep to the shadows and evade Death’s vengeful gaze, plant spies in Death’s court, make political allies to extend your influence, or enact bold conflict to become renowned through the Afterlife
Choose the next ruler of the Afterlife: will you uphold Death’s regime, put a new ruler in his place, or seize the throne yourself?
Can you find your way out of Death’s darkness?
We hope you enjoy playing Escape from Death. We encourage you to tell your friends about it, and recommend the game on Facebook, Twitter, Tumblr, and other sites. Don’t forget: our initial download rate determines our ranking on the App Store. The more times you download in the first week, the better our games will rank.
Steal Death’s power and break free of his corrupt realm! Hide your heartbeat from the dead as you harness soul magic, navigate political intrigue, determine the fate of the Afterlife—and perhaps even claim its throne yourself.
This game has such an interesting premise. Tell me about your inspiration.
I came up with the setting of this game when I was in my teens. At the time, I had just discovered Neil Gaiman’s Anansi Boys, and Holly Black’s Modern Faerie Tales. It was my first foray into urban fantasy, and these two in particular really sparked a lot of creativity in me. The world remains pretty much the same to this day, as well as some of the major characters, such as Aaron, Gavin, and Desi.
You’ve done a fair amount of work in narrative design and gaming, but this is your first solo interactive fiction, right? Tell me about your other work.
That’s right! I’ve been interested in Interactive Fiction ever since I discovered the genre at Uni. I’ve been designing table-top roleplaying games and larps as part of the indie scene in London, and the collaborative storytelling elements of roleplaying translate very well into interactive narratives. My most notable ttrpg work is a scenario called “Acceptable Losses”, which can be found in the anthology of story games “Seven Wonders”, published by Pelgrane Press. Other than that, I’m working on some really cool projects at Toadman Interactive!
What did you find most challenging about working in ChoiceScript?
It took me some time before I managed to handle the technical aspects of ChoiceScript. Once I realized the full potential of the engine, I had a lot more fun designing choices and giving the player more room to explore the world.
I hope that players will enjoy immersing themselves in the world of the Afterlife! The setting is very near and dear to me, as well as the characters that inhabit the world, having been on my mind for so long. I had a lot of fun making them come to “life”, for a lack of a better world!
What are you working on next?
I’m planning on writing a sci-fi novel! It’s still in very early stages, but it’s an idea that I’m very excited about.