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Sep 14

2026

Author Interview: Josh Labelle, “Hunter: The Reckoning — Day for Night”

Posted by: K L | Comments (7)

These monsters aren’t just in the movies! Will you hunt the vampires, werewolves and others stalking Hollywood, or will you become a monster instead? Hunter: The Reckoning — Day for Night is a one-million-word interactive novel by Josh Labelle set in the World of Darkness. It releases this Thursday, September 17th, and you can wishlist it on Steam today! We sat down with Josh to discuss the game.

We’re so happy that you’ve returned to Choice of Games for another round! Your last title, A Crown of Sorcery and Steel, was high fantasy–pretty far away from the (sort of) real world of Hollywood that you’re writing in this time. What was the biggest shift for you in moving between genres? What felt liberating and/or constraining about moving to a grittier lower-magic setting?

It was so completely freeing to not have to make up everything that the player encounters in the world. I am a huge Hollywood and movie aficionado, and spent hours finding the exact right intersection or alley on Google Maps to set something at. It was also fun to slip in pieces of Hollywood trivia everywhere that I could.

World of Darkness source books were also a huge help and inspiration. When I needed to add a weapon or vehicle, I’d crack one open and pick something out or be inspired by one of the details about an NPC inside, and I tried wherever possible to capture the flavor of those source books.

The other advantage of writing a book set in a real place was that I could actually go and visit. I happened to be in Hollywood twice for work during the writing process, and I took the opportunity to marinate in the vibes and gather impressions and observations. That’s something you just can’t do when your book is set in a fantasy world of elves.

You’ve chosen a really distinctive literary style for the game, and an unusual structure as well. What drew you to those stylistic elements? What do you feel they bring to the game?

Day For Night is written in the style of a movie screenplay, with sluglines for scene headers, dialogue speakers denoted by character cues above each line, and at times even parentheticals describing facial expressions or performance subtext. Since the book is about Hollywood and moviemaking, and even allows you to play as a struggling ex-screenwriter, this seemed like it fit the subject matter. I wanted to put the player at the center of their very own monster-hunting action thriller.

I wish I could say that this was part of the initial conception and all part of my master plan, but the truth is that partway through working on the over one million words of this book, I hit a point where writing “Character X says” or finding some clever way to denote a speaker again was becoming less and less exciting. The screenplay format allowed me to break free of this kind of thing and keep the second person present tense prose breezy.

This also all felt in keeping with the vibe of World of Darkness source books where there are frequently sections written in the style of someone’s blog or some other in-world communication.

In terms of structure, Day For Night is focused on exploring Hollywood and tackling problems in any order you want. I was very inspired by Kyle Marquis’ brilliant Night Road and the feeling of freedom that created in me when playing.

One of my goals was to have as little of the book as possible on the critical path, and when I had to have things on the critical path, I tried to allow them to be tackled in different orders. Players are always given several quarries to focus on—investigating a werewolf sighting can be chapter 2, or 3, or 4, depending on how eager you are to get to it. Maybe on the next replay, you’ll tackle it last with more prep time, or first to meet a certain character faster.

Players can also completely ignore their quarries for a while and pursue Hollywood movie gigs, steal a Ferrari and go on a high speed chase, rob stores around Hollywood to acquire money (but watch out–you’ll be banned if caught), and splurge on cars, kit, weaponry, and upgrades for their skills.

Of the four major romanceable characters, three can die in the very first chapters that they’re introduced (some by the player’s hand!), while the fourth, you can choose to go the entire book without ever once meeting. There are entire sidequests involving cursed ventriloquist dummies, demonically possessed sitcom dads, vampires in cowboy boots, and suspected vampire sex murders that the player can completely miss if they choose not to engage with some factions. I’m hoping that players enjoy the level of freedom on offer, which is inspired by my experience playing tabletop.

Day For Night focuses on a veteran Hunter who has been dealing with the forces of darkness for more than five years now. Why did you choose to go this way instead of focusing on a Hunter at the beginning of their career slaying bloodsuckers?

Day For Night is a story about getting older, burning out, and navigating interpersonal relationships complicated by the hunt. To tell that story, I needed a Hunter with a history, who had been through some dark times already. I also felt that other Hunter books have told stories of becoming a Hunter quite well already, and I wanted to tell a different story.

When players first meet their Hunter, they’re at a low point, having just come off a disastrous hunt that left a good friend dead and most of their weapons and kit destroyed. Players will need to build themselves back up, face or run from their trauma, uncover their own past and baggage, deal with complicated existing relationships, and ultimately decide whether it’s time to call it quits.

…also, I figured that this would be the quickest way to get to the vampire killin’. Sue me!

Your other major ongoing work is for Disney Dreamlight Valley! Which I was excited to learn, because I’m a huge Disney fan. I imagine that it’s a lot of fun, but also a unique challenge to write in a canon with such well-established lore and such a dedicated fanbase–much like writing in World of Darkness! How do you approach playing in a sandbox like this?

My entire career has been defined by kind of a weird split. By day, I work on fun and colorful casual life sim games, and by night I write stuff with way more dragons, elves, vampires, and violence.

In the case of writing for World of Darkness, it was exciting and freeing to work on a property that’s known for tackling difficult and adult subject matter intelligently, and it was fun to get to go as gory as I wanted with action sequences.

In writing for these kinds of existing properties, I try to really soak in as much as I can of the source material and ask myself what fans might want to see or how I can play with their expectations.

In the case of World of Darkness, throughout the entire writing process, I kept a huge stack of the source books on my desk on one side while I had my Hunter: The Reckoning and Vampire: The Masquerade dice on the other. It helped to stay in the vibe.

The Los Angeles of World of Darkness is a wonderfully rich place to set a story. It was a complete thrill to incorporate Nelli G. into the book, allowing players to get more and more drawn into her web throughout the story if they so choose. As well, players should watch out for a chance to meet some of the Bone Gnawers of Griffith Park depending on some of their choices.

Players will eventually uncover a story that’s been happening in the background under the noses of the Anarch Barony throughout the past fifty years of Hollywood history, and this was incredibly exciting to get to weave into the fabric of this world.

Of course, if a player is completely new to the World of Darkness, Day For Night will introduce them to all of the elements above as a Hunter experiencing and discovering these strange things for the very first time. No prior knowledge required!

Day For Night shows a lot of love for Hollywood and filmmaking alongside its critiques of Hollywood culture. Who are some filmmakers that inspire you?

I went to film school and am a movie obsessive – I’m inspired by everything from film noir to old Hollywood musicals to ‘90s romcoms.

But during the writing process for this, I watched a lot of John Carpenter movies, and I hope his style infuses some of Day For Night.

I also spent a lot of time watching Shaw Brothers martial arts movies and other Hong Kong action flicks, as well as ridiculous ‘80s slashers (particular favorites are Blood Rage and Chopping Mall–check them out!), all of which inspired some of the completely gonzo action that happens throughout the book.

I hope players will particularly enjoy a fight scene on a waterbed where they can scissor off a vampire’s head with a pair of samurai swords (watch out for it, achievement hunters!), which is the kind of thing I never could have written if I hadn’t been watching movies like the above.

What are you working on next?

Well, first, it’s gonna be a really, really long nap, because it turns out that writing a million plus words of interactive vampire killin’ kind of takes it out of you. Then I’ll probably reconnect with some of the friends and family that I’ve been ignoring for the past two years while I frantically wrote more and more branches of this thing, completely unable to get myself to stop.

Ohhh, but you’re probably talking more like a next creative project. I’m not quite ready to leave Hollywood yet. I have another Hollywood vampire story set in the 1930 through ’50s that I’m very interested in telling at some point. (All after that really long nap, of course.)

Sep 03

2026

God of Chaos—Shatter civilization as the world’s last surviving god!

Posted by: K L | Comments (8)

God of Chaos

We’re proud to announce that God of Chaos, the latest in our popular “Choice of Games” line of multiple-choice interactive-fiction games, is now available for Steam, Android, and on iOS in the “Choice of Games” app.

It’s 30% off until September 10th!

Shatter civilization and avenge your pantheon as the world‘s last surviving god! Will you liberate humanity from tyranny, or let the world burn?

God of Chaos is an interactive dark fantasy novel by Brennan Gilpatrick. It is entirely text-based, 325,000 words and hundreds of choices, without graphics or sound effects, and fueled by the vast, unstoppable power of your imagination.

Once you were known as the Sovereign of Lies. The Master of the Fey. The God of Chaos. Humanity feared you and hated you. An outcast even among your fellow gods, no one minded when an Alchemist order sealed you in a prison of pure darkness, away from the land of Vildmara.

After a millennium, you have finally broken free—but Vildmara is nothing like the home you left.

In your absence, the Alchemists went on to murder all of the other gods, conquer all mortal kingdoms, and force humanity into submission. Undead soldiers patrol the streets. The Fey have been hunted to near extinction. A sentient machine rules supreme. They even outlawed the name ‘Vildmara’; everyone lives in the Iron Shelter now.

Desperate to overthrow the Alchemists, a tribe of druids has freed you from the void. You are a shapeshifting, curse-slinging, charming-as-hell deity back on the scene, and in a land ruled by tyrannical order, chaos has the power to move mountains. You are the only god they couldn’t kill.

Will you aid the druids in their quest to heal the natural world, seeking out a mystical artifact that can revive the land itself? Or will you regain the trust of your ancient allies the Fey, and rally them to your cause? Maybe you’ll join the Rustmongers, and help them tear the Iron Shelter down and watch everything burn. Will you show mercy to the descendants of your captors, or subject them to sweet, twisted revenge?

Will you become a savior, conqueror, or destroyer?

  • Play as male, female, or nonbinary; gay, straight, bisexual, monogamous, polyamorous, asexual, and/or aromantic.
  • Choose your form: an infernal imp, a strikingly beautiful human, a shadowy elf, or a devious primate.
  • Romance or befriend a renegade druid, an anarchist mercenary, or the descendant of your most hated enemy.
  • Take command of the machine that rules the Iron Shelter, dismantle it safely, or sabotage it to plunge civilization into madness.
  • Show mercy to the descendants of your captors, or subject them to sweet, twisted revenge.
  • Hypnotize a masquerade ball. Command an undead legion. Ride a freakin’ Jabberwock.

The heavens sit vacant: the world is yours to shape.

We hope you enjoy playing God of Chaos. We encourage you to tell your friends about it, and recommend the game on Facebook, Twitter, Tumblr, and other sites. Don’t forget: our initial download rate determines our ranking on the App Store. The more times you download in the first week, the better our games will rank.

Aug 24

2026

Author Interview: Brennan Gilpatrick, “God of Chaos”

Posted by: K L | Comments (5)

God of Chaos

Defy nature’s laws and avenge your slain pantheon! Humanity once feared and hated you, but now, awakened from a thousand-year slumber, you are their only hope. Will you liberate them from the tyrants who now rule over them, or let the world burn? God of Chaos is a 325,000-word interactive dark fantasy novel by Brennan Gilpatrick. It releases next Thursday, September 3rd, and you can wishlist it on Steam today! We sat down with Brennan to discuss the game.

You’re coming to Choice of Games with a lot of videogame-writing experience, most notably for the first-person shooter Payday 2. What was it like writing for an established franchise? How did you approach writing within the boundaries of an already-created property?

Payday 2 will always have a special place in my heart. My friends and I played that game to stay connected during the pandemic, so joining that narrative team not long after was incredibly exciting. It was also a big responsibility. The Payday franchise has a devoted and vocal fanbase; they’ll let you know if you get something wrong.

When writing for an established franchise, my first priority is to understand the characters. I study their personalities, histories, relationships, et cetera. Through this, I receive crucial insights about the storyworld. Personalities show me the story’s tone. Histories reveal the rules and mechanics of the setting. Relationships teach me what behaviors are “believable”. Characters are the first aspect of a story that audiences connect with, and Payday 2’s ensemble cast is particularly beloved. Once I felt I could write those characters, everything else came together.

In God of Chaos, you’ve created the potential for a massively powerful PC, which had to be a lot of fun! How—if at all!—did you constrain the PC’s power? And conversely, what’s your favorite wacky thing that the PC does with their power?

Writing the PC in God of Chaos was a blast! Whenever I read about different mythologies, the trickster deities always seem to have the most fun. I really wanted to capture that free-spirited mayhem here.

However, I knew the PC’s power couldn’t go totally unchecked. The stakes would feel nonexistent. My solution was not to nerf the PC, but to raise the danger of the world around them. Early in the story, an Alchemist faction develops an arcane crystal that can, among other things, kill a deity. When they conquer the land, the Alchemists integrate this crystal into their weapons, their machines, everything. The one thing that can harm the PC becomes woven into the very fabric of civilization. Boom! Stakes galore.

My favorite flex of the PC’s power happens near the middle of the story. During a ballroom fight scene, the player receives the opportunity to: A) present themself as a massive cosmic entity, B) take command of the gruesome undead soldiers present, or C) hypnotize the Alchemists into a group dance Beetlejuice-style. Each of these scenarios was so much fun to write, and I think this moment really captures the PC’s versatility. You can be epic, horrifying, and downright absurd; all are equally valid to the character.

There’s some fascinating worldbuilding in God of Chaos: you’ve got Fey creatures and divine magic on the one hand, and railroads and flying ships on the other. What’s the dynamic between magic and technology in this world?

The dynamic is combative to say the least. In the beginning of the story, Vildmara is a land of gods, monsters, and everything in between. The human race grows desperate for some sense of control, and they use technology to achieve it. In classic human fashion, they overstep. Vildmara becomes the Iron Shelter, an empire of machines and industry.

Technology in this world seeks to eradicate magic, and vice versa. As the last living god, the PC has a chance to decide how things play out. They can favor chaotic magic above all else, or embrace technology and the control it represents. Or, they can strive for balance. Or ignore the struggle entirely and just wing it. It’s up to them!

In addition to your extensive game-writing career, you’re also a novelist! Your debut novel Battery Life is set in a sci-fi dystopia–a very different world from the one in God of Chaos. Where did the seed of that story come from?

It’s so funny you bring this up! I was recently comparing Battery Life to God of Chaos, and while the settings are very different, I noticed some thematic overlap. Both stories concern the painful transformation of a world. In Battery Life, it’s our Earth plunging into a neon-soaked dystopia. In God of Chaos, it’s a fantasy world forced into an industrial revolution. I must have dramatic, world-shifting cataclysms on the mind. Wonder what that’s about!

I wrote Battery Life from a story that I outlined with my best friend since high school. It’s an amalgamation of all our favorite sci-fi concepts from books, movies and video games. It’s also a meditation on the unreliability of mentor figures; something I was working through while writing. The story involves a young woman whose remote space station crashes back to war-torn Earth, landing her in the path of a charismatic and untrustworthy scavenger. It’s a love letter to post-apocalyptic roadtrips. If people like God of Chaos, they should check it out!

What are you working on next?

Great question! I’m currently doing narrative design for an RPG project in its early stages. I can’t say too much about that yet, but the team is very talented, and I think we’ll have something cool to share soon!

Regarding personal projects: I have a few ideas for a new interactive fiction game, and I’m about to DM again for the first time in ages. I also have an outline for a dark romance horror novel, inspired by my strange late-night drives while living in LA. I’m very excited about all of these concepts; I just need to decide what to tackle next. Stay tuned!

Aug 17

2026

Free expansion for “House of the Golden Mask”

Posted by: K L | Comments (4)

House of the Golden Mask

Today, we are thrilled to release a major, free expansion to House of the Golden Mask, the interactive fantasy novel by Ran Eastwood.

Today’s update to House of the Golden Mask is available at no additional charge. To celebrate, we’re putting the entire game on sale for 30% off.

Awaken your magic and break an ancient curse at this secret school of sorcery! What mysteries will you uncover at the crossroads between realms?

  • Romances and friendships are more developed
  • There’s more to uncover about the House’s various mysteries
  • The game’s difficulty has been adjusted to encourage exploration and discovery

There’s never been a better time to explore the House!

Aug 06

2026

Diaspora–Claim ancient magic and fight for your people!

Posted by: K L | Comments (13)

Diaspora

Hosted Games has a new game for you to play!

Navigate unknown waters, deadly politics, and ancient magic to save your clan!

Diaspora is 33% off until August 13th!

Diaspora is a one-million-word interactive novel by Vincent Cunningham and JJ Laurier. It’s entirely text-based, without graphics or sound effects, and fueled by the vast, unstoppable power of your imagination.

Forced out of your ancestral home, your people must sail to the south, where only your vanished father has ever been. But even after you’ve found a place to live, your problems are far from over. A mighty empire controls the nearby coastal city, and the local raiders want it back. You’ll need to find your place in the conflict, seal an alliance, track down an ancient artifact, and fight for your right to belong. 

  • Play as male, female, or nonbinary; gay, straight, bi, or asexual.
  • Lead your refugee people to a new home.
  • Command your crew in deadly sea battles and land raids.
  • Fight an ancient sea monster to find a lost island.
  • Navigate a storm in search of ancient magic.
  • Forge an alliance with a mighty empire or magical, seafaring raiders.
  • Find companionship or love among your closest companions, old and new.
  • Shape the values and destiny of your clan as you sail into a new age.

Will you hold fast to your clan’s traditions, or will you plunge headfirst into a new future?

Vincent and JJ developed this game using ChoiceScript, a simple programming language for writing multiple-choice interactive novels like these. Writing games with ChoiceScript is easy and fun, even for authors with no programming experience. Write your own game and Hosted Games will publish it for you, giving you a share of the revenue your game produces.

Jul 29

2026

Demo Available Now! “Hunter: The Reckoning — Day for Night”

Posted by: Dan Fabulich | Comments (15)

We’re excited to announce that the free demo for our upcoming game Hunter: The Reckoning — Day for Night is available now on Steam!

These monsters aren’t just in the movies! Will you hunt the vampires, werewolves and others stalking Hollywood, or will you become a monster instead?

Hunter: The Reckoning — Day for Night is an interactive novel by Josh Labelle set in the World of Darkness. It’s entirely text-based, 1,000,000 words and hundreds of choices, without graphics or sound effects, and fueled by the vast, unstoppable power of your imagination.

Hunter: The Reckoning — Day for Night will be available September 17th. If you enjoy playing the demo, we encourage you wishlist it today on Steam and tell your friends about it. (The more wishlists we get before release day, the more Steam will feature us.)

Hollywood is full of monsters. From the greedy studio heads to the desperate hopefuls out for their big break, nobody gets out without sin. Once, you were one of those hopefuls, barely scraping by trying to make your dreams come true—scrambling to land auditions or hustling to get your screenplay read.

Then a chance encounter with the supernatural showed you that Hollywood is ruled by another kind of monster. You’ve dedicated yourself to hunting down the beasts who stalk the back alleys of Los Angeles, and doing everything in your power to stop the ones who rule the boardrooms.

It’s been a blockbuster summer for the supernatural, full of inexplicable phenomena and monstrous incidents. There are fires in the hills, ghosts in the theaters, and a beast threatening pets in Beverly Hills that is definitely not a coyote. Could it have something to do with EVRLST, the hottest new self-help and wellness cult run by a washed up ‘80s superstar? Is it true what they say about him never being seen in the daylight and not having aged a day in the last three decades? And what about the woman they call the Baron of Hollywood? What kind of power does she have—and can it possibly compare to the studio execs?

Fortunately, you’re not alone. Others have seen the truth in the shadows, including a retired special-effects wizard, a mortician to the stars, a theater manager, and more. You’ll need all the allies you can get as you drive through the seedy supernatural underbelly of Tinseltown, where chaos reigns, and blood and money flow. There’s no telling who will get top billing, and who will end up slashed on the cutting room floor.

Or will you shirk your hunting duties to pursue your Hollywood dream? Make connections, land jobs on movies, or even make a deal with the devil to get cast in a major blockbuster. Maybe the best way to defeat the bloodsucking monsters is to join them. Or is that Hollywood’s biggest lie, the lie you tell yourself?

  • Play as male, female, nonbinary; gay, straight, bi, asexual, or poly.
  • Choose your weapon to blast through supernatural threats, and upgrade it for even greater firepower; and visit your local garage to find your perfect getaway vehicle.
  • Stop a hot new celebrity from literally sucking the life out of their fans—or succumb to their charms and plunge into a romance.
  • Solve a decades-old murder and set an unquiet soul to rest—or drive out the ghost with arcane force!
  • Uncover the secrets behind a cult that preys on young vulnerable actors, and stop the monster behind it!

Redeem lost souls in the city of angels—or lose your own soul trying.

Try it now!

Jul 23

2026

Free expansion for “Spire, Surge, and Sea!”

Posted by: K L | Comments (5)

Unlock the secrets of Gigantea! Today, we are thrilled to release a major, free expansion to Spire, Surge, and Sea, the Nebula Award Finalist post-apocalyptic science fantasy novel by Stewart C. Baker.

Today’s update to Spire, Surge, and Sea is available at no additional charge. To celebrate, both of Stewart’s Nebula Finalist games are on sale for 40% off until July 30!

  • Spire, Surge, and Sea (40% off): The King lies. The gods live. In humanity’s last city, floating in a worldwide seascape, will you tear it all down to protect your own memories?
  • The Bread Must Rise (40% off): In this magical baking contest, you’ll team up with the Queen Undying to bake your rivals into an early grave—or out of the grave, with necromancy!

Whether you are a returning voyager or braving the Worldsea for the very first time, there has never been a better time to play Spire, Surge, and Sea.

What’s New in the Free Update?

  • New Minigames in Chapter Five: Try your hand at one of four brand-new minigames to get closer to the game’s NPCs and discover what life is really like on Gigantea.
  • A Frozen Expedition in Chapter Six: Set sail to a mysterious island in the far, frozen reaches of the Worldsea. Uncover tantalizing clues about the King’s former life and secure critical help for your final confrontation.
  • In-Game Hint System: Worried about making a wrong move at a crucial moment? Toggle the new hint system to see exactly which stat is tested in each choice—or take out the guesswork entirely and view the exact score you need to succeed.
  • More Immersive Roleplay: We’ve expanded action and choice outcomes throughout the entire book for a more reactive, deeply personal player experience.

Jul 03

2026

Coming Sep 17th: “Hunter: The Reckoning — Day for Night”

Posted by: K L | Comments (8)

We’re excited to announce the release date for our upcoming game Hunter: The Reckoning — Day for Night on September 17th. Wishlist it now on Steam!

These monsters aren’t just in the movies! Will you hunt the vampires, werewolves and others stalking Hollywood, or will you become a monster instead?

Hunter: The Reckoning — Day for Night is an interactive novel by Josh Labelle set in the World of Darkness. It’s entirely text-based, 900,000 words and hundreds of choices, without graphics or sound effects, and fueled by the vast, unstoppable power of your imagination.

Hollywood is full of monsters. From the greedy studio heads to the desperate hopefuls out for their big break, nobody gets out without sin. Once, you were one of those hopefuls, barely scraping by trying to make your dreams come true—scrambling to land auditions or hustling to get your screenplay read.

Then a chance encounter with the supernatural showed you that Hollywood is ruled by another kind of monster. You’ve dedicated yourself to hunting down the beasts who stalk the back alleys of Los Angeles, and doing everything in your power to stop the ones who rule the boardrooms.

It’s been a blockbuster summer for the supernatural, full of inexplicable phenomena and monstrous incidents. There are fires in the hills, ghosts in the theaters, and a beast threatening pets in Beverly Hills that is definitely not a coyote. Could it have something to do with EVRLST, the hottest new self-help and wellness cult run by a washed up ‘80s superstar? Is it true what they say about him never being seen in the daylight and not having aged a day in the last three decades? And what about the woman they call the Baron of Hollywood? What kind of power does she have—and can it possibly compare to the studio execs?

Fortunately, you’re not alone. Others have seen the truth in the shadows, including a retired special-effects wizard, a mortician to the stars, a theater manager, and more. You’ll need all the allies you can get as you drive through the seedy supernatural underbelly of Tinseltown, where chaos reigns, and blood and money flow. There’s no telling who will get top billing, and who will end up slashed on the cutting room floor.

Or will you shirk your hunting duties to pursue your Hollywood dream? Make connections, land jobs on movies, or even make a deal with the devil to get cast in a major blockbuster. Maybe the best way to defeat the bloodsucking monsters is to join them. Or is that Hollywood’s biggest lie, the lie you tell yourself?

  • Play as male, female, nonbinary; gay, straight, bi, asexual, or poly.
  • Choose your weapon to blast through supernatural threats, and upgrade it for even greater firepower; and visit your local garage to find your perfect getaway vehicle.
  • Stop a hot new celebrity from literally sucking the life out of their fans—or succumb to their charms and plunge into a romance.
  • Solve a decades-old murder and set an unquiet soul to rest—or drive out the ghost with arcane force!
  • Uncover the secrets behind a cult that preys on young vulnerable actors, and stop the monster behind it!

Redeem lost souls in the city of angels—or lose your own soul trying.

Wishlist Hunter: The Reckoning — Day for Night now on Steam!

Jul 03

2026

From our friends at Revive the Spark: “Vampire: The Masquerade — Oaths and Ashes”

Posted by: K L | Comments (1)

Vampire: The Masquerade — Oaths & Ashes

Oaths & Ashes is a narrative-driven vampire visual novel set in present-night Berlin, after the fall of the city’s Prince left the Camarilla in retreat and the Anarchs fighting over the wreckage. You play two Kindred whose fates collide: Alice, a disciplined Ventrue sent in to keep the city from unifying, and Lenz, a burned-out Thinblood alchemist who survives on the Ashes – a drug refined from the ashes of destroyed Kindred. Their weapons are words, influence, supernatural Disciplines and forbidden Alchemy. Every choice you make will redraw Berlin’s map of power. It is a story about what people are worth when no one is left to hand them a title.

Wishlist it on Steam today!

Jul 02

2026

Velocity: The Race Begins—Will speed make you a legend?

Posted by: K L | Comments (93)

Velocity

Hosted Games has a new game for you to play!

When midnight strikes, public streets turn into racetracks and every turn has a price. In Los Santino, everyone answers to the call of adrenaline pumping speed, including you. Build your legend as a top racer or become another name lost in the huddle.

Velocity: The Race Begins is 30% off until July 9th!

Velocity: The Race Begins is an exciting 300,000-word interactive racing novel by Matt Ryland, where your choices control the story. It’s entirely text-based—without graphics or sound effects—and fueled by the vast, unstoppable power of your imagination.

Choose the type of person you will become. Will you fight all for yourself? Or will you stand by family? Rise through an underground scene ruled by ruthless gangs, organized mafias, crooked cops, and other racers who think they own the streets.

• Play as male or female.
• Forge your skills behind the wheel! Work on your abilities to become the best racer in Los Santino! Craft your own style of racing!
• Tune the machine! Upgrade your ride, add Nitros, and blaze the highways in style!
• Challenge other racers to race to prove who’s the best!
• Pick your crew, join a family! Or tackle the underworld alone!
• Investigate the mysteries of Los Santino! Discover the disturbing truths hidden deep within the neon city!
• Try and avoid the heat! Engage in thrilling police chase where it’s you against the law!
• Romance or rival! Find love amidst the chaos!
• Make your name! Climb to the top the circuit and become the champ!
• Contribute to the chaos! Join a gang and love life on the wild side!

 Live your life a quarter mile at a time.

Matt developed this game using ChoiceScript, a simple programming language for writing multiple-choice interactive novels like these. Writing games with ChoiceScript is easy and fun, even for authors with no programming experience. Write your own game and Hosted Games will publish it for you, giving you a share of the revenue your game produces.

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