Oct 07
2024
New Author Interview! Peter Adrian Behravesh, “Heavens’ Revolution: A Lion Among the Cypress”
Posted by: K L | Comments (5)
In a Persian steampunk empire, will you use your arcane alchemy to repair a spaceship or pilot a mech? Ignite a revolution, snuff it out, or play both sides against each other?
Heavens’ Revolution: A Lion Among the Cypress is an interactive retrofuturistic fantasy novel by Peter Adrian Behravesh, inspired by eighteenth-century Iran. Choice of Games editor Mary Duffy sat down with Peter to talk about his writing process. Heavens’ Revolution: A Lion Among the Cypress will be available on Thursday, October 24th. You can wishlist it on Steam in advance of its release—it really helps!
You’re a prolific podcaster, writer, editor, and narrator in the fantasy and science fiction/fantasy space, with an impressive list of awards and nominations for your work, but I think this is more or less your first foray into interactive fiction, correct?
That’s correct! While I’d read interactive fiction prior to this, I’d never tried my hand at writing it. It was a huge learning curve, but I saw it as an opportunity to stretch my creative muscles and explore a new medium. I don’t know how successful I was! But hopefully players will enjoy the ride regardless.
What should our players know about the world of Heavens’ Revolution?
The world of Heavens’ Revolution is heavily inspired by eighteenth- and nineteenth-century Iran, particularly during the Qajar era. Alchemy is the impetus for interplanetary travel, as well as a host of other technological advances. But of course, as in the real world, those advances mostly benefit people in power. The game takes place almost entirely within the city of Seyj, which is on the brink of a conflict that’s equal parts the Rashidun conquest of Iran, the Iranian Revolution, and my own invention. I tried hard not to make the world feel like every other SFF empire/colony setting or the conflict feel black and white. I really wanted players to be able to explore the nuances of this world and forge their own path.
What did you find compelling about telling that story in ChoiceScript, in an interactive novel, as opposed to some other medium?
The aspect I found the most compelling was also the most challenging. When drafting prose, I’m used to writing characters into a corner and then coming up with a unique and cool solution for them to get out of it. But in Choicescript, I had to think of at least three unique and cool solutions for players to escape each sticky situation. It wasn’t always easy! But if I did it well, it will make for a more rewarding experience, and ideally make the game more replayable.
What surprised you most about the writing/coding process?
How difficult it is to code deception! So much of this game is about hiding your true intentions or playing one side against the other. But the more choices I created where a player could lie, the harder it was to track all of the possible branches (much like lying in real life, I suppose). If I were to do it again, I would certainly simplify this aspect, if only for my own sanity!
Do you have favorite interactive or text-based games you want to shout out?
Can I shout out a WIP game? I’m loving what I’ve read of Dragon Butcher by Summer Fletcher. I’m biased, since Summer and I worked together at PodCastle, but their prose packs such a wallop, and the world feels deliciously gritty and lived-in. I can’t wait to play the whole thing!
What else are you working on?
Too many things! I’ve written a traditional novel set in the same world as Heavens’ Revolution, so my first priority is revising that. I’m also co-editing an anthology of Iranian speculative fiction (with fellow CoG author Rebecca Zahabi) that will be out in 2025. And I’m (slowly) working on a new album of original and cover songs. On top of that, I have narrations forthcoming from Cast of Wonders, PseudoPod, and PodCastle, and I’ve written two academic essays on Persian monsters that will be published in anthologies from Oxford University Press and Bloomsbury in the near future.