7th Sea: A Pirate's Pact - Press Kit

Back to the Press Page

7th Sea: A Pirate's Pact -- Command the high seas as an up-and-coming pirate!

SAN FRANCISCO--December 14, 2018: Choice of Games announced today that "7th Sea: A Pirate's Pact," the latest in their popular line of multiple-choice interactive-fiction games, is now available on Steam, iOS, and Android. It's 33% off until December 21th.

Fight for what's right--as an up and coming pirate! Battle slavers, sea monsters, and your own corrupt government to become a hero of the high seas. But will you betray your own crew for wealth and power?

"7th Sea: A Pirate's Pact" is a 200,000-word interactive adventure novel by Danielle Lauzon, set in the world of the table-top role playing game 7th Sea. It's entirely text-based, without graphics or sound effects, and fueled by the vast, unstoppable power of your imagination.

Looking for adventure at sea? You'll get more than you bargained for when you end up joining a pirate crew. These pirates are known among sailors for having their own moral code, one that is now yours. You'll have the chance to rescue prisoners, uncover a secret plot, and even build a navy to liberate an island fort full of slaves.

But you'll also be tempted to break your pirate bonds to seek your own gain. Would you still free the slaves if you could take out your own rivals instead? How far will you go to save your friends? And when you uncover corruption in your homeland, will you choose villainy or vengeance?

Earn your crew's loyalty and they might make you their captain, but get careless and you might have to walk the plank!

If it's the pirate's life for you, what will you sacrifice for freedom?

https://www.choiceofgames.com/seventh-sea-a-pirates-pact/
https://www.choiceofgames.com/press-files/screenshots/seventh-sea-a-pirates-pact/

About Choice of Games

Choice of Games was founded by Dan Fabulich and Adam Strong-Morse in 2009. They produce text-based interactive novels for mobile platforms and the web, combining the delicious freedom of the 1980s' choose-a-path gamebooks with the depth and scope of a bestselling novel.

In addition to developing their own games in-house, Choice of Games has created an easy-to-use programming language for writing text-based games, ChoiceScript, and publishes games written by other designers.

Contact:

Dan Fabulich
Choice of Games LLC
https://www.choiceofgames.com/press/
press@choiceofgames.com

Steam

iPhone

Android

iPad