Jul 31
2025
Spire, Surge, and Sea—What really happened in humanity’s last city?
Posted by: Mary Duffy | Comments (58)
We’re proud to announce that Spire, Surge, and Sea, the latest in our popular “Choice of Games” line of multiple-choice interactive-fiction games, is now available for Steam, Android, and on iOS in the “Choice of Games” app. It’s 30% off until August 7th!
The King lies. The gods live. In humanity’s last city, floating in a worldwide seascape, will you tear it all down to protect your own memories?
Spire, Surge, and Sea is an interactive post-apocalyptic science fantasy novel by Nebula finalist Stewart C. Baker, where your choices control the story. It’s entirely text-based, 380,000 words and hundreds of choices, without graphics or sound effects, and fueled by the vast, unstoppable power of your imagination.
Amid the turbulent waves of the Worldsea stands Gigantea, the walled island city. It is the last haven of humanity, and the last remnant of the days before: before the gods grew jealous of humanity’s overreaching; before the king’s ancestors took up their burden of rule; before the gods sent the curse of the Rot to corrupt and destroy all of the rest of civilization. Only the king’s magic can sustain the fortifications that hold back the Rot.
(This is all a lie, as I’ve told you before. The king has the power to erase people’s memories with the power of his voice. He imprisons spirits and drains their magic to fuel his ambitions. Focus! You must remember this time!)
At the top of the city stand the lofty Spires, housing alchemy labs and bustling high-tech manufactories that can instantly produce everything from food to tools to clothing. You stand on the brink of adulthood, training for the career that will shape the rest of your life.
But now the rebellious Surge clamors against the rigid hierarchy of Gigantea’s society, striving for equality and threatening to overturn the only order you have ever known. Will you stand with the stalwart Spireguard to uphold the monarchy and maintain the integrity of Gigantea, join the anarchist rebels and bring about radical change, or speak for the spirits and taste their magic? Or, will you try to rise as high as the Spire itself to rule the city in your own right?
Explore the forbidden places: the long-abandoned Shallows, where ambient magic has transformed sea creatures into vicious beasts; the archives where secret documents record ancient injustices waiting to be set right. Or, you might even venture out into the ocean to discover whether the stories that have sustained you for generations are really true.
• Play as male, female, or nonbinary; cis- or transgender; gay, straight, bi, asexual; monogamous or polyamorous.
• Choose your path through a post-apocalyptic society: master the mystical art of spirit magic, the high-tech craft of masonry, or meld science and the supernatural with alchemical potions.
• Communicate through speech or signing; and live in a society where all body shapes, sizes, disabilities, skin tones, and identities are treated equally
• Revel in a jubilant night-market festival full of delicious food; and play entertaining mini-games.
• Dungeon-crawl through the Shallows, fighting magically transformed beasts – or try to heal them from the corruption of the Rot, and find refuge for yourself as well.
• Defend the monarchy, upholding the established order and elevating the King to a god! Or cast your lot with the rebels of the Surge, and overthrow everything.
• Venture out into the rot-cursed Worldsea to explore the world beyond Gigantea – if it still exists.
When the Surge rises up, can the Spire continue to stand?
We hope you enjoy playing Spire, Surge, and Sea. We encourage you to tell your friends about it, and recommend the game on Facebook, Twitter, Tumblr, and other sites. Don’t forget: our initial download rate determines our ranking on the App Store. The more times you download in the first week, the better our games will rank.
Massive congratulations on the release @Stewart_Baker! I hope you have the chance to celebrate this achievement, and I’m looking forward to playing!
Huzzah and thank you! I’m excited for folks to play and explore.
ETA: lest anyone think the life of a published Choice of Games author is all glitz and glamor, my cats celebrated by leaving me a giant pile of hairball to clean up this morning.
It was fun until the end of the obstacle course. Then back at the fair clicking anything but the first choice just sent me back to the fair. I couldn’t play any festival games. I got stuck in the food selection for a while because it just sent me back to the what food do you get? Then finally I clicked savoury and it let me continue. The skipping stones wouldn’t let me select anything but the first option either for any of the options. Clicking anything else just refreshed. And then when I tried restoring to the last checkpoint, I couldn’t go into the obstacle course at all.
Edit to add that the game won’t let me restart either.. i’m going to see if it works better downloaded
Like Mr. Baker’s hairball-horking cats, I simply can’t contain myself … I need to tell you all how much great stuff there is in this game. Just look at that cover art, which is currently the home screen wallpaper on my phone. This game is as close as I ever want to get to having to free-climb a tower while trying not to let myself get distracted by the giant mythological birds battling each other just over my shoulder. But just as great as the action scenes are the moments of ordinary life that flesh out a world: attending a festival, browsing in the market, going to the zoo or a spa with a friend. It’s these monents that amplify the dramatic stakes when the action starts, because they make this a world worth caring about.
I was thrilled to add this game to my collection, and I hope you all will check it out and enjoy it as much as I have.
I’m still early in the game, second chapter, but the world is already captivating.
I did the obstacle course and felt it was pretty fair.
I played some of the mini games and enjoyed them enough I might do so again.
The major characters were introduced early but were distint enough to tell apart and remember.
Sometimes everyone gets introduced at once and they run together a bit, you know.
I didn’t feel that was the case here.
I also felt that the MC was very, how to say it, immersed in the world maybe?
They act like this is their world and it feels like the perspective is done right.
It’s a bit hard to explain, sorry.
The MC kind of felt like they belonged and were part of that world?
So far at least it didn’t break my suspension of disbelief and felt very internally corect and not like I was playing just another modern person.
That’s very rambling but I have a headache today that makes it hard to put my thoughts in order.
I’m looking forward to getting to know the characters and where the story takes me (and thanks for the nice quality of life options aka save points, and pronoun and sexuality changing via stat menu, really nice more games are doing things like that lately).
Really interested in how that gods and spirits theme works out.
I think I will work in the archive, maybe try to figure out where I can learn mqgic, but the masons also sounded cool.
But it’s very early and I haven’t done the aprrentice week yet.
We’ll see.