Posted by: Rachel E. Towers |
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Hosted Games has a new game for you to play! Are you prepared to lead the Revolution Of 1917? It’s the fall of the Czars! How will you build The Motherland!? It’s 25% off until February 8th! Comrade or Czar is a 60,000 word interactive novel by Albnoob, where your choices control the story. It’s entirely text-based—without graphics or sound effects—and fueled by the vast, unstoppable power of your imagination. • Lead armies to conquer the world! • Build and reform Russia! • Embrace Communism or stomp it out! • Lead your side to victory! Albnoob developed this game using
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Announcements, Blog
Posted by: Rachel E. Towers |
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We’re proud to announce that Undercover Agent, the latest in our popular “Choice of Games” line of multiple-choice interactive-fiction games, is now available for Steam, iOS, and Android. It’s 25% off until February 1st! Think fast and lie faster! When you go undercover to retrieve a deadly new bio-weapon, can you pull off the mission and escape with your life? Undercover Agent is an interactive novel by Naomi Laeuchli. It’s entirely text-based–135,000 words, without graphics or sound effects–and fueled by the vast, unstoppable power of your imagination. You are the top operative at the DTU (Domestic Terrorist Unit), a covert
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Announcements, Blog
Posted by: Mary Duffy |
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As part of our support for the Choice of Games Contest for Interactive Novels, we will be posting an irregular series of blog posts discussing important design and writing criteria for games. We hope that these can both provide guidance for people participating in the Contest and also help people understand how we think about questions of game design and some best practices. These don’t modify the evaluation criteria for the Contest, and (except as noted) participants are not required to conform to our recommendations–but it’s probably a good idea to listen when judges tell you what they’re looking for.
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Announcements, Blog, Contest
Posted by: Rachel E. Towers |
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As part of our support for the Choice of Games Contest for Interactive Novels, we will be posting an irregular series of blog posts discussing important design and writing criteria for games. We hope that these can both provide guidance for people participating in the Contest and also help people understand how we think about questions of game design and some best practices. These don’t modify the evaluation criteria for the Contest, and (except as noted) participants are not required to conform to our recommendations–but it’s probably a good idea to listen when judges tell you what they’re looking for.
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Announcements, Blog, Contest
Posted by: Mary Duffy |
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Your mission: go undercover at an evil organization and retrieve a deadly new bio-weapon. But word has leaked there’s a mole, and you’re running out of time to pull off your mission and escape with your life. You are the top operative at the DTU (Domestic Terrorist Unit), a covert agency that specializes in investigating terrorist groups on US soil. Now put in place as Silas Bishop’s administrative assistant, you are in a prime position to spy on his business and search for the deadly weapon his scientists have engineered. Undercover Agent is a 135,000 word interactive novel by Naomi Laeuchli,
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Announcements
Posted by: Rachel E. Towers |
Comments (0)
As part of our support for the Choice of Games Contest for Interactive Novels, we will be posting an irregular series of blog posts discussing important design and writing criteria for games. We hope that these can both provide guidance for people participating in the Contest and also help people understand how we think about questions of game design and some best practices. These don’t modify the evaluation criteria for the Contest, and (except as noted) participants are not required to conform to our recommendations–but it’s probably a good idea to listen when judges tell you what they’re looking for.
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Blog, Contest, Game Design
Posted by: Rachel E. Towers |
Comments (5)
Hosted Games has a new game for you to play! Create a mortal race to worship you and grow your strength. Guide them in their daily lives and help them grow. The power you collect will grow your mind and body. Dabble in the affairs of other gods or seek to destroy them and steal their power. It’s 33% off until January 18th! The Aether: Life as a God is a 60,000 word interactive fantasy novel by A. Reddwolf, where your choices control the story. It’s entirely text-based—without graphics or sound effects—and fueled by the vast, unstoppable power of your
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Announcements, Blog
Posted by: Jason Stevan Hill |
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As part of our support for the Choice of Games Contest for Interactive Novels, we will be posting an irregular series of blog posts discussing important design and writing criteria for games. We hope that these can both provide guidance for people participating in the Contest and also help people understand how we think about questions of game design and some best practices. These don’t modify the evaluation criteria for the Contest, and (except as noted) participants are not required to conform to our recommendations–but it’s probably a good idea to listen when judges tell you what they’re looking for.
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Blog, Contest, Game Design
Posted by: Rachel E. Towers |
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We’re proud to announce that The Cryptkeepers of Hallowford, the latest in our popular “Choice of Games” line of multiple-choice interactive-fiction games, is now available for Steam, iOS, and Android! Sharpen your sword to save Hallowford in this sequel to The Hero of Kendrickstone! Monstrous creatures prowl beneath the streets of Hallowford. When the enigmatic Cryptkeepers Guild sends a call for adventurers, you must answer. You’ll discover secrets in the crypts that are better left hidden, and a revelation that will shake Hallowford to its very foundations. The Cryptkeepers of Hallowford is a 360,000 word interactive fantasy novel by Paul
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Announcements, Blog
Posted by: Jason Stevan Hill |
Comments (2)
As part of our support for the Choice of Games Contest for Interactive Novels, we will be posting an irregular series of blog posts discussing important design and writing criteria for games. We hope that these can both provide guidance for people participating in the Contest and also help people understand how we think about questions of game design and some best practices. These don’t modify the evaluation criteria for the Contest, and (except as noted) participants are not required to conform to our recommendations–but it’s probably a good idea to listen when judges tell you what they’re looking for.
Continue Reading…
Blog, Contest, Game Design