Use this form to submit a completed ChoiceScript game to our Hosted Games publishing program.
If you have questions about or difficulty with this form, email us at email@example.com.
Do not use this form to submit to the “Choice of Games” label or any Choice of Games Contest for Interactive Novels. If you are looking to write for the Choice of Games label read this page. The form below is for submitting to the “Hosted Games” label.
This should include all text files of your game. Addtionally this should contain a screenshots scene (which should otherwise not be accessible from in-game). You can read more about how to make a good screenshots scene here.
Note that promotional art is optional on submission, but will be required for publishing. If you have questions about what is allowable, please contract us at firstname.lastname@example.org before submitting.
Origin: All artwork must be something you made, something that’s in the public domain, or something licensed under a Creative Commons or other license that allows alteration and commercial use. You can do searches online to try to find appropriate images. We may request the origin of artwork for confirmation of public domain or licensing.
Content: Promotional art will be displayed to everyone without age gate or downloading, and as such it must be appropriate for all audiences. This means that art should not contain objectionable content. (Note these content requirements are derived from both the various app stores, and from Hosted Games’ own standards, but to present a cohesive message with games, we find it useful to require all promotional material to conform to the same standards.)
Specifications and Sizes: All artwork should be in PNG format, should not contain alpha channels or transparencies, and should use an RGB color model. Additionally all artwork should be in specific sizes, and may have further requirements to be aware of based on their usage as noted below.
*imageFiles in the Game (optional)
If your game includes in-game images with the
*image command, you can submit them below.
We provide two types of automated tests for ChoiceScript, Quicktest and Randomtest.
If you haven’t run these tests before, click the link above to learn how to run the tests on your own. Note that we will also run a more complete set of tests on the game after receiving it as part of the review process. If you’re having trouble with test failures, post a question on our forum in the ChoiceScript Help category.
Monetization Structure: Hosted Games takes recommendations on price and monetization structures from authors, but we also balance these against expectations from the prices and monetization structures of past release. As such we may override recommendations, particularly if they fall well outside of expected player experiences. That noted, we have three primary structures of monetization. We are also capable of mixing and matching these across different stores:
In-App Purchases: We can additionally release some content as In-App Purchases (also known as Downloadable Content on certain storefronts). This is content that is not part of the main game, but which has to be purchased separately. This is used for content that expands or enhances the experience of the game, such as extra points or abilities that are not necessary to win the game but which may makes things significantly easier, or small bits of post development auxiliary content to the game. Note that approval of these is predicated on the absence of a purchase not detrimentally affecting the playing experience (i.e. if something is necessary for enjoying the game, or otherwise is expected in the purchase of the full game, it must be included in the purchase of the game). If you have something that you think should be monetized separately, make sure to tell us in the notes, and we can discuss it.
Trial end: A trial end is required for any game that is not strictly free to win. A trial end should be a specific choice, or set of choices, where the player will select an option and then be presented with a “buy now!” button. It may also occasionally be acceptable to place a trial end behind a page break, but this is generally discouraged, as players are usually most engaged when having just made a decision and awaiting the outcome. It should never be in the middle of a page, to avoid confusion, and make the purchase as seamless as possible. We recommend selecting a moment of suspense, where the player just has to know what happens next, and will be eager to pay so they can keep reading. It should generally be somewhere between 10% to 30% of the way into the game, and be representative of the game as a whole (in particular, a game which has a massive change in style should not have that hidden behind a trial end). You can recommend a trial end by either leaving it the Additional Notes section, or by adding
*comments to the game files. If your game is exceedingly branchy, or otherwise significantly differs from Choice of Games style, it may be difficult to insert a trial end. In this case, we may have recommendations on how to proceed.
What monetization structure would you like to use for the game?
How much would you like to charge?
We require a number of promotional descriptions for games. These will be used on the various store fronts, on web meta data (including Google searches), and anywhere else text descriptions are used. All of these should be active, engaging and unique descriptions. Here’s advice on writing good descriptions. We strongly encourage you to submit multiple variations; we’ll help you pick and choose the best.
Note that all character counts are maximums, and include spaces, (e.g. “two words” is nine characters).
Genre: (30 characters) The “subtitle” line for iTunes is a little confusing. In the app store it is listed right under the title of the game (and as such should not contain its name), and overrides the genre description of the game. So, instead of listing the game as a “Role Playing” game, we’ll list it (visually to users) as a “A Heroic Interactive Novel”, or maybe something even a little more specific, such as “A Tale of Gothic Horror”. We can also use it for a call to action, such as “Join a Crew of Space Pirates!” or “Revolt Against the Blood Mages”. (Note that meta data marks obviously still remain.)
Subject: (50 characters) This is used in a number of places where a short, snappy description of the game is needed. They’re also generally used as the foundation of the next two descriptions, and in refining the full description. In general these should highlight some of the most interesting or captivating parts of the game. Remember that these are intended to hook audiences’ attention, and as such they should not include things that are meaningless to people who haven’t played your game, such as fantasy names, or references to specific characters. (We only require one subject line, but consider writing a lot of these; we recommend at least 10, but preferably 20. It’s a grueling process, but this is can be one of the most important lines in catching player’s attention, and getting them interested in playing your game.)
Short: (80 characters) This is used on the Android Google Play Store. Generally this is based on the Subject line, but with a little more detail or embellishment, and as such the same suggestions apply, including that it should not contain the name of the game.
Web: (155 characters) This is the blurb that appears beneath the game’s promotional art on the Hosted Games page, in web meta data, and on various locations on Steam (if applicable). It’s Google searchable, and is generally the only short description that is long enough to warrant mentioning the genre of the game.
Full: (Unlimited) This is the description that will be used almost everywhere: on the iTunes App Store, in Google Play, on the Choice of Games Website, and anywhere else a full sized description is needed. There’s no character limit to this one, but it generally gets clipped after 200-250 characters with a “Read More” link. For CoG titles, this is generally about a thousand characters in three paragraphs, the second paragraph being our “interactive novel” boilerplate. (Note that the boilerplate includes a place for word count. We use the same method to get the word count on all games, and as such it’s fine to leave it blank.)
Bullets: Finally, under the full description we’ll have a list of six to eight bullet points about the game. (Note that since this is listed along side the full description, it should not duplicate information from that.) For Choice of Games, the first bullet is generally where we mention what gender and orientation options are are available in the game, and we generally encourage Hosted Games to follow the same pattern. If applicable, at least one of the bullet points should also be used for noting what romance options there are (unless it doesn’t contain any). Other than that, try to pick out some of the most interesting goals, or difficult decisions to highlight. Finally, try to make your final bullet point a surprising kicker, so as to hook players who might be on the fence into at least looking at the demo. For example, here’s the list for The Eagle’s Heir:
Most app stores require us to submit content rating information. Since our games are unique in their structure on the app store (i.e. mostly being text and generally lacking images and sound), the full list of store front questions is overly confusing when it comes to us, and as such we’ve made this shorter list of questions to help simplify this requirement. Note that they should be answered in the context of what games are already published by Hosted Games.
|Illegal, Medical, or Other Drugs|
|Parody and References|
The game will contain a credits page, accessible directly without otherwise disrupting the game.
A Note on Links: Any links to games published on any store front Hosted Games uses should conform to those store’s standards. Generally, this means that links cannot lead to a location where the game is listed as purchasable on a list other store fronts. The only exception to this is that games published by Choice of Games or Hosted Games may link to the web version of the game (such links will be set up to redirect to the appropriate store front if launched from a supported device or from inside a game). Links may be removed to conform to app store requirements on external links. (Links in game should conform to the same standard.)
A Note on Names: We are aware that people may use multiple names for many different reasons, and as such we don’t specifically ask for any name other than what should be use in crediting. This means that, whether you want to use a different name to maintain your privacy, to use the name you are in the process of changing to, or you just want to use a pen name, that should be the name listed here (or in the
*author line in the game for the author). (Notably, the only exception to this is that we will require a legal name for tax documents, and contract, but that will be the extent of the use of that name if it differs from the name to be credited to.)
Website (optional): This should generally be a personal site. That said, anywhere you’re most likely to engage with fans (such as Facebook, Twitter, or other social media) is also an option.
Your Twitter user name (optional):
Author Blurb (optional): This text will be displayed in the game’s credits screen, in the “About the Author” section (if not provided, this section can be omitted). This blurb should be written in the third person and may include links as necessary.
Other Credits (required): Anyone that is has contributed to your game other than you should also be credited. If you are submitting finished promotional art for your game, make certain to credit your artist. (If you created the art yourself, it should still be a separate credit, so be certain to note that here too). If you did not pay for art, but did use images from the web, please link the sources of those images. Likewise, if someone helped you with specific contributions to your game, such as editing it, be sure to credit them here too. (Note that if we have your game copy edited we will add credits for that ourselves.) Any credits here can also include a link to a personal website.
A note on beta testers: Your game should also contain a list of beta testers as part of the credits. Generally we recommend asking what name to credit testers with, both out of a sense of professionalism (a list of names generally looks more professional than a list of forum/screen names), and in case a beta tester wants to reference the credit in the future. Note that for listing beta testers, Choice of Games only lists those that meaningfully contributed to the beta test (i.e. we do not credit beta testers which asked to join our betas, but didn’t send in anything, or that only sent back unhelpful notes, such as ‘I liked the game.’) Also note that if a list of beta testers is omitted, we may require you to host your game on the forum for beta testing, if the game seems to have lacked proper beta testing or the proper incorporation of beta feedback.
A note on including special thanks: Special thanks can be included in this list of credits too too. Generally it will appear below the “About the Author” blurb, and should be about the same length as it, or shorter. Like the author blurb, it should also be written in the third person.
Anything you’d like to mention to the staff at Hosted Games.
I know my package has errors, but I want to submit it anyway.
Please take these steps to submit the package.