Aug 19


Announcing “Paranoia”

Posted by: Dan Fabulich | Comments (6)

Paranoia splash screen

Choice of Games is pleased to announce the release of Paranoia, by Kie Brooks! Play it on the web, or download the iPhone version or the Android version.

When you think your doctor may be trying to kill you, life gets complicated. Survive this multiple choice game, if you can.

We hope you enjoy playing “Paranoia” and we encourage you to play it, tell your friends, and to recommend it on StumbleUpon, Facebook, Twitter, and other sites. Don’t forget: our initial download rate determines our App Store ranking. Basically, the more times you download in the first week, the better “Paranoia” will rank.

Finally, a shameless plug: “Paranoia” is the fourth game available as part of our hosted games plan. If you’d like to write a multiple-choice game of your own, give it a try! If you host our game with us, we’ll share 75% of the revenue your game produces.


  1. Yay me says:

    Game looks scary 🙁 when’s the next company made game comic out?

    • Adam says:

      @Yay me: Funny you should ask. Apple just approved Choice of Romance for the iPhone. It should be up on the website presently.

  2. Yay me says:

    Adam ur jkin g right? Omg I’m so happy!!!! I was gonna go kill myself today but now I change my
    mind!!!!!!!!! Ty so much man! I’m gonna go hug old people now!

  3. trevor says:

    Any chance you know when CotV is coming out? 😛

  4. Erana says:

    Short, yes, but Brooks is making progress- as I said before, it’s a matter of fulfilling potential here.
    Brooks seems particularly focused on laying out the two ends of a story- the possible outcomes for this game are laid out in the game description here -And letting the narrative be the medium players use to draw the line from start to finish.
    Honestly, I don’t think Brooks needs to try to maintain a sense of mystery. CoGs are almost inevitably going to be played multiple times, and while this game has seen an improvement on things to do compared to the previous Brooks title, the ability to fail relatively early on spoiled the experience of the first playthrough for me because some of the mystery was revealed. Brooks does utilize leniear narrative, which is not necessarily a problem. The Nightmare Maze was quote possibly more leniear, albiet longer. What I hope to see in the future is for Brooks to embrace this writing style- simultaneously two degrees east of other CoGs in terms of humor and grit. The difference between writing a CoG and writing for other mediums, after all, is that there is a aeries of smaller climaxes in the story, if at all. I’d love to see multiple ideas like Brook’s individual games come together with a slight absurdity. And I can’t help but feel that they’ve been writing a specific character as a protagonist, so why not settle a bit on am identity? Choice of The games let you be yourself in fictional situations, but that doesn’t mean every CoG does.
    But that’s just my opinion in a bit of a public letter. Good luck to all the writers out there.

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