Posted by: Dan Fabulich | Comments (5)
Hosted Games has a new game for you to play!
A mysterious tavern with a deadly secret! Check-in to this magical tale of murder and mystery where not everything is as it seems. Explore the tavern in secret or in style, meet and mingle with guests and staff, wield weapons and magic and uncover clues before the killer strikes again!
Evertree Inn is an immersive 265,000 word interactive experience by Thom Baylay, where your choices control the story. It’s entirely text-based–without graphics or sound effects–and fueled by the vast unstoppable power of your imagination.
What will you do when an overnight stay in a highway tavern turns into the biggest mystery of your life? Will you rise to the challenge, or will you resist your destiny? Are you in it for the money, for the thrill of the chase or are you secretly hoping for romance? Enter an open world, where the choices you ignore matter as much as the ones you explore and where every interaction has a reaction. Choose your path as elf or dwarf, human or halfling or even the elusive brownie and find out if you have what it takes to survive the night at Evertree Inn?
• Immerse yourself in the fully open and explorable tavern where your actions have real consequences.
• Play as any one of five races, each with their own unique abilities and dialogue options!
• Overcome obstacles with brute strength, keen perception, natural cunning and even magic.
• Battle with any weapon you can imagine or unleash an impressive arsenal of spells.
• Boldly confront guests and staff or lurk in the shadows as you uncover clues.
• Make enemies and friends and maybe even find true love.
• Play as male, female or non-binary.
• Play as gay, straight, bisexual or asexual.
Thom developed this game using ChoiceScript, a simple programming language for writing multiple-choice interactive novels like these. Writing games with ChoiceScript is easy and fun, even for authors with no programming experience. Write your own game and Hosted Games will publish it for you, giving you a share of the revenue your game produces.