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Aug 14

2023

Author Interview: Brandon Greer, Top Villain: Total Domination

Posted by: Mary Duffy |

Today, smash your heroic nemesis! Tomorrow, build a doomsday device to take over the world! But, wait, are your henchpeople going on strike?!

Top Villain: Total Domination is a 228,000-word interactive comedy supervillain novel by Brandon Greer. I sat down with Brandon to discuss the villainous inspiration behind the game and his process.

Top Villain: Total Domination releases this Thursday, August 17th. You can play the first three chapters today, for free.

What was the inspiration for this game?

It would probably be easier to list what didn’t inspire Top Villain. At the surface, a lot of my influences were other subversive takes on the classic comic book genre: Mega Mind, Despicable Me, Watchmen, and Venture Bros., all of whom turn the classic hero vs. villain conflict on their heads. That the character of Superman inspired a lot of the game goes without saying. Of course, another major influence was Hamlet, from which I cribbed a major plot point as well as the titles for most of the chapters of the game. I think Disco Elysium inspired a lot of the gameplay as well. I loved that game’s notion of “all right, here’s the chance to say the next wacky, outrageous thing.” But I also liked that the game had this incredibly sincere core, exploring a hurt character who tries to soothe his feelings of loss, frustration, and self-criticism with copious substance abuse. I feel like Top Villain does that too, but substitute the alcohol and drugs with bank robberies and giant lasers.

Do you have any favorite villains from other media—comic books, films, TV series?

I am a big horror guy, so I love Jason Voorhees, Freddy Krueger, Dracula, and Patrick Bateman. Essentially, I’ll watch any big ham with a sharp object. But when it comes to non-horror media, I like Lex Luthor, the Green Goblin, Richard III, Baron Harkonnen, Macbeth, Khan Noonien Singh, and (of course) Darth Vader. There is something absolutely compelling about a person with power, influence, and almost militaristic might who is absolutely insane under his calm, collected surface. I think the concept that someone who does not deserve power can obtain it and exploit it is so thoroughly terrifying. Yet I can’t look away. But if we’re talking about villains like the ones in Top Villain, then I’d say Skeletor. You can’t watch a single scene of classic Skeletor and not smile a little. The guy makes looking goofy cool.

Who was your favorite non-player character to write?

Over time, it became Smartica, the PC’s number one henchperson. At first, she was more of a background character that served as more of a litmus test with how dissatisfied the player’s lackeys were. But over time, she became her own character. She’s probably the person who is nicest to the player, and I really do think she has the most intriguing character arc of all the non- player characters. In many ways, by the end of the rewriting process, she ended up not only helping craft a much-improved resolution to the game, but she reinforced one of its major themes as well. This game would not be what it is without her, and I cannot thank my alpha and beta
testers enough for asking for more of her.

What surprised you about the writing process?

I was surprised how much I could write. Since the novel requires the narrative to change depending on a player’s decisions, that meant that I had to write out each scenario for each choice, each success, each failure, and so on.

At first, I struggled to get to the mandated 150,000 words my contract required. But thank God for my editors and beta testers, because they gave me so many more ideas on how to add new scenarios, jokes, and character interactions to flesh the game out more. The game now sits around 200,000 words, which is a little longer than Harry Potter and the Deathly Hallows and a little shorter than Moby-Dick. Now, compare that to some of the other Choice of Games available, and that is short. I never could have imagined that I could have written a 200,000-word anything. Even the novel manuscript I have in my desk drawer is barely 50,000 (cough, cough, literary agents, if you’re reading this). But, hey, there is a first time for everything. I can only hope my next Choice of Games game is Stephen King-length.

What are you working on now/next?

I have a lot of irons in the fire, as well as a nice pair of oven mitts with which to juggle them. I’m wanting to adapt Codename: Blank, a podcast I did a while back, into a comic book series. In Houston, someone will be performing a reading of a play I wrote sometime in October. I also have a skeleton of an idea for a novel that I’m still refining a little.

And you know I’m doing NaNoWriMo this year.

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Aug 03

2023

Turncoat Chronicle—Who will you betray to claim the throne?

Posted by: K L | Comments (32)

Hosted Games has a new game for you to play!

Turncoat Chronicle

As the eldest child of the Usurper King, you were always meant to inherit your father’s stolen throne. When the lost heir of the dynasty he ended resurfaces, bent on revenge, you face a difficult choice. Your father’s enemies don’t have to be your own. 

Without allies, the Kidia heir has no hope of taking the throne back, but you could offer them that hope. By allying with his enemy against your father, you could expedite your inheritance and end a dynastic feud, all at once. Always assuming that the vengeful heir is willing to share royal power with you. 

Turncoat Chronicle is a 180,000-word interactive novel by Hazel Gold. It’s entirely text-based, without graphics or sound effects, and fueled by the vast, unstoppable power of your imagination.

  • Play as male, female, nonbinary, or genderfluid; gay, straight, bi, asexual, or aromantic. 
  • Befriend your family’s oldest enemy and end a dynastic grudge. 
  • Or, use your wiles to get close to your enemy and secretly plot against them. 
  • Rely on your court connections and diplomatic skills to earn your enemy’s trust. 
  • Recruit a trustworthy ally to act as a royal doppelganger. 
  • Guide your chosen consort as they acclimate to the demands of court life. 
  • Aim for the crown, or pull the strings in secret, behind the scenes. 
  • Plot your father’s downfall by blade or poison. 
  • Or, remain loyal to your father and strive to earn his approval. 
  • Take a chance and trust the one who could betray you, and perhaps even fall in love. 

Either way, your decisions will go down in history! 

Turncoat Chronicle is 33% off until August 10th!

Hazel developed this game using ChoiceScript, a simple programming language for writing multiple-choice interactive novels like these. Writing games with ChoiceScript is easy and fun, even for authors with no programming experience. Write your own game and Hosted Games will publish it for you, giving you a share of the revenue your game produces.

Aug 03

2023

Last Chance Quarterback—Make the most of your last chance at glory.

Posted by: K L | Comments (14)

Hosted Games has a new game for you to play!

Last Chance Quarterback

After a career where you’ve achieved everything but a championship, you have one last chance. However, the strongest team ever is led by your biggest rival, who is also great greatest player of all time. Can you finally overcome the biggest hurdle in your career?

Last Chance Quarterback is a 115,000-word interactive novel by Chris Viola, author of Super Star Soccer Striker. It’s entirely text-based, without graphics or sound effects, and fueled by the vast, unstoppable power of your imagination. Choose your play style, your personality, and even your team.

  • Play as male like the rest of the league or be the sport’s first female or nonbinary star.
  • Romance a partner of your choice.
  • Choose how you present yourself to your family, the media, and your teammates, developing a full personality.
  • Feel the highs and lows of having to rival the greatest player of all time.
  • Choose between being a team-first player to increase your chances of victory or boosting your own reputation by increasing your career stats.
  • Choose between playing as a powerhouse who can make the big throw, a precise and consistent player, a quick-thinking leader, a shifty fast-on-your-feet scrambler, and more.

The team’s fate rests on your shoulders. Can you handle the pressure?

Last Chance Quarterback is 40% off until August 10th!

Chris developed this game using ChoiceScript, a simple programming language for writing multiple-choice interactive novels like these. Writing games with ChoiceScript is easy and fun, even for authors with no programming experience. Write your own game and Hosted Games will publish it for you, giving you a share of the revenue your game produces.

Jul 27

2023

Elite Status: Platinum Concierge—Make billionaires’ dreams come true!

Posted by: Mary Duffy | Comments (68)

We’re proud to announce that Elite Status: Platinum Concierge, the latest in our popular “Choice of Games” line of multiple-choice interactive-fiction games, is now available for Steam, Android, and on iOS in the “Choice of Games” app.

It’s 38% off until August 3rd!

How far would you go to make a billionaire’s dreams come true? Find the unfindable and do the impossible? It’s all in a day’s work for an employee of Platinum Concierge.

Elite Status: Platinum Concierge is a 500,000-word interactive contemporary drama by Emily Short, with additional content by Hannah Powell-Smith, where your choices control the story. It’s entirely text-based—without graphics or sound effects—and fueled by the vast, unstoppable power of your imagination.

Charter a helicopter on fifteen minutes’ notice to bypass LA rush-hour traffic? Transport a priceless emerald-and-diamond necklace across three continents? Arrange a candlelit dinner in a cave with waiters rappelling down the walls? No problem at all. You have your finger on the pulse of every brand, trend, and connection of the still-new 21st century.

But you also get to see the darkness behind the glitter: the excess, the waste, the callousness of the overly wealthy, the sacrifices that your colleagues make to help already-privileged people’s wishes come true.

As your slate of clients grows, you’ll need to bring every bit of professional skill that you’ve got. When clients’ requests take you close to the edge of legality—and sometimes, over it—will you still grant their wishes? Will you cover up your clients’ misdeeds, no matter how far they go? Will you try to convince them to walk a different path? Will you join them for the ride, basking in the luxury of their lifestyle—and possibly even becoming fabulously wealthy yourself? Will you help your fellow concierges rise along with you, or will you betray and undermine them at every turn?

What will you sacrifice to help your clients? How close will you get to them? How high will you climb in your own quest for wealth and power?

• Play as male, female, or nonbinary; gay, straight, or bi.
• Mingle with Hollywood stars, tech moguls, art connoisseurs, and more!
• Plug into an international network of fellow concierges. What secrets might you learn from them?
• Travel the globe in search of the most fabulous objects and experiences for your clients
• Stick to your principles and donate your fortune to good causes, or break every law and flee from the consequences
• Romance a rebellious trust-funder (whose mom just happens to be one of your most high-value clients), an idealistic journalist, an ambitious co-worker, a whimsical tech millionaire—or even your suave and experienced boss.

Remember, it’s your job to pull out all the stops and help every client achieve the perfect Elite Status.

We hope you enjoy playing Elite Status: Platinum Concierge. We encourage you to tell your friends about it, and recommend the game on Facebook, Twitter, Tumblr, and other sites. Don’t forget: our initial download rate determines our ranking on the App Store. The more times you download in the first week, the better our games will rank.

Jul 24

2023

Author Interview: Emily Short, Elite Status: Platinum Concierge

Posted by: Mary Duffy | Comments (23)

How far would you go to make a billionaire’s dreams come true? Find the unfindable and do the impossible? It’s all in a day’s work for an employee of Platinum Concierge.

Elite Status: Platinum Concierge is a 500,000-word interactive contemporary drama by Emily Short. I sat down with Emily to talk about the game, COG’s brand of interactive fiction, and the ways in which interactive fiction and gaming have evolved for Emily over the last few years.

Elite Status: Platinum Concierge releases this Thursday, July 27th. You can play the first few chapters today, for free.

This project evolved over the course of several years, as many of our games do. I’d love to know what you thought about working with the “ChoiceScript machine” and the kinds of structures that lend themselves to ChoiceScript games. You’ve written about Choice of Games’ unique IF flavor before and it’s been a pleasure to see your mind at work on these things.

One of the things I like about the ChoiceScript structure and the CoG brand is the way it leans into customisation of the player character. That invites the author to think about how different kinds of people with different skills would approach the story world, and it functions as a kind of constant story prompt.

Obviously, that protagonist customisation plays into stat checks on different options. In Elite Status I also saw an opportunity to use that PC customisation not only to determine which options succeeded, but also to set up stakes and framing for certain choices as well.

For instance, the protagonist in Elite Status can have a varying level of confidence and self-assurance. Characters with low self-assurance might be less likely to succeed when they need to bluff with a client — but they also have more internal monologue about the risks of a given situation. Meanwhile, protagonists who are well attuned to their clients get a bit more internal monologue about how NPCs are feeling and reacting — because the idea is that you’re more able to read that information at sight.

One thing I’ve effused to others about Elite Status is that the story is a unique real-world tale in our library of games. You play a concierge–a kind of personal fixer for the ultra-wealthy or famous which is a real thing that us plebs are not necessarily aware of. What inspired this as a slice of the world to explore?

When I started writing — quite a long time ago now! — I had just recently come to realise how much day-to-day realities differ for people in different wealth brackets, so that the very wealthy almost seem to live in an alternate universe that works very differently from the one inhabited by most of us. That seemed like space for a bit of comedic writing, using that universe for color and poking a bit of fun at it at the same time.

As time passed, I felt less lighthearted about some of those topics. Ultimately, I think Elite Status winds up dealing with those themes a little more seriously, though I hope readers will still find it entertaining.

I also liked being able to write about real-world travel and use that as a backdrop to the character interactions. I do a fair amount of traveling myself, so while I haven’t been to every location you visit in the game, there’s a decent amount of firsthand research there. That gave me lots of concrete details to work with, often things I wouldn’t necessarily have thought of inventing for a fantasy setting and might not have discovered via online research.

You’ve been working on this game and of course, Failbetter Games projects for the last several years. What has evolved in your thinking about narrative or design in that time?

I’ve always been interested in capturing human connections. How do we relate to non-player characters? What mechanics and writing features can we use to make those connections feel nuanced, realistic, and compelling? What can we say about human relationships through interactive media that we couldn’t convey through non-interactive ones?

Over the years, I’ve spent a fair bit of time and energy on the question of modeling the non-player characters and thinking about mechanics (and in some cases AI tech) to allow for meaningful NPC engagement.

The last few years have been a bit of a class on modeling the player character as well. An emotional connection between PC and NPC is less robust if the player character isn’t also well-defined personality — and yet we don’t always want to force the player to play a predefined character.

That raises interesting challenges like: how do we find out what the player intends for their character? How do we pick up on the player’s intention and make it into an important part of gameplay? How do we let NPCs respond meaningfully to the persona the player is putting forward?

That’s something that came up in Elite Status, but also in Mask of the Rose, a project I worked on for Failbetter Games. It’s a visual novel in appearance, but with a lot more protagonist customisation than most visual novels allow — including the ability to play as an ace and/or aromantic character, and to customise a lot of features of how your character acts in social situations.

What is next for you?

I’m just finishing up at Failbetter and moving on to doing some AAA consulting alongside experimental work of my own for a while. The past couple of full-time jobs I’ve had, while very rewarding, haven’t left me with as much time as I’d like to do personal projects. And I’ve got a big Steam backlog to catch up on, too…

Jul 06

2023

Island of Carnage—Try to survive an island of mutant cannibals!

Posted by: K L | Comments (21)

Hosted Games has a new game for you to play!

Island of Carnage

Survival, horror, and an interactive adventure await those who travel to the dangerous Island of Carnage. Will you escape the bloody carnage that plagues the island, or will you fall victim to it?

Island of Carnage is a 50,000 word interactive survival horror novel by Theodore Nolan, where your choices control the story. It’s entirely text-based—without graphics or sound effects—and fueled by the vast, unstoppable power of your imagination.

In this game, you start as a struggling journalist who has a tip for a big story that could launch your career. You travel to a remote island in the middle of the Atlantic Ocean, fraught with seismic activity, to begin your investigation of a company known as OWL.

Your goal on the island is to gather enough evidence to try and expose OWL for its exploitation of the island for its resources. But survival and escape quickly supersede your initial journalistic endeavors.

  • Play as male, female, or nonbinary, genderfluid; gay, straight, bi, or ace, and even poly.
  • Explore a mysterious island wracked by earthquakes and other perils.
  • Face hordes bloodthirsty mutated creatures that crave human flesh.
  • Gather evidence to expose corporate exploitation and corruption.
  • Team up with your new friends to survive!

Your journey will take you across an island filled with peril, adventure, and life-and-death choices. Survival won’t be easy, but with new friends and your trusty weapon for protection, escape from the island might be possible. Can you escape the Island Of Carnage, or will you end up as a meal for a hungry horde of red-eyed cannibals?

Content Warning: The story Island Of Carnage contains blood, violence, and gore. The flesh-eating creatures, you, and anything else alive on the island can die in this adventure/horror game of survival.

Theodore developed this game using ChoiceScript, a simple programming language for writing multiple-choice interactive novels like these. Writing games with ChoiceScript is easy and fun, even for authors with no programming experience. Write your own game and Hosted Games will publish it for you, giving you a share of the revenue your game produces.

Jul 06

2023

Raiders of the Icepeak Mountains—free update and expansion!

Posted by: K L | Comments (51)


Raiders of the Icepeak Mountains, the popular game by Adrao, has been updated with  20,000 words of new content. This update includes a new side quest, four more romance options, more secret rooms, new monsters, and an additional spell, as well as new artwork!

This update is free for all customers who have already purchased the game, and for those who haven’t: get Raiders of the Icepeak Mountains on sale until July 13th!

The orc tribes of Icepeak Mountains are threatening human settlements. Do you have the courage and determination to defeat their clans? Try to survive deadly dungeons and level up as an adventurer.

Raiders of the Icepeak Mountains is a 140,000 word interactive gamebook by Adrao, where a combination of your choices and the roll of dice will determine your destiny. The game is text-based, with artwork allowing you the chance to actually see the exotic locations and dungeons you will visit on your journey.

You will start as a novice adventurer, either a fighter, cleric, wizard or rogue, and level up through a series of quests, either those related to the main story of the game, or other side adventures. The dungeons you will visit have some element of randomness to them, ensuring that even if you play multiple times you will still discover some new secret rooms and monsters. You will have to carefully choose between the abilities and spells at your disposal, and manage well the treasure you loot to buy a variety of objects that can help you in your quests.

• A gamebook similar to those written in the 1980s and 1990s.
• A dice-based RPG with Roguelike elements. No two games will be the same.
• Detailed branching narrative system.
• Play as male, female, or nonbinary. However, do note that there is no romance to be found here.
• Four character classes to choose from: fighter, wizard, cleric or rogue.
• Over 30 different spells to choose from. Will you use a vampiric ray to absorb the energy of your enemies and heal yourself, or the invisibility spell to pass by them without being noticed?
• Multiple types of melee attacks and abilities to use. Cripple your enemies with powerful blows, or adopt a defence stance.
• Dozens of magic objects to use, from magic weapons to potions or scrolls.
• Hordes of enemies to fight, each with their own characteristics and weak points. Will you manage to defeat orc warlords, overcome powerful elementals, and slay mighty dragons?
• Several illustrations to enhance your experience.
• Try several different difficulty settings. Play as a mighty invincible hero, or struggle to defeat the game on the harder modes. What is the maximum score you can reach?

Jun 22

2023

I, the Forgotten One—Battle a rebellion and your own inner demons!

Posted by: Jason Stevan Hill | Comments (115)

Hosted Games has a new game for you to play!

The king is dead. The country is wracked by rebellion. And an old comrade from your past has returned to claim the crown for himself.

I, the Forgotten One is a 450,000-word interactive novel by John Louis. It’s entirely text-based, without graphics or sound effects, and fueled by the vast, unstoppable power of your
imagination.

You are the late king’s eldest child and royal bastard. Disinherited and tossed aside, you were sent off as a child to fight in the distant frontier of the kingdom, to die forgotten
and unknown.

You, however, survived, and have been shaped into an instrument of war.

With the realm now in turmoil, you have been called upon to once more bloody your blade.

You must restore peace by any means necessary.

Even as you feel yourself slipping deeper and deeper into a pit of despair.

  • Play as a man or woman; straight, gay, or aromantic
  • Immerse yourself in a world whose perceptions change based on your chosen physicality
  • Specialize in three separate aspects of medieval war
  • Choose from three different fighting styles which are further influenced by your physical attributes
  • Meet a wide cast of characters, from the mother that disowned you to your surrogate father
  • Fall down three separate mental paths
  • Sustain your relationship with your family, or let it collapse all together
  • Experience the brutal realities of war and its consequences on the mind

Above all, find purpose and hope—before you shatter for good.

Content Warning: This contains detailed descriptions of violence as well as discussions of abuse and self-harm.

John developed this game using ChoiceScript, a simple programming language for writing multiple-choice interactive novels like these. Writing games with ChoiceScript is easy and fun, even for authors with no programming experience. Write your own game and Hosted Games will publish it for you, giving you a share of the revenue your game produces.

Jun 15

2023

Their Majesties’ Pleasure—Revel with royals, rogues, and Fae!

Posted by: Mary Duffy | Comments (143)

We’re proud to announce that Their Majesties’ Pleasure, the latest in our “Heart’s Choice” line of multiple-choice interactive romance novels, is now available for iOS and Android in the “Heart’s Choice” app. You can also download it on Steam, or enjoy it on our website.

It’s 33% off until June 22nd!

In this enchanted sexual escapade, will you revel with mysterious rogues, wily Fae, the Prince, or the Princess? Where will your heart and loyalty lead you as the kingdom trembles on the edge of war?

Their Majesties’ Pleasure is a 225,000-word interactive erotic fantasy novel by Leia Talon, where your choices control the story. It’s entirely text-based, without graphics or sound effects, and fueled by the vast, unstoppable power of your imagination.

As a member of the royal guard, it is your duty to protect the heirs to the throne: the rebellious, fun-loving brother and sister who lead you on a merry chase outside the palace. They open you up to a world that you never knew before: a secret network of assassins, corrupt city officials, and a cabaret brimming with songs, spirits, and sex. And when you are done carousing in the city, you can move into the dark of the magic-filled forest, where demigods and Fae throw jubilant, bacchanal revels, which include orgies for those so inclined.

But the forest is not a peaceful neighbor, and as the enmities of generations past rise up, the realm begins to tip towards war. You are at the center of a tangle of intrigue, and your loyalty is tested at every turn. Your actions could spell the difference between a tentative peace or fierce battle on two fronts.

Where will you find pleasure? Will you seduce the dark-haired Princess Lissa at a revel in the Darkwood, as she indulges her insatiable thirst for magical secrets? Or do you prefer her lithe, muscular brother, Prince Julian, entrenched with enemies of the Crown? Perhaps you’ll have Javier, The Rogue King, the broad-shouldered crime boss who runs the the city’s cabaret? Or Queen Edenia, the curvy Darkwood demigoddess who will let you taste her elixir of stardust? Or Galen, a golden-haired Fae prince whose warrior instincts are as honed as his skills in bed?

And what happens if your allegiance to the realm comes into conflict with the devotion of your heart? Which will you choose: loyalty or love? Can you find a way to have both?

• Play as male, female, or nonbinary; gay, straight, bi; asexual; monogamous or polyamorous.
• Romance a provocative prince, a feisty princess, a rogue king, a demigoddess, or an immortal warrior.
• Choose high-heat or sweet options, or avoid sex scenes entirely with lively conversation.
• Pledge your loyalty to the King, turn away from the Crown to side with its enemies – or become a spy to play both sides against the middle.
• Plunge into a seamy urban underworld full of assassins, criminals, and riotous taverns.
• Indulge in mysterious Fae revels, with magical food and drink to heighten your senses and otherworldly music to accompany your dances.
• Uncover the secrets of ages past to help prevent – or to incite – a future war.

Indulge your fantasies in Their Majesties’ Pleasure.

We hope you enjoy playing Their Majesties’ Pleasure. We encourage you to tell your friends about it, and recommend the game on Facebook, Twitter, Tumblr, and other sites. Don’t forget: our initial download rate determines our ranking on the App Store. The more times you download in the first week, the better our games will rank.

Jun 15

2023

Heart’s Choice Author Interview: Leia Talon, Their Majesties’ Pleasure

Posted by: Mary Duffy |

In this enchanted sexual escapade, will you revel with mysterious rogues, wily Fae, the Prince, or the Princess? Where will your heart and loyalty lead you as the kingdom trembles on the edge of war?

Their Majesties’ Pleasure is a 225,000-word interactive erotic fantasy novel by Leia Talon. I sat down with Leia to talk about the challenges of writing interactive romance novels. Their Majesties’ Pleasure is out now, on Steam, in the Heart’s Choice Omnibus for Android and iOS, and on our website. 

This is your first piece of interactive fiction, but not your first time writing about the Fae/supernatural, I think? Tell me about your other works.

Yes! There are supernatural elements in all of my stories. My Roots and Stars fantasy romance duet is something like a mashup of Outlander, The Time Traveler’s Wife, and Marvel’s Thor, with reinvented mythology, magic, and dragons. My version of Loki in Dragons in the Weaving, the second book in that series, is probably the closest character in likeness to the Fae in Their Majesties’ Pleasure, but this game is the first time I’ve brought the Fae into my stories, which has been so much fun!

One of the things I love about the Fae is the complexity of their culture and the variety of expression they embrace as a people. They’re immortal warriors, but also masterful creators, and they love deeply with the wisdom and experience only those who live for centuries can acquire. I think that immortal perspective is one of my favorite things to play with in writing, whether the characters are gods, Fae, dragons, or mortals who can tap into memories of other lifetimes.

What attracted you to the idea of taking that world to a new medium?

I was taking a break from revising some of my other manuscripts and started looking into interactive fiction. The more I learned, the more it piqued my curiosity, and when I found Heart’s Choice, I knew I wanted to write a fantasy romance for their players. One of the things I’ve enjoyed about writing interactive fiction is is the ability to write scenarios that will appeal to many different people. If you’re into fight scenes, I’ve got you. If you want to read in the library of the Keep, have at it. Relaxing in the hot springs? Check. Delving into the history and politics of the Fae and the kingdom? You can do that, too!

This medium also allowed me to write different romance options in the same story, which has probably been my favorite part. Why stop at one rogue royal when you can have five?

Did you have a favorite character you enjoyed writing most in the course of developing the game?

Oh, my. I’m rather enamored with all the characters in this story, but I suppose the Fae prince, Galen, is one who really developed into something more than I expected. He was originally supposed to be a side character, but early on I realized there was no way I could keep him to the side, and he became one of my favorite romance options.

One of the elements I most enjoy about Galen is his camaraderie with his silver-haired cousin, Jesme, who quite a few beta testers said I should’ve made into a romance option, too! Jesme is a deadly hunter, slow to trust and shrouded in mystery. If I ever write a sequel to this, and in the novels I’ll be developing from this story, Jesme will play a more central role and become one of the romance options. He’s such a alluring character.

This is one of our more “spicy” 3 pepper games, which many of our players are going to really love. What’s been your experience writing romance/erotic scenes specifically?

I’ve really enjoyed getting creative with the variety of heat in the intimate scenes. I wrote options for people who want ALL the spice, and options for people who want to avoid sex scenes entirely, and are looking for other types of intimacy like conversation and simple companionship. It was liberating to be able to include such varied preferences in the same project. If you’re asexual or prefer sweet kisses and nothing more, you can absolutely play that way. And if you’re looking for spice, you’ll find plenty to choose from!

There are A LOT of sex scenes in this game. So many I lost count.

I honestly didn’t expect to write some of the scenes as hot as they got, but my characters tend to be in control of my writing process, and wow did they ever get it on! Even the princess, who is the only character who insists on monogamy, lets her hair down and joins in on a Fae orgy in chapter five (if that option is chosen). That might be the spiciest scene in the game. If you’re into that sort of thing, definitely check it out. There are threesome options, a bit of rough play, and one-on-one scenes that are both super-spicy and full of heart. These characters love deeply, and the physical intimacy is threaded through with emotion.

What did you find most challenging about the writing process overall?

This is by far the most complicated writing project I’ve brought to completion. The drafting process was slower than usual for me, because I had to keep taking breaks between scenes. For example, toward the end of the game there are vastly different outcomes depending on the stats. If Sovereignty of the Wilds is low, there’s all out war between the Fae and the kingdom, and you can choose to fight alongside the Fae. That scene is one of the most in-depth action sequences, and a great show of skill by the immortal warriors you might befriend as you play. But going from that to writing a completely different scenario where the characters haven’t experienced that kind of drama required my brain to switch gears in a way that doesn’t happen when writing linear novels. Often, I had to walk away and let myself rest. Going for a hike with my dog was a great way to clear my mind so I could come back with fresh energy and keep making progress.

As challenging as this project was, I have immense gratitude for the support I had throughout the process. Abby Trevor was my editor, and was always quick to help if I needed it and absolutely wonderful to work with. Her suggestions helped shape this game, as did support from the rest of the Heart’s Choice team. The beta testers were amazing as well, pointing out details that needed to be fleshed out and perspectives that hadn’t occurred to me. The whole process has been fantastic, and I’m thrilled to have written a game for Heart’s Choice.

What are you working on next?

I’ve begun adapting this game into a series of novels, which gives me a chance to explore some threads in more detail and include more obscure options that may not get played as often. This series includes another story set in the same world, which is darker and more serious, but I think bringing some of the characters from Their Majesties’ Pleasure into it will integrate some of the fun-loving spirit I so enjoy in this game.

I also have another manuscript that won a mentorship program that I’ll be revising with the help of two other authors. This story has the atmosphere of a dystopian Pirates of the Caribbean, the grit and spice of A Court of Silver Flames by Sarah J. Maas, and magic like a mashup of Cassandra Clare’s Shadowhunters and Leigh Bardugo’s King of Scars. It’s set in an adjacent world to the one in Their Majesties’ Pleasure, and I’m brainstorming ways to bring some of the characters from the game into this story because I think it would be a riot of snarky banter and all-out action scenes.

There’s no shortage of ideas in this creative mind of mine, but I really must give my characters most of the credit. They continue to surprise me, and I hope they bring a sense of joy and fulfillment to everyone who plays Their Majesties’ Pleasure!

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