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Archive for the Contest Category

Posts: 286

May 03

2018

Choice of Games Contest for Interactive Novels – Winning Entries Announcement

Posted by: Mary Duffy | Comments (0)

We are proud to announce the winners of the first Choice of Games Contest for Interactive Novels. 1st Place 180 Files: The Aegis Project by Megan Hall A tense spy thriller full of twists, gadgets, and emotional depth. 2nd Place Tale of Two Cranes by Michelle Balaban and Stephanie Balaban An epic story of war, peace, magic, and politics in ancient China. 3rd Place The Twelve Trials by Douglas DiCicco A high-stakes fantasy competition judged by the gods themselves. Honorable Mention The Aegis Saga by Charles Parkes A fantasy epic that pushes the boundaries of narrative and ChoiceScript. Finalists (alphabetical by

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Announcements, Contest

Feb 02

2018

Choice of Games Contest for Interactive Novels: Submissions Closed

Posted by: Mary Duffy | Comments (1)

The Choice of Games Contest for Interactive Novels submission deadline has come and gone! We want to thank everyone for participating. We received 25 entries, which is a wonderful result for our first contest.  Here is the official list of entries: 180 Files: The Aegis Project A Scoundrel’s Choice Critical Mass: The Black Vein Critical Mass: The Bridge Dragon Racer Gladiator: Road to the Colosseum Isolation: Deep Dive Missing Wings Night Shift Nuclear Powered Toaster Ouroboros Reset Pathways Quarterlife Robin Hood’s Unusual Tales Tale of Two Cranes The Aegis Saga The Butler Did It The Grim and I The Last

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Announcements, Blog, Contest

Jan 22

2018

How to Edit Yourself

Posted by: Mary Duffy | Comments (0)

As part of our support for the Choice of Games Contest for Interactive Novels, we will be posting an irregular series of blog posts discussing important design and writing criteria for games. We hope that these can both provide guidance for people participating in the Contest and also help people understand how we think about questions of game design and some best practices. These don’t modify the evaluation criteria for the Contest, and (except as noted) participants are not required to conform to our recommendations–but it’s probably a good idea to listen when judges tell you what they’re looking for.

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Announcements, Blog, Contest

Jan 19

2018

How to Get the Most out of Automated Testing—Part 2

Posted by: Rachel E. Towers | Comments (0)

As part of our support for the Choice of Games Contest for Interactive Novels, we will be posting an irregular series of blog posts discussing important design and writing criteria for games. We hope that these can both provide guidance for people participating in the Contest and also help people understand how we think about questions of game design and some best practices. These don’t modify the evaluation criteria for the Contest, and (except as noted) participants are not required to conform to our recommendations–but it’s probably a good idea to listen when judges tell you what they’re looking for.

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Announcements, Blog, Contest

Jan 12

2018

How to Get the Most out of Automated Testing—Part 1

Posted by: Rachel E. Towers | Comments (0)

As part of our support for the Choice of Games Contest for Interactive Novels, we will be posting an irregular series of blog posts discussing important design and writing criteria for games. We hope that these can both provide guidance for people participating in the Contest and also help people understand how we think about questions of game design and some best practices. These don’t modify the evaluation criteria for the Contest, and (except as noted) participants are not required to conform to our recommendations–but it’s probably a good idea to listen when judges tell you what they’re looking for.

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Blog, Contest, Game Design

Jan 08

2018

A Taxonomy of Choices: Axes of Success

Posted by: Jason Stevan Hill | Comments (0)

As part of our support for the Choice of Games Contest for Interactive Novels, we will be posting an irregular series of blog posts discussing important design and writing criteria for games. We hope that these can both provide guidance for people participating in the Contest and also help people understand how we think about questions of game design and some best practices. These don’t modify the evaluation criteria for the Contest, and (except as noted) participants are not required to conform to our recommendations–but it’s probably a good idea to listen when judges tell you what they’re looking for.

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Blog, Contest, Game Design

Dec 20

2017

A Taxonomy of Choices: Axes of Choice

Posted by: Jason Stevan Hill | Comments (2)

As part of our support for the Choice of Games Contest for Interactive Novels, we will be posting an irregular series of blog posts discussing important design and writing criteria for games. We hope that these can both provide guidance for people participating in the Contest and also help people understand how we think about questions of game design and some best practices. These don’t modify the evaluation criteria for the Contest, and (except as noted) participants are not required to conform to our recommendations–but it’s probably a good idea to listen when judges tell you what they’re looking for.

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Blog, Contest, Game Design

Dec 17

2017

A Taxonomy of Choices: Establishing Character

Posted by: Jason Stevan Hill | Comments (1)

As part of our support for the Choice of Games Contest for Interactive Novels, we will be posting an irregular series of blog posts discussing important design and writing criteria for games. We hope that these can both provide guidance for people participating in the Contest and also help people understand how we think about questions of game design and some best practices. These don’t modify the evaluation criteria for the Contest, and (except as noted) participants are not required to conform to our recommendations–but it’s probably a good idea to listen when judges tell you what they’re looking for.

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Blog, Contest, Game Design

Nov 01

2017

Inclusivity in Choice of Games

Posted by: Becky Slitt | Comments (1)

As part of our support for the Choice of Games Contest for Interactive Novels, we will be posting an irregular series of blog posts discussing important design and writing criteria for games. We hope that these can both provide guidance for people participating in the Contest and also help people understand how we think about questions of game design and some best practices. These don’t modify the evaluation criteria for the Contest, and (except as noted) participants are not required to conform to our recommendations–but it’s probably a good idea to listen when judges tell you what they’re looking for.

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Blog, Contest, Game Design, Gender in Games

Jul 21

2017

Length and Coding Efficiency

Posted by: Adam Strong-Morse | Comments (0)

As part of our support for the Choice of Games Contest for Interactive Novels, we will be posting an irregular series of blog posts discussing important design and writing criteria for games. We hope that these can both provide guidance for people participating in the Contest and also help people understand how we think about questions of game design and some best practices. These don’t modify the evaluation criteria for the Contest, and (except as noted) participants are not required to conform to our recommendations–but it’s probably a good idea to listen when judges tell you what they’re looking for.

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Blog, Contest, Game Design

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