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Archive for the Blog Category

Posts: 7

May 16

2011

IntroComp 2011

Posted by: Dan Fabulich | Comments (4)

Writing a game in ChoiceScript is easy, but, like any work of fiction, finishing it can be hard. If you want to try your hand at writing just the first part of a game in ChoiceScript, consider submitting your game to IntroComp 2011, an annual interactive-fiction competition in which entrants submit only the first part of their games. Players vote for the winning game. The requirements of IntroComp are deceptively simple: All entrants must submit the beginning of a new, never before seen work of IF. This can be as short or as long as the author likes, so long

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ChoiceScript

Mar 05

2011

Five Tactics for Designing Games While Depressed

Posted by: Dan Fabulich | Comments (20)

I was at the Game Developer Conference this week in San Francisco; on Monday, Michael Todd (@thegamedesigner) gave a short presentation about his personal battle with depression. It was the best presentation I’ve seen all year, and I’d like to use this space to blog my notes about it. EDIT: The video of Michael Todd’s presentation has been posted for free online. Depression is common among independent game developers. Working on a large creative project all by yourself is a huge emotional challenge. Indie game developers work notoriously long hours, often in isolation. You’re constantly facing the outer limits of

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Game Design

Feb 23

2011

New UI for “Choice of the Vampire” Comes to iOS!

Posted by: Jason Stevan Hill | Comments (12)

We are excited to announce the release of Choice of the Vampire v1.2.2. This finally brings the new_orleans_rapport scene to iPhone, as well as introduces the player to Memphis. More importantly, though, v1.2.2 sees a new User Interface for Choice of Games, as well as iOS-specific animations (page-curls, etc).

Announcements, Choice of the Vampire

Feb 01

2011

Forums!

Posted by: Jason Stevan Hill | Comments (9)

We are happy to announce that we have added forums to our website. We welcome you all to sign up there and discuss our games, both current and future, as well as ChoiceScript and… really… whatever else your hearts desire. It should be noted that, for security reasons, we recommend using your GoogleID, Facebook or Twitter account to access the forums.

Announcements

Dec 21

2010

Interactive Fiction Roars Back to Life on Kindle

Posted by: Dan Fabulich | Comments (40)

PRESS RELEASE SAN FRANCISCO, Dec. 22, 2010: Lovers of interactive fiction, rejoice! Choice of Games, a quirky independent games company, has just released their first two interactive fiction titles for Amazon Kindle. Both games are available now in the Amazon Kindle Store. In their first game, “Choice of the Dragon,” you play as a dragon who kidnaps princesses and sleeps on gold for fun. You’ll dominate the local kingdom, loot and pillage, and inspire terror in the hearts of your enemies. Their second game, “Choice of Broadsides,” is a swashbuckling naval adventure, in the spirit of C. S. Forester’s Hornblower

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Announcements, Choice of Broadsides, Choice of the Dragon

Dec 20

2010

“Choice of Broadsides” Earns Honorable Mention in IGF Nuovo Awards

Posted by: Dan Fabulich | Comments (5)

The Independent Games Festival (IGF), the prestigious GDC-held video game industry event highlighting and awarding the talents of independent game developers, has announced the finalists and honorable mentions for the 2011 Nuovo Award, which honors “abstract, short-form, and unconventional game development.” Our swashbuckling naval adventure Choice of Broadsides earned an honorable mention from this year’s jury! Stay tuned for a big announcement about Dragon and Broadsides in the next day or so. 😉

Choice of Broadsides

Dec 06

2010

Choice of Games Now Available on Palm webOS

Posted by: Dan Fabulich | Comments (18)

Four of our games are now available for Palm webOS! Download them from the Palm App Catalog on Palm Pre or Palm Pixi: Choice of the Dragon: Play as a dragon who sleeps on gold and kidnaps princesses for fun! Choice of Broadsides: A swashbuckling naval adventure, in the spirit of C. S. Forester’s Hornblower or Patrick O’Brian’s Aubrey/Maturin books, with a dash of Jane Austen. Choice of Romance: As a young courtier who has caught the monarch’s eye, will you gain a crown or lose your head? Choice of the Vampire: Begin your two hundred year journey in New

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Announcements, Choice of Broadsides, Choice of Romance, Choice of the Dragon, Choice of the Vampire

Nov 04

2010

Cheap Romance

Posted by: Dan Fabulich | Comments (27)

For a limited time, we will be offering Choice of Romance for $1 through iTunes! So if you have a friend who’s been thinking of trying it out, let them know that now is a good time to buy!

Announcements, Choice of Romance

Oct 18

2010

Donate to Choice of Games Today!

Posted by: Jason Stevan Hill | Comments (17)

Or tomorrow. Or every day! You asked for it, and we’re happy to say it’s here: our very own Paypal donate button! You can see it in the column to the left. The more money we receive, the more resources we can invest in the next round of games. As you may be aware, you can leave a “comment” with your Paypal donation. If you want your money to go to a specific game (e.g. Choice of the Dragon), then you can tell us so in the comment field of Paypal. If you do not specify which game it should

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Announcements

Oct 03

2010

7 Ways That Your Feedback Has Improved Vampire

Posted by: Jason Stevan Hill | Comments (47)

Choice of the Vampire v.1.2.0 is being released today for web/Android, and will arrive on iPhone as soon as it is approved. That said, as I’ve been working on Choice of the Vampire, I’ve realized that I have been thinking about it more as an interactive novella than a game. In particular, I’m interested the idea of dynamic storytelling. As such, I am very much interested in the feedback generated by the game, because it gives the audience the opportunity to shape the content and direction of the project; see here some ways the game has already changed. #1 Railroading:

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Choice of the Vampire

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