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Posts: 758

Aug 20

2010

Announcing “Choice of Romance”

Posted by: Adam Strong-Morse | Comments (52)

Choice of Games is pleased to announce the release of Choice of Romance, by Heather Albano and Adam Strong-Morse! Play it on the web, or download the iPhone version or the Android version. Play as a young aristocrat who comes to court looking for love… and catches the monarch’s eye. Will you find true love? Gain a crown? Lose your head? Choice of Romance is a text-based multiple choice game of romance, deception and court intrigue. We hope you enjoy playing “Choice of Romance” and we encourage you to play it, tell your friends, and to recommend it on StumbleUpon,

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Announcements, Choice of Romance

Aug 19

2010

Announcing “Paranoia”

Posted by: Dan Fabulich | Comments (6)

Choice of Games is pleased to announce the release of Paranoia, by Kie Brooks! Play it on the web, or download the iPhone version or the Android version. When you think your doctor may be trying to kill you, life gets complicated. Survive this multiple choice game, if you can. We hope you enjoy playing “Paranoia” and we encourage you to play it, tell your friends, and to recommend it on StumbleUpon, Facebook, Twitter, and other sites. Don’t forget: our initial download rate determines our App Store ranking. Basically, the more times you download in the first week, the better

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Announcements, Hosted Games

Jul 30

2010

Four Ways to Write a Vignette

Posted by: Adam Strong-Morse | Comments (10)

One of the hardest tasks in learning to write a ChoiceScript game is figuring out a process for writing vignettes that works.  We all have experience writing stories, essays, and other prose forms.  And many of us have written computer programs before.  But a ChoiceScript game isn’t like a normal story, although it needs to tell an effective story, and it depends far more on text and storytelling than a normal computer program, although it is a computer program.  So how do we go about writing a vignette? In previous posts, I’ve talked about how we plan a ChoiceScript game

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Game Design

Jul 19

2010

Announcing “What Happened Last Night?”

Posted by: Dan Fabulich | Comments (22)

Choice of Games is pleased to announce the release of What Happened Last Night?, by Kie Brooks! Play it on the web, or download the iPhone version or the Android version. “What Happened Last Night?” is a dark but occasionally humorous action murder mystery multiple-choice text-based game. We hope you enjoy playing “What Happened Last Night?” and we encourage you to play it, tell your friends, and to recommend it on StumbleUpon, Facebook, Twitter, and other sites. Don’t forget: our initial download rate determines our App Store ranking. Basically, the more times you download in the first week, the better

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Announcements, Hosted Games

Jul 01

2010

Gender Politics Taste Like Chicken (or, Help Us Flavor the Next Choice of Game)

Posted by: Heather Albano | Comments (53)

Based on number of comments on this topic, clearly the next game should be Choice of Romance. 😛 – Jake Forbes Yeah, the thought crossed our minds, too. The Great Villeneuve Debate, aka TGVN (thank you, Jake, for coining a term that will make me grin for the rest of my life) demonstrated among other things that there was room in the Choice of Games stable for something that relied more heavily on personal interactions and less heavily on hitting things with swords or crunching them with your dragon teeth. (Don’t worry, we haven’t given up on those games. We’ll

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Gender in Games

Jun 17

2010

Announcing “The Nightmare Maze”

Posted by: Dan Fabulich | Comments (16)

Choice of Games is pleased to announce the release of The Nightmare Maze, by Alex Livingston! Play it on the web, or download the iPhone version or the Android version. “The Nightmare Maze” is the story of a 19th-century Bostonian plagued by strange nightmares. Lose yourself in the depths of a tormented psyche and try to find the logic to the night terrors in this haunting text-based multiple-choice game. It’s part of the Waking Cassandra series. We hope you enjoy playing “The Nightmare Maze,” and we encourage you to play it, tell your friends, and to recommend it on StumbleUpon,

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Announcements, Hosted Games

Jun 15

2010

Look Ahead at Our Future Games

Posted by: Adam Strong-Morse | Comments (20)

We’ve gotten a lot of questions about what games we’re working on and when they’ll be released.  I thought I’d give a quick run-down of some of the games that we have in progress. We have two games that are fairly far along.  Choice of the Vampire by Jason Hill is in beta testing currently.  We hope that it will be ready to release soon–maybe by the end of June–but we’ll keep on working on any of our games until we’re satisfied with them. “Choice of the Consort” is the tentative title for our game about romance and intrigue in

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Announcements, Choice of the Vampire, Game Design

Jun 13

2010

Coming Soon: Choice of the Vampire

Posted by: Jason Stevan Hill | Comments (26)

Hello world! My name is Jason Hill, and my old friend Dan recruited me to join the Choice of Games team earlier this Spring. Being between jobs as I am, I’ve had plenty of time (some might say too much!) to devote to our next release, Choice of the Vampire. While our audience hasn’t expressed overwhelming desire for a vampire game, my personal interest in the genre lead me to write this. So, I know that you’re all looking forward to Dragon II and God and some of the other games we’re thinking about, but I hope you’ll deign to

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Announcements, Choice of the Vampire

May 24

2010

Don’t Start at the Beginning!

Posted by: Adam Strong-Morse | Comments (13)

When writing a ChoiceScript game, it’s tempting to think that you should write the game the way that it will be played:  start with the first vignette (maybe with some character-generation questions), then write the second vignette, then the middle vignettes, and finish with the concluding vignettes and epilogues (if any).  That can work, of course, but I don’t think it’s the most effective way to approach a ChoiceScript game.  In this post, I explain why and give my suggestions for how to pick a vignette to start with.

Game Design

May 06

2010

How We Plan a ChoiceScript Game

Posted by: Adam Strong-Morse | Comments (15)

Some people who are starting up the process of writing a ChoiceScript game have asked how to plan/outline/storyboard/etc. a game before writing.  I don’t presume that we know the best way, let alone the one true right way to do things, but I thought people would be interested in how we plan our games.  This is a monster length post, so I’m going to put it beneath a cut.

Game Design

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