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Posts: 31

Jan 04

2010

Vignette Structure as a Means of Controlling Branching

Posted by: Adam Strong-Morse | Comments (6)

One of the focuses of this blog is discussion of design decisions within the course of making our games.  I’d like to begin by talking about one of the core design philosophies embedded within the ChoiceScript framework.  ChoiceScript seeks to minimize wasted design effort by recording variables instead of branching. Many of us had our first experiences with text-based games controlled by choices in a totally different format:  the various multiple-choice books of the 1980s–the “choose a path” style books.  In a typical multiple-choice book, each different choice takes you to a different new page, which then offers you a

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Game Design

Jan 03

2010

Choice of the Dragon Android app available

Posted by: Dan Fabulich | Comments (10)

Choice of the Dragon is now available as an Android app! Please download and review it. iPhone and other smartphone versions are coming soon. Sign up for other mobile versions here.

Announcements, Choice of the Dragon

Jan 02

2010

Announcing “Choice of the Dragon”

Posted by: Adam Strong-Morse | Comments (6)

The first game from choiceofgames.com is now live!  In “Choice of the Dragon,” you play a powerful dragon that likes to kidnap princesses and sleep on a hoard of treasure.  Dominate the local kingdom, loot and pillage, and inspire terror in the hearts of your enemies! Like all games on choiceofgames.com, “Choice of the Dragon” is free to play.  The web version is currently available.  iPhone and other smartphone versions will be available soon. –Adam

Announcements, Choice of the Dragon

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