Blog

Feb 10

2022

Brimstone Manor—Lose your heart to an angel or a demon!

Posted by: Mary Duffy | Comments (0)

Brimstone ManorWe’re proud to announce that Brimstone Manor, the latest in our “Heart’s Choice” line of multiple-choice interactive romance novels, is now available for iOS and Android in the “Heart’s Choice” app. You can also download it on Steam, or enjoy it on our website. It’s 40% off until February 17th!

Lose your heart to an angel or a demon and join the battle between chaos and order! Will you fly with the angels or cast a dark spell alongside the demon lord?

Brimstone Manor is a 168,000-word interactive supernatural romance novel by Frances Pauli. It’s entirely text-based, without graphics or sound effects, and fueled by the vast, unstoppable power of your imagination.

You’ve just been hired as the nanny at Brimstone Manor, a job that came with more than you bargained for. There’s something unusual about your new boss, Darien Stone…and your little charge as well. The house itself is full of secrets: What’s in the forbidden basement? Why do your employer’s rivals have an angelic glow about them? Is the big shaggy dog really a hellhound? Have you been hired to work for…a demon?

As you find your feet at Brimstone, you’ll uncover its secrets, care for an adorable demon toddler, learn magic, soar through the air on angels’ wings, and join a battle between heaven and hell—and a battle for your heart!

• Play as male, female, or non-binary; gay, straight, or poly.
• Romance a quirky journalist, a demon, or an angel—or two!
• Learn powerful magic, work miracles, and tame your boss’s hellhound!
• Befriend or defeat a terrifying demoness!
• Fly with the angels or cast demonic spells!
• Reveal the truth about demons to the world or keep your paranormal knowledge secret.

We hope you enjoy playing Brimstone Manor. We encourage you to tell your friends about it, and recommend the game on Facebook, Twitter, Tumblr, and other sites. Don’t forget: our initial download rate determines our ranking on the App Store. The more times you download in the first week, the better our games will rank.

Feb 07

2022

Author Interview: Frances Pauli, Brimstone Manor

Posted by: Mary Duffy | Comments (0)

Brimstone Manor Lose your heart to an angel or a demon and join the battle between chaos and order! Will you fly with the angels or cast a dark spell alongside the demon lord? Brimstone Manor is a 168,000-word interactive supernatural romance novel by Frances Pauli, part of our Heart’s Choice line of interactive romance novels. I sat down with Frances to talk about her work and this latest Heart’s Choice game. Brimstone Manor releases this Thursday, February 10th. You can play the first three chapters for free, today. This is your first foray into interactive fiction, but definitely not your first publication! Tell me all about your other work. I write across a broad selection of genres, but I cut my teeth on romance, and most of my work has strong romantic plot elements. I have a lot of series published, from Fey worlds to Space Opera, and more recently I’ve been writing shifters and stories with animal characters, which have always been a staple in my books. So you could say I diversify a lot, I suppose. But there is always a speculative element, a romantic element, and lots of fun critters. Brimstone Manor contains a really classic dichotomy for the romance interests: Angel or Demon!?  What drew you to writing a supernatural romance?  You know, despite all the aliens, shifters, mythical creatures and speculative elements I’ve worked with, I’d never done an angels and demons romance before. The closest I came were the demons in my Dogs of War series, but they’re a very different manifestation of the idea. I thought it would be a fun theme to write, in particular in a format where the reader has choices, and I really did enjoy it a lot. Did you have a favorite NPC while you were writing the game? Lucifer won me over hands down. (paws down?) I love writing animals, and if they’re sassy and highly food motivated, even better. I’m fond of Gabby and Lily as well, but as an animal lover, Lucifer was my favorite from page one. What surprised you about writing an interactive story?  So much surprised me about this process I’m not sure where to start. First, it was a lot harder than I expected, more challenging. But that’s a good thing, right? At times it felt like I was writing several stories at the same time, or several versions of the same book. It was definitely a new experience for me. What’s your favorite genre of romance?  I love sci-fi romance and shifters. I’m not sure I could choose between those two. Aliens and animals. It’s a pretty simple recipe to keep me happy as a reader. So long as you throw in a happily ever after to go with it. If a story has sci-fi AND shifters or animal aliens, then I’m going to be hooked immediately. Tell our readers what else you’re working on. This will probably not be surprising, but I’m writing a new series about a family of shifter witches called Brighton Vale. There is a heavy romance lean, but it’s also family saga, and follows an incredibly dysfunctional but very loving family of shifters as they try to navigate romance, danger, and family squabbles while keeping their existence secret. In addition, I’m working on a new serial story that falls along the lines of My Little Pony meets Twilight. Unicorns, and vampire-style Kelpies, and a lot of hijinks. You can find info about all of the above on my website: francespauli.com

Feb 03

2022

Three new Hosted Games! Community College Hero 2.5: Fun and Games, Super Star Soccer Striker, and Interactive Bonbons

Posted by: Mary Duffy | Comments (0)

Hosted Games has three new games for you to play!

It’s the calm before the storm. Savor every moment of these light-hearted adventures with your superpowered classmates; these may be your final moments of levity and joy before the Diabolical Dozen crushes the world’s heroes beneath its collective heel. But for now, there are small-town monsters to discover, fantasy creatures to battle, and visits from your mother to survive.

It’s 25% off until February 10th!

Community College Hero 2.5: Fun and Games is a 108,000-word superpowered interactive novel by Eric Moser. It’s entirely text-based, without graphics or sound effects, and fueled by the vast, unstoppable power of your imagination.

Set during the fall and spring semesters of your first year at Speck Community College, Fun and Games includes three all-new adventures with an emphasis on comedy, friendship, and exploring fresh settings with nary a superpowered villain in sight!

• Play as male, female, or non-binary.
• Romance any of seven different classmates.
• Just answer a few questions and you’re off! No saves from Community College Hero Parts 1 or 2 are required.
• Join your classmates in an epic tabletop fantasy adventure with bandits, elves, ogres, and even a wyvern! Will you become a champion known throughout the realm or die penniless and forgotten?
• Create your own custom fantasy character and use real die rolls to determine your success or failure!
• Help your friends investigate the legend of the lake monster. When the creature starts terrorizing Hay Springs, Nebraska, can you figure out who’s behind the mayhem before it’s too late?
• The mystery can be played numerous times with different results; the game generates different culprits!
• Dean Tolly invites everyone’s loved ones to visit campus, and it’s just as embarrassing as you might imagine! Do you try to win the day’s activities, appease your mother, or learn more about your classmates?
• The Dean might just have a secret plot – will you figure it out in time?
• Earn up to 47 Achievements, three of which unlock short stories featuring Crook, Stoic, and Dr. Hover.
Enjoy fun and games with your friends at Speck Community College!

NEXT UP…


Super Super Soccer Striker is a 122,000 word sports story by Chris Viola where you can experience the full life of a pro soccer player. Balance your romantic life, personal life, family life and personal reputation against your career. Gain full control of your skillset to become a speed demon who dominates the entire field, a striker with defensive skills, a ball-handling legend, a shooter with pinpoint accuracy or a balanced all arounder.

It’s 25% off until February 10th!

Fend off the media for privacy or embrace it leading to fame. Gain a few extra skills or get rich selling out to promotional material for others. Use your opinion to push your world views or save your reputation and boost your popularity. See cities from all over the world and every continent. Will you stay with one team your entire career to become a club legend or have a mercenary career where you play for winning teams?
• Play as a male, female or non-traditional gender
• Romance a partner of your choice
• Increase your fame and choose a custom skillset
• Play for one of 10 fictional teams, each with its own history and play style
• Travel to over 50 countries from every continent
• Control your personality and have your career and reputation reflect your choices
• Engage in a rivalry with another prime superstar

AND ALSO…


An action-packed arcade with 10 fast-paced text games, complete with sound effects.

Race against Ancient Egyptian Pharaohs, use your diplomacy skills to defuse a tense situation, get in the boxing ring with champions, face down Wild West outlaws, enjoy a spot of tennis, and solve a murder mystery aboard a spaceship in this unique collection of ten interactive adventures.

It’s 33% off until February 10th!

Interactive Bonbons is a 68,000-word interactive text arcade game by Sam Ursu. It is entirely text-based, without graphics, and fueled by the vast, unstoppable power of your imagination.

• Play as male, female, or non-binary; gay, straight, bi, asexual, or poly.
• Contains 10, endlessly replayable interactive fiction mini-games complete with sound effects
• Includes Senet, the world’s oldest known game
• Duel Wild West Outlaws or try your hand at diplomacy
• Fun for the whole family

It’s like a 1980s handheld electronic game but in an all-text format.

Eric, Sam, and Chris developed their games using ChoiceScript, a simple programming language for writing multiple-choice interactive novels like these. Writing games with ChoiceScript is easy and fun, even for authors with no programming experience. Write your own game and Hosted Games will publish it for you, giving you a share of the revenue your game produces.

Jan 14

2022

New Hosted Game! Studies in Darkness by Nathaniel Johnson

Posted by: Kai DeLeon | Comments (0)

Hosted Games has a new game for you to play!

Your submarine is gripped by giant tentacles! You are in a battle of wills with a murdered classmate! You play as every scoundrel in this fantasy heist. Steal a dark power… Escape with your soul!

It’s 33% off until January 20th!

Studies in Darkness is an adventurous 30,000 word interactive dark fantasy novel by Nathaniel Johnson, where your choices control the story. It’s entirely text-based—without graphics or sound effects—and fueled by the vast, unstoppable power of your imagination.

In the haunted gothic city of Doskvol, you control the last surviving members of a secret society. Restore your infamous reputation by heisting treasure from an abandoned laboratory. Use ectoplasm-powered steampunk technology to dive deep underwater for a unique and precious artifact.

Beware, you are breaking into the Morlan Hall of Unnatural Philosophy. You will face the result of centuries of experiments with the occult and the undead. But you are prepared! Unleash the power of alchemy, electricity, and each scoundrel’s unique supernatural abilities!

  • Play as a heist crew of five young men and women.
  • Experience the award-winning Blades in the Dark system, where your every choice is significant and may bring both success AND terrible consequences!
  • Jump between the students’ perspectives in each chapter!
  • Solve a murder mystery by stepping into the realm of the undead!
  • Fight off the corrupt cops that are raiding your school!
  • “Flashback” to key events in the past, revealing hidden stories and special advantages!
  • Tap into your “Stress” resource to overcome impossible odds. Beware, too much stress will drive you mad!

The pressure is rising. Your future has been stolen from you. Steal it back!

Nathaniel developed this game using ChoiceScript, a simple programming language for writing multiple-choice interactive novels like these. Writing games with ChoiceScript is easy and fun, even for authors with no programming experience. Write your own game and Hosted Games will publish it for you, giving you a share of the revenue your game produces.

Jan 13

2022

New Hosted Game! The Soul Stone War 2 by Morgan Vane

Posted by: Kai DeLeon | Comments (0)

Hosted Games has two new games for you to play!

The Soul Stone War 2 by Morgan Vane

You have survived. You have survived and endured, still standing after beating unbeatable odds. But at what cost?

It’s 30% off until January 20th!

One of your companions is lost to you, and your party has been battered down. Secure in his supremacy, Manerkol holds all the cards.

Yet the power of the Gods now runs through your veins. Find allies to your cause, gather more Soul Stones, grow into your legend, and make choices that will change the shape of your world.

Will you accept the hand fate has dealt you, or will you fight against the presence filling your mind with visions of power and domination?

The Soul Stone War 2 is the thrilling 400,000-word sequel to the interactive fantasy novel The Soul Stone War.  Meet characters old and new, pick up on the friendships and romances you began and grow into the hero that you’re meant to be.

  • Play as female, male, or non-binary—with options to be straight, gay, bisexual, or aromantic.
  • Continue your romance or try to find new love in an unexpected place.
  • Choose how to deal with the powerful being now sharing your mind and body.
  • Infiltrate Manerkol’s palace and reclaim your lost companion.
  • Learn one of the biggest secrets in the series.
  • Nurture the bonds of kinship between your group and grow into a power to rival the Lord of All.
  • Find new and innovative ways to tackle problems, utilizing your unique skills, traits, and the new powers granted to you by the Soul Stones.
  • Immerse yourself in a rich world full of magic, sacrifice, and love where every choice has unexpected consequences for everyone.

Rise, Soul Stone Wielder. Your fate lies in your hands.

Morgan developed this game using ChoiceScript, a simple programming language for writing multiple-choice interactive novels like these. Writing games with ChoiceScript is easy and fun, even for authors with no programming experience. Write your own game and Hosted Games will publish it for you, giving you a share of the revenue your game produces.

Dec 16

2021

Pon Para and the Unconquerable Scorpion—Raise an army to save reality itself!

Posted by: Mary Duffy | Comments (0)

We’re proud to announce that Pon Para and the Unconquerable Scorpion, the latest in our popular “Choice of Games” line of multiple-choice interactive-fiction games, is now available for Steam, Android, and on iOS in the “Choice of Games” app. It’s 40% off until December 23rd!

Chosen by the gods, betrayed by your king, you must stop the Scorpion!

Pon Para and the Unconquerable Scorpion is a 742,000-word interactive fantasy novel by Kyle Marquis, and the sequel to Pon Para and the Great Southern Labyrinth. Your choices control the story. It’s entirely text-based—without graphics or sound effects, and fueled by the vast, unstoppable power of your imagination.

The philosopher witch Teijia has unleashed a new weapon: a scorpion-god whose venom poisons the very foundations of reality! As the edges of the world disintegrate, the nomadic Stormraiders make one final, desperate push to defeat the Three Nations and carve out their own kingdom.

This time you’ll need more than the sign of your god and a few friends: to end the war and save the world from destruction, you’ll need an army! Establish yourself as a warlord, crime boss, or divine leader and cross oceans and deserts to find a weapon that can stop the Unconquerable Scorpion!

Old Friends and Enemies Return. Once again find friendship, enmity, or romance with Melaxu the nymph philosopher and Tamur the Desert Empire spy. But beware: the Stormraiders Galimar and Gisla are back too. And what will your own rulers, King Hyras and the Desert Empress, demand of you this time?

New Heroes, New Threats. Recruit Col the satyr general and his young ward Clannath, a crow-woman cursed by the God of Rage. Claim territory across two nations and scheme to protect your followers. But beware the ambitions of the dark priests…and of the priests of Heaven, who still consider you a heretic and enemy of the gods!

The End of Philosophy? Even as King Hyras and Lord Vankred square off to end the Stormraider War, the witch Teijia unleashes her ultimate weapon: the Emissary Beast Magdala, the Unconquerable Scorpion, whose venom can destroy the engines that maintain the World That Remains. What can stop a creature forged by the gods to be unstoppable?

Return to the World That Remains. Make yourself at home!

• Play as male, female, or nonbinary; gay, straight, bi, or ace
• Defeat enemies with sword and spell, or make allies with diplomacy, deception, and the miracles of your god
• Unleash new companions and train them in alchemy, infiltration, diplomacy, or the arts of war
• Explore ancient cities, savage wastelands, and the glittering, deadly palace of the Desert Empress
• Find friendship, romance, or rivalry with nymphs and satyrs, thieves and monarchs, dark warriors or holy sages
• Bring peace to warring nations—or drive them to destruction for your own ends
• Forge an army strong enough to stop Magdala, the Unconquerable Scorpion

We hope you enjoy playing Pon Para and the Unconquerable Scorpion. We encourage you to tell your friends about it, and recommend the game on Facebook, Twitter, Tumblr, and other sites. Don’t forget: our initial download rate determines our ranking on the App Store. The more times you download in the first week, the better our games will rank.

Dec 13

2021

Author Interview: Kyle Marquis, Pon Para and the Unconquerable Scorpion

Posted by: Mary Duffy | Comments (1)

Chosen by the gods, betrayed by your king, you must stop the Scorpion! Pon Pon Para and the Unconquerable Scorpion is a 742,000-word interactive fantasy novel by Kyle Marquis, and the sequel to Pon Para and the Great Southern Labyrinth. I sat down with Kyle to talk about the Pon Para series, Vampire: The Masquerade, and more. Pon Para and the Unconquerable Scorpion releases this Thursday, December 16th. You can try the first three chapters for free today.

Pon Para and the Unconquerable Scorpion is the second game in an absolutely epic trilogy. And you have very satisfyingly allowed the player to pick up where they left off from the first game, accounting for diverse endings in Pon Para and the Great Southern Labyrinth. Tell me about how you were able to construct this next part of the story.

I planned ahead, which wasn’t easy! The major binary divergence in The Great Southern Labyrinth is whether the city of Mytele survives the Stormraider invasion in the last chapter, and I made sure to script for both possibilities. Labyrinth also ends with you in one of 4-5 positions in the Sea Kingdom, from “army general” to “outlaw,” and with you choosing from one of a half-dozen goals, and the game picks up with you pursuing that goal with the resources you gained from the last game. So if you ended Labyrinth as a high priestess who wanted to learn more about the powers of your god, or a downtrodden clerk plotting to kill the king, that’s where you start in The Unconquerable Scorpion.

The romances are actually some of my favorite parts of the Pon Para series. Any new romantic prospects for our hero this time?

Pon Para adds two new traveling companions almost right away, the satyr general Col and her ward, the crow-ferox Clannath. Together, I think they satisfy two of the most important daring sim archetypes: 1) a big cuddly bear with the maturity to respect your boundaries and 2) a violent, illiterate woman with an ax.

If you’re looking to marry up, you can also romance Princess Hyranni (daughter of King Hyras–this assumes you can free her from Teijia’s supernatural control, of course!), Empress Zoriza, and even Galimar, knight-captain of the Stormraiders. But they all have their own plots and ambitions, which can override their interest in going on nice dates with the main character.

What surprised you about the writing of this one?

Vibe-wrangling is hard!

Meaning: at the end of the previous game, your opinion on King Hyras can be anything from “I respect him despite his mistakes” to “I am literally plotting to kill him.” The same range of reactions applies to other elements in the setting, everything from the Stormraiders and the Dark Ax to the new position you find yourself occupying in Shalmek (the capital of the Desert Empire), as a semi-legitimate “crime lord.” A combination of opposed personality variables and chosen goals influences these things, but tracking them all, and deploying the main character’s mood about all these different elements of the story, at the right time, is complex and required an enormous amount of work.

Since we last heard from you, you’ve also published the first of Choice of Games’ new Vampire: The Masquerade licensed games, Night Road, which was amazing, and honestly some of your best writing in my humble opinion. What are the different pleasures and pitfalls of writing Pon Para and your own worlds versus playing in someone else’s sandbox?

World of Darkness was surprisingly generous with what they let me get away with; one chapter is basically “dark Scooby-Doo with Portal 2 aesthetics and some genocide” and they were like Yeah, sure. But my own work lets me explore cul-de-sacs of culture that don’t get much exposure. Pon Para, for example, is based on the old anime, fantasy novels, and 16-bit JRPGs I enjoyed as a kid. In retrospect, a lot of that material was conceptually empty: retreads of older creators’ surface gloss (Tolkien’s worldbeing being the most obvious example) with nothing underpinning it. Pon Para, I suppose, is an attempt to “fill up” those empty fantasy playgrounds of my childhood, to invest their surface aesthetics with a new kind of meaning. The Oricalchum is an explicit metaphor for this creative act: a fairly normal world underpinned by a system that’s deeply weird and (depending on your character’s personality) politically and morally depraved.

Obviously, we’re already looking forward to the third and final installment of Pon Para, The God of Knots. What can we expect to see, other than the totally epic conclusion to the tale?

If The Great Southern Labyrinth is a classic adventure story and The Unconquerable Scorpion is a higher-stakes drama of war and politics, The God of Knots is really going to delve into the metaphysics of the setting. The World That Remains is falling apart, after all–the Oricalchum that sustains it is a desperate and failing stopgap measure, maintained by enslaved gods–and resolving that (or failing to!) is what the final game will be all about. The trick is providing satisfying resolutions without, hrm…pulling a Frank Herbert.

By which I mean: all the Duneheads are laughing because if the new Dune movies are good enough, they’ll eventually run out of fun desert adventures and have to move into the later books, which are about how fun adventures lead to apocalyptic wars. How could you, the reader, ever enjoy those early books? Don’t you know what they lead to?!

It’s hard to interrogate fantasy without destroying what makes a fantasy story fun, or blaming the reader for wanting to hear about a cool adventure. But interactive fiction has unique advantages over static novels, and I look forward to giving players room to explore the setting in God of Knots and to tell me how they react to it, rather than me telling them what they should think.

Pon Para is the “Christmas release” for us this year–pride of place in our release schedule. What have you asked Santa Claus to bring you this year?

A deadline! Mary, I’ve been without a deadline for months and I’m going nuts because I don’t know what to write next! Please, nail something down on your end and give me something to put on my calendar!

[Ed. Soon, my friend! Very soon!]

Dec 09

2021

Witchcraft U—Uncover secrets in first-year Magical Studies

Posted by: Mary Duffy | Comments (0)

We’re proud to announce that Witchcraft U, the latest in our popular “Choice of Games” line of multiple-choice interactive-fiction games, is now available for Steam, Android, and on iOS in the “Choice of Games” app. It’s 40% off until December 16th!

Rush the university’s secret societies as a first-year Magical Studies major! Will you keep your magic a secret from the mundanes or expose the truth?

Witchcraft U is a 200,000-word interactive fantasy novel by Jei D. Marcade. It’s entirely text-based, without graphics or sound effects, and fueled by the vast, unstoppable power of your imagination.

You’re a fresh-faced new student at Larkspur University, a college for witches that began accepting mundanes a few decades ago. (Strangely, the mundanes never seem to notice the witches.) It’s your first time living away from home, and that means new spells, new friends, and new opportunities for romance!

Three secret societies control the university, and they’ve all taken a special interest in you. But you have secrets of your own: namely, your family’s underworld criminal empire–and just when you think you’re out, they pull you back in.

As a first-generation university student, the pressure’s on to make friends, find a date, maintain your grades, hold down a part-time job, and prove to your family that you belong here, while keeping your magical abilities a secret from your mundane peers.

Will you rush one of the secret societies or rebuke them? Dress to impress or attend lecture in PJs? Will you choose the path most likely to lead you to fulfillment, knowledge, influence, or wealth? What kind of witch will you be?

• Play as male, female, or nonbinary; gay, straight, bi, or asexual
• Hone your spellcraft in one of four magical tracks
• Collaborate with your classmates, compete against them, or hook up with them
• Support the mundane students or sabotage their plans
• Inherit a criminal empire or abdicate the throne
• Keep your grades up or lose your scholarship
• Avoid the abyssal gaze of the Campus Squirrel

See you next semester at Witchcraft U!

We hope you enjoy playing Witchcraft U. We encourage you to tell your friends about it, and recommend the game on Facebook, Twitter, Tumblr, and other sites. Don’t forget: our initial download rate determines our ranking on the App Store. The more times you download in the first week, the better our games will rank.

Dec 06

2021

Author Interview: Jei D. Marcade, Witchcraft U

Posted by: Mary Duffy | Comments (0)

Rush the university’s secret societies as a first-year Magical Studies major! Will you keep your magic a secret from the mundanes or expose the truth? Witchcraft U is a 200,000-word interactive fantasy novel by Jei D. Marcade. I sat down with Jei to talk about the game and its world.

Witchcraft U releases this Thursday, December 9th. You can play the first three chapters for free today.

The world of Witchcraft U is so delightful. Tell me about its origins.

My first entry to this world was in the form of an occult crime family drama set about ten years after the events of Witchcraft U: the protagonist, who’d gone to college in an effort to leave the underworld behind, winds up being drawn back in on account of her academic specialization (anthropodermic bibliopegy), and a couple incidents from the protagonist’s undergraduate years come into play. I thought it would be interesting to explore some of those incidents, and so the basic premise behind this game was born.

In terms of the magic system, I’m afraid that I can claim very little credit there; high magic, spirit contact, and wildcraft are all based on historical and extant occult practices.

Why are schools such an intriguing literary trope/setting?

An unfamiliar setting that A. comes with externally imposed (and arbitrarily decided) expectations and metrics of success, B. forces the participant to navigate new social dynamics, and C. presents every decision as being fundamental to one’s future prosperity? Truly, the stuff of nightmares. What’s not to love?

What was the most difficult part of the writing process for you?

Roughly twelve hours after I wrote a scene in which the PC is hospitalized for days with a mysterious ailment, I was hospitalized for days with a mysterious ailment. Grant Morrison told a story about a similarly synchronistic experience he had while writing The Invisibles, from which point Morrison wisely chose to make good things happen to his lead character. I have elected to do otherwise, and can only wait and see if I’ll have cause to regret my folly.

What did you enjoy most about writing the game?

This was my first up-close-and-personal encounter with ChoiceScript, and I loved stretching my brain into exciting new shapes to figure out what was and wasn’t possible to achieve, or what could be done more efficiently.

Do you have a favorite NPC?

Oof, this is a tough one; I love all my dysfunctional babies. I’d say that it’s a draw between Enzo and Risoria, though I always have fun writing interactions with Maks.

What else are you working on?

A secondary-world fantasy novel inspired by Korean history and mythology; the story is centered around a living severed head and the hapless wretches who have come to possess it.

Dec 02

2021

Faerie’s Bargain: The Price of Business—Amass a goblin hoard of treasure and wonders!

Posted by: Mary Duffy | Comments (0)

We’re proud to announce that Faerie’s Bargain: The Price of Business, the latest in our popular “Choice of Games” line of multiple-choice interactive-fiction games, is now available for Steam, Android, and on iOS in the “Choice of Games” app. It’s 33% off until December 9th!

Amass a goblin hoard of priceless treasures! Will you corner the market on memories and dreams? What will you pay for true love, and what is it worth?

Faerie’s Bargain: The Price of Business is a 300,000-word interactive fantasy novel by Trip Galey where your choices control the story. It’s entirely text-based—without graphics or sound effects—and fueled by the vast, unstoppable power of your imagination.

You are one of the goblin merchants in the Untermarkt: a magical bazaar beneath Victorian London that trades in memories, wishes, secrets, and more. The Untermarkt has been a mainstay of London Faerie life since High Queen Elizabeth first forged the Treaty with Titania, Queen of Faerie. As merchant, you are skilled in dealing in all manner of impossibilities: new faces and voices, silks spun of starlight, bottled time, twists of fate, and even stranger things. Here, anything can be bought and sold for the right price. Will you line your pockets, or are the rewards of your trade more valuable than money?

When a mysterious business opportunity takes you by surprise, you have the chance to deal in something new: political intrigue! High Queen Victoria sits upon the Throne, but there are many who would prefer to rule in her place. Who is plotting against her, and what will it take to stop them? And where has the princess gone? To find out, you will have to learn the deepest secrets of the most powerful people in the Untermarkt: noble knights, fabulously wealthy merchants, dispossessed royalty, and more. Will you defend the High Queen, or use your newfound wealth to fund a little revolution?

Your fellow merchants certainly won’t allow an opportunity for profit to slip away. Will you undercut their efforts at the Merchant Conclave, or ignore all the politicking in favor of growing your wealth? And then there’s love—which could come at a greater cost than you ever imagined. Whatever you decide, one thing is certain: It’s time to get down to business!

• Play as male, female, or nonbinary; gay, straight, bisexual, pansexual; asexual and/or aromantic.
• Play as mostly-human, mostly-faery, or an even balance between the two, and shift the levels between the two extremes as the story progresses.
• Buy yourself new eyes, skin, or a whole new body!
• Gain mystical power from your supernatural ally: Mirrors, Roses, or the Fog of London itself.
• Wear hair made of stormclouds, sing with the voice of a Siren, drink from a wineskin of luck, sell dragon scales and flowers from a glass mountain.
• Romance—or betray!—a socialite, a Lord, a Lady, maybe even your Supernatural Ally!
• Make deals with creatures both fae and mortal; trade in favors, memories, magic, bottled time, twists of fate, and more!
• Attend society balls and grand galas, investigate scheming nobles, and defend (or betray) the Empire from threats without and within!
• Rise to a seat on the High Council and rule the Untermarkt along with the highest of goblin and fae elite—or just build up enough wealth to dig yourself out of debt
• Advocate for the rights of children trapped in factories and labor contracts, or exploit their plight for your own gain.
• Play politics to bolster or break the relationship between the Empire and Faerie, to make your own fortune, or to put a puppet on the Throne!

We hope you enjoy playing Faerie’s Bargain: The Price of Business. We encourage you to tell your friends about it, and recommend the game on Facebook, Twitter, Tumblr, and other sites. Don’t forget: our initial download rate determines our ranking on the App Store. The more times you download in the first week, the better our games will rank.

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