Posted by: Dan Fabulich |
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Today, the team at Choice of Games is excited to announce a cash prize contest for interactive fiction over 100,000 words. The Choice of Games Contest for Interactive Novels offers $10,000 in prizes. The First Place winner will receive a $5,000 cash prize, the Second Place winner will receive $3,000, and the Third Place winner will receive $2,000. In addition, all three winners will receive a publication contract with Choice of Games, including 25% royalties on the sales of the published game. Entries must be written in English and developed in ChoiceScript, the interactive-fiction programming language from Choice of Games.
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Announcements
Posted by: Dan Fabulich |
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We’re proud to announce that Congresswolf, the latest in our popular “Choice of Games” line of multiple-choice interactive-fiction games, is now available for Steam, iOS, and Android. It’s 25% off until Nov 1! Is the next member of Congress a werewolf? Can you survive a lycanthrope’s bite? There’s no silver bullet for winning an election! Congresswolf is an interactive novel by Ellen Cooper, where your choices control the story. It’s entirely text-based–140,000 words, without graphics or sound effects–and fueled by the vast, unstoppable power of your imagination. “Democracy must be something more than two wolves and a sheep voting on
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Announcements
Posted by: Dan Fabulich |
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Hosted Games has a new game for you to play! Zombies rise again at the dawn of Apocalypse! In this companion to the smash-hit Zombie Exodus, can you survive the first few days of the zombie outbreak as the dead rise, society collapses, and the living struggle to survive? Zombie Exodus: Safe Haven is the first part of a series of thrilling interactive survival-horror novel by Jim Dattilo, where your choices control the story. It’s entirely text-based–without animation or sound effects–and fueled by the vast, unstoppable power of your imagination. Customize a character using a variety of professions, backgrounds, special
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Announcements
Posted by: Dan Fabulich |
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Hosted Games has a new game for you to play! Tap into pure, unconditional love, be engulfed in a journey of oneness, and bring peace to a place that knows none. Twin Flames is an interactive novel by Ivailo Daskalov, where your choices control the story. It’s entirely text-based—without graphics or sound effects—and fueled by the vast, unstoppable power of your imagination. Enjoy the beauty of the self-discovery that occurs when one soul finds its other half, and they start a mission that will change the lives of many. Help the twin flames uncover the mystery of who they were
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Hosted Games
Posted by: Dan Fabulich |
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We’re proud to announce that Sorcery Is for Saps, the latest in our popular “Choice of Games” line of multiple-choice interactive-fiction games, is now available for Steam, iOS, and Android. It’s 25% off until October 21st! As an apprentice sorcerer, you should never steal your master’s identity. But what if that’s the only way to save the kingdom? Sorcery Is for Saps is a 200,000-word interactive fantasy novel by Hilari Bell and Anna-Maria Crum, where your choices control the story. It’s entirely text-based—without graphics or sound effects—and fueled by the vast, unstoppable power of your imagination. Will your powers save
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Announcements
Posted by: Dan Fabulich |
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Hosted Games has two new games for you to play! Tomb of the Khan by Todd Maternowski You are a world famous archaeologist at the entrance to the long lost tomb of Genghis Khan. Can you defeat the Lovecraftian horrors within, or will you descend into madness? Tomb of the Khan is a thrilling interactive horror novel by Todd Maternowski, where your choices control the story. The game is entirely text-based–without graphics or sound effects–and powered by the vast, unstoppable power of your imagination. Enjoy a 52,000 word tale of friendship, magic, and interdimensional horror Develop an archaeological style: cautious
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Announcements
Posted by: Dan Fabulich |
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Hosted Games has a new game for you to play! Samurai of Hyuga Book 2 is the blood-pumping sequel to the interactive tale you already know. Return to the land of silk and steel, where fantasy and reality clash and tough choices await you at every turn. Good thing you’re still the toughest ronin around. Become a bodyguard, a savior, or just a killer with a good excuse. Try to keep your mind intact as you travel down the path of madness, with twisted romances and drama at every turn. Love and lust, spirits and demons. What happens when you
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Announcements
Posted by: Dan Fabulich |
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To celebrate the launch of Samurai of Hyuga Book 2, we’re also announcing that Devon’s earlier games in our Hosted Games program, Samurai of Hyuga Book 1 and Fatehaven are out now on Steam! They’re 25% off this week only so buy them today!
Announcements
Posted by: Dan Fabulich |
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We’re proud to announce that A Midsummer Night’s Choice, the latest in our popular “Choice of Games” line of multiple-choice interactive-fiction games, is now available for Steam, iOS, and Android. It’s 25% off until September 1st! In this Shakespearean comedy adventure, can forbidden love conquer adorable fairy outlaws? A Midsummer Night’s Choice is a 190,000-word interactive fantasy novel by Kreg Segall, where your choices control the story. It’s entirely text-based–without graphics or sound effects–and fueled by the vast, unstoppable power of your imagination. “Love looks not with the eyes, but with the mind, And therefore is winged Cupid painted blind”
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Announcements, Blog
Posted by: Mary Duffy |
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Choice of Games’ latest release will be A Midsummer Night’s Choice, a Shakespearean romp (but much easier to read) through an enchanted forest, complete with fairies that do battle on harnessed rabbit-steeds. I sat down with the author, Kreg Segall, who is an Associate Professor of English in the Department of Humanities at Regis College to learn more about how Midsummer came about, and some of the challenges and pleasures of Shakespeare-style storytelling. How did you stumble onto writing interactive fiction? It feels less like a stumble than a natural progression. I can’t remember a time when I wasn’t writing interactive
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