Blog

May 07

2019

Author Interview: Kyle Marquis, “Pon Para and the Great Southern Labyrinth”

Posted by: Mary Duffy | Comments (1)


Chosen by the gods, you must battle savage monsters, corrupt priests, and mad philosophers to save reality from the dark god of destruction! 

Years ago, in the Behemoth War, the forces of evil tried to destroy the world with Raun, the dark axe of destruction. Your parents united with King Hyras to win the Behemoth War and save the kingdom, becoming legendary heroes. You have been raised far from the intrigues and corruption of the great cities–and from the plots of the gods. But after twenty years of peace, the pirate king Lord Vankred has found Raun. Under the threat of war, the gods grant you their powers. You must find the mad King Hyras and defeat Vankred before he can assassinate the King and shatter the Three Nations.

Pon Para and the Great Southern Labyrinth is an interactive Bronze Age fantasy novel by Kyle Marquis, the first game in the Pon Para trilogy. I sat down with Kyle to talk about heroes and his games. Pon Para releases this Thursday, May 9th. 

We’re in entirely new territory in this game. You’ve referred to it as a Bronze Age saga, but what exactly does that mean? When is the Bronze Age, and what do we know about it?

When creating Pon Para, I wanted something different from the typical fantasy world, with its Rome-to-Renaissance mashup of settings and technologies. I wanted a world that felt more raw and new, a place ruled by emotions and vendettas–it needed to feel dangerous and wild, not cozy and familiar. Though Pon Para‘s World That Remains is not our world, I was inspired by a real historical event: over a thousand years before the fall of Rome, a thriving pan-Eurasian civilization suffered a catastrophic failure, an event called the Bronze Age Collapse. No consensus exists about what caused it. Pon Para is a fantastic version of that calamity, and places your character–a Bronze Age hero–in the middle of a disaster whose full extent no one else understands.

This is for sure a story about heroes, and while the PC in Empyrean is a hero in my mind, what is different about writing a heroic story?Easier? Funner? 

One advantage of a Bronze Age setting is that you can work with the ambiguity of the word “hero.” Your Pon Para can be an epic fantasy hero, trying to do the right thing in the face of calamity and war, or a hero in the Homeric sense–powerful, capable of victory in war and intrigue, but ruled by all-consuming passions and rages. Or you can try for a more modern hero: someone conflicted, overwhelmed by the challenges ahead, and trying to think their way through the chaos. Pon Para is, at least in part, about deciding what sort of hero you want to be, and I wanted a game with personality traits that would let you shape your own subjective reactions to what’s happening in the world.

What about the hero tropes did you want to subvert?

I could write an entire essay about the subversion of fantasy tropes. In a way, subversion is harder than you think! Games of Thrones changed how people view epic fantasy, but Martin’s jeremiads against chivalry and knighthood already existed in T.H. White’s The Once and Future King (1958). The Lord of the Rings is, itself, a subversion of the heroic quest for power–it’s a story about surrendering power, and an unambiguous rejection of a conventionally heroic narrative of victory-in-arms. All of our favorite fantasies seem to end in the rejection of their own initial assumptions. Before he threw his lightsaber away in The Last Jedi, Luke tossed it aside in Return of the Jedi, refusing the simple role of tyrant-slayer that had been assigned to him.

So, what is subversion in a genre defined by rejecting the imposed narrative? In Pon Para, it’s about the player’s own subjective experience of guiding (or embodying) their hero. Every ChoiceScript game is about what kinds of choices are possible; in Pon Para I wanted to emphasize not just the external choices–Do I travel by boat or on foot? Do I fight or flee?–but your own reactions and feelings.

Pon Para and the Great Southern Labyrinth is also the first in a trilogy. You’ve written three games for us, EmpyreanSilverworld, and Tower Behind the Moon, none of which have a sequel. So what went into planning this longer narrative?

Well, first, I couldn’t blow up the world in any of the endings, unlike in my other games. But I also needed to construct multiple, complete endings. I didn’t want the first game to just “stop,” so much of the challenge in constructing Great Southern Labyrinth was in writing different, equally satisfying conclusions to the first game. ChoiceScript games aren’t static narratives, and finding the sweet spot between letting the player’s choices affect the world and not rendering sequels impossible because there were too many possible states proved an interesting and exciting challenge.

You’re known for your imaginative and shocking world elements: feathered apes, mechanical jungles, need I mention the Volcano Fortress of the Snake People from Silverworld? What’s new and cool in Pon Para

Oh, the usual: a hell of iron wheels powered by the tortured labor of the accursed dead, remote-controlled assassins with golden arm-blades, moss golems, firebirds birthed from the blood of a murdered sky god, autocannibalizing troll armies, and a mile-long battleship fighting a city.

And of course, what can we expect in installment two of this trilogy? 

Pon Para and the Unconquerable Scorpion sends our heroes west to the great city of Shalmek, capital of the Desert Empire. Expect insect cults, shapeshifter wars, more schemes from the Condors of Patabesh (the guild of robbers), the death and resurrection of true philosophy, another chance to cross swords with the dark general Galimar, and one really big, really unconquerable scorpion.

Apr 27

2019

Fog of War: The Battle for Cerberus — Take command of a platoon of Astral Troopers!

Posted by: Rachel E. Towers |

We’re proud to announce that Fog of War: The Battle for Cerberus, the latest in our popular “Choice of Games” line of multiple-choice interactive-fiction games, is now available for Steam, Android, and on iOS in the Choice of Games Omnibus app. It’s 40% off until May 4th!

Take command of a platoon of Astral Troopers! You’re a recent graduate from the Astral College and strike officer training, you have just been posted to the Astral Corps’ Levantine Regiment, Hoplites troop, and been given command of the Fifth Platoon. You must prove your professional competence to your fellow officers to qualify as a strike officer, while fighting a rebel army and combatting a deadly plague on a hostile planet.

Fog of War: The Battle for Cerberus is a 170,000-word military sci-fi interactive novel by Bennett R. Coles, where your choices control the story, based in the universe of the award-winning Virtues of War novels. It’s entirely text-based, without graphics or sound effects, and fueled by the vast, unstoppable power of your imagination.

As a newly-minted sublieutenant, you and your platoon are caught in the middle of fierce combat in the dry, rocky highlands of the planet Cerberus. You know that your forces are up against the rebel leader, Major Zhang: notorious across the galaxy as a formidable enemy. Meanwhile, a deadly plague has broken out on Cerberus and is spreading quickly. The Astral Corps has a vaccine en route from another star system, but the local population has to be convinced to accept the vaccine when it arrives.

Will you be able to put down the rebellion? Will the locals accept your bid to ensure their safety? When you find yourself separated from the rest of the Hoplite platoons and harried by rebel forces, how will you survive in the Cerberan landscape?

• Play as male, female, or non-binary; straight, gay or bi.
• Find romance with your commander, a fellow platoon leader, a Fifth Platoon pilot, or one the troopers in your command.
• Hunt down rebels, infiltrating and destroying their base, or use diplomacy to broker with them peacefully.
• Face the notorious Major Zhang, holding his life and the rebels’ fate in your hands.
• Crush the rebel presence on Cerberus, or join their cause and betray the Astral Corps’ mission.
• Convince the colonists to accept the Astral Corps vaccine, or leave the colonists of Free Lhasa of their fate.

You’re fresh out of battle school with a lot to prove. Will you win hearts and minds, or grind this planet to dust?

We hope you enjoy playing Fog of War: The Battle for Cerberus. We encourage you to tell your friends about it, and recommend the game on Facebook, Twitter, Tumblr, and other sites. Don’t forget: our initial download rate determines our ranking on the App Store. The more times you download in the first week, the better our games will rank.

Announcements, Blog

Comments Off on Fog of War: The Battle for Cerberus — Take command of a platoon of Astral Troopers!

Apr 22

2019

Author Interview: Bennett Coles, “Fog of War: The Battle for Cerberus”

Posted by: Mary Duffy |

Take command of a platoon of Astral Troopers!  You’re a recent graduate from the Astral College and strike officer training, you have just been posted to the Astral Corps’ Levantine Regiment, Hoplites troop, and been given command of the Fifth Platoon. You must prove your professional competence to your fellow officers to qualify as a strike officer, while fighting a rebel army and combatting a deadly plague on a hostile planet.

Fog of War: The Battle for Cerberus is a 170,000-word military sci-fi interactive novel by Bennett R. Coles; I sat down with Bennett to talk about the Virtues of War universe, and the challenges of adapting to writing interactive fiction. Fog of War: The Battle for Cerberus releases this Thursday, April 25th. 

Fog of War: The Battle for Cerberus is military sci fi. A genre you know a little about, as you’ve written several books in this world. Tell me about those.

Fog of War is based in the same universe as my first trilogy of books, the Virtues of War series, which I first conceived after I got home from 13 months as a UN military observer in the Middle East. I wanted to explore the human face of soldiers in combat and beyond, but I didn’t want to write a political story (i.e., about the war in Iraq, or about the Israeli-Palestinian situation) so I set my stories in the future and created a background for them.

Virtues of War led the charge, and it was an exploration of what really happens to young men and women when they see combat for the first time. How are they changed? And how do decisions that they make, in the heat of the moment on the ground, have real and lasting impacts on the world around them? Virtues is definitely the most “high-powered” novel in the trilogy, with lots of ground and space combat scenes to keep the heart pumping. It’s mostly a story of desperate survival for our heroes, with no time to even consider the wider political game in which they’re being used.

Ghosts of War is the second book, but it’s actually the original seed of my idea. It explores what really happens to young men and women when they come home from war. PTSD is a big piece of this story, but also the relationships our heroes try to rebuild with their families across a gulf of incomprehension. The larger political scene starts to creep into this book, and there is a lot of time put into exploring revenge and the causes of terrorism. Ghosts is what you might call the most “thoughtful” novel in the trilogy, as our heroes fight battles they never anticipated or wanted.

March of War is the finale, bringing together all the best elements of its predecessors. It’s a solid mix of full-throttle action and character-driven choices that demonstrate just how much impact a single soldier can have in what seems like an incomprehensible war. But the stakes are getting ever higher, and each one of our heroes gets to the point where they have to ask hard questions about who they really are. Grander politics definitely wade into this story, but it never stops being about the individual men and women. There are a few surprises in store for the reader who’s ridden this three-book roller-coaster ride to its conclusion.

And your day job as a publisher is at Promontory Press, right? 

Yes, I’ve been the publisher at Promontory since 2010. We’re a small press based on the West Coast, dedicated to publishing books that are by or about people who serve society. This can lead to quite an eclectic mix of titles, and we certainly haven’t shied away from challenging books over the years. As an author myself I’ve always tried to manage the press in ways that take care of the authors. Promontory experimented for a few years with a second publishing program in the “hybrid publishing” space, but we’ve since returned exclusively to our traditional roots and are a small but mighty piece of the North American publishing scene. Our most recent major title was Steven Erikson’s Rejoice, a Knife to the Heart.

Having written and published traditional novels, what were some of the challenges for you in writing an interactive novel set in a world you’re already familiar with?

The biggest challenge was keeping my scenes short! My original opening to Fog of War described the descent from orbit in a drop ship, with sparse details of the vessel’s interior and glimpses of the planet below. In a traditional novel this would have taken a page or two and would have been considered standard scene-setting. But in an interactive novel it was waaaaay too long before a choice was offered. I needed to learn how to break up my scenes into bite-sized chunks, and also how to think along parallel paths within the same scene. It was great fun, but it required a very different approach to structuring the story.

I also had to be careful about what world-building elements I explained, left out completely, or just included without comment. Fog of War comes with three books’ worth of lore behind it, but because of the nature of interactive novel writing (bite-sized chunks) it was often a challenge to include a piece of Virtues of War lore without having to spend extra time explaining it. I wanted to capture the flavor of the Virtues series, but still keep it wide open so that even die-hard fans of the novels would be in for surprises in Fog of War. I’d definitely consider Fog of War to be a full-fledged part of the Virtues universe and I hope readers will appreciate the many connections.

What did you find most surprising about the process?

The fact that I can actually use computer code correctly. Learning how to maneuver within the Choice of Games programming system was actually a lot easier than I feared it might be. By the end I felt as fluent in code as I do in the Queen’s English, and for an artsy like me, that’s a pretty big deal.

Do you have a favorite NPC in Fog of War?

Tough choice, because they’re all cool in their own way and I poured a lot in to each of them, knowing that each time a reader makes a choice it can bring a different character into the limelight. But if I had to choose a favorite, I’d probably go with Jessica Halliday—she’s the only one I’m reasonably sure couldn’t kill me with a single swipe (all the others are combat troopers, and they’re kind of scary…).

What are you working on now?

I have a new SF series which is just launching with Harper Collins. It’s quite different from the military SF of the Virtues of War series. It’s swashbuckling space adventure, with space pirates… and dinosaurs! The first novel, Winds of Marque, just launched in April 2019, and I’m currently working on the second round of edits for the sequel, due out next spring. It’s great fun to write and it lets me stretch some different parts of my imagination.

Blog

Comments Off on Author Interview: Bennett Coles, “Fog of War: The Battle for Cerberus”

Apr 04

2019

New Hosted Game! Totem Force by Tom Rayner

Posted by: Rachel E. Towers |

Hosted Games has a new game for you to play!

Battle giant robots, mad gods, and…awkward teen romance? You were just an ordinary high-school student—up until you rescued a mysterious being from the army, and were granted amazing powers! Now you must put on your colored costume, make sure to finish your homework, and prepare for the fight of your life! It’s 40% off until April 11th!

Totem Force is a lighthearted 260,000 word interactive anime-inspired novel by Tom Rayner, where your choices control the story. It’s entirely text-based—without graphics or sound effects—and fueled by the vast, unstoppable power of your imagination.

• Play as male, female, or non-binary; gay, straight, bisexual, or asexual.
• Romance your jerk rival, the mysterious blonde, your childhood best friend, and many others.
• Solve your problems with friendship, or use your own intellect and willpower.
• Defend the city from monster attacks!

It’s time for you to become the Heir to the Heavens!

Tom Rayner developed this game using ChoiceScript, a simple programming language for writing multiple-choice interactive novels like these. Writing games with ChoiceScript is easy and fun, even for authors with no programming experience. Write your own game and Hosted Games will publish it for you, giving you a share of the revenue your game produces.

Announcements, Blog

Comments Off on New Hosted Game! Totem Force by Tom Rayner

Mar 28

2019

The Superlatives: Shattered Worlds — Hunt a killer and save the solar system!

Posted by: Rachel E. Towers |

We’re proud to announce that The Superlatives: Shattered Worlds, the latest in our popular “Choice of Games” line of multiple-choice interactive-fiction games, is now available for Steam, Android, and on iOS in the Choice of Games Omnibus app. It’s 33% off until April 4th!

Conquer assassins and alien invaders in Superlative London! Defend Earth and negotiate interplanetary peace as you race to rescue Queen Victoria in this thrilling sequel to The Superlatives: Aetherfall. It’s also 33% off until April 4th!

The Superlatives: Shattered Worlds is a 218,000-word interactive novel by Alice Ripley. It’s entirely text-based, without graphics or sound effects, and fueled by the vast, unstoppable power of your imagination.

You are the Arbiter, a planet-hopping operative assigned to stabilize a peace summit between Mars, Venus, and Earth. But when Queen Victoria is targeted for assassination, you must find her killer, unmask the Mysterious Officer he serves, and stop an otherworldly invasion before it’s too late! Armed with powerful aetheric artifacts and your own wit and skill, you’ll fight alongside your allies to unravel the mystery of this new threat, defend your home planet, and face a final foe both strange and strangely familiar.

Your employers, the shadowy body known as the Divergent Conclave, are dedicated to maintaining peace between the planets. Impress the Conclave and its members might help you protect Earth—or recruit you to serve their personal agendas. Will you manipulate them to gain their support? If the peace summit falters, will you placate the parties, or choose a faction? How will you stop the impending invasion? And who will you romance?

What started as a job of politics and diplomacy could end in murderous chaos. Face aliens, automata, and whole new worlds on a quest to save the solar system!

• Play as male, female, or non-binary; gay, straight, bi, or aromantic
• Import a Superlative character from The Superlatives: Aetherfall, or create a new Arbiter character from scratch
• Wield your very own invisibility cloak
• Uncover a double agent within the Queen’s Superlative Service
• Charm a menagerie of aliens, from multiform, jellyfish Jovians to miniature Mercurians to furry Saturnians
• Play as a battle-loving brawler or persuasive pacifist
• Romance a driven detective, stylish secret agent, or your violent Martian secretary
• Solve murders, negotiate with pirates, and uncover interplanetary conspiracies
• Cultivate your reputation among cats…or is it just one cat?

We hope you enjoy playing The Superlatives: Shattered Worlds. We encourage you to tell your friends about it, and recommend the game on Facebook, Twitter, Tumblr, and other sites. Don’t forget: our initial download rate determines our ranking on the App Store. The more times you download in the first week, the better our games will rank.

Announcements, Blog

Comments Off on The Superlatives: Shattered Worlds — Hunt a killer and save the solar system!

Mar 21

2019

Choice of the Dragon is now on Steam

Posted by: Rachel E. Towers |

We’re happy to announce that Choice of the Dragon, is now available on Steam for Windows, Mac, and Linux. (It’s still available on iOS and Android, too.) It’s 40% off on Steam until March 28th!

Tyrannize the kingdom as a fire-breathing dragon who sleeps on gold and kidnaps princesses for fun!

Choice of the Dragon is a thrilling interactive novel by Dan Fabulich and Adam Strong-Morse, where your choices control the story. The game is entirely text-based–30,000 words, without graphics or sound effects–and fueled by the vast, unstoppable power of your imagination.

Battle heroes, wizards, and rival dragons in your insatiable thirst for gold and infamy. Start by dominating a local tribe of goblins, then usurp the kingdom, defending and expanding your despotic regime to annex neighboring kingdoms, incinerating the peasants in their thatched-roof cottages.

O, mighty dragon, spread your wings and let your shadow fall over the terrorized nation beneath you!

• Play as male, female, neither, or an undetermined gender
• Find and seduce another dragon to be your mate
• Kidnap princesses for good conversation, to bait heroes, or for a light snack
• Isn’t it a little sexist to always kidnap princesses? Kidnap a prince instead
• Ransack holy temples, blaspheming against vengeful gods

Announcements, Blog

Comments Off on Choice of the Dragon is now on Steam

Mar 18

2019

Pre-order The Superlatives sequel, Shattered Worlds today!

Posted by: Rachel E. Towers |

We’re offering our fans a chance to pre-order our next game, The Superlatives: Shattered Worlds by Alice Ripley, the upcoming sequel to The Superlatives: Shattered Worlds.

We’ll release the game to the public on Thursday, March 28th; you can buy it today at a discounted price. If you buy it here on our website, you’ll be able to play it on your preferred device when the game comes out.

Hunt a killer and save the solar system!

Conquer assassins and alien invaders in Superlative London! Defend Earth and negotiate interplanetary peace as you race to rescue Queen Victoria in this thrilling sequel to The Superlatives: Aetherfall.

The Superlatives: Shattered Worlds is a 218,000-word interactive novel by Alice Ripley. It’s entirely text-based, without graphics or sound effects, and fueled by the vast, unstoppable power of your imagination.

You are the Arbiter, a planet-hopping operative assigned to stabilize a peace summit between Mars, Venus, and Earth. But when Queen Victoria is targeted for assassination, you must find her killer, unmask the Mysterious Officer he serves, and stop an otherworldly invasion before it’s too late! Armed with powerful aetheric artifacts and your own wit and skill, you’ll fight alongside your allies to unravel the mystery of this new threat, defend your home planet, and face a final foe both strange and strangely familiar.

Your employers, the shadowy body known as the Divergent Conclave, are dedicated to maintaining peace between the planets. Impress the Conclave and its members might help you protect Earth—or recruit you to serve their personal agendas. Will you manipulate them to gain their support? If the peace summit falters, will you placate the parties, or choose a faction? How will you stop the impending invasion? And who will you romance?

What started as a job of politics and diplomacy could end in murderous chaos. Face aliens, automata, and whole new worlds on a quest to save the solar system!

  • Play as male, female, or non-binary; gay, straight, bi, or aromantic
  • Import a Superlative character from The Superlatives: Aetherfall, or create a new Arbiter character from scratch
  • Wield your very own invisibility cloak
  • Uncover a double agent within the Queen’s Superlative Service
  • Charm a menagerie of aliens, from multiform, jellyfish Jovians to miniature Mercurians to furry Saturnians
  • Play as a battle-loving brawler or persuasive pacifist
  • Romance a driven detective, stylish secret agent, or your violent Martian secretary
  • Solve murders, negotiate with pirates, and uncover interplanetary conspiracies
  • Cultivate your reputation among cats…or is it just one cat?

How the pre-order works

Today: Anyone can go to our The Superlatives: Shattered Worlds page, play the first part of the game for free on our website, and purchase the game at a discounted price.

But the rest of the game is not available to play today, even if you pay now. Everyone who pre-orders the game will get to play it when it becomes available to the public on March 28th.

iOS/Android: On March 28th, we’ll make The Superlatives: Shattered Worlds available in the Choice of Games Omnibus app on iOS, and as a free app on the Google Play and Amazon App stores. Anyone can play the first part of the game for free on iOS and Android (or on our website). Once you reach the end of the free trial, the app will ask you to either purchase the game or “restore” your purchase.

If you’ve pre-ordered the game on our website, you’ll be able to restore your purchase on iOS/Android at no additional charge, unlocking the rest of the game.

Windows/Mac/Linux: After purchasing the game, you can email support@choiceofgames.com and we’ll send you a Steam key that will unlock the game on March 28th.

Announcements, Blog

Comments Off on Pre-order The Superlatives sequel, Shattered Worlds today!

Mar 18

2019

Author Interview: Alice Ripley, “The Superlatives: Shattered Worlds”

Posted by: Mary Duffy | Comments (3)

Conquer assassins and alien invaders in Superlative London! Defend Earth and negotiate interplanetary peace as you race to rescue Queen Victoria in this thrilling sequel to The Superlatives: AetherfallThe Superlatives: Shattered Worlds is a 218,000-word interactive novel by Alice Ripley. You are the Arbiter, a planet-hopping operative assigned to stabilize a peace summit between Mars, Venus, and Earth. But when Queen Victoria is targeted for assassination, you must find her killer, unmask the Mysterious Officer he serves, and stop an otherworldly invasion before it’s too late! I sat down with Alice Ripley for a talk about Shattered Worlds and the challenges of sequel writing. 

The Superlatives: Shattered Worlds is available for pre-order today, March 18th, and will release next Thursday, March 28th.

The Superlatives world is a place I love to spend time, and we’re thrilled to get a sequel to Aetherfall. What are some of the technical and literary challenges of writing a sequel?

It’s a huge undertaking to write a sequel in a branching narrative. There are a lot of hard decisions to make about what decisions to track, and how much weight to give them, striking a balance between making it feel like those decisions mattered and creating such different world-states that it becomes impossible to corral. Especially since almost every secondary character in the first game has the potential to be, well, dead.

Setting aside the branching, one of my primary goals with Shattered Worlds was to open up the world and explore a new aspect of the Superlatives universe—namely, the interplanetary aspect. Mars and Venus have some presence in Aetherfall, especially through Tua and Arturek, but in the sequel I wanted to delve into the alien cultures and politics on a deeper level, and show how one city on one blue planet fits into a much bigger context.

Shattered Worlds works really well as a standalone game as well as a sequel and I think it speaks to the versatility of this world and the characters in it. Tell me a little about what a standalone playthrough as a new character looks like. Who is the Arbiter?

We get a glimpse of the Arbiter in the Aetherfall epilogue. They are the agent of an interplanetary body called the Divergent Conclave, a somewhat mysterious organization dedicated to peace (and anti-colonialism) in the solar system. So a standalone game gives you the interesting opportunity to play an outsider, someone who isn’t part of London Superlative society, and may have a slightly different view of things—whether that means being more reluctant to intervene in certain matters, or being more sympathetic to various alien causes. Playing as the Arbiter means that rather than encountering the Conclave for the first time, as an Aetherfall PC does, you’ve been working with the Conclave—and with your prickly assistant Kesh—for many years. I really enjoyed creating this different context, and a character suited for the interplanetary challenges that form the backbone of Shattered Worlds.

Kesh is probably my favorite new NPC in the Superlatives. How did you come up with her?

Kesh is probably my favorite new NPC as well! She was the first one created for Shattered Worlds, and she is the type of character I always have the most fun writing: passionate, intelligent, and more than a little violent. And, of course, she has a few secrets in her past that the right PC can uncover. Her initial characterization—the secretary who is good with a knife and not so good with paperwork—came easily, but delving beyond the surface meant putting a lot of thought into her background, and how she came to work for the Conclave. Kesh is a Martian who is not of Mars, and thinking about what makes her an alien to both Earth and her “home” culture made her really come alive for me.

There are some cats in this game. Any special kitties and moggies in your life?

I have one wicked and ancient shelter cat, kept from death by pure spite (and prescription cat food). She’s named after a cylon (Boomer), because from the beginning she’s been inclined to sudden betrayal. We also have a doofy golden retriever, Vonnegut, whom she hates deeply and who loves her with his whole being.

This is probably going to be the last Superlatives game from you for a little while. If you did a third, what would you want to explore?

Shattered Worlds is a bit of a departure in focusing on the alien contingent. I think in a third game I would focus more on the human Superlatives themselves again, but branch out beyond London. This is a very international setting, and we haven’t had the chance to explore that much yet. And of course, without going into spoiler territory, the discoveries in Shattered Worlds have far-reaching implications for what other sorts of places might be explored.

Oh, and time travel is fun. And not at all prone to spiraling out of control when you add it to a branching narrative, right?

Mar 14

2019

Drag Star! — Slay the catwalk on TV’s hottest drag competition!

Posted by: Rachel E. Towers |

We’re proud to announce that Drag Star!, the latest in our popular “Choice of Games” line of multiple-choice interactive-fiction games, is now available for Steam, Android, and on iOS in the Choice of Games Omnibus app. It’s 40% off until March 21st!

Get ready, honey! You’re a contestant on Drag Star!, the reality TV drag competition. You better throw shade, serve looks, and slay each episode to become the next drag icon!

Drag Star! is a 150,000-word interactive novel by Evan J. Peterson, where your choices control the story. It’s entirely text-based, without graphics or sound effects, and fueled by the vast, unstoppable power of your imagination (and sass).

As a contestant on the newest season of Drag Star! You’ll prove your skills on the S.H.A.D.E. scale: Smarts, Humor, Artistry, Daring, and Enchantment. Through celebrity impersonation, singing, dancing, costuming, and comedy, you’ll need to be sickening in every stunt to win it all. But how will you steal the show?

Enter the Twerkshop with your own catchphrase, meet your new drag family, and try to maintain self-care and integrity while still playing to win. How will you balance competing and bonding with castmates like Lady Kali, Scandal Dupree, and Dorian Slay? Oh, but there’s more. Not everyone is playing by the same rules—there’s a saboteur on the cast, waiting for the right opportunities to cause even more drama.

Will you emerge as a finalist and grab the crown? Will you own the catwalk and the title of Fan Favorite? Will your wig stay on while you whip it back and forth? And will you be able to save the show from a devilish saboteur?

• Play as a drag queen, a drag king, or a nonbinary or genderfluid performer.
• Throw shade, turn looks on the catwalk, dance the house down, and write original jokes and song lyrics.
• Compete against a diverse cast of fierce drag performers—or are you here to make friends?
• Specialize your style: villainous or sweet, campy or elegant, classic or avant garde
• Build your drag family: win episodes together, be a mentor, stoke or resolve rivalries.
• Solve the mystery of the sabotage—or ignore that drama entirely.
• Win Fan Favorite or Most Congenial.
• Join the Abbey of the Perpetually Fabulous, a new drag religion.
• Maintain your self-care or push yourself and take risks for more fan attention.
• Make it as a finalist in Season Eight of Drag Star! and win the crown.

Don’t be a filler contestant—slay your way to legendary status!

We hope you enjoy playing Drag Star!. We encourage you to tell your friends about it, and recommend the game on Facebook, Twitter, Tumblr, and other sites. Don’t forget: our initial download rate determines our ranking on the App Store. The more times you download in the first week, the better our games will rank.

Announcements, Blog

Comments Off on Drag Star! — Slay the catwalk on TV’s hottest drag competition!

Mar 07

2019

Sordwin: The Evertree Saga by Thom Baylay

Posted by: Rachel E. Towers |

Hosted Games has a new game for you to play!

Set sail for adventure and mystery on the island of Sordwin. Explore the town in secret or in style, meet and mingle with the island’s residents, wield weapons and magic and uncover clues before darkness falls! It’s 40% off until March 14th!

Sordwin: The Evertree Saga is an immersive 440,000 word interactive experience by Thom Baylay, and the second book in the Evertree Saga. It’s entirely text-based–without graphics or sound effects–and fueled by the vast unstoppable power of your imagination.

A simple request from a wealthy lord is about to get a lot more complicated when you find yourself sailing for an island under quarantine. Will you try to help the terrified townsfolk, or is completing the mission your highest priority? Enter an open world, where the choices you ignore matter as much as the ones you explore and where every interaction has a reaction.

• Play as male, female or non-binary; gay, straight, bisexual or asexual.
• Continue the story started in Evertree Inn or play as a brand new adventurer.
• Make enemies and friends; continue a growing love story or find new romance with all new characters.
• Boldly confront the townsfolk or lurk in the shadows as you uncover clues.
• Battle with any weapon you can imagine or unleash an impressive arsenal of spells.
• Overcome obstacles with multiple different skills.
• Customise your character’s appearance and personality.
• Drink with pirates in the tavern, test your faith at the temple, explore the abandoned observatory and much more.

Find out if you have what it takes to survive on Sordwin!

Thom Baylay developed this game using ChoiceScript, a simple programming language for writing multiple-choice interactive novels like these. Writing games with ChoiceScript is easy and fun, even for authors with no programming experience. Write your own game and Hosted Games will publish it for you, giving you a share of the revenue your game produces.

Announcements, Blog

Comments Off on Sordwin: The Evertree Saga by Thom Baylay

Subscribe by E-mail