Posted by: Dan Fabulich |
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We’re proud to announce that Cannonfire Concerto, the latest in our popular “Choice of Games” line of multiple-choice interactive-fiction games, is now available for Steam, iOS, and Android. It’s 25% off until December 15! In an 18th century symphony of intrigue, your supernatural virtuoso performance begins an overture to war! Cannonfire Concerto is a 190,000-word interactive novel by Caleb Wilson, where your choices control the story. It’s entirely text-based–without graphics or sound effects–and fueled by the vast, unstoppable power of your imagination. You are the finest musician of the 18th century. Behind fans and opera glasses, audiences whisper that you
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Announcements
Posted by: Mary Duffy |
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Choice of Games’ latest release will be Cannonfire Concerto, an adventure of spies, intrigue, musical genius, and more set in a world not too unlike Napoleonic Europe, called “Meropa.” I sat down with the author, Caleb Wilson, to learn more about his game and his experiences writing interactive fiction. Look for Cannonfire Concerto later this week, releasing on Thursday, December 8th. Cannonfire is a fantastic game, both in the sense that I loved it, and also that it’s set in a slightly fantastical version of perhaps Napoleonic Europe, which you call Meropa. Tell me about Meropa and some of the corresponding real-world places
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Announcements
Posted by: Dan Fabulich |
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We’re proud to announce that Empyrean, the latest in our popular “Choice of Games” line of multiple-choice interactive-fiction games, is now available for Steam, iOS, and Android. It’s 33% off until December 8th! Overthrow your father’s regime with his own secret experimental fighter plane! Dogfight dieselpunk aeros to save your city and the iron jungle beneath it. Empyrean is an interactive “flying ace” novel by Kyle Marquis where your choices control the story. It’s entirely text-based–325,000 words, without graphics or sound effects–and fueled by the vast, unstoppable power of your imagination. Far below the city of Actorius lies the mysterious
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Announcements, Blog
Posted by: Dan Fabulich |
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Heather Albano, author of Choice of Broadsides, Affairs of the Court: Choice of Romance, Choice of Zombies, and A Study in Steampunk: Choice by Gaslight, is running a Kickstarter for her “Keeping Time” trilogy of non-interactive steampunk time-travel novels. They tell the story of a girl, a pocket watch, Frankenstein’s monster, the Battle of Waterloo, and giant clockwork robots taking over London. Backers will get access to the final book in the trilogy, Timebound, as soon as it’s finished. Heather is a great friend of Choice of Games and we’re all huge fans of her work. The Kickstarter fully funded
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Blog
Posted by: Mary Duffy |
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Choice of Games’ latest release will be Empyrean, a flying ace adventure set in a fantastic world. I sat down with the author, Kyle Marquis, who has written novels, graphic novels, RPGs and now interactive fiction. Look for Empyrean later this week, releasing on Thursday, December 1st. Tell me about what influenced your world creation for Empyrean. What kind of a world is this set in? I love cities–real and fictional–and most of Empyrean takes place in Actorius, a city inspired by Fritz Lang’s Metropolis. Actorius is full of skyscrapers, airplanes, colossal and sometimes-unfathomable machines; also deranged inventors, downtrodden laborers, scheming plutocrats. Despite Empyrean being a
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Announcements, Blog
Posted by: Adam Strong-Morse |
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As part of our support for the Choice of Games Contest for Interactive Novels, we will be posting an irregular series of blog posts discussing important design and writing criteria for games. We hope that these can both provide guidance for people participating in the Contest and also help people understand how we think about questions of game design and some best practices. These don’t modify the evaluation criteria for the Contest, and (except as noted) participants are not required to conform to our recommendations–but it’s probably a good idea to listen when judges tell you what they’re looking for.
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Blog, Contest, Game Design
Posted by: Dan Fabulich |
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All of our Steam apps are 25% off or more until November 29! (Except for Congresswolf, which released less than a month ago with a 25% discount. Steam doesn’t allow games to go on sale more than once in a 30-day period.)
Blog
Posted by: Dan Fabulich |
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We’re proud to announce that Saga of the North Wind, the latest in our popular “Choice of Games” line of multiple-choice interactive-fiction games, is now available for Steam, iOS, and Android. It’s 20% off until November 29th! The gods have chosen you to lead your tribe on a deadly pilgrimage to the Valley of the North Wind! When future generations recite your saga, will they sing of your glory or your downfall? Saga of the North Wind is a 300,000-word interactive fantasy novel by Tom Knights, where your choices control the story. It’s entirely text-based–without graphics or sound effects–and fueled
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Announcements
Posted by: Dan Fabulich |
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Today, the team at Choice of Games is excited to announce a cash prize contest for interactive fiction over 100,000 words. The Choice of Games Contest for Interactive Novels offers $10,000 in prizes. The First Place winner will receive a $5,000 cash prize, the Second Place winner will receive $3,000, and the Third Place winner will receive $2,000. In addition, all three winners will receive a publication contract with Choice of Games, including 25% royalties on the sales of the published game. Entries must be written in English and developed in ChoiceScript, the interactive-fiction programming language from Choice of Games.
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Announcements
Posted by: Dan Fabulich |
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We’re proud to announce that Congresswolf, the latest in our popular “Choice of Games” line of multiple-choice interactive-fiction games, is now available for Steam, iOS, and Android. It’s 25% off until Nov 1! Is the next member of Congress a werewolf? Can you survive a lycanthrope’s bite? There’s no silver bullet for winning an election! Congresswolf is an interactive novel by Ellen Cooper, where your choices control the story. It’s entirely text-based–140,000 words, without graphics or sound effects–and fueled by the vast, unstoppable power of your imagination. “Democracy must be something more than two wolves and a sheep voting on
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Announcements