Press contact: support@choiceofgames.com
Choice of Games was founded by Dan Fabulich and Adam Strong-Morse in 2009. They produce text-based interactive novels for mobile platforms and the web, combining the delicious freedom of the 1980s’ “Choose Your Own Adventure” books with the depth and scope of a bestselling novel.
In addition to developing their own games in-house, Choice of Games has created an easy-to-use programming language for writing text-based games, ChoiceScript, and publishes games written by other designers.
Press Releases |
|
Date |
Subject |
| December 22nd, 2010 | Interactive Fiction Roars Back to Life on Kindle |
| December 1st, 2010 | Your Choice of Four New Gamebooks for Palm webOS |
| August 30th, 2010 | Choice of Games Releases “Choice of the Vampire” |
| August 24th, 2010 | Choice of Games Releases “Choice of Romance” |
Quotables |
||
Speaker |
Topic |
Quotation |
| Jason Stevan Hill | Vampire | “Choice of the Vampire breaks new ground for Choice of Games, embracing the mature themes proper to the genre. What’s more, victory is much more uncertain. At best you have poignancy. The tragedy and horror central to the vampire myth doesn’t allow for any other sort of ending.” |
| Heather Albano | Romance | “The player reaction to the romance subplot of Broadsides demonstrated that there was room in the Choice of Games stable for something that relied more heavily on personal interactions and less heavily on hitting things with swords or crunching them with your dragon teeth. In Choice of Romance, you play a young courtier who has caught the monarch’s eye, and the game is designed to feel like something partway between a Tudor court intrigue and a drawing-room comedy of manners.” |
| Adam Strong-Morse | Broadsides | “We wanted to avoid embracing the sexism of both history and of the source materials we draw on [for Choice of Broadsides], but at the same time, we concluded that having a mixed-sexed Royal Navy would be both too complicated to implement and would also make the Jane Austen inspired bits of the game very strange. So instead, we let the player choose the sex of the protagonist, and then that choice defines whether the gameworld is patriarchal or has all gender roles reversed in a matriarchal society.” |
| Heather Albano | Broadsides | “Choice of Broadsides is designed to let the player feel like the protagonist of a Hornblower or Aubrey/Maturin novel. The heaving waves, the clash of steel, the opportunities for honor and treasure and fame, the danger of storms and mutiny and enemy fleets…” |
| Adam Strong-Morse | Games | “Our target should be to offer every option that a reasonable player, playing within the norms of the setting/genre, would want to pick. We should then try to make all of those options play out in a way that is cool–perhaps not victorious, but cool. We can’t cover every option, of course, and we have to constrain which choices we offer at all–in “Choice of Broadsides,” you can’t choose to be a cavalry officer instead, even though that would (within a certain broad understanding of the genre) be a perfectly reasonable option. We just don’t present the choice at all. But if someone could, playing reasonably, want to pick an option, we should make that possible. Whenever a player says, “I wanted to do X, but the options wouldn’t let me,” we’ve failed a little. We’ve gone beyond the parts of the authorial role that we need to retain–what happens when you do X? What sorts of choices are possible at all? and gone into the parts of authorship that are better given to the player–what’s this character like? What will the protagonist do when faced with a tough choice. I think that shares the role of author most effectively.” |
| Heather Albano | Games | “A core tenet of the Choice of Games philosophy is to make all our players feel as “at home” as possible. There are enough games out there where the player has no choice but to play a male protagonist. There are enough women who have been turned off roleplaying games as a result. There are, similarly, enough games where the only romantic opportunities are with the opposite sex. Enough other people are perpetuating those stereotypes; we’d like to do better than that.” |
Reviews |
|||
Date |
Game |
Website |
Quotations |
| July 23rd, 2011 | Affairs | Gods, Witches, Space and Stars | “Every decision the game asks you to make has consequences for multiple levels of politics at the same time. No one decision affects just you… [I]t’s like a microcosm of How Intrigue Plots are Done Right.” |
| March 16th, 2011 | Dragon | Character Arcade | “Finally, proof that the text-based genre is not dead…” |
| February 25th, 2011 | Choice of Games | Geek Mom | |
| February 23th, 2011 | Dragon | Time Well Wasted | That’s right. This game has a f*cking disdain meter. Seriously. It actually keeps track of how much you don’t give a sh!t about puny humans and their laughable ways. Racking up those disdain points gave me way more joy than a 20-minute long multiple choice adventure game has any right to, and for that I raise my leathery wing to it in a salute. |
| February 4th, 2011 | Romance | Mobile Appmerica | |
| February 1st, 2011 | Romance | Appolicious | |
| January 30th, 2011 | Broadsides | Old Salt Blog | What makes “Choice of Broadsides” fun is that is contains virtually every cliche in Georgian naval fiction. |
| January 25th, 2011 | Choice of Games | Kindle User | |
| January 20th, 2011 | Broadsides | Your Critic is in Another Castle | Something deep in me socialized such that even in a completely fictional situation with no actual consequences, when surrounded by other women I strove to act diplomatically and to maintain as much harmony as possible in the unit, while assuming this would serve my self-interest in the long run. As a man surrounded by men, I was able to flip the switch to, “I’m getting mine, fuck y’all.” |
| January 16th, 2011 | Choice of Games | Android Dreams | |
| January 14th, 2011 | Choice of Games | Booksprung | |
| January 11th, 2011 | Broadsides | Broadsides | |
| January 4th, 2011 | Choice of Games | Emily Short | |
| December 30th, 2010 | Vampire | Bite This! | |
| December 22nd, 2010 | Choice of Games | Gamasutra | |
| December 22nd, 2010 | Broadsides | Game Pron | |
| December 19th, 2010 | Broadsides | Find eBook Readers | If you like gamebooks, you’ll love Choice of Broadsides. Its unique approach to interactive fiction allows larger, deeper, and richer stories than traditional gamebooks. |
| December 6th, 2010 | Dragon | Borderhouse | |
| December 6th, 2010 | Dragon | Rock, Paper Shotgun | Hidden under this free browser game’s superficially shallow, box-ticking presentation is a smart roleplayer-lite. |
| October 14th, 2010 | Popcorn | AppSafari | |
| October 7th, 2010 | Vampire | AppSafari | All in all, it was a pleasure to read about vampires with a little bite for a change, instead of toothless teenage fantasies, so if you’re the type who could use a little dark and dangerous text adventure fun, Choice of the Vampire should be right up your alley. |
| October 5th, 2010 | Vampire | RoboAwesome | |
| October 3rd, 2010 | Vampire | MobyGames | Certain elements of the story veer into Choice of Romance territory, these vampires caught up in soap operatic machinations to rival Anne Rice’s best. |
| October 1st, 2010 | Romance | Moby Games | |
| September 30th, 2010 | Romance | AppSafari | A wonderfully fascinating and addictive experience that will leave you playing it over and over again as you attempt to discover each new ending. |
| September 20th, 2010 | Vampire | In the Company of Grues | |
| September 17th, 2010 | Romance | Simpson’s Paradox | “Choice of Romance was very open-ended, and while I felt that my actions had consequences, I didn’t feel like the game was out to trick me or punish me for a wrong choice. You’re able to pursue the king, a wealthy older lord, and a young rebel, and dive into politics, make subtle changes or steer clear of the whole thing, for several satisfying endings.” |
| September 16th, 2010 | Choice of Games | In the Company of Grues | |
| September 9th, 2010 | Choice of Games | Epic Randomness | |
| September 2nd, 2010 | Romance | Jezebel | |
| September 1st, 2010 | Vampire | 148 Apps | “While it might look simple on the surface, a deeper look reveals Choice of the Vampire to be a historically grounded, complex “game” that blends RPG elements with excellent storytelling. You won’t find Twilight-esque vampires here: this is New Orleans, circa 1814, and you character is exactly what you make of him…or her.” |
| August 31st, 2010 | Romance | Ferretbrain | “Suddenly we realised how clever the game had been. Without telling you anything more than that you were a noblewoman (or nobleman) going to court to find an advantageous marriage, the game had put you into the shoes of one of the most famous women in English history without even realising what you were doing…” |
| August 28th, 2010 | Vampire | Jay Is Games | “Whether you rise from obscurity to become a terror in vampire Society, or find yourself unable to resist the comforts and emotions of mortals, Choice of the Vampire is an exceptionally ambitious and well made adventure that shouldn’t be missed by any fan of text games.” |
| August 23rd, 2010 | Romance | Gay Gamer | |
| August 23rd, 2010 | Romance | Dealspwn | |
| August 20th, 2010 | Romance | Jay Is Games | “Despite following a certain story, the narrative affords you a lot of freedom. You’re still only choosing a response or action from a set list, but they’re generally varied enough to give you a sense of character development as you choose. The game even gives you the option early on in setting your preference for men or women regardless of your gender, which makes the game accessible and more immersive for everyone. For a game with the word “romance” right there in the title, it’s nice to see one that is open to all types of love.” |
| August 20th, 2010 | Romance | Hack Education | |
| August 4th, 2010 | Broadsides | The Guardian | “I played [Choice of Broadsides] as a woman, putting me in the deliciously mind-bending position of agreeing that allowing delicate young men to join the Navy is a disgusting idea, and becoming part of a ship crewed entirely by women. It’s hilarious, but an innovative and fascinating way of tackling gender – I’ll be eagerly awaiting the company’s next game.” |
| July 26th, 2010 | Broadsides | Deux Ex Machinatio | |
| July 14th, 2010 | Broadsides | Metafilter | |
| July 8th, 2010 | Dragon | 148 Apps | “The game is an old-fashioned, text-based RPG in which you pick from multiple-choice answers and follow branching paths through Choice of the Dragon’s loose plot. Simple? Yes. Boring? Never.” |
| July 2nd, 2010 | Broadsides | Play This Thing | |
| June 22nd, 2010 | Broadsides | Ferret Brain | |
| June 17th, 2010 | Choice of Games | Hack Education | |
| June 15th, 2010 | Broadsides | IndieRPGs | |
| June 1st, 2010 | Broadsides | Simpson’s Paradox | |
| May 11th, 2010 | Broadsides | Secret Identity (Podcast) | |
| May 10th, 2010 | Broadsides | Border House | |
| April 20th, 2010 | Broadsides | Game Set Watch | |
| April 9th, 2010 | Broadsides | Android and Me | |
| April 7th, 2010 | Broadsides | Moby Games | |
| April 5th, 2010 | Broadsides | Dealspwn | |
| April 4th, 2010 | Dragon | Moby Games | |
| April 2nd, 2010 | Broadsides | Jay Is Games | “Surprisingly deep and well written, Choice of Broadsides is an ambitious adventure with a lot of twists and turns that should provide a lot of meat for fans of text RPGs to sink their teeth into.” |
| April 1st, 2010 | Dragon | App Safari | |
| February 9th, 2010 | Dragon | Jay Is Games | |
| February 1st, 2010 | Dragon | Metafilter | |
| January 23rd, 2010 | Dragon | Acid for Blood | |
| January 20th, 2010 | Dragon | Gay Gamer | |
| January 15th, 2010 | Dragon | Apple Gazette | |
| January 11th, 2010 | Dragon | io9 | “The best part of the game, however, is the narrative voice crafted by designers Dan Fabulich and Adam Strong-Morse. It’s a perfect blend of Monty Python humor and RPG geekery.” |
| January 11th, 2010 | Dragon | Giant Monsters Attack! | |
| January 10th, 2010 | Dragon | Beeps & Boops | “Based on the strength of their first project, I think the folks at choiceofgames.com are worth keeping an eye on. They’re directly tackling one of the biggest issues in game development and I wouldn’t be surprised if we saw some striking developments in the upcoming months.” |
| January 7th, 2010 | Dragon | Examiner | |
©2012 Choice of Games