Press contact: press@choiceofgames.com
Choice of Games LLC was founded by Dan Fabulich and Adam Strong-Morse in 2009. They produce text-based interactive novels for mobile platforms and the web, combining the delicious freedom of the 1980s’ “Choose Your Own Adventure” books with the depth and scope of a bestselling novel.
In addition to developing their own games in-house, Choice of Games LLC has created an easy-to-use programming language for writing text-based games, ChoiceScript, and publishes games written by other designers.
| Date | Subject |
|---|---|
| November 30th, 2012 | Choice of Games Presents: “The Fleet” |
| October 26th, 2012 | To the City of the Clouds: A Colombian Archaeological Adventure |
| September 25th, 2012 | “Choice of the Star Captain”: Killer Blobs from Outer Space |
| August 31st, 2012 | Manage a Haunted House in “Eerie Estate Agent” |
| December 22nd, 2010 | Interactive Fiction Roars Back to Life on Kindle |
| December 1st, 2010 | Your Choice of Four New Gamebooks for Palm webOS |
| August 30th, 2010 | Choice of Games Releases “Choice of the Vampire” |
| August 24th, 2010 | Choice of Games Releases “Choice of Romance” |
Speaker |
Topic |
Quotation |
| Alana Joli Abbott | Choice of Kung Fu | “With Choice of Kung Fu, I wanted to draw on the kung fu movies I’ve enjoyed, despite the broad spectrum those movies play across! The result was a little bit Fearless, a little bit House of Flying Daggers, some Ip Man, some Romance of the Three Kingdoms, and a little bit of practical martial arts drawn from my own studies throw into the mixture. I’ve had a fantastic time writing the characters and existing in that world, and I hope that players will enjoy it as much as I did!” |
| Zachary Sergi | Heroes Rise: the Prodigy | “At its core, Heroes Rise is a coming-of-age tale that explores how “The American Dream” has endured and evolved—except readers get to do it as Powered super heroes! Everyone dreams of bigger things, controlling their destiny and having extraordinary talents—readers of all ages will be able to fulfill these fantasies in Heroes Rise. Exploring the lives of the heroes in Millennia City has been as fun as experimenting with a new kind of longer-form interactive fiction—and all of this was made possible by the groundbreaking work of the Choice of Games franchise.” |
| Jason Stevan Hill | Vampire | “Choice of the Vampire breaks new ground for Choice of Games, embracing the mature themes proper to the genre. What’s more, victory is much more uncertain. At best you have poignancy. The tragedy and horror central to the vampire myth doesn’t allow for any other sort of ending.” |
| Heather Albano | Romance | “The player reaction to the romance subplot of Broadsides demonstrated that there was room in the Choice of Games stable for something that relied more heavily on personal interactions and less heavily on hitting things with swords or crunching them with your dragon teeth. In Choice of Romance, you play a young courtier who has caught the monarch’s eye, and the game is designed to feel like something partway between a Tudor court intrigue and a drawing-room comedy of manners.” |
| Adam Strong-Morse | Broadsides | “We wanted to avoid embracing the sexism of both history and of the source materials we draw on [for Choice of Broadsides], but at the same time, we concluded that having a mixed-sexed Royal Navy would be both too complicated to implement and would also make the Jane Austen inspired bits of the game very strange. So instead, we let the player choose the sex of the protagonist, and then that choice defines whether the gameworld is patriarchal or has all gender roles reversed in a matriarchal society.” |
| Heather Albano | Broadsides | “Choice of Broadsides is designed to let the player feel like the protagonist of a Hornblower or Aubrey/Maturin novel. The heaving waves, the clash of steel, the opportunities for honor and treasure and fame, the danger of storms and mutiny and enemy fleets…” |
| Adam Strong-Morse | Games | “Our target should be to offer every option that a reasonable player, playing within the norms of the setting/genre, would want to pick. We should then try to make all of those options play out in a way that is cool–perhaps not victorious, but cool. We can’t cover every option, of course, and we have to constrain which choices we offer at all–in “Choice of Broadsides,” you can’t choose to be a cavalry officer instead, even though that would (within a certain broad understanding of the genre) be a perfectly reasonable option. We just don’t present the choice at all. But if someone could, playing reasonably, want to pick an option, we should make that possible. Whenever a player says, “I wanted to do X, but the options wouldn’t let me,” we’ve failed a little. We’ve gone beyond the parts of the authorial role that we need to retain–what happens when you do X? What sorts of choices are possible at all? and gone into the parts of authorship that are better given to the player–what’s this character like? What will the protagonist do when faced with a tough choice. I think that shares the role of author most effectively.” |
| Heather Albano | Games | “A core tenet of the Choice of Games philosophy is to make all our players feel as “at home” as possible. There are enough games out there where the player has no choice but to play a male protagonist. There are enough women who have been turned off roleplaying games as a result. There are, similarly, enough games where the only romantic opportunities are with the opposite sex. Enough other people are perpetuating those stereotypes; we’d like to do better than that.” |
Date |
Game |
Website |
Quotations |
| May 17th, 2013 | Way Walkers | Examiner | The best comparison that I can come up with is to say it is reminiscent of a high fantasy Harry Potter. But even that isn’t doing it justice. It is so much more than that. The setting is built upon quantum and metaphysical theorems that lend its system of magic much more believable than the Harry Potter world. If something floats, there is a reason it floats. |
| May 2nd, 2013 | Treasure Seekers | MobyGames | |
| April 24th, 2013 | Kung Fu | the Leet | Players can just fight their way through to the end without delving into the games mysticisms and myths as there is plenty of combat throughout however to get the full experience of being a true to life martial arts expert, subtlety and curiosity is advised. |
| April 19th, 2013 | Treasure Seekers | the Leet | |
| April 17th, 2013 | Treasure Seekers | GameZebo | …an interactive novel about a band of intergalactic “treasure hunters” in search of loot and fame. It falls a bit heavily on the genre’s clichés at times, but its quick pace, crisp writing, and myriad story choices should keep you engaged without a problem. |
| April 13th, 2013 | Treasure Seekers | IndieGameMag | …the game also uses traditional adventure game elements like exploring different areas, collecting useful items (Translation for folks who didn’t grow up on Sierra games: That means stealing everything that is not nailed down.) and using one’s inventory to solve puzzles. |
| March 17th, 2013 | Life of a Wizard | MobyGames | The career trajectory can be that of a helpful and virtuous sorcerer or that of an underhanded and sinister enchanter, all determined by the player’s choices and their character’s ability to back those choices up with cultivated ability. |
| March 15th, 2013 | Life of a Wizard | Internet Box | You get to live the life of a Wizard of your own make in a fantasy kingdom filled with diverse, in-depth inhabitants and many mystical creatures. You can live said life in almost any way you’d like. |
| March 12th, 2013 | Life of a Wizard | IndieRPGs | Can I become an undead lich, then get married and have children? Because that sounds…well, kind of gross, actually. And yet, intriguing! |
| February 22nd, 2013 | Mobile Armored Marine | Fruity Gamers | Part 2 |
| February 22nd, 2013 | Mobile Armored Marine | Fruity Gamers | Part 1 |
| January 23rd, 2013 | Kung Fu | Indie RPGs | |
| January 11th, 2013 | Fleet | Pocket Tactics | |
| December 21st, 2012 | Kung Fu | Touch Arcade | I wasn’t expecting Choice of Kung Fu to be my new favorite in the Choice of Games lineup. My first thought was “okay, a gamebook fighting game, well, why not.” I expected plenty of fight scenes and lots of attacks named after animals. The opening scene of the game, a bandit attack, immediately delivers on both. What I wasn’t expecting was the depth of historical, mythological, and philosophical accuracy to the game. |
| December 21st, 2012 | Kung Fu | JayIsGames | Choice of Kung Fu‘s contemplative tone, cleverly structured events, and sprawling narrative make it one of the best pieces of interactive fiction you can get for your mobile device. |
| December 21st, 2012 | Kung Fu | A Role Model | With brilliant storytelling and a sense of immersion that will match even the best of AAA titles, Choice of Kung Fu is an absolute must for gamers wanting to get wrapped up in a rich narrative. |
| December 20th, 2012 | Kung Fu | Moby Games | |
| December 17th, 2012 | Imprisoned | Moby Games | |
| December 17th, 2012 | Fleet | Moby Games | The Fleet presents a SF epic of loss and retribution with all of the juicy stuff: alien invasion, military command, starfaring exile in resistance, intergalactic diplomacy and betrayal. |
| November 30th, 2012 | Fleet | IndieRPGs | It reminds me a bit of Choice of the Star Captain, but much less campy in tone. |
| December 3rd, 2012 | Fleet | JayIsGames | The Fleet is a sturdy little sci-fi text adventure that will keep you busy for a while. It’s smart, well constructed, and an intriguing bit of space-faring drama. And remember, if the you-know-what really starts to hit the fan, you can always blame Worf. |
| November 30th, 2012 | Fleet | Unigamesity | |
| November 15th, 2012 | City of the Clouds | TouchArcade | So take your hallucination-inducing antimalarials, zip up your fancy weatherproof jacket, and stop to get a cup of chicha (fermented quinoa) before heading out into the jungle. There are ruins to be documented and/or pilfered! |
| October 27th, 2012 | City of the Clouds | MobyGames | |
| October 26th, 2012 | City of the Clouds | IndieGameMag | There are subtle jokes and references for players with an archaeological background, but there’s plenty of story and activity for those who don’t think that failing to gather a consistent volume sample or choosing an irresponsible screening mesh size are comedy gold. |
| October 16th, 2012 | Way Walkers | A Bit of Dash | Way Walkers: University is set in a rich, lush, and incredibly detailed fantasy world. I would love to read a standard novel set in this world. The writing is excellent and has plenty of humor. |
| October 14th, 2012 | Way Walkers | RPG.org | All in all, the story was exciting, and kept me pumped. I started thinking I’d get 15 minutes in or something, and then three hours later I’m hollering at my screen as if playing a video game or watching a movie. |
| October 6th, 2012 | Heroes Rise | Pixelated Baloney | |
| October 5th, 2012 | Eerie Estate Agent | Calm Down Tom | |
| October 3rd, 2012 | Star Captain | Superlevel.de | |
| October 3rd, 2012 | Eerie Estate Agent | Emily Short | |
| September 30th, 2012 | Star Captain | Harbinger of Doom | |
| September 28th, 2012 | Star Captain | MobyGames | |
| September 26th, 2012 | Star Captain | Indie RPGs | [Dorian] has one hell of a [professional game-writing] pedigree. I find the fact that he nonetheless decided to sit down and make a text-based indie game delightful. |
| September 21st, 2012 | Way Walkers | Digital Diva | We like this game very much. We think you’d like it too. If not, there’s very clearly something deeply, fundamentally wrong with you. It’s fun, creepy, exciting, intriguing and well put together. |
| September 19th, 2012 | Eerie Estate Agent | Scottish Games | We like this game very much. We think you’d like it too. If not, there’s very clearly something deeply, fundamentally wrong with you. It’s fun, creepy, exciting, intriguing and well put together. |
| September 17th, 2012 | Vampire | Mrs. Giggles | And the story line is actually a pretty compelling one, if not exactly original. There are laments of heartbreak, pathos, and drama that are pretty nicely done. Some of the secondary characters are memorably written, and the doomed love affairs can prick the heart a bit. Also, there is considerably evocative use of historical details to add color to the story line. Your character observes and occasionally participates in the social and political turmoil of America in the 19th century, and often, you will feel that you really are in your character’s shoes. Or pointy heels, depending on how you like your vampires. |
| September 7th, 2012 | Zombies | Game Craic | There’s hours of fun to be had crafting your own stories and Choice of Zombies even gives you a run down of your statistics once you reach the end, so you can brag about your zombie survival prowess with your pals. |
| September 5th, 2012 | Way Walkers | IndieRPGs | |
| September 2nd, 2012 | Way Walkers | MobyGames | This game additionally features occasional illustrations beyond those found in earlier CoG offerings. |
| September 1st, 2012 | Eerie Estate Agent | MobyGames | But the player is under Glengarry Glen Ross pressure to outperform a corporate rival or find themselves in the dole queue, [choosing] what rent rate to ask of the nice family, which aspects of the neighbourhood to emphasize when making the sell and whether to dispatch an exterminator when they complain of scratching in the walls at night. |
| August 31st, 2012 | Eerie Estate Agent | GhostStorm | |
| August 31st, 2012 | Choice of Games | Indiegraph | |
| August 31st, 2012 | Eerie Estate Agent | JayIsGames | Eerie Estate Agent is one of those rare text adventures whose breezy, engaging dialogue is so effortlessly glib and chatty it’s a little enviable. Despite some genuinely creepy moments, it’s funny without ever feeling like it’s trying hard to be so, balancing humour both dry and dark. |
| August 31st, 2012 | Eerie Estate Agent | IndieGames | Eerie Estate Agent is the latest game in Choice of Games’ stable and a brilliant one at that. |
| August 24th, 2012 | Way Walkers | IndieRPGs | |
| August 17th, 2012 | Eerie Estate Agent | GameZebo | It’s one thing to read a novel featuring a protagonist that suffers a dire fate. It’s another thing entirely to push said protagonist down the stairs yourself. |
| August 17th, 2012 | Heroes Rise | TouchArcade | Sometimes, gamebooks offer blind choices, force illogical decisions, or allow for strategic decision making but not moral conundrums. Heroes Rise does a great job with the design and writing of its decision points. Some are pure action and strategy, but most are focused on who you are as a hero (or, potentially, a villain) and how you will relate to those around you. |
| August 16th, 2012 | Eerie Estate Agent | IndieGame Magazine | I thoroughly enjoyed the time I had with the game; it is so well written that as I played I developed a sense of what your horrid boss looks like without looking at any promotional material. Then I saw the official screenshot and my rendition was strangely similar. |
| August 7th, 2012 | Heroes Rise | IndieGame Magazine | Identifying with one’s character is quite easy, after you’ve chosen your name and gender, customized your herosuit and powerset, and chosen a personality for your omnipresent MeChip virtual assistant. You also impact interpersonal relationships by the dialogue you choose, making the characters and relationships so much more engaging. |
| August 1st, 2012 | Heroes Rise | Moby Games | In this entirely textual superhero game, the player gets to customize story-relevant attributes of a Power user — sex, sexual orientation, motivation — and then parachutes them into this would-be hero’s life story, leaving behind their unglamorous day job as a tester for virtual reality Power simulators and hitting the vigilante scene with the DRPR (Department for the Regulation of Powered Resources) license their grandma bought them for their birthday. |
| July 27th, 2012 | Choice of Games | Indiegraph | As you can see, this is a great group and I hope you find their games as fascinating as I do. |
| July 22nd, 2012 | Heroes Rise | Lloyd of Gamebooks | |
| July 19th, 2012 | Heroes Rise | Rock, Paper, Shotgun | There’s a great deal of angst, possibilities for romance and plenty of conspiracies and crimes, some of which I’ve been committing myself. Adam Apple, also known as Fantabulous, creates energy shields with ease, has punched thugs into submission, soars through the air with ease and attempts to seduce everyone he meets. The little tinker would seduce a death ray into submission if he thought it would respond to his dubious charms. |
| July 18th, 2012 | Heroes Rise | IndieRPGs | |
| July 16th, 2012 | Heroes Rise | IndieGames | Though best for those who love comic books and super heroes, Heroes Rise remains an excellent entry into the company’s roster of titles. |
| July 14th, 2012 | Heroes Rise | JayIsGames | |
| June 19th, 2012 | Zombies | Gastrogamer | Providing the user choice over their actions gives a sense of meaning and interactivity to any action that players take within the game. |
| June 12th, 2012 | Choice of Games | PocketNow | |
| June 11th, 2012 | Choice of Games | Otome Gaming Diary | |
| June 10th, 2012 | Zombies | Buy Poe | Interactive fiction games can be fun when they are typo-free and well written which is exactly what Choice of Zombies is. There are plenty of paths to choose from in this multiple choice adventure, all of which are pretty much guaranteed to eat up all of your free time especially for those who enjoy reading in the first place. |
| June 4th, 2012 | Zombies | The Sleepy Kitten | Other than being great for teaching you how to survive, this game is (in my opinion) beautifully written, action packed, and Jennifer… I know a Jennifer. There is no way they could have made her more realistic than they did. |
| May 21st, 2012 | Choice of Games | Gay Gamer | |
| April 17th, 2012 | Zombies | Explosion | Interactive fiction games can be fun when they are typo-free and well written which is exactly what Choice of Zombies is. |
| April 17th, 2012 | Zombies | IndieRPGs.com | Pro tip: zombies like brains. Use brawn. |
| April 16th, 2012 | Zombies | 148 Apps | Players have a surprising amount of freedom in deciding what to do with their game, be it trying to band together with other survivors for safety or simply going out and slaughtering the undead horde. |
| April 14th, 2012 | Zombies | Moby Games | Player choices… inform the makeup (if any) of the travelling fellowship of other zombiepocalypse survivors traveling along with the player, all of whom have different strengths and weaknesses and not all of whom get along with each other very well under stressful situations. |
| April 13th, 2012 | Zombies | Jay Is Games | The writing is not only engaging but it displays how much thought and time the authors spent making this a great tale… It’s worth taking the extra time to play through the entire story then restart and try different choices. There are multiple endings, different people you can save, and more chances to beat previous zombie kill scores. |
| February 22nd, 2012 | Choice of Games | Ashton Saylor | “I really like the focus on story in the Choice gamebooks. They are less about adventuring and more about navigating political or social interactions.” |
| February 8th, 2012 | Zombie Exodus | Android Tapp | “It’s a good novel combined with a good little text-based game, and the combination is enough to make for a compelling app.” |
| January 7th, 2012 | Zombie Exodus | Reelfoot Hoodrat’s Thoughts | “I liked making my own character, she was cool and kicked zombie butt.” |
| January 3rd, 2012 | Intrigues | Pop Matters | “Choice of Intrigues continues the great writing and character drama found in its predecessor, Choice of Romance but raises the stakes as you defend your reputation and the power that you have established.” |
| January 2nd, 2012 | Zombie Exodus | Here be Zombies | |
| July 23rd, 2011 | Affairs | Gods, Witches, Space and Stars | “Every decision the game asks you to make has consequences for multiple levels of politics at the same time. No one decision affects just you… [I]t’s like a microcosm of How Intrigue Plots are Done Right.” |
| July 20th, 2011 | Intrigues | IndieRPGs.com | “In fairness, having now taken the game for a spin, I can report that you don’t actually have to play as a pretty pretty princess.” |
| July 6th, 2011 | Affairs | Indie Game Reviewer | “So if your cup of tea is sitting back and reading a good romance novel, why not make your own story with this series?” |
| July 5th, 2011 | Intrigues | GayGamer | “Which is why the decidedly other, banal details struck me more. Sure, as two mages who can hurl fireballs instead of making sure we can make children, the king and I could not create a life mage to be heir to his throne. However, it just underscored the needless ways we complicate our worlds. And for what? Power.” |
| March 16th, 2011 | Dragon | Character Arcade | “Finally, proof that the text-based genre is not dead…” |
| February 25th, 2011 | Choice of Games | Geek Mom | |
| February 23th, 2011 | Dragon | Time Well Wasted | That’s right. This game has a f*cking disdain meter. Seriously. It actually keeps track of how much you don’t give a sh!t about puny humans and their laughable ways. Racking up those disdain points gave me way more joy than a 20-minute long multiple choice adventure game has any right to, and for that I raise my leathery wing to it in a salute. |
| February 4th, 2011 | Romance | Mobile Appmerica | |
| February 1st, 2011 | Romance | Appolicious | |
| January 30th, 2011 | Broadsides | Old Salt Blog | What makes “Choice of Broadsides” fun is that is contains virtually every cliche in Georgian naval fiction. |
| January 25th, 2011 | Choice of Games | Kindle User | |
| January 20th, 2011 | Broadsides | Your Critic is in Another Castle | Something deep in me socialized such that even in a completely fictional situation with no actual consequences, when surrounded by other women I strove to act diplomatically and to maintain as much harmony as possible in the unit, while assuming this would serve my self-interest in the long run. As a man surrounded by men, I was able to flip the switch to, “I’m getting mine, fuck y’all.” |
| January 16th, 2011 | Choice of Games | Android Dreams | |
| January 14th, 2011 | Choice of Games | Booksprung | |
| January 11th, 2011 | Broadsides | Broadsides | |
| January 4th, 2011 | Choice of Games | Emily Short | |
| December 30th, 2010 | Vampire | Bite This! | |
| December 22nd, 2010 | Choice of Games | Gamasutra | |
| December 22nd, 2010 | Broadsides | Game Pron | |
| December 19th, 2010 | Broadsides | Find eBook Readers | If you like gamebooks, you’ll love Choice of Broadsides. Its unique approach to interactive fiction allows larger, deeper, and richer stories than traditional gamebooks. |
| December 6th, 2010 | Dragon | Borderhouse | |
| December 6th, 2010 | Dragon | Rock, Paper Shotgun | Hidden under this free browser game’s superficially shallow, box-ticking presentation is a smart roleplayer-lite. |
| October 14th, 2010 | Popcorn | AppSafari | |
| October 7th, 2010 | Vampire | AppSafari | All in all, it was a pleasure to read about vampires with a little bite for a change, instead of toothless teenage fantasies, so if you’re the type who could use a little dark and dangerous text adventure fun, Choice of the Vampire should be right up your alley. |
| October 5th, 2010 | Vampire | RoboAwesome | |
| October 3rd, 2010 | Vampire | MobyGames | Certain elements of the story veer into Choice of Romance territory, these vampires caught up in soap operatic machinations to rival Anne Rice’s best. |
| October 1st, 2010 | Romance | Moby Games | |
| September 30th, 2010 | Romance | AppSafari | A wonderfully fascinating and addictive experience that will leave you playing it over and over again as you attempt to discover each new ending. |
| September 20th, 2010 | Vampire | In the Company of Grues | |
| September 17th, 2010 | Romance | Simpson’s Paradox | “Choice of Romance was very open-ended, and while I felt that my actions had consequences, I didn’t feel like the game was out to trick me or punish me for a wrong choice. You’re able to pursue the king, a wealthy older lord, and a young rebel, and dive into politics, make subtle changes or steer clear of the whole thing, for several satisfying endings.” |
| September 16th, 2010 | Choice of Games | In the Company of Grues | |
| September 9th, 2010 | Choice of Games | Epic Randomness | |
| September 2nd, 2010 | Romance | Jezebel | |
| September 1st, 2010 | Vampire | 148 Apps | “While it might look simple on the surface, a deeper look reveals Choice of the Vampire to be a historically grounded, complex “game” that blends RPG elements with excellent storytelling. You won’t find Twilight-esque vampires here: this is New Orleans, circa 1814, and you character is exactly what you make of him…or her.” |
| August 31st, 2010 | Romance | Ferretbrain | “Suddenly we realised how clever the game had been. Without telling you anything more than that you were a noblewoman (or nobleman) going to court to find an advantageous marriage, the game had put you into the shoes of one of the most famous women in English history without even realising what you were doing…” |
| August 28th, 2010 | Vampire | Jay Is Games | “Whether you rise from obscurity to become a terror in vampire Society, or find yourself unable to resist the comforts and emotions of mortals, Choice of the Vampire is an exceptionally ambitious and well made adventure that shouldn’t be missed by any fan of text games.” |
| August 23rd, 2010 | Romance | Gay Gamer | |
| August 23rd, 2010 | Romance | Dealspwn | |
| August 20th, 2010 | Romance | Jay Is Games | “Despite following a certain story, the narrative affords you a lot of freedom. You’re still only choosing a response or action from a set list, but they’re generally varied enough to give you a sense of character development as you choose. The game even gives you the option early on in setting your preference for men or women regardless of your gender, which makes the game accessible and more immersive for everyone. For a game with the word “romance” right there in the title, it’s nice to see one that is open to all types of love.” |
| August 20th, 2010 | Romance | Hack Education | |
| August 4th, 2010 | Broadsides | The Guardian | “I played [Choice of Broadsides] as a woman, putting me in the deliciously mind-bending position of agreeing that allowing delicate young men to join the Navy is a disgusting idea, and becoming part of a ship crewed entirely by women. It’s hilarious, but an innovative and fascinating way of tackling gender – I’ll be eagerly awaiting the company’s next game.” |
| July 26th, 2010 | Broadsides | Deux Ex Machinatio | |
| July 14th, 2010 | Broadsides | Metafilter | |
| July 8th, 2010 | Dragon | 148 Apps | “The game is an old-fashioned, text-based RPG in which you pick from multiple-choice answers and follow branching paths through Choice of the Dragon’s loose plot. Simple? Yes. Boring? Never.” |
| July 2nd, 2010 | Broadsides | Play This Thing | |
| June 22nd, 2010 | Broadsides | Ferret Brain | |
| June 17th, 2010 | Choice of Games | Hack Education | |
| June 15th, 2010 | Broadsides | IndieRPGs | |
| June 1st, 2010 | Broadsides | Simpson’s Paradox | |
| May 11th, 2010 | Broadsides | Secret Identity (Podcast) | |
| May 10th, 2010 | Broadsides | Border House | |
| April 20th, 2010 | Broadsides | Game Set Watch | |
| April 9th, 2010 | Broadsides | Android and Me | |
| April 7th, 2010 | Broadsides | Moby Games | |
| April 5th, 2010 | Broadsides | Dealspwn | |
| April 4th, 2010 | Dragon | Moby Games | |
| April 2nd, 2010 | Broadsides | Jay Is Games | “Surprisingly deep and well written, Choice of Broadsides is an ambitious adventure with a lot of twists and turns that should provide a lot of meat for fans of text RPGs to sink their teeth into.” |
| April 1st, 2010 | Dragon | App Safari | |
| February 9th, 2010 | Dragon | Jay Is Games | |
| February 1st, 2010 | Dragon | Metafilter | |
| January 23rd, 2010 | Dragon | Acid for Blood | |
| January 20th, 2010 | Dragon | Gay Gamer | |
| January 20th, 2010 | Dragon | Edge Online | …branching narrative is so compelling and the urge to see the other outcomes so strong that I wondered: why not get rid of all the scut work? Why not play a game like [Dragon Age] in which I make the big decisions and don’t have to slog through the dungeon crawls to get there? |
| January 15th, 2010 | Dragon | Apple Gazette | |
| January 11th, 2010 | Dragon | io9 | “The best part of the game, however, is the narrative voice crafted by designers Dan Fabulich and Adam Strong-Morse. It’s a perfect blend of Monty Python humor and RPG geekery.” |
| January 11th, 2010 | Dragon | Giant Monsters Attack! | |
| January 10th, 2010 | Dragon | Beeps & Boops | “Based on the strength of their first project, I think the folks at choiceofgames.com are worth keeping an eye on. They’re directly tackling one of the biggest issues in game development and I wouldn’t be surprised if we saw some striking developments in the upcoming months.” |
| January 7th, 2010 | Dragon | Examiner |
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